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Dark mysteries of the Irish shores.
Montague's Mount, a chilling trip to a dark Irish coastal island in search of your memories, sanity, and meaning, is available for pre-order 10% off on GOG.com. That's only $8.99, until the game is released on Wednesday, October 9.
[url=http://www.gog.com/game/montagues_mount][/url]Montague's Mount is an atmospheric first-person perspective horror game, that draws its thrills not from cheap tricks but ambiance and narrative. If you played Dear Esther and thought it could use some traditional narrative and more interactivity, here's what you bargained for. The game presents an intriguing and haunting narrative through the protagonist's comments (voiced by Derek Riddell), notes, and pieces of text. It's worth noting, that Montague's Mount might be the first game to extensively use the Gaeilge language, native to Ireland. With lots of intriguing puzzles, immersive gameplay, and chilling atmosphere, this title is a must have for all mystery and horror fans. The game supports English, French, German, Spanish, Polish, Russian, and Portuguese, and runs on both Windows and Mac OS X.
Let the dark and damp atmosphere of the Irish coastal countryside overwhelm and mystify you in Montague's Mount. Preorder the game now, for only $8.99. The 10% off discount offer lasts until the game is released, on Wednesday, October 8.
Interesting, here's a preview:

http://gamesfiends.com/2013/09/30/montagues-mount-hands-preview/

Worth it? What do you think?
I'm intrigued, haven't heard of this one before. Time to do some more research.
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Johnmourby: A good horror game doesn't get you with cheap restrictions, it does it though story and atmosphere. This does look like a real time version of the Dark Fall games. I liked those games. They didn't need invincible enemies to be scary. .
While I agree I will always resort to diversity, it's good that they experiment with different kinds of tricks and whatnot. Even a good mechanic can be 'overused' so I prefer they keep the horror genre (which is a rather broad genre, sub-genres is likely needed to be more specific) alive by experimenting games.

I don't know anything about this game but no pre-orders for me. I prefer 'pre-playing'. :P
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Johnmourby: I hope this game isn't like Amnesia.

Ever since that game came out Horror has been overrun by the idea that can't fight = scary. Its turned survival horror into hiding simulators. I haven't played A Machine for Pigs but I was surprised to see so many sad at the loss of the sanity meter. Being told you will loose points if you stay in the dark is scary, it's just an annoying distraction.
"Can't fight" has always been scary. It was scary when Clocktower did it. It was scary when Haunting Ground did it. Only much later was it scary when Amnesia did it. Before horror gaming, it was still scary. Like, remember in Hellraiser when Kirsty got into a fistfight with the Cenobites? Of course not. Nor, when you read the ghost stories of M. R. James, will you see any ghosts get beaten up. Amnesia--and thousands and thousands of other horror games, books, movies, and short stories--posits that not being able to fight back is scarier then being able to fight back. I don't think it's fair to call that a "cheap restriction."

(Mind you, I did enjoy Fatal Frame, where you do get to beat up ghosts, so I'm not saying there isn't room for the games you want, too! But it's weird to talk about the protagonist of a horror narrative being helpless as some sort of gimmick that Amnesia popularized. Even in the early Silent Hill games, people would excuse the awful controls by pointing out that not being able to fight effectively increased the horror.)
Post edited October 02, 2013 by BadDecissions
Looks interesting, and it's a good time for Horror and Mystery games. Might get a copy later this month.
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BadDecissions: ... Mind you, I did enjoy Fatal Frame, where you do get to beat up ghosts, so I'm not saying there isn't room for the games you want, too! )
Wait, I don't remember that part of the games. Unless by "beating up" you mean taking pictures of them, with some magical camera. :P
Post edited October 02, 2013 by CharlesGrey
Looks very wishlist-ey to me :)
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TurnipSlayerr: It's the latter. This is the full game.
Thanks, good to know it's a complete standalone game :-)
If done right, this looks to be a dark pleasure...!
It looks pretty good, but I get the feeling is going to be a short experience (4-6 hours long).
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Frostyfirefly: It looks pretty good, but I get the feeling is going to be a short experience (4-6 hours long).
Could be, but then again, I usually enjoy 5 hours of well-designed story and ambience much more than 30 hours of mindless grinding. ;)
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Frostyfirefly: It looks pretty good, but I get the feeling is going to be a short experience (4-6 hours long).
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Psyringe: Could be, but then again, I usually enjoy 5 hours of well-designed story and ambience much more than 30 hours of mindless grinding. ;)
I can think of worse things than 4-6 hours of entertainment at $9.99.
You are right, Psyringe and Wizardtypething; I've been missing some moody Irish atmosphere since I played Folklore a long time ago, even though they are two very different games, you can't deny the moody and mysterious charm of green fields and wooden cottages near a chilly, windy shore... at night.
No extras/poor extras = Value of the game drops

Value of the game drops = less people buy it here
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BadDecissions: "Can't fight" has always been scary. It was scary when Clocktower did it. It was scary when Haunting Ground did it. Only much later was it scary when Amnesia did it. Before horror gaming, it was still scary. Like, remember in Hellraiser when Kirsty got into a fistfight with the Cenobites? Of course not. Nor, when you read the ghost stories of M. R. James, will you see any ghosts get beaten up. Amnesia--and thousands and thousands of other horror games, books, movies, and short stories--posits that not being able to fight back is scarier then being able to fight back. I don't think it's fair to call that a "cheap restriction."
Horror, particularly video game horror relies on confrontation, being forced to confront evil is scary. My problem with this kind of game is rather than have to face your fear is you can just hide in a corner and think happy thoughts until the bad things go away. To give an example; while maybe not a horror game Thief: the Dark Project is way scarier than Amnesia (for me) because you have to find a way around your enemies or kill them instead of waiting for them to vanish. You can fight, but's a very bad idea (though I've heard you can't fight on nightmare).
Being made to hide/run because your afraid to fight is way more powerful than doing it because the game makes it your only option.

I'm nitpicking here but Kirsty did get to beat the Cenobites. although not with her fists. And I believe you can fight a little in Clock Tower. Compering horror games to M R James isn't really fair as people are rarely in physical danger in his stories. never played haunting ground though.

I was actually talking about not being allowed to stay in the dark when I referred to cheap restrictions. And as a guy who probably couldn't fight jawless zombies but can stand in a dark room with going mad it does feel very cheap.

Despite that I did like Amnesia. More for the story than the mechanics. And seeing those mechanics as "The best way to make a horror game" depresses me a little. I hope that makes sense.
Reminds me of Miasmata in a way

It looks pretty cool but just like the others, I'm just going to wait until the episodes are over and the full game is released here

Also, if I wanted to experience Danger and Horror in Ireland, I could just go to the suburbs of Limerick in the evening