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snowkatt: squeenix expected cod level of sales
they over estimated the popularity and marquee value of tomb raide which dropped hard since the late 90's

only a few titles can match cod in sales and tomb raider is not among them

( mostly mario titles gta and possibly halo forza and gran turismo )
I haven't played it but from the videos I have seen I think what hurt sales is they tried to make it too deep, a bit like the second TR and Charlie's Angel movies. I'm not saying those were very deep movies but they were less free fun than the first ones.

Tomb Raider games should feel like mindless action movies, not psychological dramas.
Well glancing at other sources, Tomb raider sold 3 something million in the first month while targeting 5 million, not the 8 million i thought it was. They've also rereleased it with the 'Definitive Edition' to try and push more sales.

But this is old news.

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realkman666: It's a simple and nice-looking game
Agreed. SquareEnix is good at making those types of games, and not anything else it seems, other than re-releasing older titles/franchises to milk them longer.

[spoiler]
I won't hate on Tomb Raider, but being very CoD-like with forced hallway shooting and scripted sequences and storyline that doesn't make as much sense except to herd the plot in a specific direction. 9 times out of 10 i was calling out what was about to happen it was so obvious.

Then there's the final bad-guy you see you can never interact with except in a fixed cut-scene ensuring you can't kill him off by accident before you duel-wield pistols on him for trying to suck the life out of your best friend...

And the random jumpscares that make no sense... Actually thinking on those it drops my liking of the game...
[/spoiler]
Oh you're talking about the reboot... "I hate tombs!". I was willing to look past the ridiculous amount of scripted events and superslow tunnels, but after that line I couldn't really be bothered to continue.
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1.048596: ...
Yeah, that line did make me curious why she would be so prominently in tombs later and based on the very name of her franchise...
The game must be really broken or astonishingly boring for me not to finish it. Or be a massive disappointment, that type that completely kills the mood.
There is little games that I've played to follow the history per say, I'm more interested in the mix of the overall character arch and gameplay, and how it will end (like a payoff or something). If in the middle of this something breaks, bore or disappoint me, I think I wouldn't be arsed to finish it I guess... Maybe... I don't know... feck this thread got me thinking...


DAMN IT, STOP MAKING ME THINK!
Many games I don't finish based on repetitive gameplay towards the end. I can't tell you how many games I get close to the end of and just play something else, then forget about it, and when I come back, I've forgotten where I was and have to start all over again, only to get bored and quit around the same place. Many times it's because the game play mechanics that have prepared you for the end game are more fun than the end game.

I finished many games, but VERY few on my first play through of them.Most games I finished was on a second or third attempt.
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justanoldgamer: I never finished Deus Ex but bought it here to try it again.
Oh no! Are you serious? Maybe it's not the best game of all time but know this:

1. it's a best game among Deus Ex series (3 full games + 1 short game iOS/Android/PC)

2. it's a best game using Unreal Engine 1, period!

3. it's a best detective mystery sci-fi political plot mixture - Anyone not agreed, please fire up better examples, I beg you! - Doubt there'll be any

4. it's the finest example of First Person Shooter + RPG genres blend (one of the first good ones).

5. it's a best Millenium game (released in year 2000) -

6. it's has the best cool looking protagonist in FPSs (kicked ass of Duke Nukem, Master Chief, Doom, or anything like that) - yes, you're wearing shades in deep night

7. it's a best game overseen by Warren Spector

8. it's a best game by Ion Storm :))) >>> actually it's a fact and not benefit this time

...

Play it now. Yeah, sometimes it's a little bit slow paced and even boring, but when the plot unfold... oh that's something amazing. Never again I felt even close or similar in other games (maybe System Shock 2, but it's completely different type of game / plot).

I always clicked key characters for all dialogues. And when my fellow agent treated to kill caught "criminal" if I don't stop interrogating him. Well, I was not aware he really mean it. This game just whisked me away to dark cruel and superbly believable world of near *dystopian* future... [tears of joy falling down, back then developers put their souls into game designing]
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misteryo: ...

Tomb Raider had a good mix of main story/side missions, story/mechanics, action/puzzle, and open world/rails. I am not interested enough to go back to achieve 100% completion, nor to play the story again. But I sure enjoyed it start to finish.
I enjoyed it likewise. Actually it´s the only Tomb Raider game I finished. Not that I played many, I just played the first one and didn´t finish it................or at least I don´t recall finishing it :P
Maybe I enjoyed it a lot because I haven´t played a modern adventure games since then, so I was captivated by the game, kinda like when I first played Tomb Raider ( the first one ). Maybe for someone who played other modern adventure games, they may have something to compare to, though, in my case I didn´t so I just appreciated it in an "absolute" way :P
...whatever it is I just want to play the next one.
Though as you say I wouldn´t come back for 100% completion. Actually I don´t care about that in any game, whichever it is. To me the only thing I care about is following the story, exploring for things I can use or that result interesting to me like logs or objects ( I got every relic in the game though I don´t care about hunting the suns just for "fun"). To me replayability means: Will you play the game again because you liked it? Yes / No, and that´s it. If I like a game and I´m willing to play it again, then it has replayability for me, in that way a point & click adventure has replayability, but even if a game has the most advanced procedural level creation and object spawning and bling bam badabang and multiplayer, it doesn´t mean replayability to me.
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Cadaver747: Oh no! Are you serious? Maybe it's not the best game of all time but know this:

1. it's a best game among Deus Ex series (3 full games + 1 short game iOS/Android/PC)

2. it's a best game using Unreal Engine 1, period!

3. it's a best detective mystery sci-fi political plot mixture - Anyone not agreed, please fire up better examples, I beg you! - Doubt there'll be any

4. it's the finest example of First Person Shooter + RPG genres blend (one of the first good ones).

5. it's a best Millenium game (released in year 2000) -

6. it's has the best cool looking protagonist in FPSs (kicked ass of Duke Nukem, Master Chief, Doom, or anything like that) - yes, you're wearing shades in deep night

7. it's a best game overseen by Warren Spector

8. it's a best game by Ion Storm :))) >>> actually it's a fact and not benefit this time

...

Play it now. Yeah, sometimes it's a little bit slow paced and even boring, but when the plot unfold... oh that's something amazing. Never again I felt even close or similar in other games (maybe System Shock 2, but it's completely different type of game / plot).

I always clicked key characters for all dialogues. And when my fellow agent treated to kill caught "criminal" if I don't stop interrogating him. Well, I was not aware he really mean it. This game just whisked me away to dark cruel and superbly believable world of near *dystopian* future... [tears of joy falling down, back then developers put their souls into game designing]
Shadowrun is a great Sci-Fi/Detective/political plot. It is also similar in theme to Deus Ex. I have custom rules in my Shadowrun games to allow for characters and environments like Deus Ex. In fact, I've been playing with Deus Ex levels in the Dragonfall editor. because DEUS EX ROCKS. I wanted the orange soda but it gafe me lemon-lime.
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LoboBlanco: Though as you say I wouldn´t come back for 100% completion. Actually I don´t care about that in any game, whichever it is. To me the only thing I care about is following the story, exploring for things I can use or that result interesting to me like logs or objects ( I got every relic in the game though I don´t care about hunting the suns just for "fun").
Most of the 100% completion is useless. Shooting small bells/charms, burning posters, picking up GPS caches that don't do anything, killing x local wildlife, start the 10 bon fires, collect eggs, etc etc. Reminds me of Assassin's Creed where i completed everything interesting, then it was 'collect the flags' which annoyed me the most.

If they wanted any level of realism, there would be no fires, no torches anywhere. LindyBeige talks extensively about it how it's usually utterly useless and more importantly doesn't follow any level of realism... Especially in movies...
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LoboBlanco: Though as you say I wouldn´t come back for 100% completion. Actually I don´t care about that in any game, whichever it is. To me the only thing I care about is following the story, exploring for things I can use or that result interesting to me like logs or objects ( I got every relic in the game though I don´t care about hunting the suns just for "fun").
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rtcvb32: Most of the 100% completion is useless. Shooting small bells/charms, burning posters, picking up GPS caches that don't do anything, killing x local wildlife, start the 10 bon fires, collect eggs, etc etc. Reminds me of Assassin's Creed where i completed everything interesting, then it was 'collect the flags' which annoyed me the most.

If they wanted any level of realism, there would be no fires, no torches anywhere. LindyBeige talks extensively about it how it's usually utterly useless and more importantly doesn't follow any level of realism... Especially in movies...
To be honest, realism would be just boring. As long as it´s believable to certain degree, then it´s good. Plus we as humans take some things for granted, that´s the way the brain works, like a predicting cpu. For example, if we saw fire burning under the rain it would seem weird as we know water extinguishes fire. If oil is burning, your brain having no other experience than that of water extinguishing fire, thinks ohh ok let´s throw water to extinguish it............and then your brain gains XP, levels up and remembers from now on to never throw water over burning oil ;P
As long as something looks real, then it is real kind of thing.
Otherwise you´ll be like those odd people that watch cartoons and wonder why Goku can fly on a cloud if clouds don´t have self consciousness, or why he can throw a kamehameha without self injuries or why can they accelerate mid air if according to Newton you have to be under a force that thrusts you in that direction and that force is the result of a force of equal magnitude in the reverse direction which can´t be possible in mid air ( according to physics laws as of time of this writing that is :P ) and why Hulk doesn´t loose his pants after getting back to normal :D
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LoboBlanco: To be honest, realism would be just boring. As long as it´s believable to certain degree, then it´s good.
True but often it's way off the target, especially when for films they are trying to recreate historical events they quite often get it completely wrong. LindeBeige is good at pointing out a lot of inaccuracies, quite often what they are wearing or why something wouldn't work like torches on the wall, or charging a castle....

Actually to note, usually they don't even use historical advisors, so 95% of the time take anything not-fantasy with a ton of salt, be it Brave Heart, IronClad, Black Death, Helen of Troy or anything else.

I especially love his commentary about bows :P
Post edited January 10, 2015 by rtcvb32
TR '13 was pretty fun, but I still can't quite get over the character portrayal in the reboot. "Yeah, you're this vulnerable girl that after five minutes turns into Ms Rambo while still being all touchy, feely!" Blergh!!!

I just want badass Lara back! Is that too much to ask for? *le sigh*
Post edited January 10, 2015 by mistermumbles
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mistermumbles: TR '13 was pretty fun, but I still can't quite get over the character portrayal in the reboot. "Yeah, you're this vulnerable girl that after five minutes turns into Ms Rambo while still being all touchy, feely!" Blergh!!!

I just want badass Lara back! Is that too much to ask for? *le sigh*
thats what i disliked about far cry 3
yeah your a cushy spoiled rich white kid student who suddenly turns in to fucking rambo

not the older brother who was in the army which would make the leap at leats somewhat believable nope the spoiled little brat


thats where far cry 3 totally lost me
blood dragon is a better game anyway
Well... You know, you have finished it because it's a good and engaging game, doesn't overstay its welcome and hits the sweet spot between challenge and frustration, at least on higher difficulties anyway. Oh, and it manages to keep itself fresh by changing environments quite often.
Well... You know, you have finished it because it's a good and engaging game, doesn't overstay its welcome and hits the sweet spot between challenge and frustration, at least on higher difficulties anyway. Oh, and it manages to keep itself fresh by changing environments quite often.

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mistermumbles: TR '13 was pretty fun, but I still can't quite get over the character portrayal in the reboot. "Yeah, you're this vulnerable girl that after five minutes turns into Ms Rambo while still being all touchy, feely!" Blergh!!!
Yeah, I've seen the lead writer Rhianna Pratchett talk about this somewhere - she's been given very specific amount of screentime which she was allowed to use for character development, and so she's had to accelerate the process quite significantly. I really don't mind tho, it's a videogame, and due to this decision, game gets a bit more varied.

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mistermumbles: I just want badass Lara back! Is that too much to ask for? *le sigh*
Well she was pretty damn badass towards the end

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snowkatt: thats what i disliked about far cry 3
yeah your a cushy spoiled rich white kid student who suddenly turns in to fucking rambo
Far Cry 3 really doesn't take itself seriously. It's a videogame, written as a videogame, with the main character being a videogame main character, not at all written to actually resemble a real person.
Post edited January 10, 2015 by Fenixp