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Far Cry® 2: Fortune's Edition

in der Bibliothek

3.6/5

( 298 Bewertungen )

3.6

298 Bewertungen

Deutsch, English & 1 weitere
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Far Cry® 2: Fortune's Edition
Beschreibung
Im von Ubisoft Montreal entwickelten Far Cry® 2 wurden viele gute Ideen des Vorgängers aufgegriffen und verbessert. Das Ergebnis ist ein rasanter Ego-Shooter in den wunderschönen und sengend heißen Gegenden Zentralafrikas, der deinen Puls schneller schlagen lässt. In diesem mit beeindruckender Grafi...
Nutzerrezensionen

3.6/5

( 298 Bewertungen )

3.6

298 Bewertungen

{{ review.content.title }}
Details zum Produkt
2008, Ubisoft Montreal, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows XP / Vista / 7, Dual-core 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 3500+, 2 GB RAM, 256...
Spiellänge
17 hHauptspiel
26 h Hauptspiel + Nebenquests
41 h Komplettist
23 h Alle Spielstile
Reihe Kaufen (2)
Kaufe alle Spiele dieser Serie. Falls du bereits ein Spiel aus der Serie besitzt, wird es deinem Warenkorb nicht hinzugefügt.
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Beschreibung
Im von Ubisoft Montreal entwickelten Far Cry® 2 wurden viele gute Ideen des Vorgängers aufgegriffen und verbessert. Das Ergebnis ist ein rasanter Ego-Shooter in den wunderschönen und sengend heißen Gegenden Zentralafrikas, der deinen Puls schneller schlagen lässt. In diesem mit beeindruckender Grafik und tiefgehendem Gameplay ausgestatteten Spiel wird all das, was dir an Far Cry® so gefallen hat, noch mal auf eine völlig neue Stufe gebracht.

Du bist ein Söldner, gefangen in einem vom Krieg zerrissenen afrikanischen Land, geplagt von Malaria und gezwungen, Deals mit korrupten Warlords auf beiden Seiten des Konflikts einzugehen, um den Schakal auszuschalten: einen gerissenen Waffenhändler, der aus deiner neuen Heimat eine Kriegshölle gemacht hat.

Bring die Schwachpunkte deiner Feinde in Erfahrung und nutze sie aus, um ihrer überlegenen Anzahl durch Überraschungen, Unterwanderung, List und – natürlich – mit brutaler Gewalt zu begegnen.

Hierbei handelt es sich um die Fortune's Edition von Far Cry® 2, die wie jedes GOG-Spiel auf die neueste Version gepatcht ist. Enthalten ist der Fortunes Pack-DLC, der das Spiel um drei neue Waffen, zwei neue Fahrzeuge sowie eine Reihe neuer Mehrspielerkarten erweitert.

  • Eine der interaktivsten und zerstörbarsten Umgebungen, die es jemals in einem Open-World-Spiel gegeben hat. Besonderer Wert wurde auf realistisches Feuer gelegt, das die Träume eines jeden Pyromanen wahr werden lässt.
  • Kämpfe für verschiedene rivalisierende Fraktionen, während du der hässlichen Wahrheit über Konflikte in einem armen, von Krieg zerrissenen Land ins Auge siehst.
  • Die großartige Geschichte wird ergänzt durch fantastisches Open-World-Gameplay aus der Egoperspektive!

© 2008 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine.”

Extras
Grafiken Avatare Karte Poster Soundtrack Hintergrundbilder Handbuch Making of Far Cry 2 - African Trip Handbuch (French)
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte: Der Mehrspielermodus steht nur via LAN-Verbindung zur Verfügung.

Bitte beachte: Der Mehrspielermodus steht nur via LAN-Verbindung zur Verfügung.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
17 hHauptspiel
26 h Hauptspiel + Nebenquests
41 h Komplettist
23 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2008-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
2.5 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Intense Violence, Blood, Sexual Themes, Strong Language, Drug Reference)

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Nutzerrezensionen

Posted on: June 12, 2018

durgiun

Bestätigter Besitzer

Spiele: 188 Rezensionen: 1

A Diamong

Far Cry 2, much like its in-game currency, is a diamond in the rough. It is an obvious beta that was polished, but is still very basic, without any real depth beyond combat which can be approached directly or covertly, except when it completely devolves into an outright firefight where both sides can see each other. I'll get into those later. In terms of gameplay, Far Cry 2 is servicable. The shooting is responsive, the vehicle control is surprisignly smooth and and easy, and on the lower difficulties it doesn't at all feel cheap. The problems crop up in the facts that: 1 the enemies are largely bullet sponges - you will be able to empty half a mag or a full mag into an enemy and they will just continue to come at you - if they're not wearing armor it's egregious, if they're wearing armour, okay, it makes sense, except when I empty several dozen rounds from my machine gun which would cause a dent, if not knock them back a bit. Thankfully, a sniper rifle either kills them or puts them down and injures them, so there is some satisfaction to be had. Regardless, a headshot solves all problems, no matter how much armor they're wearing. 2 the enemies respawn - every few hundred yards, when traveling between towns or mission goals, you will run into an enemy checkpoint that you will have to clear out. This is fine, and indeed realistic, however the enemies constantly respawn at a fast rate. I read somewhere that they respawn the instant you move out of the grid the checkpoint is located in, and that this was used to save memory. Whether it's true or not, I never verified. But it does make return trips after a mission more annoying than they need to be. If they respawned one day later, or after you started a new mission, it would be less annoying. 3 there is no real choice - the game was set up, and indeed implies, that you have a choice who you will support: UFLL or APR, the two main factions. However, whichever one you choose, you will inevitably start working for the other so you can progress the story. There is no choice, beyond helping your buddies or not. And their missions are morally suspect, so there's that. I suppose. 4 the stealth is difficult to pull off - Yes, you can go in guns blazing, or sneak around, but the latter is difficult to pull off since you cannot see where the enemies are, and your only indicators if they saw you are gunshots and whether or not you hear their searching monologues. This is more realistic, I suppose, and I quickly grew accustomed to using sneak attacks for my initial conflict, and then continuing the sneak attacks or attacking directly, depending on how the fight was going and how many hiding places there were. The sniper rifle helped immensely in this respect, as apparently, the enemies had a harder time of tracking me if I attacked with it from a distance and moved quickly in the brush. However, I can see why most people would abandon the stealth altogether, and just attack overtly. However, I would say the stealth, while difficult, is much more rewarding and far less dangerous since while the enemies are bullet sponges, you are not. Constant movement is needed, as is awareness and utilizing cover and distractions. Yet, despite all of this, I found myself enjoying Far Cry 2, and seeing it more as a pick-up-and-play game, which I use to simply zone out and do simple missions that didn't require any philosophical thought, just survival and tactics. It wasn't very good for long play-sessions, but an hour or two per day, it was just fine. The combat is mostly why I kept returning. The enemies are surprisingly intelligent some of the time, spreading out, searching for you and taking cover, running around, dodging your attacks. They'keep moving and force you to do the same, especially if they have a sniper that keeps the basic infantry covered. There are, of course, stupid moments. Like when an enemy will stay in one spot while you empty a magazine into them, or when they walk too close to some explosive ordinance, but these are minor hiccups that won't impact your enjoyment, since you'll be too busy trying to survive for dear life. A nice touch is the above-mentioned searching monologues. Depending on how infamous you are, they'll treat you like a punk looking for quick glory, or a mass murderer of legend, and it pleases the ego greatly to see how news of your deeds spread throughout the war-torn country. That among legions of lunatics with guns, you stand out as the king of lunatics. And you do earn the gratification, as there were many times where I lost sight of the enemy, often resorting to crouch-walking throughout the locaiton, looking around every, corner, listening to every sound, entering a brief scuffle only to be surrounded and running off, then picking off the enemy one by one after I got my bearings. Emergent gameplay, since no two battles will be exactly the same, especially if you switch out ordinance each time. And yes, the weapons. They are all beautiful, let's not deny it, and they all feel different. Personally, I'm a Jack-of-All-Trades, so I picked long range, medium range, and explosive, and I was set throughout most of the game. My sniper rifle was the one I used most, and the machine gun second when I ran out of rifle rounds, or the enemy got too close. A grenade launcher was used exclusively to clear out enemies from cover, or simply to fuck with them from afar. Each new toy was more exciting than the last, and having always kept them new and shiny by restocking at the warehouse, I never experienced jams, unless I was so low on ammo I had to use an enemy's weapons. And yes, their weapons don't jam for them. That's cheap. Trust me, you restock on a clean weapon every time you end a mission, you'll never jam once if you have plenty of ammo during a mission. Speaking of missions, let's move on to the Buddy System. It sounds special, but it's not. It is essentially your second chance. Your buddies will come to save you in case you fall during a mission, and offer you some assistance in taking down the enemy. However, they can die, and if they get downed, it'll be up to you to revive them with a syrette. However, if they can't be revived in 3 syrettes, they're dead. Or if they get downed enough times, they're dead, and dead for good for the rest of the game. Now, as with any buddy, their services aren't cheap. You have to do them favours if you expect favours in return. When you start each mission, your main buddy will ask you to help them out with their own task which is related to the mission you just accepted. This will often require that you go out of your way, quite a bit, and get some documents, kill someone specific, or destroy something, so that the Buddy can gain something. Then, once that's done, you go and finish your original mission, which will inevitably go wrong and require you to go and save your buddy from an onslaught. Same rules apply, they can die or survive. But once saved, or dead, your mission is done and if your Buddy survived, you gain reputation and Buddy History. Now, since you'll be helping these buddies a lot (if you choose that path), you should know that their personalities aren't much. In fact, most of the characters have no real personality beyond one or two characteristics. Their main function is strictly a pragmatic one: offering you assistance, a boost in reputation, or giving you a mission that furthers the "plot" (such as it is). What's a little annoying, is that some of these characters are fun and would offer an interesting character to play off of (such as Hakim Echebi, [[sikh soldier]], or Michelle), because some of them seem sociopathic, others heroic, and others still just professionals who don't care about the details. That said, there is one interesting character: The Jackal, evne if he is the stereotypical Nietzschian Wannabe. His Devil-May-Care attitude, hiding a genuine caring about the conflict, makes him interesting to listen to, even if he is a little too nihilistic. Sadly, he only appears at (preciously few) keypoints of the game. The rest are just grunt-level missions. Mind you, they are fun, and the surroundings change frequently enough that each mission allows for a new playground to shoot in, but it's not very deep. Speaking of depth: the plot. There is no plot. Not in the traditional sense. The plot happens away from you, since the main players who make everything happen are the ones who give you the missions. They sceheme, they make decisions, they change the course of things, and you are there as a gun-for-hire. If you go into the game knowing this fact, you won't feel as disappointed by the lack of depth. But, to balance out the disappointments, I'll need to mention the surroundings once again. In terms of variety of battlefields and how fun they are to navigate through during a firefight, it is obvious this is where most of the effort was spent, and it shows. From a junkyard, to a trainyard, to a swampy little town, to a shack overhanging a cliff surrounded by enemy troops, to an oasis, and beyond. This is where the true fun is derived, simply surviving in a brand new surrounding, with at least a dozen men gunning for you. Combine that with decent AI, a variety of weapons that'll help you achieve your goal, and enemies that also use varied weapons (assault rifles, SMGs, shotguns, pistols, mortars, RPGs, snipers) and the firefights become something that almost makes up for the rest of the game's shortcomings. And it's because of that "almost" that I think the game is worth three stars out of five. It's a flawed game, a rough sketch of what the author wanted, but it's obvious there's raw skill and talent under it all, just begging for refinement. However, even the shortcomings can be overlooked, if you're willing to accept them as elements that serve to emphasize the atmosphere of a war-torn country. Constant, tiny struggles that seem pointless and repetitive to the little guys at the bottom of the totem-pole. The charactes speak realistically in a slurry English because they're not professional actors, but soldiers and generals and manipulators. There is no big, dramatic story, just a conflict that goes on and on and on, until somebody finally wins, and very little changes. It's a very zen experience if you're the kind of fru-fru, artsy prick like I am who likes that kind of thing. In the end, while I would recommend Far Cry 2, it would only be if it's on sale, since I purchased it for €2.19 and I certainly got my money's worth, and only for a very specific type of person who doesn't mind all the listed shortcomings. Hope this review helped.


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Posted on: August 28, 2022

Ravyy

Bestätigter Besitzer

Spiele: 584 Rezensionen: 17

A very rough diamond

Far Cry 2 is probably the most forgotten game of the series, for all the wrong reasons in my opinion. Disclaimer: Play the game with the "Far Cry 2: Redux" Mod. It fixes most of the games worst flaws and my review will ignore said issues due to them being easily fixable by just installing this one tiny mod. FC2 is probably best described as a "Ubisoft light" game. It clearly follows the "check all the boxes of this list" formula, but neither as boring as the newest installments of the series, nor as tedious as the recent Assassin's Creed games. I'd call it just the right amount. FC2 is probably one of the most immersive games ever made as in there is no tons of menues to go through and tons of mechanics you have to keep in mind and work through. Almost everything is done inside the game world. The game's world has been called too monotonous and depressing, but that's kinda the point, that's quite literally how the real world equivalent to the place looks like. Sure it's far from perfect, the enemies that keep respawning, the balancing of some missions, the vehicle physics, etc. but that's just something to be expected from a game this age and secondly and probably most importantly the latests entries into the series are way worse in those regards. Sure the "open world" is not that open, but again the game is from 2008 so what exactly are you expecting? FC2 is a slow game, but I don't think that's a bad thing at all, it all adds to the immersion and the enemy density will make sure there's not much downtime. The ways you can attack enemy camps, especially with the fire physics are plentiful and will ensure that the encounters feel different, even though they are of course pretty similar. If you are looking for a really solid FPS in a very underused setting and can deal with some jank, you are in for a great time.


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Edited on: October 11, 2025

Posted on: October 11, 2025

Dididavy

Bestätigter Besitzer

Spiele: 805 Rezensionen: 2

Great game that was ahead of it's time

I will never forget the story and adventure this game took me on back when 1st purchased this game on the 360. I don't think there were really any games like this back at the time. The weapon choices, exploration, African civil war environment, and story are solid aspects of this game. The game seems a little aged now, so many players nowadays might not like it, but this game will always be a game I hold dear. I hope Ubisoft can bring Far Cry 3 to GOG because Far Cry 3 took a lot from this game and improved upon them. I think Far Cry 3 gun play/combat is superior but there are also some things this game does better, so I love both.


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Posted on: October 19, 2025

heinhubb

Bestätigter Besitzer

Spiele: Rezensionen: 5

Game crashes every 5 Minutes

This is really annoying. Many people in the game are randomly jumpping around and i can´t talk to them. It's a shame that the 30-day money-back guarantee has expired. Unfortunately, I couldn't install the game earlier, so bad luck for me. So for me, the game was a waste of money. I´m on Win 11 24H2


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Posted on: November 27, 2013

Ernesto25

Spiele: 41 Rezensionen: 6

Flawed genius

I wish there was a 2 and a half star rating for this game because everything good in this game is counteracted by everything bad. You can tell by the reviews that every 5 star idea has a 2 star execution. Your heart wants to love the game but your brain notices things that break the fun. Such as weapons conveys with no destinations they'll rotate around the same area untill the end of time or if you kill them. Rusted jamming guns that you pick up from the enemy despite the fact they worked with no flaws when the enemy is shooting at you. Working for both factions because you are forced to giving the beautiful barren wasteland no real story or connection. Unlike FC3 though there wasn't any "don't leave the mission area in this open world game " that i can remember which is a huge plus. I loved navigating the world despite not alot of things to find ,bar diamonds and the variety of weapons was fun along with a trusty companion to save the day. I ts a shame you can't connect with any of the npc's because i really wanted to. The story has you doing alot of rinse and repeat mechanics untill half way through where it gets different and then you rinse and repeat but on a different part of the world again. Yet i finished it had some fun but not as much as i had hoped for. FC2 has the ability to make you want to really love it and i think you should play it to see it's laws and beauties first hand


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