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Citizen Sleeper 2: Starward Vector

in der Bibliothek

4.5/5

( 32 Bewertungen )

4.5

32 Bewertungen

English
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Citizen Sleeper 2: Starward Vector
Beschreibung
“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.” - Game Rant   “The first true GOTY” - Easy Allies   “It's living up to the hype. It's a contender.” - Kinda Funny Games  ...
Kritiker Bewertungen
99 %
Empfehlen
Eurogamer
5/5
Game Informer
9.5/10
IGN
8/10
Nutzerrezensionen

4.5/5

( 32 Bewertungen )

4.5

32 Bewertungen

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Details zum Produkt
2025, Jump Over The Age, ...
Systemanforderungen
Windows 10 or above, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatib...
DLCs
Citizen Sleeper 2: Starward Vector Soundtrack, Citizen Sleeper 2 - The Sleeper's Sketchbook
Spiellänge
9.5 hHauptspiel
15 h Hauptspiel + Nebenquests
18 h Komplettist
14.5 h Alle Spielstile
Beschreibung

“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.”

- Game Rant

 

“The first true GOTY”

- Easy Allies

 

“It's living up to the hype. It's a contender.”

- Kinda Funny Games

 

The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet. 
 

You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself. 
 

Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.

 

 

To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two. 
 

The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home. 
 

Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully. 
 

Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.

 

 

Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past. 

 

 Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count. 

 

 

 Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

 

 

 Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

 

 

 The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

 

 Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.

 

ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).

For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.

© 2023 Jump Over The Age. Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

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Deluxe Edition
Citizen Sleeper 2: Starward Vector
Soundtrack (MP3)
Soundtrack (WAV)
Sketchbook
Systemanforderungen
Mindestsystemanforderungen:
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Nutzerrezensionen

Posted on: February 12, 2025

VstreetKid

Bestätigter Besitzer

Spiele: 77 Rezensionen: 12

Favorite Game Developer

This developer has something to say and I'm all about it. F---ing amazing game. BEAUTIFUL. Highly recommended. Start with #1.


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Posted on: February 13, 2025

ArchivistShepard

Bestätigter Besitzer

Spiele: 162 Rezensionen: 1

It's beautiful, Sleeper.

It's more of Citizen Sleeper's entire Vibe with a yellow coat of paint. Same aesthetic, new adventures, new perfectly-written prose...a new lens from which we can look at our own lives. It is beautiful.


Hilft dir das weiter?

Posted on: July 18, 2025

Yetibus

Bestätigter Besitzer

Spiele: 53 Rezensionen: 3

Looking to be just as good as the first.

I haven't completed the game yet, but I certainly will. Getting the same enjoyment out of this one as the first. I recommend both.


Hilft dir das weiter?

Posted on: July 28, 2025

Corybander

Bestätigter Besitzer

Spiele: Rezensionen: 19

Emotions In Spaaaaaace

A game without gravity to ground it. Citizen Sleeper is a dystopian sci-fi filled with existential themes, anti-corporation sentiment, and diverse (both colloquially and literally) characters. The game is at its best when the music, art design, and prose coalesce. For that moment you are floating in space, uncertain about who you are and cut off from your humanity. Cut off from your very being, but desperately desiring to go on. To live. It explores humanity by isolating it. Like points of light in that inky blackness you meet the characters. Humans surviving in space, just trying to get by. In these moments the game shines. These flashes of "waking up" to being human again. From that cold distance to the warmth that is people. The first game captured this best. Citizen Sleeper 2 is less about this world and telling its story (at which the first game did quite well... until the DLC), but more about emotional wish fulfillment. Want to get lectured on how it feels to be non-binary? In space? While you are running for your life? Moments like these break the world. Unfortunately, there is more emphasis on the gameplay in this game. The gameplay is "drag dice into square and wait for thing to happen". This is fine when you are emotionally invested in the result. Will the odds be in your favor? With the additional questing nature of the game I was able to nearly max every stat. You get to rig (ha!) the game in your favor. Is that fun? Overall the game has excellent music and sound design. It has a lovely art design. It has a unique mechanics, but ones that it quickly outgrows. It has mixed writing. There are times it shines, but overall, as a collective work, this fails where the first title mostly succeeded. And, it saddens me to say that. I got some good out of Citizen Sleeper 2. I enjoyed some of my time with this game. But, I could see the writer there, telling me how to feel. Telling instead of showing.


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