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Citizen Sleeper 2: Starward Vector

in der Bibliothek

4.5/5

( 32 Bewertungen )

4.5

32 Bewertungen

English
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Citizen Sleeper 2: Starward Vector
Beschreibung
“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.” - Game Rant   “The first true GOTY” - Easy Allies   “It's living up to the hype. It's a contender.” - Kinda Funny Games  ...
Kritiker Bewertungen
99 %
Empfehlen
Eurogamer
5/5
Game Informer
9.5/10
IGN
8/10
Nutzerrezensionen

4.5/5

( 32 Bewertungen )

4.5

32 Bewertungen

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Details zum Produkt
2025, Jump Over The Age, ...
Systemanforderungen
Windows 10 or above, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatib...
DLCs
Citizen Sleeper 2: Starward Vector Soundtrack, Citizen Sleeper 2 - The Sleeper's Sketchbook
Spiellänge
9.5 hHauptspiel
15 h Hauptspiel + Nebenquests
18 h Komplettist
14.5 h Alle Spielstile
Beschreibung

“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.”

- Game Rant

 

“The first true GOTY”

- Easy Allies

 

“It's living up to the hype. It's a contender.”

- Kinda Funny Games

 

The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet. 
 

You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself. 
 

Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.

 

 

To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two. 
 

The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home. 
 

Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully. 
 

Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.

 

 

Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past. 

 

 Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count. 

 

 

 Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

 

 

 Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

 

 

 The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

 

 Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.

 

ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).

For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.

© 2023 Jump Over The Age. Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

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Inhalte
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Deluxe Edition
Citizen Sleeper 2: Starward Vector
Soundtrack (MP3)
Soundtrack (WAV)
Sketchbook
Systemanforderungen
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: January 31, 2025

Tjelle

Bestätigter Besitzer

Spiele: 254 Rezensionen: 3

Like the first, but better

I will say, im not that far in the game yet, but from the few hours ive played it improves on pretty much everything that made the first one so good. its more challenging, theres more to do and the expeditions and salvage missions are really fun with a great crew system. banger game.


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Posted on: February 3, 2025

Cehirtt

Bestätigter Besitzer

Spiele: 105 Rezensionen: 1

beauty is everywhere, for those with eye

it is. wonderful love letter to finding beauty and hope everywhere through human connections and supporting each other, gaining agency over your body and your life at all cost


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Posted on: August 4, 2025

Ryan.Flemming

Spiele: 30 Rezensionen: 1

Like CS1 but takes a different path

CS2 builds on CS1 but reworks stat progression and abilities. The biggest change is the addition of class specific abilities, which cost points to upgrade. CS1 allowed you to be a jack of all trades, but you'll need to plan your builds a bit more here. The story is also quite different. You play as a different sleeper, just in the same world space. This time around, you've got around 10 distinct locations to visit instead of one. Many of these changes are for the better. The gameplay seems to flow better and you can also unlock some non-character related upgrades. My problem, however, is the story moves away from the human aspect that made CS1 so special. Don't get me wrong, it's still distinctly human but I didn't connect with this iteration of the world or its characters. CS1 makes you feel like you're building something. It also shows the ways humanity can be messy, despite good intentions. The game doesn't present easy solutions but it gives you an idea of what community building in a world experiencing late stage capitalism might look like. In CS2, all that takes a back seat to the main quest and themes of confronting death. You help out several communities and characters but don't get to learn much, if anything, about them. Several CS1 characters also make appearances but only minor ones. It's very hard to feel invested in this world because there seems to be very little, if any progression over CS1. The main story doesn't help with this, as it's very same-y after playing CS1. In terms of gameplay, this is better than CS1. In terms of story and character writing? CS1 has it beat. I might revise this later on after a replay, but this did not gel with me the way CS1 did. Sorry. :(


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Posted on: February 2, 2025

spot227

Bestätigter Besitzer

Spiele: 186 Rezensionen: 6

A "sequel" better than the original

I played the other 2 games by Jump Over the Age before and liked the stories. It was years ago, so some details are fuzzy, but I remember the game mechanic of In Other Waters feeling like a distraction from the story telling and the first Citizen Sleeper's story ending on a cliffhanger. This game does not continue the story of the previous one, but expands the world a bit by telling a different story. It feels whole on its own, both emotionally and story wise. The basic setting of the story should be familiar to any sci-fi fans, but the author's choices of story elements are intriguing and believable. I think it's a coherent combination of what-ifs and whys, and a fitting farewell to the series for the time being. Needless to say, the graphics and music are well done, adding a lot to the atmosphere.


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Posted on: February 3, 2025

cadianloss

Bestätigter Besitzer

Spiele: 24 Rezensionen: 2

Exceptional Sequel and Extension

Citizen Sleeper 2 expands on the unique and expertly executed game play mechanics of the first game. It introduce complex new mechanics that add both unique challenges, and unique flavor to this version. This game is all its own. The gameplay is both strategic and psychological. This game taps into rich storytelling and deeply realized characters in an expansive and living world. The narrative unspools naturally, and each element of game design, game play, player choice and events come together to weave the story effortlessly. The way this all comes together is magic. I have rarely suffered such active stress or celebrated wins, as I have while playing this game. I can't think of a play experience that I have enjoyed more than both this game and its precursor. There is real magic here for those who are willing to embrace it.


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