From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experi...
Windows Vista / 7 / 8 / 10, 1GHz, 1 GB RAM, DirectX 9.0c compatible graphics card with 64Mb RAM and...
Beschreibung
From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!
In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.
As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.
By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.
However…
The humans grew complacent and allowed their faith to fade.
Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.
It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.
Featuring well over 80 hours of classic dungeon crawling gameplay!
Choose from 16 different character classes including Hunter, Thief, Summoner and Valkyrie
Battle and defeat over 400 stunning monsters, creatures and demons!
Employ over 70 spell types as you descend through multiple dungeons
Collect and arm yourself with over 600 different items
Featuring the classic and traditional “THAC0” battle system
Now fully translated into English for the first time!
This PC conversion also features a number of improvements over the original, including higher resolution art and an improved user interface
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DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I am not buying a magic map for every time I want to check the expletive map. Stick to the 3DS version; at least in that one you can take your own pictures for character portraits.
Elminage Gothic is a solid Wizardry clone. That means it is a dungeon crawler. That also means it inherited the stupid side of Wizardry: Enemies give very little exp/gold. Enemies have multiple ways of instantly killing your characters. You can lose stats upon level up. Reviving the dead is expensive and has a high probability of turning them to ash instead. Some key items (like breathing underwater) are never explained. Beyond all that it was fun.
After playing the original and seeing people commenting about the game being harder I though that higher difficulties would be a good match with the combat mechanics and I like hard games so I should buy, unfortunaly this game is considerably less polished and does worse job of teaching the player all the important mechanics, I truly pity anyone who played this game after only using the manual.
I genuinely began to ask myself id the developers decided to make annoying the player a higher priority than challenging or entertaining, seriously removing the compass and making the map a single use consumable item that can only be repleaced by a better option after a good chunk of progession in a optional and extremely missable part is insane. Worse yet the maps can nonsensical even to the standars of the genre ( why are there so many doors !!!! ).
They also considerably reduced the chance of decting hidden doors so even with a thief it's pretty unlikely that you will detect one, something you practily forced to do.
The dungeons designer are notably worse and less creative, through weirdly the first one is worse than the next ones. I can see someone quitting the before the second dungeon.
There's also less important but significant downgrads, the and npcs interactions are more soulless, the sound design suffered such a massice decline in quality that it's better to play on mute.
You should honestly hack the game to have unlimited acess to the map, I took way too long to do that and the game became a lot more bearable after that.
Also the game balanced to you having at least one dragonnewt in your for the low cost multtarget damaged so do that with a class that has high hp, I recommend a fighter.
If this was your first expirience with the franchise and you disliked it please give the original a chance, if there where a higher difficulty option on the original I truly see no good reason play this one besided being a completionist.
"Just now in Elminage I got mugged by thieves after being given a quest, so I paralyzed the quest giver thief, killed all his friends, had my thief painstakingly unequip all of his stuff and steal it, then merc'd him. Then I confused a unicorn and it chopped its own head off. How does this game even have bad reviews"
This game is for masochistic freaks, and I am apparently one of those because I can't get enough of this game for some reason. Get it on sale for $2 if you're unsure, I went in prepared to absolutely hate it and ended up loving it instead.
This game has not evolved much at all from the old Wizardry titles it's based on. Wizardry 6, 7, and 8 are vastly better than this complete mess of a game.
Graphics: 2/5 Some are nicely drawn, but there are no animations.
Sound: 2/5 It has music and sound effects. Can't say much else for it.
Interface: 0/5 This is where things start to get bad. Really bad. Do you see all of these reviews and comments complaining about the interface? You're probably saying to yourself, "Oh, it can't be that bad. I can deal with it." Sure, you can deal with it, but you could also deal with NWN 2's interface. It really is roughly that bad. Inventory management is a nightmare. It's your typical ugly JRPG nested-menu crap, except in this game you are required to select all sorts of roundabout options just to equip, trade, pick up, etc. items. Everything feels like a chore. I'm giving it a 0/5 because, while it has an interface, it would be better off if it didn't. The game would literally be better if you could not input commands. That is how bad the interface is. If you had to restart your PC in order to exit the game so you could return it to the store, that would actually be better.
Gameplay: 2/5 Horrendous. There are a number of interesting status effects, and character creation is a lot of fun, so it gets a couple points there. Outside of that, the game's just awful. The ability to look at your map requires inventory space. You purchase maps at the store in order to be able to see where you are in the game's (boring, uneventful) mazes.
Plot and dialog: 0/5 NPC dialog just consists of cardboard cutouts talking at you when you bump into them. They only have a few lines of uninteresting dialog. The plot is forgettable. It's the same old same old you've come to expect from every garbage-tier JRPG (of which there are hundreds, if not thousands). Again, while plot and dialog exist, the game would have been better if they didn't. They only serve to annoy. They drive you away.
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