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Here, you can post bugs you encounter during your adventure. Please take the time to read other comments as they can provide answers to what you want to report :)
Post edited February 10, 2016 by Konrad
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Luned: Is there a problem with reading document text using M+K in the latest build? I can't seem to find any way to scroll down.
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jffiset: Hey Luned, sorry for the delay, I landed back from PAX South late yesterday. I'm back now :D

The scroll should be fixed soon in an upcoming update. For now, I know that PageUp and PageDown work.
Thanks, I'll try that. Hope you all felt Pax South was a good event for Parabole!
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jffiset: Hey Luned, sorry for the delay, I landed back from PAX South late yesterday. I'm back now :D

The scroll should be fixed soon in an upcoming update. For now, I know that PageUp and PageDown work.
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Luned: Thanks, I'll try that. Hope you all felt Pax South was a good event for Parabole!
We had a blast and a lot of people dropped by our booth! They all seemed to love it a lot :D
Is this thread still active? Just wanted to report a problem I encountered on my first play session with the final release. There is this little cut-scene early on, with the car crash. When I first reached this part, the game wouldn't let me progress. I was stuck in the car after the crash, and most of the sound stopped playing ( engine sounds etc. ). I managed to drive further down the road, but at some point the road ended and I fell into some bottomless void. The same happened a few more times after reloading the last check-point. Eventually I closed the game and launched it again and then it worked as intended. Seems like it didn't properly trigger the next scene/section after the crash scene.
I notice there is no 144hz option when I use Linux. Steam recognizes my refresh rate as 144hz and on Windows the game will give me the option of 144hz but just 60hz for Linux. Tested using the same hardware. Are there plans to support 144hz on Linux or is this a bug ?

My system:

AMD FX-9590 | Corsair H100 | 16GB DDR3-2133 CL9 | MSI RX460 2GB | Mesa 17.0 |Samsung 850 Evo 250GB | WD 2TB Black | Corsair AX1200 | Linux Mint 18.1 Cinnamon 64 | AOC G2460PQU
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CharlesGrey: Is this thread still active? Just wanted to report a problem I encountered on my first play session with the final release. There is this little cut-scene early on, with the car crash. When I first reached this part, the game wouldn't let me progress. I was stuck in the car after the crash, and most of the sound stopped playing ( engine sounds etc. ). I managed to drive further down the road, but at some point the road ended and I fell into some bottomless void. The same happened a few more times after reloading the last check-point. Eventually I closed the game and launched it again and then it worked as intended. Seems like it didn't properly trigger the next scene/section after the crash scene.
It happened to someone else who was playing on a Macbook (although the GPU is not that powerful, so it may not be the same issue). What are your specs? Are you playing on a laptop?

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shylock.596: I notice there is no 144hz option when I use Linux. Steam recognizes my refresh rate as 144hz and on Windows the game will give me the option of 144hz but just 60hz for Linux. Tested using the same hardware. Are there plans to support 144hz on Linux or is this a bug ?

My system:

AMD FX-9590 | Corsair H100 | 16GB DDR3-2133 CL9 | MSI RX460 2GB | Mesa 17.0 |Samsung 850 Evo 250GB | WD 2TB Black | Corsair AX1200 | Linux Mint 18.1 Cinnamon 64 | AOC G2460PQU
As answered in another thread, we will investigate the issue :)
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CharlesGrey: Is this thread still active? Just wanted to report a problem I encountered on my first play session with the final release. There is this little cut-scene early on, with the car crash. When I first reached this part, the game wouldn't let me progress. I was stuck in the car after the crash, and most of the sound stopped playing ( engine sounds etc. ). I managed to drive further down the road, but at some point the road ended and I fell into some bottomless void. The same happened a few more times after reloading the last check-point. Eventually I closed the game and launched it again and then it worked as intended. Seems like it didn't properly trigger the next scene/section after the crash scene.
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jffiset: It happened to someone else who was playing on a Macbook (although the GPU is not that powerful, so it may not be the same issue). What are your specs? Are you playing on a laptop?
i5 3570, GTX 960 4G and 8GB RAM -- The game seems to run smoothly, so I don't think it's a performance related problem. As I mentioned I got the same result several times in a row, until I shut down and restarted the game, then it worked fine on the first attempt. Haven't encountered any similar problems since then.

One more thing, this isn't really a bug, but I find the interactive hotspots in the game world can be a little hard to activate sometimes. It would probably help if the "activation range" was slightly increased?
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jffiset: It happened to someone else who was playing on a Macbook (although the GPU is not that powerful, so it may not be the same issue). What are your specs? Are you playing on a laptop?
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CharlesGrey: i5 3570, GTX 960 4G and 8GB RAM -- The game seems to run smoothly, so I don't think it's a performance related problem. As I mentioned I got the same result several times in a row, until I shut down and restarted the game, then it worked fine on the first attempt. Haven't encountered any similar problems since then.

One more thing, this isn't really a bug, but I find the interactive hotspots in the game world can be a little hard to activate sometimes. It would probably help if the "activation range" was slightly increased?
Indeed, this is something we need to work on. Some players have had trouble finding important items because of this. We'll see what we can do. Thanks for reporting the issue!
Bonjour

Je suis au niveau du garage Lamothe.
J'ai récupéré le phare sur la soucoupe volante et le guidon.
Je les ai posé sur la motoneige.
Après, j'ai fini de construire la soucoupe volante, qui a explosée.
J'ai ensuite un peu tournée dans le coin avant de devoir quitter le jeu (sans action manuelle de sauvegarde).

En rechargeant le jeu, le phare et le guidon ne sont plus sur la motoneige.
J'ai le guidon dans mon inventaire, mais plus le phare ! qui n'est pas non plus sur la soucoupe !

Je suis coincé ! :-D
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Der-3: Bonjour

Je suis au niveau du garage Lamothe.
J'ai récupéré le phare sur la soucoupe volante et le guidon.
Je les ai posé sur la motoneige.
Après, j'ai fini de construire la soucoupe volante, qui a explosée.
J'ai ensuite un peu tournée dans le coin avant de devoir quitter le jeu (sans action manuelle de sauvegarde).

En rechargeant le jeu, le phare et le guidon ne sont plus sur la motoneige.
J'ai le guidon dans mon inventaire, mais plus le phare ! qui n'est pas non plus sur la soucoupe !

Je suis coincé ! :-D
Est-ce que tu es entré au moins une fois dans la maison après avoir posé les pièces sur la motoneige? Si oui, est-ce que le feu était allumé?
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Der-3: Bonjour

Je suis au niveau du garage Lamothe.
J'ai récupéré le phare sur la soucoupe volante et le guidon.
Je les ai posé sur la motoneige.
Après, j'ai fini de construire la soucoupe volante, qui a explosée.
J'ai ensuite un peu tournée dans le coin avant de devoir quitter le jeu (sans action manuelle de sauvegarde).

En rechargeant le jeu, le phare et le guidon ne sont plus sur la motoneige.
J'ai le guidon dans mon inventaire, mais plus le phare ! qui n'est pas non plus sur la soucoupe !

Je suis coincé ! :-D
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jffiset: Est-ce que tu es entré au moins une fois dans la maison après avoir posé les pièces sur la motoneige? Si oui, est-ce que le feu était allumé?
Avant avoir quitté le jeu ? Ayant pas mal tourné dans le coin, je pense être entré dans la maison après avoir posé les pièces.
Le feu était allumé car c'est l'une des premières actions que j'ai fait en arrivant sur zone.
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jffiset: Est-ce que tu es entré au moins une fois dans la maison après avoir posé les pièces sur la motoneige? Si oui, est-ce que le feu était allumé?
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Der-3: Avant avoir quitté le jeu ? Ayant pas mal tourné dans le coin, je pense être entré dans la maison après avoir posé les pièces.
Le feu était allumé car c'est l'une des premières actions que j'ai fait en arrivant sur zone.
Je posais la question parce que j'ai réussi à reproduire le bogue, mais dans mon cas, après avoir posé les pièces et réparé le vaisseau, je n'ai pas sauvegardé et c'est à ce moment que le phare a disparu.

Bref, si tu veux, tu peux nous envoyer ta sauvegarde par courriel à support@parabole.ca (la sauvegarde devrait se trouver ici: C:\Users\NOMDUTILISATEUR\AppData\LocalLow\Parabole\Kona\Save (AppData est un dossier caché). Je pourrais à ce moment ajouter le phare dans ton inventaire et te renvoyer le tout.

Sinon, le bogue devrait être corrigé dans la prochaine MAJ, mais nous ne savons pas encore à quel moment elle sera en ligne.
Hi there,

great game so far, I am already several hours into it.

There is an issue I am having with assembling the snow mobile in Lamothe's Workshop. I had collected the headlight the other day from the workshop and then I stopped playing. When I continue to play now, the headlight is not there anymore, neither in my inventory nor back in the workshop where I collected it originally. So I am unable to assemble the snow mobile completely. What can I do to continue playing?

EDIT: I see that in the post above someone else had a similar problem. I will send you my save game for adding the phare/headlight to my inventory.

Best, Bad Elvis
Post edited March 24, 2017 by badelvis
When I try to lauch Kona, it says "mono function unity_mono_reflection_method_get_method not found", and the game does not start. Kona Day 1 worked fine. This is a Windows 10 desktop.
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duffytoler: When I try to lauch Kona, it says "mono function unity_mono_reflection_method_get_method not found", and the game does not start. Kona Day 1 worked fine. This is a Windows 10 desktop.
This is probably caused by some missing or corrupted files. Have you tried to completely uninstall and install the game?
That worked, thank you jffiset.