Posted August 06, 2017
Here's my own list:
VANGERS
There's a lot of amazing stuff in this open world sci-fi off-roader. Great soundtrack, weird visuals, voxel landscape. But everything is just so outlandish and alien that it is hard to get a foothold. For example, this is an actual quote from the game: "Your task is to get some soft phlegma into your mechos as we need it in Podish."
SPACECHEM
This is the most extreme, yet rewarding, puzzle game I have encountered. While the puzzle genre usually requires you to figure out what solution the designers had intended you to use, this one requires you to design the solution from the ground up. The learning curve is almost horizontal and new level feels like that final and vastly overpowered boss.
POSTAL 2
Sandbox murder sims are kind of a guilty pleasure. It is something you give a spin so you have tried it, not something you want to be your genre of choice. On top of that, POSTAL II has an obvious alt-right leaning to the selection of cannon-fodder: several groups of Islamic terrorists, a gay nightclub, and that "fag hunter" minigame. To make matters worse, the devs can't stand up to their design choices but hides behind the excuse that the player can "win" the game without killing anyone. And I won't be able to play the game without remembering that guy who, in real life, when postal at that gay nightclub in Orlando. All this pretty much spoils the carefree mode needed to for this game to be enjoyable. I bought this one. On sale, certainly, but I bought it with every intention of playing it. But I never had.
EBOLA (2001)
A game where you fight the Ebola virus by murdering the victims before they can pass it on. I saw this game in a second-hand shop I and just had to own it! But even if I manage to get it to run, I don't really want to actually play it.
METROCIDE
Top-down cyberpunk contract killer simulator. You have a really awkward starting gun and you die the first time you're hit. One single life point. This is the most unforgiving roguelike I have encountered!
BRAIN WORKSHOP - A DUAL N-BACK GAME
The game is able to improve your brains performance, sez science. But even its vanilla mode is fairly challenging, and I have pretty much given up on Dual 2-Back.
LICHDOM: BATTLEMAGE
I really tried to understand the magic system. But at some point, I just gave up. Maybe the game tries to teach some kind of moral lesson: If you want to be a bad-ass mage, you will have to study real hard.
EXAMINA
Great game! But everything about the controls goes directly against established conventions. Movement is completely different, blocking is completely different and attacking is completely different.
JELLY NO PUZZLE
Devilishly tricky puzzle game, cleverly hiding its true nature behind casual visuals.
VANGERS
There's a lot of amazing stuff in this open world sci-fi off-roader. Great soundtrack, weird visuals, voxel landscape. But everything is just so outlandish and alien that it is hard to get a foothold. For example, this is an actual quote from the game: "Your task is to get some soft phlegma into your mechos as we need it in Podish."
SPACECHEM
This is the most extreme, yet rewarding, puzzle game I have encountered. While the puzzle genre usually requires you to figure out what solution the designers had intended you to use, this one requires you to design the solution from the ground up. The learning curve is almost horizontal and new level feels like that final and vastly overpowered boss.
POSTAL 2
Sandbox murder sims are kind of a guilty pleasure. It is something you give a spin so you have tried it, not something you want to be your genre of choice. On top of that, POSTAL II has an obvious alt-right leaning to the selection of cannon-fodder: several groups of Islamic terrorists, a gay nightclub, and that "fag hunter" minigame. To make matters worse, the devs can't stand up to their design choices but hides behind the excuse that the player can "win" the game without killing anyone. And I won't be able to play the game without remembering that guy who, in real life, when postal at that gay nightclub in Orlando. All this pretty much spoils the carefree mode needed to for this game to be enjoyable. I bought this one. On sale, certainly, but I bought it with every intention of playing it. But I never had.
EBOLA (2001)
A game where you fight the Ebola virus by murdering the victims before they can pass it on. I saw this game in a second-hand shop I and just had to own it! But even if I manage to get it to run, I don't really want to actually play it.
METROCIDE
Top-down cyberpunk contract killer simulator. You have a really awkward starting gun and you die the first time you're hit. One single life point. This is the most unforgiving roguelike I have encountered!
BRAIN WORKSHOP - A DUAL N-BACK GAME
The game is able to improve your brains performance, sez science. But even its vanilla mode is fairly challenging, and I have pretty much given up on Dual 2-Back.
LICHDOM: BATTLEMAGE
I really tried to understand the magic system. But at some point, I just gave up. Maybe the game tries to teach some kind of moral lesson: If you want to be a bad-ass mage, you will have to study real hard.
EXAMINA
Great game! But everything about the controls goes directly against established conventions. Movement is completely different, blocking is completely different and attacking is completely different.
JELLY NO PUZZLE
Devilishly tricky puzzle game, cleverly hiding its true nature behind casual visuals.
Post edited August 06, 2017 by KasperHviid