Posted on: March 4, 2021

keviny01
Spiele: 395 Rezensionen: 23
Grindy but addictive combat platformer
In this game you go through levels killing enemies to harvest their "cells." If you survive a level you can cash in the cells to earn upgrades. If you die mid-level, whether you are at the first or tenth level, you are put back at the start of the very first level in addition to losing all the cells you earned. This may seem harsh, but this is actually what the game intends you to do. You are supposed to grind the early levels enough times so that you earn enough cells to get upgrades to your weapons, stats, and abilities. You get stronger and stronger, then progress further in later levels. The key of this game is to earn cells, so sometimes it is better to avoid combat, head for the exit, and cash in your cells. The game makes grinding less boring by having all procedural level designs. You see different (but not wildly different) layouts for the same levels every time you respawn from death. The game does not auto-save, but saves your progress when you exit the game. Some upgrades are permanently saved. Dead Cells is a mostly combat-heavy game, unlike those acrobatic platformers like Celeste or Ori. But Dead Cells does have optional "challenge rooms" that offer great acrobatic challenges. There are bosses, as well. You can wield different combinations of weapons: sword and shield, sword and bow, shield and bow, etc. There are traps and turrets you can set. The PC version lets you remap keys and mouse controls. I play this game with a keyboard only and have no problem with the controls. Game controllers are also supported.
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