Posted on: December 24, 2024

brads
Bestätigter BesitzerSpiele: 1522 Rezensionen: 1
Geat Game
Love the story.
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Dreamfall® and The Longest Journey logo are registered trademarks of Funcom. © 1998-2017 Funcom Oslo AS. All rights reserved.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: December 24, 2024

brads
Bestätigter BesitzerSpiele: 1522 Rezensionen: 1
Geat Game
Love the story.
Hilft dir das weiter?
Posted on: November 4, 2015

baleoric
Bestätigter BesitzerSpiele: 18 Rezensionen: 1
GoG is shafted
*As of Book 3* The story is great and the puzzles are fine for the most part. The performance on most PCs is dismal. Reportedly this has been improved with the upgrade to the Unity 5 engine, which is currently in beta. I wish I could say more about the performance upgrade, but RTG has made the beta available only to users of a certain vapour-based platform. New books and patches are also released on the other platform first. Book 3 was released on a Thursday with a bug for some people (altered in-game choices). On Friday RTG released a hotfix. The other platform updated their version of the game immediately. GoG updated on Monday. Since distribution is part of the experience, I include it in the review. Same price, different experience. Will avoid GoG in the future. Story: ***** Gameplay: **** Graphics: *** Performance: ** GoG Distro: *
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Posted on: August 9, 2017

Shantih1
Bestätigter BesitzerSpiele: Rezensionen: 17
Beautifully crafted and focused on story
Dreamfall Chapters emphasizes both the positives and negatives of the Kickstarter model of producing adventure games. The biggest plus for fans is that, by bypassing commercial publishers with a need to make the game accessible to new players, Red Thread have been able to make a true continuation of the 2006 Dreamfall storyline. This is a hardcore journey into the Longest Journey / Dreamfall mythology - and that's an exciting prospect for those of us who have been following this story for almost twenty years. The negative of Kickstarter is that game development goes from being the 'private' side of the gaming industry to another 'public' one. Opinions are formed and expressed well before a release is ready for them. It's not surprising that the reviews here on GOG and elsewhere are diverse as they're actually reviews of several different products. The original and somewhat buggy three-hour Book 1 release in 2014 is an entirely different beast to the beautiful, smooth-as-silk, 15+ hours of the Final Cut release now available. It's clear that the episodic model was a necessity to make the Kickstarter model work, rather than the ideal way to experience this game. Although a fan of the series I waited for the Final Cut release before playing and I'm glad I did. The result is a rich story told in an incredibly engaging way. Dreamfall Chapters is most definitely a sequel to Dreamfall and not The Longest Journey; its focus is on cinematic storytelling and engaging the player's feelings - rather than creating a series of tricky puzzles to solve. And although that approach was controversial in 2006, it makes perfect sense to Chapters where we're making choices which impact with characters we've known and loved for two decades. I'm grateful for the Red Thread team for their commitment to refining this game many months after the Book 5 release, and for the early adopters whose enthusiasm helped Chapters through its three year journey to its current, excellent, state.
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Posted on: October 24, 2014

addictedtosleep
Bestätigter BesitzerSpiele: 270 Rezensionen: 23
Good thing this is a season pass...
I must say, that it is a good thing this is a season pass. This game is short. By short I mean, two hours at tops. Yes, there is a lot of replay value, but please read what I have to say. I thoroughly enjoyed the previous two games of this saga. The second, though burdened by terrible controls and glitches, was my favorite. However, this game fails to follow through with any wonder; it fails to invoke any curiosity in the player. What is good? Sound. The sound in this game is absolutely amazing. The music and the voice-overs are beautiful. The story? It's okay. It's nothing spectacular. I found more enjoyment listening to the quips of each character than I did in the story (the knock knock joke was great). What is bad? Well, lets just say there is a LOT. The controls in this game are terrible. I could not find a way to change keybinds. Google resulted in a forum post by the devs that if you want to change keybinds you have to make registry changes. So, I tried my controller. Nope, same problem. Not all of the buttons function. No matter what I do, I cannot get my journal to open (among other necessary functions). Save? Save and exit features only (is this 1999?). Furthermore, the game offers no explanation for controls at all. The little option wheel? No explanations. You basically have to click every single button for every puzzle. Worse is sometimes items just disappear from your inventory. This game is a fine example of illogical puzzles in an adventure game. No puzzles make any sense, especially puzzles that involve using your "skills." After using the skills, you can see how they MIGHT be logical. However, before use, there is no way of knowing what each skill will do to an object. The mindreading skill? Can't use that on inanimate objects, yet at one point you can read a lightbulb. Each skill produces different effects and you never know which will do what. This game is a terrible adventure game. It's a good story, but a terrible game.
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Posted on: July 6, 2016

matillo
Bestätigter BesitzerSpiele: 120 Rezensionen: 4
M ⃠stly bad.
I g ⃠t this game free f ⃠r summer sale stuff. The writing feels like a 12 year ⃠ld's fanfiction. There is c ⃠nstant unskippable n ⃠nsense animations, such as silent establishing sh ⃠ts with n ⃠ real value. The w ⃠rd c ⃠unt could EASILY be halved with ⃠ut l ⃠sing any pl ⃠t. There are c ⃠nstant rehashed explanati ⃠ns and exp ⃠siti ⃠ns t ⃠ different characters THAT ARE ALL THE PLAYER. Every character the PLAYER plays needs t ⃠ re-learn every thing (especially blatantly ⃠bvi ⃠us things). Part 5 thr ⃠ws in arbitrary techn ⃠babble (where they d ⃠n't settle f ⃠r 'it's magic' and 'nobody knows') that when they realize they needed an ending. A few characters are interesting and well written. M ⃠st are awful. S ⃠me ⃠f them (big bads) are basically named extras with l ⃠ng unskippable scenes and rehashed redundant dial ⃠gue. At least ⃠ne character is named ⃠NLY by the UI (bef ⃠re being met) and p ⃠ssibly never again? Pros: The voice acting is pretty good throughout, the areas are really interesting and are reused well. Runs better than some Telltale stories. Cons: Middle school pad-the-word-count forget-perspective-midway-through. The most difficult Choice is to continue playing. ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ ⃠ Do not buy.
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