The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?
A disturbing psychological thriller set in the bleakness of an abandoned island, combining exploration and in depth puzzle solving.
Montague's Mount is an exploration game with a story that leaves questions unanswered and open to interpretation. The developers have announced that they will return to Montague's Mount in one art form or another.
Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core 2 Duo E8300 (2x 2.8 GHz) or AMD Athlon 64 X2 4800+ (2x 2.5 GHz); Radeon HD 2900 XT or GeForce 8800 GTX; 2 GB RAM
Minimum system requirements (Mac): OS X 10.7 (Lion) or above; Intel Core I5 (4x 2.7 GHz); Radeon HD 5750 or GeForce GT 640M; 2GB RAM Patched to version 1.01
Posted on 2013-10-10 18:30:13 byWolfram_von_Thal:
I've played the game for some hours now. I hoped for some kind of a Dear Esther with gameplay. The game has a nice dark, melancholic mood, a atmospheric soundtrack and a good story-premise.
But there is one really annoying "feature": The so called achievements... you get achievement-messages on your screen for walking around, for finding places, solving puzzles etc. It destroysread more the immersion of the game with such a regularity, I don't see the need to play further. I really hope there will be a possibility to deactivate these achievements with a patch. I simply can't understand why they implemented such a atmosphere-killer...
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Posted on 2013-10-13 00:26:37 byThunderLlama:
I would like to start this review by stating: This game is surprisingly short, even for an indie title.
That being said, everything about the delivery is rather satisfying. The mood, tone and story are all quite enthralling really. If there is one flaw, it is the bleak transition from day to night; where the daytime is noted by some measure of color, the night is a monochromaticread more terror. Not in the sense that it's horrifying, but in that it's INCREDIBLY easy to overlook puzzle pieces in the dark!
I would also like to note that the so called "achievements" are a rather minor add-on, if even that. They occur only for a very BRIEF length of time in the first area of the game - hardly worth the title of "immersion killer", or at least in my honest opinion. If you're that picky about such a trifle matter, I believe that is more of a personal problem.
All in all, I'd say the game is worth the price and worth the time. Again, the "achievements" aren't that big of a deal, if you're so hard to please that a handful of anything will spoil the ENTIRE game for you, than you'd make a decent critic. Without trying to spoil the game at large, I was left wanting and shall keep my eyes peeled for this developers future titles.
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Posted on 2013-10-10 04:58:56 byPaul31286:
Since I have only played a small part of the game, you shouldn't consider this to be a review. I would also prefer not to rate this game, but unfortunately, you can't submit a review without a rating.
The reason I am writing this is that I would like to warn potential buyers that this game has achievements! Since the game is supposed to be a story-driven, immersive experience,read more it is completely beyond me why the developer would ever think it a good idea to have achievements popping up every few minutes. They take you out of the game and completely kill the immersion. The fact that a lot of the achievements require no effort at all (you will get them just by playing the game), makes this even worse. Here are a few examples:
"Walk one mile"
"Walk ten miles"
"Examine 25 objects"
"Examine 100 objects"
Now obviously not everyone is going to be bothered by the achievements. I for one AM very much bothered by them, and I don't think I'll be playing this any further, unless the developer gives implements the option to turn off the achievements.
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