It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
You can check the formulae and diagrams separated in the journal.I know it isn't what you are talking about,just saying in case you haven't noticed and having trouble knowing what you can make.
I don't really care if they release it on consoles, if it means CD Projekt have more money and resources, I'm all for it.

As long, however, as that doesn't impact on my PC experience.

No quick load and external game options are ridiculous.

Even straight-out console ports have these basic features.
avatar
BatistutaSRB: You can check the formulae and diagrams separated in the journal.I know it isn't what you are talking about,just saying in case you haven't noticed and having trouble knowing what you can make.
Bingo... you can browse by type, but when you have 100+ items in that list randomly placed and you're tryign to flesh out your collection you wind up saving, buying up everything you can and then checkign for duplicates, then jotting down your duplicates and reloading is the most viable method.. that's piss poor game design, especially with a list inventory versus the icon inventory from W1.

IMO W1 was the superior game, almost wish someone could rework the story from W2 for W1.
If this game isn't console ready what are PS3 controls doing in the user.ini? There aren't even official Windows drivers for the PS3 pad so I doubt it's support for use on the PC version.
avatar
jim_uk: If this game isn't console ready what are PS3 controls doing in the user.ini? There aren't even official Windows drivers for the PS3 pad so I doubt it's support for use on the PC version.
The issue wasn't if it was console ready, it was whether it was designed for console RATHER than PC; which the answer is of course No. Having support for both but having more focus on KB/M while supporting for alternate inputs such as the PC gamepads IMO still makes it a PC game. A more accessible PC game if you will.

Although I have to ask: What PS3 controls in user.ini? There's nothing like that in my user.ini.
Post edited May 29, 2011 by darkwoof
avatar
cloud8521: 1) stop acting like people are acting in a certain way. you are imposing your own idea of how people are acting, he is not acting like you seem to be imposing onto him.
avatar
StingingVelvet: I don't grant your premise that I did that. I just said you people are ranting, which you are.

avatar
cloud8521: 3) meant to work on multiple systems? that's total bs. they released it calling it PC exclusive, and still maintain their "no console version planned ATM".

if they are not planning it yet, why did they make it?
avatar
StingingVelvet: They said a long time ago they want to release the game on consoles. They said before release that they will put the game on consoles. They have never lied, they have never mislead you. It's a multiplatform game but the PC version is the lead version, which is about as good as it gets now-a-days for big budget games like this.

CDP make a sequel with the same mature and consequential story and choices, they make the combat and gameplay difficult and hardcore while other studious are dumbing their crap down endlessly, they make the PC version the lead version, they release the game with no DRM on GOG, they patch the DRM out of the other versions in a week, they patch the game in a week and plan more support, they post on the forums in a friendly manner and accept feedback, the game has a 90 average on metacritic and is selling amazingly well, but OH NO... here comes people saying they have been violated because the menus were designed to work on multiple platforms.

It's silly. It's nit-picking. It's the reason why forums are generally not pleasant places to be and why developers ignore most forum feedback, because it's full of "I am never happy unless the game matches my idea of perfection" bullshit.
.
.
.
I am going to have to disagree with the highlighted text. It is more accurate to say the PC-playable game was released first. I do agree that there's a fair amount of waxing dramatic about things on this forum (and any other forum for that matter), but that usually works both ways.

That said, the basic premise of the OP still stands. If you played Witcher 1, you know its UI is VASTLY superior to that of Witcher 2. That cannot be argued, unless you like cumbersome UIs which are hard to use, hard to read, and do not take advantage of the mouse. And Wicther 1's UI is vastly superior because it was designed to work with the controllers every personal computer has, a keyboard and a mouse.

CDP has gone out of its way to cater to their customer base, no question about it.: DRM-free, free DLCs, etc. That is very commendable. And because it has gone out of its way to cater to its customer base, which up until now it's been the PC player, it is a bit mind boggling why they would buckle the trend with a subpar interface for a great game.

Someone already posted this: in an RPG, the player spends a lot of time interacting with the UI. To me, game UIs are like the long snapper in football: you never hear anyone call their names until they screw up. That is how the UI should be. It should feel so natural to the mechanics of your setting (ie., a mouse and keyboard) that you don't really notice it is there. But the issue is, we noticed it is there, because it is very cumbersome to interact with it as it is, much more so if you played the first game and know what a true PC UI looks like in a Witcher game.
Post edited May 29, 2011 by SystemShock7
avatar
jim_uk: If this game isn't console ready what are PS3 controls doing in the user.ini? There aren't even official Windows drivers for the PS3 pad so I doubt it's support for use on the PC version.
avatar
darkwoof: The issue wasn't if it was console ready, it was whether it was designed for console RATHER than PC; which the answer is of course No. Having support for both but having more focus on KB/M while supporting for alternate inputs such as the PC gamepads IMO still makes it a PC game. A more accessible PC game if you will.

Although I have to ask: What PS3 controls in user.ini? There's nothing like that in my user.ini.
Look more closely to the User INI you'll see this

IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)

IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
I will only say this:
If the devs don't/can't/won't change anything else on the game from now on, just do 1 more thing for us. Release the modding tools and let us mod the shit out of the game.
avatar
darkwoof: The issue wasn't if it was console ready, it was whether it was designed for console RATHER than PC; which the answer is of course No. Having support for both but having more focus on KB/M while supporting for alternate inputs such as the PC gamepads IMO still makes it a PC game. A more accessible PC game if you will.

Although I have to ask: What PS3 controls in user.ini? There's nothing like that in my user.ini.
avatar
eisberg77: Look more closely to the User INI you'll see this

IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)

IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
Those values aren't in my user.ini, eisberg77.

I have 5 sections: Engine, Input, MouseInput, Rendering and Viewport. And under input there is only one line:

KeyboardLayout=QWERTY
Post edited May 29, 2011 by darkwoof
avatar
eisberg77: Look more closely to the User INI you'll see this

IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)

IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
avatar
darkwoof: Those values aren't in my user.ini, eisberg77.

I have 5 sections: Engine, Input, MouseInput, Rendering and Viewport. And under input there is only one line:

KeyboardLayout=QWERTY
Hmm, perhaps it only appears if you are using a game pad for the game.

Anyways, as you can see, they show support for Xbox360 and PS3 controllers.
avatar
darkwoof: Those values aren't in my user.ini, eisberg77.

I have 5 sections: Engine, Input, MouseInput, Rendering and Viewport. And under input there is only one line:

KeyboardLayout=QWERTY
avatar
eisberg77: Hmm, perhaps it only appears if you are using a game pad for the game.

Anyways, as you can see, they show support for Xbox360 and PS3 controllers.
.
.
The user.ini file only has whatever you configured to play, but if you look in the same directory as your user.ini file, you'll see there are 3 files named input_*****.ini .
Input_QWERTY.ini obviously is KB+M , the other two are for gamepads, and indeed one has cross, circle, square, triangle, which are the standard PS buttons.
avatar
darkwoof: Those values aren't in my user.ini, eisberg77.

I have 5 sections: Engine, Input, MouseInput, Rendering and Viewport. And under input there is only one line:

KeyboardLayout=QWERTY
avatar
eisberg77: Hmm, perhaps it only appears if you are using a game pad for the game.

Anyways, as you can see, they show support for Xbox360 and PS3 controllers.
I don't see what's wrong with that.

They might be using a cross-platform development engine. It's called future-proofing, lots of game developer tools are doing this. The Unity Engine, Shiva3D, CoronaSDK... Most of these development tools were designed to be cross-platform so that developers can easily make minor changes to code for publishing to another platform.

It is no longer an uncommon move for developers to develop on such a platform, since choosing a single platform development tool only to realise few years down the road that you would like to port the game to another platform is a costly mistake - just look at the Witcher: Rise of the White Wolf project. Witcher 1 was made for the PC, and when they decided to publish it on the console, they had to re-do it. The company they engaged to do the 3rd party porting, Widescreen games, eventually went bankrupt when CDProjekt pulled out due to multiple delays. In the end, CDProjekt suffered financial loss (large projects are normally paid in installments, according to milestones), Widescreen games closed down and staff lost their jobs, and console gamers never got to taste Witcher 1. Cross-platform development frameworks aims to mitigate such risks by providing not just common code, but also keeps the knowledge within the same team.
avatar
cloud8521: 1) stop acting like people are acting in a certain way. you are imposing your own idea of how people are acting, he is not acting like you seem to be imposing onto him.
avatar
StingingVelvet: I don't grant your premise that I did that. I just said you people are ranting, which you are.

avatar
cloud8521: 3) meant to work on multiple systems? that's total bs. they released it calling it PC exclusive, and still maintain their "no console version planned ATM".

if they are not planning it yet, why did they make it?
avatar
StingingVelvet: They said a long time ago they want to release the game on consoles. They said before release that they will put the game on consoles. They have never lied, they have never mislead you. It's a multiplatform game but the PC version is the lead version, which is about as good as it gets now-a-days for big budget games like this.

CDP make a sequel with the same mature and consequential story and choices, they make the combat and gameplay difficult and hardcore while other studious are dumbing their crap down endlessly, they make the PC version the lead version, they release the game with no DRM on GOG, they patch the DRM out of the other versions in a week, they patch the game in a week and plan more support, they post on the forums in a friendly manner and accept feedback, the game has a 90 average on metacritic and is selling amazingly well, but OH NO... here comes people saying they have been violated because the menus were designed to work on multiple platforms.

It's silly. It's nit-picking. It's the reason why forums are generally not pleasant places to be and why developers ignore most forum feedback, because it's full of "I am never happy unless the game matches my idea of perfection" bullshit.
This. They never lied, I followed a good amount of the conferences and interviews. An alpha presentation where they were playing on an xbox 360 controller and were asked whether it would come to xbox and they said they have designed the engine in a way for it to be scalable to multiple systems. It is merely people's neglect of information that makes them think they are being cheated by CDPR.

Also they did admit they ran out of time, back in the ask the devs in the old cdpr forum someone asked about why the game was going to function in a certain way (cannot remember exactly, I believe it was in regards to potion drinking during meditation only), the dev replied that they ran out of time.

I would say the UI needs to be revised, but it is not as bad as some people are making it out to be.
avatar
eisberg77: Hmm, perhaps it only appears if you are using a game pad for the game.

Anyways, as you can see, they show support for Xbox360 and PS3 controllers.
avatar
SystemShock7: .
.
The user.ini file only has whatever you configured to play, but if you look in the same directory as your user.ini file, you'll see there are 3 files named input_*****.ini .
Input_QWERTY.ini obviously is KB+M , the other two are for gamepads, and indeed one has cross, circle, square, triangle, which are the standard PS buttons.
Actually the other two are Input_QWERTZ.ini and Input_AZERTY.ini; all three are names of different keyboard layouts. Not everyone uses QWERTY you know.

Anyway, to be fair, all three contains the controller button mappings as well as keyboard mappings since they are probably used as the default key layouts for whichever control you want to use. But note that while you have the PS buttons (CROSS, CIRCLE. SQUARE, TRIANGLE), you also have the XBOX ones (A, B, X, Y). None of these keys are exclusive - each mapping maps to both an XBOX key and a PS key, hence they are likely generic keycodes for gamepad buttons. After all, it's easier to use "friendly" names than call them something like e.g. GP_RS_Button_A04H. As I've mentioned in earlier replies, even PC users use gamepads so I'm not surprise at their presence.
Post edited May 29, 2011 by darkwoof
I find it immensely annoying when idiots complain about how others use a forum.

avatar
StingingVelvet: It's silly. It's nit-picking. It's the reason why forums are generally not pleasant places to be and why developers ignore most forum feedback, because it's full of "I am never happy unless the game matches my idea of perfection" bullshit.
A portion of the people who bought this game don't like the design of the interface, particularly that of the inventory system. They've chosen to use these forums to express their discontent. Who cares if you rather they didn't? You don't work for GOG or CDPR. Ignore the fucking thread.

Also, it's not nit-picking. No one has asked for "perfection," asshole. The fact that the UI doesn't function optimally for the only platform it's currently been released on is a design flaw. I don't work for CDPR, hence I don't care about how much longer it would've taken to make a better UI for PC users, nor do I care about how much it would've cost. What matters to me, as the consumer, is how the product that I bought performs. The game, over all, is amazing. As has been said already, the UI is one of the worst part about this game. No one should be criticized for saying so, especially if there's a chance an actual CDPR employee could read it, and we already know that's a possibility.

It was a mistake for CDPR to skimp on the development of the user interface for the PC version of The Witcher 2. I hope people continue to tell them so. They need to hear it, so that hopefully their next PC release will be even better.
Post edited May 29, 2011 by mrmoneda