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snowkatt: thats what i disliked about far cry 3
yeah your a cushy spoiled rich white kid student who suddenly turns in to fucking rambo
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Fenixp: Far Cry 3 really doesn't take itself seriously. It's a videogame, written as a videogame, with the main character being a videogame main character, not at all written to actually resemble a real person.
yeah and ?

that means i cant find the "transformation" wholly ridicilous just because the game doesnt "take it self seriously" ?
it seemed to take it self damn serious when i played it
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snowkatt: yeah and ?
Well... Since you bought it, you might as well give it a second shot keeping that in mind ;-) There's a very spoiler-heavy interview with the game's writer, giving you a viewpoint of both the guy who made the story up and someone who hated it. Over here. If you're interested, anyway.

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snowkatt: that means i cant find the "transformation" wholly ridicilous just because the game doesnt "take it self seriously" ?
Where did I say you ... can't? Man, we're on discussion boards, if you don't want whatever you say discussed, keep it to yourself :D

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snowkatt: it seemed to take it self damn serious when i played it
It does, yeah. It's quite subtle. So subtle that some would say it's badly written, but ... I don't know, if we were talking this level of writing in movies, it would be clearly a satire. The main problem is that so many FPS games are badly written these days that when one tries to emulate this bad writing and make fun of it, people just consider it another badly written game. Kind of a shame, really - originally, I considered FC3 to be badly written, but then, after reading the article and having a conversation on the topic, I've tried to approach it differently... And yeah, it was suddenly a very different experience.
Tomb Raider 2013 is a strange case... There were many, many things I didn't like:

- the "Press E" pop-ups
- too much shooting (holy crap, Tomb Raider isn't a 3rd person shooter!)
- puzzles were too easy
- "hidden" tombs with "You've found a hidden tomb" pop-ups and a sound notification (hidden? yeah, sure...)
- huge pillars of light as quest marker
- the white paint, screaming "you can do something here"
- too much blood and gory stuff
- QTE-ish pickaxe fights

The weird thing: I've finished the game and I enjoyed it oO And I'm even planing to get the next Tomb Raider shortly after release. Why? Because Tomb Raider 2013 showed some great potential! The outdoor level design was really good, the treasure hunting was fun (geocaching in the middle of nowhere was a brain fart, but... who cares if you look for geocaches or ancient coins? hidden stuff is hidden stuff), the story (including progression and presentation) was good, the skill and upgrade system worked well and the semi-open world was a good idea too (a real open world Tomb Raider would be awesome). And the whole thing looked absolutely beautiful! When I left the first cave (the scene they used for the benchmark tool too), I just stood there for a while and enjoyed the view. To be honest, that's something I did quite often in this game.

Tomb Raider 2013 is a good reboot. They did a lot of things right on their first try and just have to adjust some small things to make Tomb Raider a strong franchise again. I hope they'll add the optional difficulty adjustments from the new Thief (turn off mini map, survival instincts, interaction pop ups, etc.) in the next game, because this would solve the things I disliked most in the reboot (I really hate "Press E to..." messages).
Post edited January 10, 2015 by real.geizterfahr
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real.geizterfahr: - too much shooting (holy crap, Tomb Raider isn't a 3rd person shooter!)
- puzzles were too easy
- "hidden" tombs with "You've found a hidden tomb" pop-ups and a sound notification (hidden? yeah, sure...)
- huge pillars of light as quest marker
- the white paint, screaming "you can do something here"
- too much blood and gory stuff
- QTE-ish pickaxe fights
Yeah too much shooting.. Don't forget the illogical jump scares and so easy to figure out what's about to happen long before it happens.

Puzzles... Most of them are timing platformers, which in 3D doesn't work too well. Puzzles should simply be that, puzzles, time limits just make it aggravating, which is why i didn't finish Clarc after i got to the racing section.

Pillars of light... Reminds me of what BloodRayne 1&2 and Sacrifice did.

White paint... wrappings of rope around items... full quivers of arrows conveniently placed everywhere..

Blood & gore, yeah probably a little strong.

QTE's... The THINK FAST, NO WARNING, PRESS EQEQE QUICKLY! OH NO YOU DIED! Reload and try again?


Other things that really got to me as it went, was more so how everyone was expecting you when there was no sign you were coming that way and no one could have warned them ahead of time. Quite often there was only one way to play a section, and that's not being subtle, skipping it, or stealth, usually it involved killing everyone present.

'You had to kill someone? That had to be hard!' - Teacher
'Actually it was incredibly easy' - Lara Croft

Although as much as i'd like to really rant, i don't think this is the place for it... beyond elaborating what's already said :P
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mistermumbles: TR '13 was pretty fun, but I still can't quite get over the character portrayal in the reboot. "Yeah, you're this vulnerable girl that after five minutes turns into Ms Rambo while still being all touchy, feely!" Blergh!!!
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Fenixp: Yeah, I've seen the lead writer Rhianna Pratchett talk about this somewhere - she's been given very specific amount of screentime which she was allowed to use for character development, and so she's had to accelerate the process quite significantly. I really don't mind tho, it's a videogame, and due to this decision, game gets a bit more varied.
Eh. Either way I still think she's a bit of a hack. I certainly have yet to be impressed by any of her work. She simply seems to be riding on the coattails of her father's work. Without that I'm pretty sure most of us would say "Rhianna who?"
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mistermumbles: Eh. Either way I still think she's a bit of a hack. I certainly have yet to be impressed by any of her work. She simply seems to be riding on the coattails of her father's work. Without that I'm pretty sure most of us would say "Rhianna who?"
I found Tomb Raider to be fairly well written, especially Lara and her character development was excellent. Sure, not just Pratchett's work, her character development was also heavily based on continuous gameplay changes, but writing was a part of it. Overlord games were also genuinely funny and nicely written. She didn't do a great job at Mirror's Edge, but eh. Is she riding on her father's fame? Perhaps. But I'm not yet ready to write her off because of her father being famous.
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Fenixp: Yeah, I've seen the lead writer Rhianna Pratchett talk about this somewhere - she's been given very specific amount of screentime which she was allowed to use for character development, and so she's had to accelerate the process quite significantly. I really don't mind tho, it's a videogame, and due to this decision, game gets a bit more varied.
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mistermumbles: Eh. Either way I still think she's a bit of a hack. I certainly have yet to be impressed by any of her work. She simply seems to be riding on the coattails of her father's work. Without that I'm pretty sure most of us would say "Rhianna who?"
I think she missed the mark by a mile. Bunch of the dudes were just empty jokers you saw twice and were supposed to care about. I'm not saying someone could have saved that mess of an expositionless "arc", but she certainly didn't. Storytelling was not a main interest of the game designers.
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snowkatt: thats where far cry 3 totally lost me
blood dragon is a better game anyway
FC4 is meant to be better in that respect. I still couldn't stand these damn little outposts you can take in fifteen minutes, BD was more involving.
Post edited January 10, 2015 by realkman666
I had a great time with this game, very easy to get into and a fine paced story. The action was quite well done aswell. Shame we probably won't see a sequel on pc.
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darthspudius: Shame we probably won't see a sequel on pc.
Unless Square Enix considers the whole thing a flop, I don't see why not. It's more likely they will make a console sequel and then port it to PC since it would require little in the way of extra work except for adding keyboard/mouse and UI support.
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rtcvb32: Square Enix on the other hand considered it a failure when they only sold 4-6 million copies...
http://en.wikipedia.org/wiki/Tomb_Raider_%282013_video_game%29

Wikipedia's numbers say different. #1 in the UK upon release. Fastest 1st month sales by several metrics. Did not meet their 6 month hoped-for sales, but didn't miss it by much. Have now sold 6.5 million copies, not counting the new edition.

Plus, the sequel is still a go. Yes, it is MS timed exclusive.
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LoboBlanco: To be honest, realism would be just boring. As long as it´s believable to certain degree, then it´s good.
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rtcvb32: True but often it's way off the target, especially when for films they are trying to recreate historical events they quite often get it completely wrong. LindeBeige is good at pointing out a lot of inaccuracies, quite often what they are wearing or why something wouldn't work like torches on the wall, or charging a castle....

Actually to note, usually they don't even use historical advisors, so 95% of the time take anything not-fantasy with a ton of salt, be it Brave Heart, IronClad, Black Death, Helen of Troy or anything else.

I especially love his commentary about bows :P
LOL, the lone archer at the top of the wall could just as well thrown the arrow with his bare hands and it would have described a better projectile movement :P
Anyway, yes I agree. There´s a margin to how much you can push the boundaries of "believability" before it´s evident something is out of place. Made me recall a scene in "Van Helsing" (2004), in the set of the movie, everything is quite convincing, though, there´s a scene where the gipsy hunter falls off the side of a castle wall from a height that not even Data would take the risk, and not only she falls to the ground but in her journey (because it´s quite high) she hits against ornaments in the columns, and not just one time, like a pinball, till she finally hits the ground................O_O Seriously till that moment everything seemes "believable" enough that you just try to forget that one scene so it doesn´t ruin the suspension of disbelief of the entire movie :P
Ohh and of course, falling and hitting a few stone ornaments with her back from 40-50 meters wouldn´t be anything out of the ordinary...............but getting on her feet after hitting the ground.................well. Maybe if it was the matrix, maybe :P
Post edited January 11, 2015 by LoboBlanco
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LoboBlanco: LOL, the lone archer at the top of the wall could just as well thrown the arrow with his bare hands and it would have described a better projectile movement :P
Twang! :P

Other commentary goes on like IronClad which they charge the castle because it would be more dramatic, and he says that's wrong because the castle isn't about to get up and run away. Unlike how the movie depicts the events, the actual assault was boring and not much happened before the people inside surrendered because they ran out of food after 3 weeks and were starving...

But that's quite a bit off topic.

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LoboBlanco: Ohh and of course, falling and hitting a few stone ornaments with her back from 40-50 meters wouldn´t be anything out of the ordinary...............but getting on her feet after hitting the ground.................well. Maybe if it was the matrix, maybe :P
Maybe... Have to qualify a few specific qualifications

1) Player Character who has levels (granting more HP)
2) Movie plot character or vital NPC (Like in Oblivion where others would die they just faint...)
3) Supernatural with tougher skin, or DR

And of course anything can be believable... when you cut out 95% of the content so you don't see what actually is going on. Reminds me a bit of LindyBeige talking about drawing the sword from the back and how impractical it is, yet in that recent RobinHood remake where the one mercenary has TWO HUGE SWORDS on his back, it cuts off camera at the point he would draw swords because he physically can't and they have to jump-cut.

Here's the video... Plus Ninjas...