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Chacranajxy: As I recall, the 1.1 version made some dramatic changes to enemy placement and such. It wasn't like he just fixed a couple of crash bugs.
I see. Good to know, thanks!
Post edited July 31, 2015 by shmerl
Some support for donationware is something I've actually hoped would appear on GOG ever since it first opened. I searched the site wishlist and found this wish
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shmerl: For some reason the old thread is gone, so I'm opening a new one.

Maldita Castilla is a great action side scroller game inspired by Ghosts'n Goblins and other classics of the genre. I think it belongs here perfectly, and deserves being on GOG not any less than new additions like Odallus: The Dark Call. The fact that it's free shouldn't stop GOG from adding this game which is made "for the glory of traditional gaming" as the author put it.

You can vote for it here: https://www.gog.com/wishlist/games/maldita_castilla
This looks like it'd tickle all my old coin-op arcade nostalgia. +1 vote from me! Now, off to go play some good ole G&G on MAME.
Bump.
Bump.
Looks like a fairly decent game. I'm downloading it for now and will give it a go later but it seems worth the vote.
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Barefoot_Monkey: Some support for donationware is something I've actually hoped would appear on GOG ever since it first opened. I searched the site wishlist and found this wish
Voted, thanks for finding the wishlist entry. We need way more votes for GOG to even pay attention ;)
Post edited August 02, 2015 by shmerl
Very good game, it should be here. Voted!
Thanks for reminding me about Maldita Castilla. I totally forgot about this game.

Just downloaded v1.1, time to finally play it. :D
I don't get why people want GOG to be some sort of repository for freeware games. The game is already free, you don't need to register if you get it from the developer's site and the developer gets more out of direct donations than he would if GOG were to take a cut.
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HiPhish: I don't get why people want GOG to be some sort of repository for freeware games. The game is already free, you don't need to register if you get it from the developer's site and the developer gets more out of direct donations than he would if GOG were to take a cut.
Because it is a really cool idea that gog.com curates also the many excellent freeware games that are available in the world? Because we come here to look for good games? Because it's nice and convenient?

It is extra effort on gog.com's part, but in the end it's probably worthwhile for everyone, people who come here to get excellent free games might end up buying excellent not-so-free games.

It's really not so crazy.

Also: voted, good game!
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HiPhish: I don't get why people want GOG to be some sort of repository for freeware games.
Developers of freeware and donationware games want their work available to the widest possible audience. Making their games available here gives them so much more exposure than they'd ever get on their own websites and, in turn, GOG gets more content to lure new customers to their site and reward existing users.

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HiPhish: The game is already free, you don't need to register if you get it from the developer's site and the developer gets more out of direct donations than he would if GOG were to take a cut.
GOG doesn't need to take a cut. The traffic and goodwill the games garner is payment enough. If they were to host donationware games, they would only need to provide links at the top of the gamecards to the developers' PayPal accounts.
Post edited August 02, 2015 by Barry_Woodward
And we have seen how that tends to work out with Steam where to store is flooded with all sorts of crap. Curation is a good idea, but what do you use as your metric when the game is free? With paid games it's easy: if people are willing to buy it, then it deserves to exist.

Now assume I were to make a site that focuses on quality freeware games. The first question is, how do I decide what is worth putting up? The second question is, how do I make money? If I don't take a cut, then what's in it for me?
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HiPhish: And we have seen how that tends to work out with Steam where to store is flooded with all sorts of crap. Curation is a good idea, but what do you use as your metric when the game is free? With paid games it's easy: if people are willing to buy it, then it deserves to exist.

Now assume I were to make a site that focuses on quality freeware games. The first question is, how do I decide what is worth putting up? The second question is, how do I make money? If I don't take a cut, then what's in it for me?
Yes curation is a good idea, and gog.com does it well. There is a bunch of commercial games that simply are denied on gog.com and will never see release here. How do they decide what's worth putting up?

We already have curation and we already have some freeware games here, such as Beneath a Steel Sky. This is not Steam, gog.com is already heavily curated.
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HiPhish: And we have seen how that tends to work out with Steam where to store is flooded with all sorts of crap
Except this is a very good game. So the problem you mentioned doesn't apply here. We don't propose adding all kind of garbage to GOG. We propose adding good freeware game. Good as G in GOG.

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HiPhish: Now assume I were to make a site that focuses on quality freeware games. The first question is, how do I decide what is worth putting up? The second question is, how do I make money? If I don't take a cut, then what's in it for me?
Same question applies to all games on GOG. Their decision method is pretty subjective and often puzzling (for example they rejected a great game - Dex). Therefore this is not relevant to freeware vs paid games. So why shouldn't GOG add good freeware games (according to their criteria of good)?

Making money was already mentioned. Giving "pay what you want" option will give some money to GOG for such games.
Post edited August 02, 2015 by shmerl