Posted on: January 3, 2019

CrunchydragonOG
Bestätigter BesitzerSpiele: 70 Rezensionen: 3
stopped playing it after 5 hours.
Devs made the controls feel like a tired sloth so that combat would be harder and they could justify putting in a 'slow down enemies' ability in the game without making it a breeze. Playing on medium difficulty for the first time and I never needed health packs and was overflowing with ammo and ingredients. If there is more than 10 feet between you and enemies it is laughably easy since enemies are exclusively melee. The only hard part is fighting the floaty, unresponsive aiming. And if a crawling enemy manages to get to you and start nibbling your toes your stomp will not connect with them forcing you to backtrack at the same pace as the crawler to awkwardly try to shoot straight down at it. This is because your walking speed matches your grandmother with her walker. Sprinting speed matches a drunk obese man. I know Isaac is not a badass soldier and I don't want him to be but he is less agile than a person in crutches. Ugly, monochromatic color scheme. Vsync is required because the game produces visual noise without it. Menus are clearly copy pasted from the console version and are slow and clunky. Map is messy and hard to manipulate so you just use the guide on the floor because there isn't actually any reason not to blindly follow the waypoint. Not actually scary at all just the same jump scares with obnoxiously loud audio despite the fact it was telegraphed a mile away most of the time. Characters may get better but I didn't like them or care about them. Same with the story.
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