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Transferred the game to a new computer with Win11. Now I can't get it to run in windowed mode. Is this just a compatibility mode issue?
After my Win11 upgrade ... compatibility mode for WinXP(SP3). I get an error when I try to "Run as Administrator," so I haven't been able to do that. But now I also cannot make melee attacks, only ranged attacks. When I try a melee attack, the game crashes & shuts down. Thoughts?
Does anyone know what the actual difference between these branches are? I know some classes are different etc, and I've read about people making extra promotion quests.

I would really appreciate if someone could either explain the differences, or send me a link where I can look into the information myself. I'm doing some moding myself, but the version I have is close to vanilla. I guess base merge.
Post edited December 15, 2022 by Emil_Eng
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glssr60: I'm playing the VI-VIII mod. Every mm6 walkthrough i read mentions grabbing the gate master in New Sorpigal. And if I can't find him then just save and reload. I have saved and reloaded dozens of times. I have started new games. I have not ONCE come across this gate master NPC that I can have join my party for early travel. Any solutions or has anybody else experienced this? Was the option removed by the mod?
Try using the fly spell scroll (you find it on the south wall of the bank) and travel to the shrine of the gods using the teleporter abobe the north door of buccaneer's lair. be sure to be in turn based mode when you travel. use the scroll to fly to the town to the southwest of the shrine and hire a gate master there.
I've been playing this mod for about a week and I'm having a problem getting Town Portal. I just got Cauri and went where the internet said to get the spell (Top of the hill outside Blood Drop in the middle of the water) but the spell is not there. All it says is sensing powerful magic and gives me nothing. Where is this spell?
think you just buy it from one of the higher tier water magic shops tbh
Does the mod allow you to recruit 4 dragons from MM8 in your party, and them take them to MM7's land of giant to steal a dragon egg, which then becomes your pet baby dragon, and then bring your 4 adult dragons and baby dragon companion to Dragonsands in MM6 and kill dozens of dragons using your own dragons?

And can those dragons wear scuba suits to dive underwater in MM7? If so, what do they look like?
Can you kill sharks using their basic dragon breath attacks?
If not, can they equip blasters?

Can you start MM7's treasure hunt quest on Emerald Island bringing a party of 4 dragons? And they kill your own kind in Dragon Cave ?

Can you solve MM6's and MM7's paladin quests (slaying a dragon) by slaying the dragon using a party of 4 dragons?
Post edited October 19, 2023 by UndeadHalfOrc
If you bring your druid from MM6-MM7 in the MM8's Druid Circle cave, does he get to wear that stupid "Druid Circlet of Power"? If yes, what does it do? I'm dying to know.

Can you use Vampire's Levitate to walk on Lava in MM7's The Pit & Castle Gloaming, and MM6's many, many lava pools?

What happens if you fall at the bottom of the Supreme Temple of Baa's lava pool pit and don't die because Levitate is on?

If you complete MM8 first, having met Roland and Catherine there, is Roland then re- imprisoned by the demons in MM6-MM7?
And does Catherine recognize you when you meet her in her castle in MM7 ?
Post edited October 19, 2023 by UndeadHalfOrc
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UndeadHalfOrc: If you bring your druid from MM6-MM7 in the MM8's Druid Circle cave, does he get to wear that stupid "Druid Circlet of Power"? If yes, what does it do? I'm dying to know.

Can you use Vampire's Levitate to walk on Lava in MM7's The Pit & Castle Gloaming, and MM6's many, many lava pools?

What happens if you fall at the bottom of the Supreme Temple of Baa's lava pool pit and don't die because Levitate is on?

If you complete MM8 first, having met Roland and Catherine there, is Roland then re- imprisoned by the demons in MM6-MM7?
And does Catherine recognize you when you meet her in her castle in MM7 ?
Don't remember where I've read it but that Druid Circlet was meant to do something that was never implemented because the game was rushed, so we will probably never find out what it was meant to do.
It's seem that i have a little problem with the new Merge mod,
the base merge mod from 11/05/2023 work but the Revamp (updated to Pack 2023-11-05) always crash at the selection of a continent. Does anyone have similar problem?
Edit: resolved the problem, forget to delete de Script Folder...
Post edited November 29, 2023 by cybercorps
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UndeadHalfOrc: Does the mod allow you to recruit 4 dragons from MM8 in your party, and them take them to MM7's land of giant to steal a dragon egg, which then becomes your pet baby dragon, and then bring your 4 adult dragons and baby dragon companion to Dragonsands in MM6 and kill dozens of dragons using your own dragons?

And can those dragons wear scuba suits to dive underwater in MM7? If so, what do they look like?
Can you kill sharks using their basic dragon breath attacks?
If not, can they equip blasters?

Can you start MM7's treasure hunt quest on Emerald Island bringing a party of 4 dragons? And they kill your own kind in Dragon Cave ?

Can you solve MM6's and MM7's paladin quests (slaying a dragon) by slaying the dragon using a party of 4 dragons?
No. It allows you to create 5 dragons, and if you select the race/class unlock button, start them anywhere and as any class (dragon sorcerer, dragon druid...) and THEN do the Warlock promotion to get the baby dragon.

Of course, 5 dragons are a bit overpowered, even with not having much gear.

PC dragons can complete any dragon-slaying they wish. They're treated like any other party member when playing 6 and 7.
Post edited December 03, 2023 by azrael4h
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UndeadHalfOrc: Does the mod allow you to recruit 4 dragons from MM8 in your party, and them take them to MM7's land of giant to steal a dragon egg, which then becomes your pet baby dragon, and then bring your 4 adult dragons and baby dragon companion to Dragonsands in MM6 and kill dozens of dragons using your own dragons?

And can those dragons wear scuba suits to dive underwater in MM7? If so, what do they look like?
Can you kill sharks using their basic dragon breath attacks?
If not, can they equip blasters?

Can you start MM7's treasure hunt quest on Emerald Island bringing a party of 4 dragons? And they kill your own kind in Dragon Cave ?

Can you solve MM6's and MM7's paladin quests (slaying a dragon) by slaying the dragon using a party of 4 dragons?
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azrael4h: No. It allows you to create 5 dragons, and if you select the race/class unlock button, start them anywhere and as any class (dragon sorcerer, dragon druid...) and THEN do the Warlock promotion to get the baby dragon.

Of course, 5 dragons are a bit overpowered, even with not having much gear.

PC dragons can complete any dragon-slaying they wish. They're treated like any other party member when playing 6 and 7.
You can play your entire game as a Dragon but Doing the final quest in MM7 will be a bit difficult because you need to wear the "wetsuit" and dragons can't wear them, so no choice but to dismiss them and recruit normal adventurer for this quest only probably.
So, back when i started this thread i somehow totally lost interest in the game.
That sometimes happens to me: I just stop playing and will not touch the game again for a long time, if ever again.

Recently the Might and Magic itch struck again though, so i gave it another go with a fresh install of the merge and the revamp.

I have now completed MM6.

Most of the major problems i have mentioned in my earlier posts have indeed been fixed. Many glitches remain, but nothing to bad.

There is still something off about the merge, especially within MM6.
I specifically created a 4 member party, intending to keep the MM6 feel. I also specifically did only hire two hirelings instead of the four you can actually get.

And still, the game is significantly easier than original MM6.
Both early on, but also especially in the endgame. This is without boosting though, i turned that off early because it felt significantly overtuned at low levels, quadrupling monster hitpoints even at party level 10.

Early on, a major effect is that meditation now gives mana regeneration. This makes resting completely superfluous. And i remember emptying the MP fountain in New Sorpigal on every playthough. With the merger i did not use it even once.
I also think that the tickrate is a bit faster: Buffs don't last as long as i remember, but i think this boosts regeneration.

In the late game, i think the light magic buffs make a massive difference due to the GM level. But still even early, the game felt easier, with just expert level buffs. I was always dreading the large room in the Hall of the Fire Lord for example. It was a cakewalk.
At the end, fully buffed with fly, i could clear all of paradise valley in less than half an hour meleeing all monsters, almost never having to heal. Only repairing was annoying.
And in the end, after beating the game, i was a ridiculous level 96. Without even having done all quests.

Now i am at the beginning of MM7, with that mentioned level 96, and even with the boost enabled now, nothing seems to be a challenge. Maybe upping the boost may help, but i generally dislike damage sponge enemies in games, so i don't think this will be fun.

So i will likely not continue, especially since my itch has been satisfied for now.
If i do continue, i would likely restart from scratch with MM7, to be able to play that closer to the original. Since the magic is essentially the same in MM7 and 8, maybe the effect is not as strong then
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Ranayna: So i will likely not continue, especially since my itch has been satisfied for now.
If i do continue, i would likely restart from scratch with MM7, to be able to play that closer to the original. Since the magic is essentially the same in MM7 and 8, maybe the effect is not as strong then
yeah the merge makes 6 n 7 a lot easier, especially 6. idk if its just the fact that your characters start with 7 less stat points or the recovery rates are calculated differently. you do notice you're able to get down to blaster speeds way easier in mm7 and especially 8 but not really sure what causes that. I also think monsters hitting you slow you down more in 6.
I have not yet played the merge mod, but I do know a lot about the differences in mechanics between MM6 and MM7/MM8.

One of the single biggest mechanics change between MM6 and MM7/8 is the way monsters' "elemental projectiles" work: those are the colored ranged attacks that are not spells. Fired by many, many monsters, notably dragons, enemy spellcasters' regular attacks (when not casting spells), and evil eyes.

In MM6, they ALWAYS hit, not affected by your armor class at all. If you don't dodge the projectile by moving your party out of the way, it WILL damage one of your character. Elemental resistances will work as intended, though.

In MM7+8 , they can actually miss, meaning your Armor Class can help evade the attack, as well as your elemental resistances can help reducing the damage. Making them far less dangerous.

I suspect that since the merge mod used MM8's engine, elemental ranged attacks can now miss, can anyone confirm this?

This would make MM6 SIGNIFICANTLY easier, especially in: the land of the dragons, in Castle Darkmoor, in Castle Alamos, and Superior/Supreme temple of Baa.
Post edited December 29, 2023 by UndeadHalfOrc