It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
2011 has been a fantastic year for GOG.com, let's make it even better and make the last push to achieve the 6 million unique downloaded games milestone.

During our presentation at the CD Projekt Fall 2011 Conference we've shared some numbers that show how successful this year was for GOG.com, all that was possible thanks to you - our great community. One of the big milestones we'd like to celebrate with you is the 6 million unique downloaded games! Help us achieve this number and we'll launch a time-limited special offer for all GOG.com users!

Note that when we say "unique games downloaded," that means redownloading games that you have already downloaded before won't increment the counter.

When the counter on the main page of the website hits 6 million, two exciting things will happen. First off, the lucky user who downloaded our 6 millionth unique game will receive everything that's currently in the catalog, absolutely free! Secondly, everyone who has an account on GOG.com will be able to download Broken Sword: Shadow of The Templars Director’s Cut for free, thanks to Sir Charles Cecil and Revolution Software. The offer will be valid only for 48 hours starting from hitting the milestone, so be sure to check GOG regularly or follow us on and [url=https://www.facebook.com/gogcom]Facebook. Let's get cracking to unlock this achievement as soon as possible - it's all in your hands now!
This has probably been asked million times already, but what does "downloaded" mean? A new purchase, or me downloading a game I already have in the shelf, but have not just downloaded before?

I presume it refers to purchasing, not the actual downloading (first time).
avatar
timppu: This has probably been asked million times already, but what does "downloaded" mean? A new purchase, or me downloading a game I already have in the shelf, but have not just downloaded before?

I presume it refers to purchasing, not the actual downloading (first time).
it's downloaded as when the game leaves the GOG server to a computer for the first time
avatar
Fujek: snap
yay, they change the tempo from time to time? :D
Post edited September 23, 2011 by Kunovski
Great to know that I will get another game for free. Got a lot of things on my wishlist so maybe I will try to buy something and "hit" 6mln download :D
They have put the countdown too early.

With this rate will keep an year to reach 6M
The first Broken Sword is a great game for people who haven't got it. I preferred the pacing of the original to the Director's Cut though (guessing people will get the original free too.) I already own it on GOG but for those that don't, it's definitely a brilliant choice of freebie on GOG's part. It does seem a lot of the free games are point & clicks though, wonder if that's a coincidence lol.
avatar
Kunovski: yay, they change the tempo from time to time? :D
If by "they" you mean all of gog.com users, than yes, "they" change the counter by downloading games. If you're talking about any of gog.com staff, than no, we just sit around watching the counter go, waiting until it hits 6M.
avatar
ToastyBuffoon: 6 million unique downloads and we still have companies like Ubisoft who beat the customer down with restrictive DRM. This should go to show the big publishers that there are legit customers willing to pay for a great product. All we want are good prices and not to be treated like a thief in the waiting.
Excuse my partypooping, but is 6 million really a number big enough to suddenly convince big publishers that their drm is a joke and should be gotten rid of? I mean this is over a course of 3 years with a few hundred low priced games available for sale . How many drm loaded games have been downloaded or purchased in retail somewhere else?

I don't want anyone to think I'm arguing in favor of drm. I'm not. I'm just sayin.... I don't think that number is big enough to make them think " hey wow 6 million downloads! it looks like we should get rid of our drm "
Post edited September 23, 2011 by CaptainGyro
avatar
Kunovski: yay, they change the tempo from time to time? :D
avatar
Venom: If by "they" you mean all of gog.com users, than yes, "they" change the counter by downloading games. If you're talking about any of gog.com staff, than no, we just sit around watching the counter go, waiting until it hits 6M.
no, I meant the script, this line in particular:
downloadsCounterTempo
:D
but I'm no programmer, I don't know how the scripts works... it's pretty complex!
avatar
Kunovski: no, I meant the script, this line in particular:
downloadsCounterTempo
:D
but I'm no programmer, I don't know how the scripts works... it's pretty complex!
Let me explain then. The tempo represents how often gog.com users download games. We calculate it by frequently sampling the database of all downloads (because it's to big to use directly in the counter, we don't want our frontpage to weigh a few gigabytes ;)). You see? It's not that complex! :)
avatar
Venom: Let me explain then. The tempo represents how often gog.com users download games. We calculate it by frequently sampling the database of all downloads (because it's to big to use directly in the counter, we don't want our frontpage to weigh a few gigabytes ;)). You see? It's not that complex! :)
The heavy work is sampling the database or is putting the exact number of downloads in a variable?
avatar
Kunovski: but I'm no programmer, I don't know how the scripts works... it's pretty complex!
In simple terms, they're using a VARIABLE, "downloadsCounterTempo", to calculate an average value of something, then use that variable to calculate the counter.
MMMM no.
The counter should be simply the total number of downloads. It's a simple database query.

The DownloadCounterTempo is the timer that is responsible for the number refresh animation.
It should a simple difference in (OldDownloads - ActualDownloads) / SampleTimeout

It's very difficult to have such a smooth progress if you sample a DB.
If 20 users downloads their games at the some times you should get, at next refresh, a boost of 20 games in the counter.
avatar
Kunovski: but I'm no programmer, I don't know how the scripts works... it's pretty complex!
avatar
Lone3wolf: In simple terms, they're using a VARIABLE, "downloadsCounterTempo", to calculate an average value of something, then use that variable to calculate the counter.
well, I know what a variable is :) I just didn't know how this variable has been calculated by the script... but as Venom said above it's changed manually (or some other way?) to correspond with the actual situation.
Most likely the rate at which the counter goes up is based on some statistics. Say, at the moment, a game is downloaded on an average of two seconds; the counter gets updated accordingly.

Then GOG decided at what interval the counter speed is updated by resampling the database and making new statistics. There's nothing done manually, except for the scripts.
Post edited September 23, 2011 by diegopmc
At 6M downloads at about 4$ each, means ~24.000.000$
Post edited September 23, 2011 by OldOldGamer