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high rated
Way of the Hunter

Way of the Hunter has been updated to v1.5 which in-game is actually 1.19.0.84728 Galaxy & Offline Installer.

From Steam :

Update 1.19 is now live, bringing a spooky time-limited nightly event, as well as a number of fixes and improvements to Way of the Hunter.

Version 1.19 patch notes:
Added: Halloween event
Added: Asset 3D Viewer in Encyclopedia
Added: Animal Inspect in the Claim screen
Added: Animals downed in a body of water float towards the shore
Added: “What’s new“ in the Main menu
Tweaked: Sound cues in Hunter sense: Sound analysis displays the animal species only if the animal makes calls or squeaks. If the animal is fleeing or breaking branches, only distance is shown. Explorer difficulty remains unchanged - all the information about animal is displayed every time.
Tweaked: Vehicle screen
Fixed: Reload animation for Remington 870 Wingmaster
Fixed: Missing hunter sense red dot for Remington 7600 and Remington 1903
Fixed: Infinite reload and reload without hand animation for Remington 1903
Fixed: Hold fire reload causing ammo loss with pump-action shotguns
Fixed: Additional reload sound when reloading only 1 bullet to Grandpa’s old rifle
Fixed: Animation blends in crouch position
Fixed: Changing units format not updating in the objective goal counter
Fixed: Sound analysis displaying for animals further than 300m
Fixed: FPS drops when the mission ‘Black sheep’ is active
Fixed: Waterfowl spooking behavior
Fixed: Unintentional closing of the inactive mission warning pop-up when harvesting an animal
Fixed: Settings and player position reset when changing difficulty from Adventurer
(MP) Fixed: Hunter sense not turning off when the player is standing on a moving car
(MP) Fixed: Shot animal sometimes freezing in T-pose for client
(MP) Fixed: Events based on time of day for clients (lodge lights)
Fixed: Lake missing on the hunting map in Transylvania
Fixed: Character getting stuck on the ladder in Nez Perce Valley mountains
Fixed: Missing texture in a river section in Transylvania
Fixed: Nez Perce Valley river graphical tweaks (water outside of river bed, misaligned textures)
Fixed: Community-reported crashes
high rated
BloodRayne 2: Terminal Cut updated from 1.05 to 1.06

No changelog yet. It's probably the achievement patch, same as 1.06 for the first game.



ELEX II updated from 1.05 to 1.05a

No changelog.



Crypt of the NecroDancer updated from 3.2.0-b3316 to 3.2.1-b3439 for Windows and Linux.

No changelog.
high rated
Song of Farca

Updated to 1.0.2.18 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Yet another bugfix

Hi everyone!

This minor update fixes the rarest cases of "bugbots" getting stuck in certain places - thanks to the information provided by user @rivy under the last bugfix post, we were able to recreate and track down even more bugs

IMPORTANT: if you encounter the problem mentioned above after updating Song of Farca to the latest version, resetting the location using the yellow icon in the right corner of the screen should help you!
+++
Achievement fix

Hello Farca city!

We got reports that some Windows players had trouble with achievements sync/obtaining, and this update fixes the issue. Keep on achieving!
high rated
dV: Rings of Saturn

Updated from 0.571.0 to 0.571.3 on Windows, Mac and Linux. No blue dot.
Same for the demo.

Changelog posted in the forum by the developer:
0.571.3 - Tip of a Tool

- Pirate crews setting up traps are now more patient.
- An hardware category in the Hardware menu will not close itself when you purchase new hardware anymore.
- Tooltips will now show in the Settings menu when opened in the Rings.
- Fixed some tooltips displaying twice in the Hardware menu.
- Tooltips for missing electrical or thermal power will now display when playing with a gamepad.
- Tooltips for the autopilot and manual controls category in the Settings menu will now display when playing with a keyboard alone.
- Updated the translations.
high rated
Order of Battle: World War II

Standalone installer updated: [Windows] 9.2.4 ⇒ 9.2.5.
Change History:
v9.2.5 – November 07th, 2022
• Fixed issue with lists being scrolled by attached controllers on PC
• Fixed issue with Strat Bomber specializations that were making them invulnerable
• Caen and Cobra Multiplayer Maps fixed for general MP play
• Updated other Multiplayer maps to defer refund of CP (cannot disband and rebuy on same turn)
high rated
Destroy All Humans! 2 - Reprobed

Updated to 1.2a (Galaxy & Offline Installer)

Changelog from SteamDB:
DLSS 3 Patch

Implemented DLSS 3 with AI-Powered Frame Generation.

It's all about the buzz, man!
high rated
Patron

Updated to 1.310.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Releasing Patron Autumn update - version 1.310.0.

Greetings Patrons!

Before anything else, we'd like to apologize for the longer delay since the last update for Patron!
There were two reasons: one is our involvement with another project that is in a very sensitive phase, and the other is that we spent a lot of time analyzing your logs and data in search for more paths to optimize Patron. At this stage, the only way to find further increases in performance is to dig pretty deep, and we pursued it this time.

So what would be the highlights of this update? When speaking of new content, there are a couple of brand new maps to play with.
Some of these maps also have some added elements of visual scenery.

On the optimization front, we did a few things here: optimizations to a number of buildings and trees (trees especially tends to stack requirements due to sheer numbers throughout the maps), adjustments to level of details, major changes to in-game update loops and model rendering.

Lastly, thanks to your reports we've identified several incorrect loading hints and these were corrected as well.

A bit more detailed changelog:

* Added 2 brand new fully handmade maps
* Added shark model as scenery in several maps
* Tree model optimizations
* Several building models optimizations
* Modifications to handling of in-game update loops
* Major upgrades to model drawing system
* Correction to few loading hints

All things considered, we've measured a noticeable increase in overall game performance following this update. According to your reports and log data, we'll continue to pursue further improvements in a manner similar to this update.

Until then, have fun!

Overseer Games
high rated
Disco Elysium - The Final Cut

Updated to 3c54ad81 (Galaxy & Offline Installer)

No changelog.
Post edited November 16, 2022 by Hustlefan
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.7.5 (Galaxy & Offline Installer)

GOG changelog, also posted by the developer in the game forum:
Update 0.8.7.5 (November 16th, 2022)

- fixed buffered roll command while attacking not getting updated with latest input direction at moment of rolling
- co-op: fixed some enemies continuing to attack downed partner
- action bar: fixed not being able to drop modified weapon on top of non-modified weapon
- add location knowledge of Old Trees in Mortus dialogue when he mentions it
- updated reward amount for Little Pests quest
- fixed some corpse container not getting disabled after looting
- fixed threatening NPCs with weapon making them sometimes try to walk away through walls
- fixed a few rare crashes
high rated
POSTAL: Brain Damaged was updated to version 1.05 (Offline & GOG Galaxy). This new update adds a new Horde Mode to the game. There is no detailed changelog available but the Hyperstrange people released a trailer for the new mode:

POSTAL: Brain Damaged - Horde Mode update is here. RIP and TURD!!!

A hotfix update for GRAVEN is also now available in GOG Galaxy (Offline files later).

GRAVEN - Hotfix - 0.9.10841a (November 16, 2022)
• Fixed various crashes
• Fixed boss fight having gates closed if killing boss too quickly after entering arena
• Fixed invisible blocker for projectiles appearing by Cruxfirth Archives main entrance
Post edited November 16, 2022 by Berzerk2k2
high rated
Pathfinder: Wrath of the Righteous updated from 2.0.3i to 2.0.4j for Windows and Mac.

Changelog:

Update 2.0.4j (November 15th, 2022)

Highlights:

Numerous fixes for Azata’s abilities and spells;
Radiance now dispels magic much more effectively;
Mighty Charge allows to select the combat maneuver to perform and it won’t provoke the attack of the opportunity anymore;
Witches and shamans will stop casting evil eye on their friends now;
Fixed the order of windows in the UI when playing with the controller, and they won’t be opening below each other anymore;
We rolled back on the background sound fix, so when the game is out of focus, it will keep quiet now.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas

Chaplain in Murky Grotto could refuse to sell magical equipment after a victory over the Songbird – fixed;
During the gargoyle attack, characters under the fear effect could run through the "invisible wall" – fixed;
Fixed Daeran's immortality when you attack him in his party house instead of accepting into your party. Don't forget to finish him, when he falls unconscious (monster!);
Fixed the blinking of a puzzle piece in the Final Veil puzzle;
Fixed the incorrect start of the dialogue with the theater in Drezen, in chapter 5. Additionally, fixed the issue with Greybor getting stuck at the throne room, which prevented his quest from progressing. If you have encountered this issue already, it will get fixed after re-entering Drezen;
Fixed the issue when a secret passage into the lich dungeon wouldn't open in the Lost Chapel;
Fixed the issue when the enemies in the Tower of Estrod wouldn't attack after you pushed the column on them;
Fixed the issue which sometimes prevented from leaving the Rich Quarter in Through the Ashes DLC;
Fixed the lighting in Citadel Drezen;
Fixed the lilitu in Sacred Lands, and she's no longer hostile until you attack her;
Fixed the passability in the Tower of Estrod, fixed places inaccessible for the player. On saving and loading, the party won't end up stuck in inappropriate places anymore;
Fixed the repeating exit and entry points on some islands in the Treasure of the Midnight Isles DLC in the integrated mode (when playing as the commander);
Improved the visual effects in Mage's Tower;
In Shrine of the Three, it was impossible to interact with quest objects after the turn-based battle – fixed;
It was impossible to loot a chest with magic essence in Reliable Redoubt – fixed;
Mythic Demon can return to Blackwater now, if they were summoned while resting in there. Additionally, you won't be summoned from that dungeon anymore. Sleep soundly!
On a treasure island in the 3rd DLC it was impossible to disarm a trap while mounted – fixed;
On Martyr Zacharius's Cemetery, it was possible to trigger the cutscene in the ruined chapel twice – fixed;
Stone golems under the Lost Chapel will slow down your characters now instead of being slow themselves and doing nothing.

Quests

A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
Added Irabeth's reactions to the fate of the Through The Ashes characters;
Fixed the chain of events during the Pharasma's Wrath quest for Mythic Lich;
In case of Regill's death, a cut scene of Hellknights arrival to Drezen could break – fixed.

Turn-based mode

Turn-based mode may hang on the turn of a character that was recently resurrected – fixed.

Items

Fixed the ability of Radiance to dispel magic, now it correctly considers character's level as caster level for the sake of dispel magic.

Crusade

Generals were missing some spells in battle – fixed;
When enabling the auto crusade mode, all crusade quests will be removed from the journal.

Classes & Mechanics

Auto level-up was not available when choosing a pregenerated character in the Inevitable Excess DLC – fixed;
Azata became slightly less friendly, and no longer gives the enemies teamwork feats with Life-Bonding Friendship;
Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
Deskari's Rasping Armor ability now works correctly (we convinced him to rasp louder, so everyone could hear, and not just those under his belly);
Dragonheir Scion's Dazzling Display is a standard action now, and won't disappear forever after character's death;
During the boss battle with the Songbird, he HP could track incorrectly, and as the result, the cutscene wouldn't trigger – fixed;
Enemies with immunity to the prone condition now can be affected by Hideous Laughter spell;
Fiery Body and Iron Body spells now work with Brown-Fur Transmuter;
Fixed multiple Azata spells: Field of Flowers now works according to its description, Believe In Yourself now has correct duration, Water Push now works correctly, Nature’s Grasp now deals the right damage, Repulsive Nature now works as described and has an increased radius of 40 feet; Friendly Hug now provides immunity to mind-affecting spells, Sudden Squall now affects the enemies and prevents them from casting spells; Burst of Sonic Energy now works correctly, can be used with metamagic, and doesn't harm the Azata; Winds of the Fall spell now works correctly and applies the intoxication effect; Water Torrent now works correctly, and the targeting has been improved; Unbreakable Bond now provides correct immunities to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects.
Fixed the crashing when Charge was used together with Demonic Rage;
Fixed the second stage of the final boss battle in chapter 6: fire copies of Areelu now deal damage to her, and the original Areelu is displayed in the initiative order; looping ability activation could cause an endless detonation and a severe FPS drop – fixed. A scene with the goddesses also appears now under the right conditions;
Flying Time Undertow will no longer stay on the character that left your party before the whole group left the island. If you have encountered this issue already, add the affected character to the group and finish the island;
Green Faith (Druid philosophy) got a new symbol and now allows not only true neutral alignment, but any neutral alignment as well. Also fixed the icon and the description for Camellia;
Hunter Tactics and several other feats that make the character share some of their own feats with the animal companion were stealing those feats from the animal companion, if the animal obtained them by itself. Resolution: fixed. You may need to retrain the animal companion to get those feats back, but they will stay now.
Mighty Charge now allows to pick a combat maneuver to perform (or not to perform) and no longer provokes the attack of opportunity with the chosen combat maneuver;
Nahyndri has become slightly more powerful with mythic saving throws, immunity to sickened condition, and some additional buffs on higher difficulty levels;
Now Bless spell ignores spell resistance on allied targets;
Overwhelming Soul's Overwhelming Power now properly scales the attack and damage bonuses with level up;
Protection from Arrows spell protected not only from ranged weapons, but from some magic as well – fixed;
Sacred Huntmaster now correctly adds teamwork feats to their animal companion;
Smite Evil no longer affects loyal companions;
Summoners summoned incorrect number of creatures – fixed;
The player could keep giving crystals to the Helmsman even after becoming the Legend – fixed;
Weapon training feats worked incorrectly if the equipped weapon belonged to two categories – fixed;
When Evil Eye was on auto-cast, the character would cast it on friendly targets when there were no enemies around – fixed;
Your invisibility will no longer fool the Storyteller, and he will start the dialogue in Iz properly.

UI

Compass no longer obscures a part of the initiative tracker after cutscenes;
Fixed the layout of the icons in the Abilities tab of character sheet;
Fixed the mount control when playing with a controller;
Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
Nested spells won't offer the option to use them automatically, if automatic use is impossible for them;
Sometimes texts could be missing in the epilogue slides – fixed;
The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
When playing with the controller, character cards could duplicate on global map – fixed;
When playing with the controller, tool tips and windows no longer open below each other.

Audio

The game will no longer play sounds and music while in running in the background.

Visual

Dynamic weather visual effects didn't work in photomode – fixed;
Fixed a minor issue with the fog of war in the Lost Chapel area;
Flags and capes were clipping through characters and level geometry – fixed;
Survivors' animations in Through the Ashes DLC were glitching after the rest – fixed. Also fixed some minor visual issues in other cutscenes in the DLC;
Weapons had incorrect size if the character joined combat while being off-screen – fixed;
When transforming into the Gold Dragon, there could be issues with the visual effect – fixed.
Post edited November 16, 2022 by (ø,ø)
high rated
System

After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
Fixed an issue, which could break pregenerated characters during character creation.

Misс

Bug reports saves were visible for some time after sending the bug report – fixed;
Hal no longer visits the Legend if he was previously killed;
Characters that are mandatory for the current party due to a quest, may not be there when leaving an area – fixed.
high rated
Cultist Simulator updated from 2022.10.k.6 to 2022.10.l.5 for Windows, Linux and Mac.

No changelog.
high rated
dV: Rings of Saturn

Updated from 0.571.3 to 0.571.4 on Windows, Mac and Linux. blue dot present!
Same for the demo.

Changelog posted in the forum by the developer:
0.571.4 - Radio Silence

- Fixed a bug that caused derelict events and crew conversations to not trigger.
- Changed description of “Streaming mode” to “Don’t pause in background”.
- Updated translations.
Thanks everyone keeping this thread updated.