Dos_Boss: Wouldn't that be checked on the server when you log in?
AB2012: What "login"? You don't "log in" to DRM-Free games to get them to work, so if you need to do that, there simply wouldn't be a GOG version in the first place...
How does it know to load your character without a login?
GoG has DRM cause you have to log in?
Dos_Boss: DRM can be Internet based but not all internet traffic is DRM.
AB2012: True but in this case, needing to log in to an account to do a microtransaction purchase verification check on every game start is exactly a perfect example of what DRM actually is... ;-)
Edit: As for FO76 (GOG version), I can't see it. No-one's going to rip all those juicy MT's out (that pay for the game) then make a huge loss giving it away for nothing. They could sell it here for $30 repackaging some of the online stuff they'd need to remove, but I seriously doubt they'd make many sales. It's nothing like Skyim (see the GOG Wishlist votes = just 63 votes for FO76 vs +30,000 for Skyrim). It wouldn't even make 0.25% of sales and would cost both GOG and publisher far more money to "adapt" its monetization to than they'd ever make back.
I think you're confusing payment processing with DRM, gog has DRM cause you have to create an account and pay for your games?
I've not played 76, but my understanding is they make money off the social stuff and "atom" currency purchses
There is no reason that couldn't be handled by a gog version, whether or not the current framework lends it self to this or not I don't know but it's not DRM..
I gave an example of Anarchy Online which has a $$$$ store and paid subscriptions to access the expansions..
So whether you guys want to argue if 76 would ever make sense for them to bring it to gog, etc that's fine.. but claiming it can't be done or it hasn't' been done is flatly wrong and I already gave you an example of a game company Funcom that does this.