real.geizterfahr: - too much shooting (holy crap, Tomb Raider isn't a 3rd person shooter!)
- puzzles were too easy
- "hidden" tombs with "You've found a hidden tomb" pop-ups and a sound notification (hidden? yeah, sure...)
- huge pillars of light as quest marker
- the white paint, screaming "you can do something here"
- too much blood and gory stuff
- QTE-ish pickaxe fights
Yeah too much shooting.. Don't forget the illogical jump scares and so easy to figure out what's about to happen long before it happens.
Puzzles... Most of them are timing platformers, which in 3D doesn't work too well. Puzzles should simply be that, puzzles, time limits just make it aggravating, which is why i didn't finish Clarc after i got to the racing section.
Pillars of light... Reminds me of what BloodRayne 1&2 and Sacrifice did.
White paint... wrappings of rope around items... full quivers of arrows conveniently placed everywhere..
Blood & gore, yeah probably a little strong.
QTE's... The
THINK FAST, NO WARNING, PRESS EQEQE QUICKLY! OH NO YOU DIED! Reload and try again? Other things that really got to me as it went, was more so how everyone was expecting you when there was no sign you were coming that way and no one could have warned them ahead of time. Quite often there was only one way to play a section, and that's not being subtle, skipping it, or stealth, usually it involved killing everyone present.
'
You had to kill someone? That had to be hard!' - Teacher
'
Actually it was incredibly easy' - Lara Croft
Although as much as i'd like to really rant, i don't think this is the place for it... beyond elaborating what's already said :P