Posted on: September 11, 2017
Early-Access-Bewertung
Grave18
Bestätigter BesitzerSpiele: 3 Rezensionen: 1
Updates
New GOG version did not come out since February. Buy Steam version instead.
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Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 11, 2017
Early-Access-BewertungGrave18
Bestätigter BesitzerSpiele: 3 Rezensionen: 1
Updates
New GOG version did not come out since February. Buy Steam version instead.
Hilft dir das weiter?
Posted on: May 16, 2016
Early-Access-Bewertungstagefrog
Spiele: 13 Rezensionen: 1
Really satisfying combat
Now this game is hard to learn, the animations are basically a ragdoll with muscles attached to its limbs with physics applies to it, so unlike other games where the characters basically floats around with animations that just masks this to make it look like its walking, in this game the character is physically walking. now this naturally creates a delay between actions as you have to wait for animations to get done, or else you would just trip. If character falls then its not because it was a knock down effect, but the character lost or was tossed off balance unable to regain footing. Because of the nature of how it moves it might look drunk, especially if the player is new. As far as i understand it the hitboxes in this game is pixel accurate, meaning you hit exactly where you hit and not anywhere else. This makes weapon and armor design really important as the visual/design of something actually matters in how it functions. if there is a gap in your armor then its there where you can take some serious damage. The updates for this game has been really slow lately, but as i understand it, its because the devs are developing complicated systems designed for the much larger game Sui Generis and will simply be implemented into Exanima on a lower scale. Exanima is a standalone game, but still is the testing grounds for the devs bigger game, plus they get more money for development which they need since they didnt really get much from kickstarter. Overall the quality in this game is high. Good level design, really well optimized, good graphics, good sound track, awesome combat and a lot of possibilities in customizing your gear/load out (you can wear layers of armor like gambeson, chain, coat and plate at once for example). As im writing this the next thing to be implemented is dialogue (finally), more advanced ai and ai interaction, soon after that it will be dynamic weapons (currently armor comes in different conditions and look (worn, rusty,etc)) 9/10 a must buy
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Posted on: October 16, 2016
Early-Access-BewertungGlimpspub
Bestätigter BesitzerSpiele: 49 Rezensionen: 1
Great game
A very different, difficult, but still rewarding combat system makes the game one of its kind. It doesnt happen often i get impressed by games that often anymore since no new features are getting added which change the game experience. This game does.
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Posted on: June 16, 2016
Early-Access-Bewertungjesus.gpl
Bestätigter BesitzerSpiele: 17 Rezensionen: 1
Best accurate melee fighting
Since it is in development at the moment of writing this comment, I will reserve my review on what it is available. Resume: This game is definitively worth trying, specially if you are fan of melee combat and medieval themes. I was skeptical at the beginning, but after watching videos and reading about its development, I realized that much effort has been written in the simulation code. The simulation of inertia, collision and balance of all thing in the game is impressive. I can not wait for the whole game to be fully developed. After playing for some time the Arena mode, you can feel the weight of a successful blow, how your footing work actually power your attacks and even the slight timing delay can lead to a fatal opening. As you try more weapons, you will soon discover that mastering one does not mean mastering them all. With practice you can be very proficient with a weapon, but soon you will discover that any other weapon will behave and feel completely different, and what you assumed to be the "right" way to swing is the "wrong" way to do it. Armor is another interesting topic, accurately depicting active strategy. Looking for unarmored areas will be your main priority. A combination of Slash, Crush and Puncture damage will determine what happens when a weapon collides with the armor. There will be a huge satisfaction when you successful y smash your opponent unprotected head from a premeditated planned attack. There is still some room for improvement, sometimes you can feel the inertia of your body "floating" or some wobble effect from a rushed u-turn. The A.I. ( Artificial Intelligence ) provides a lot of challenge, sometimes you can predict their moves and sometimes they deliver fatal blows at you.
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Posted on: May 16, 2016
Early-Access-Bewertungbrandrixco
Spiele: 1 Rezensionen: 1
Want a new Experience? Try Exanima
Tired of playing the same action game over and over again? Tired of an overpowered button masher who can't seem to lose? Tired of QTE events that let's you play with the monitor turned off? Oh you are? Well look no further then Exanima. This is a true physics based isometric 3rd game that follows with old school RPG principles. Almost everything in the game world is interactive with accurate collision detection and real world physics. Things in this game feel and handle like they would in real life. The combat controls are quite simple at its core, hold the LMB to perform a Right to left swing, double click the LMB to do a devastating overhead and hold ALT while pressing LMB and aim your cursor to your opponent to do a thrust attack. Using the mouse cursor and you can effect the power and the ark of the swing and in combination with a well timed dash attack you can achieve blows like you never seen in a video game before. The game features 2 modes currently, one is a campaign story that puts you deep in a dark and horrific dungeon. You must play the game cautiously and make sure to look in every nook and cranny. The loot found in chests, cabinets, dressers are randomly generated to give you a different playing experience at the start of the game. There are currently 5 levels to complete and explore and are filled with traps, locked doors, treasure and horrific creatures that constantly lurk around you. Finding loot, killing enemies will gain you XP in which you can aquire new combat skills to better your chances of survival. The other mode is an Arena mode in which you create a combatant to fight in different fight to the death events, such as 1-1, 2-2,3-3, fray and 6 man survival wave. By winning fights you earn gold which can be used to buy new equipment, hire AI hireling fighters and hire new player controlled combatants. You are rewarded XP for matches to level up your character and assign him/her new combat skills, such as fend, remise and feints.
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