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high rated
Updated dot is back for me.

Sorry, I should take discussing this elsewhere I know.
I have two updage flags for Sanitarium and Skyrim.
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seppelfred: I have two updage flags for Sanitarium and Skyrim.
Yeah but update notification is broken so it's meaningless. Skyrim certainly has not updated.
Post edited November 17, 2022 by EverNightX
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seppelfred: I have two updage flags for Sanitarium and Skyrim.
Sanitarium might be a delayed update flag if those actually do work again. It has received an update ... but that was quite some time ago.
Post edited November 17, 2022 by MarkoH01
I got a update notice for five games too. Three of them were probably delayed updates. But two of them (Terraria, Our Life Begginings and Always) were real updates.
high rated
Train Valley 2
Windows 1.4.5 -> 1.4.8
Linux/Mac 1.4.5 -> 1.4.7
No changelog.
Post edited November 17, 2022 by HiasX
high rated
Martha Is Dead

Updated to 1.1116.00 (Galaxy & Offline Installer)

Changelog from Steam:
AMD FidelityFX 2.1 and Intel XeSS Support lands

Now is the time to experience the dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.

We are launching a new update.

- Metahuman intro and outro video added for graphical settings below ‘Ultra’, for all PC’s running the Steam version of the game - replacing ‘text’ versions of the prologue and epilogues on machines previously not capable of running Metahuman tech.
- Added support for AMD FidelityFX Super Resolution 2.1.
- Added support for Intel Xe Super Sampling.

Watch Martha Is Dead | MetaHuman | AMD FidelityFX Super Resolution 2.1 and Intel XeSS Support Trailer below:

https://youtu.be/bLBnCwF-zsY

What is AMD FidelityFX Super Resolution 2.1?

FSR 2.1 is an enhanced upscaling algorithm used to and is designed to deliver similar or better than native image quality whilst improving frame rate on supported hardware.
This allows higher resolutions or next generation effects (such as ray tracing) to be enabled to improve visual quality across the board in supported titles - without sacrificing framerate whilst maintaining a playable experience and enhancing certain visual aspects such as fine edges and detail over distance.

This latest implementation of FSR shows additional improvements to upscaling image quality over FSR 2.0 - reducing issues such as ghosting or shimmering.

What hardware supports FSR 2.1?

AMD FidelityFX Super Resolution scales across a broad spectrum of new and older products, including integrated graphics, and is optimized for AMD RDNA™ and AMD RDNA 2™ architecture-based Radeon™ RX 6000 and RX 5000 Series graphics cards. FSR is also supported on select NVIDIA® graphics cards.*

AMD Radeon™ 6000 Series
AMD Radeon™ 6000M Series
AMD Radeon™ 5000 Series
AMD Radeon™ 5000M Series
AMD Radeon™ VII Graphics
AMD Radeon™ RX Vega Series
AMD Radeon™ 600 Series
AMD Radeon™ RX 500 Series
AMD Radeon™ RX 480/470/460 Graphics
AMD Ryzen™ Desktop Processors with AMD Radeon™ Graphics
AMD Ryzen™ Mobile Processors with Radeon™ Graphics
NVIDIA® GeForce RTX™ 30 Series
NVIDIA® GeForce RTX™ 20 Series
NVIDIA® GeForce® 16 Series
NVIDIA® GeForce® 10 Series

*AMD FidelityFX Super Resolution is “game dependent” and is supported on the products listed above if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on NVIDIA® graphics cards. To prevent over-sharpening, we recommend not to use Radeon™ Image Sharpening with FSR-enabled games.

What impact does FSR 2.1 have on Martha Is Dead?

FSR2.1 is selectable from the settings menu by enabling ‘upscaler’ at the bottom of the page, you will be able to select between 3 visual modes with the upscaler enabled :

- Quality : Highest visual fidelity and highest frame impact
- Performance : Native visual fidelity lowest frame rate impact
- Balanced : Increased visual fidelity over native, small frame rate impact

FSR 1.0 will also remain within the game.

Added support for Intel XeSS

What is Intel Xe Super Sampling?

Intel Xess is similar to AMD’s FSR and Nvidia’s DLSS upscaling solutions - with the benefit of being able to support a wider range of GPU’s across the board.

XeSS isn’t too complicated to understand. Instead of running a game at native resolution (let’s say 4K), it takes a variety of inputs from the game at a lower resolution (like 1080p). Those inputs feed into the XeSS upscaling engine, which includes an AI model to enhance the upscaling. The final result, theoretically, should be an image that looks like the native resolution but with much higher performance.

For specifics, XeSS takes depth, motion, color, and lighting inputs from the game. After performing the upscaling, the final results from these inputs are stored in an internal history. That history feeds data to the next incoming frame, and the cycle continues. While that’s happening, XeSS takes the frame you see and performs temporal anti-aliasing (TAA) to clean up jagged edges. XeSS replaces traditional anti-aliasing, as it can upscale and perform anti-aliasing in the same step.

What hardware supports Intel XeSS?

Intel Arc Alchemist (Xe-HPG)
Intel Xe-LP integrated graphics (11th-generation mobile)
AMD RX 7000 (RDNA 3)
AMD RX 6000 (RDNA 2)
Nvidia RTX 40-series (Ada Lovelace)
Nvidia RTX 30-series (Ampere)
Nvidia RTX 20-series (Turing)
Nvidia GTX 10-series (Pascal)

Using the upscaling technology added in this new update on mid-tier PC rigs running on High Detail and 4k resolution has seen increases of up to 35 FPS average across various chapters - all without a loss of fidelity or detail.

Download the newest update now to enable the upscalers on compatible hardware and see Tuscany smoother than ever before - and don't forget to tell friends yet to play Martha Is Dead.
Post edited November 17, 2022 by Hustlefan
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Keromyaou: I got a update notice for five games too. Three of them were probably delayed updates. But two of them (Terraria, Our Life Begginings and Always) were real updates.
Terraria was the same file that I had already: setup_terraria_v1.4.4.8.1_(60139)
high rated
The Tenants

Updated to 1.0.7 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Tenants - Patch 1.0.7

General

- Revised the way the game preloads all its data at startup. This should significantly help those freezing and crashing when launching the game.
- Employees will now display outdoor icons above their actual workstation.
- Employees will now go home after work, instead of going to another job.
- "Escape" will now close open panels first, before launching the pause menu.
- Adjusted the budget of the President job.
- Adjusted the location of one of the cell phone collectibles in Manhattan.
- "Gotta Catch Them All" achievement will now count collectible sets completed pre-1.0.
- Fixed agents not renting out properties to businesses in Manhattan properly.
- Fixed issues (hopefully) with agents renting out properties for $0. If you have any more cases like this, please email us at support@ancientforgestudio.com.
- Fixed an issue with purchased elite job properties not resetting their requirements to default.
- Fixed an issue with the AI not reloading its current action properly when restarting the game.
- Fixed a number of issues with furniture items.
- Fixed an issue with Open House guests being stuck at thinking at one of the Manhattan properties.
- Fixed an issue with an incorrect property thumbnail in the Slums.
- Fixed more issues with the Politician speech event not spawning properly.
- Fixed issues related to research tasks involving tenants who had their traits swapped.
high rated
AI War 2 has just received another update, taking it from 5.523 to 5.524 for Windows, Mac and Linux.

5.524 StarKelp's Return
(Released November 16th, 2022)

* Fix the name on the infectious wight drone
** Thanks to Lord of Nothing for reporting

* Reworked Migrant Fleets power calculation so that it no longer has a minimum value based on how often Enclaves have arrived in your galaxy
** While this made sense from an in-universe perspective, it was unenjoyable to get punished simply for adding a faction
** New calculation is now directly based on how many Clanlings you have received from escorts
*** Thanks to Dismiss for the report

* Reworked Splintering Spire journals and faction naming.
** All journal entries that referred to the Dark Alliance as a whole are now worded to make sense if the Dark Zenith and Dark Spire are hostile to one another.
** The 'Anti Dark-Alliance Coalition' has been renamed to the 'Nadir Coalition' in all regards.
*** Thanks to Ovalcircle for catching this oddity.

* Fix to auto-placement of necromancer buildings and battlestation turrets when no command station was present.
** Thanks to Lord of Nothing for the report.

* Fixing an issue with non-player ships kiting when they shouldn't have been.
** Thanks to Lord of Nothing for the report.

* Fixed a case in which a weapon would continue firing at an FRD target that was no longer damageable.

* AI Type tag command_station_pick_tag so they can have unique command stations.

* Tooltip for ships that produce ships with build points as they take damage is now more useful.

* Spire ships with modular infinite range weapons will now all kite correctly for their shortest range weapon.

Bugfixes

* Fixed a long-standing Macrophage bug that resulted in numerous errors.
** Every Macrophage related save has been tested and has become functional after this fix, albeit there may be a short term flood of action while it corrects itself.
*** Thanks to everybody who reported the buggy menace

* Added a Sanity Check to Custodian spawning logic.
** Thanks to Daniexpert for the report.

* Fixed a bug where Dyson Sphere's were trying to move their Splintering Spire collector units like they were military units
** Thanks to Relay Bot for the report

Balance

* Rescue Spore Drones of the Orchid Ark are no longer super-chargeable via FRS ship buffs. They didn't count against line count already and are incapable of moving or attacking. This is merely making it so that they aren't unusually efficient with a couple specific picks that increase hull durability.

Mods

Dyson Sidekick

* Minor improvements to the Metal Resource Bar hovertext

* Some tweaks to the models

* Zenith Strongholds give a planetary speed booster
** Thanks to trabbo for suggesting

* Add a new Dyson Sidekick mechanic, Cuendillar Planetoids.
** Every 20 minutes or so in game, a Cuendillar Planetoid will appear. This can be mined for Cuendillar.
** Periodically the AI will attempt to drill a Planetoid (if any exist); the AI will then send transports back to their homeworld. If you kill the transport, you get Cuendillar. If the AI get a transport home, they get a powerful ship.
*** I felt like the Dyson Sidekick still needed a bit more to do, and that there wasn't enough cuendillar.

Civilian Industries

* Increased the threat multiplier for enemies on Civilian homeworlds from 200% to 500%.
** This should help with them sometimes not trying to defend, thinking its taken care of by your other static defenses.
*** Thanks to Dismiss for the report

* Removed unused can_be_targeted_by_annoyed_non_human_units tag

Lost Humans

* Added some defensive code to Lost Humans to account for strange world states, such as in the Tutorial.
** Thanks to Badger for the report

* Put in some code to prevent Rogues from interacting with stationary and/or weaponless hackables
** Thanks to ussdefiant60 for the report

Hydral Federation

* Major balance rework
** Their Wormhole and Planet shutdown times have been increased across the board
** They now produce their regular units far more often and commander units far more rarely
** They now have two separate unit caps
*** An offensive one, used purely for units to attack with
*** A per-planet defensive force
**** Units in this force do not impact the offensive unit cap
*** Thanks to Dismiss for inspiring this rework

* Updated a number of methods in Hydral Federation which were outdated due to various changes.
** Thanks to Dismiss for the report

* Removed unused can_be_targeted_by_annoyed_non_human_units tag

Exowar Overhaul

* Balance changes to several units.
** Balance feedback always welcomed.

* Lots of Admiral AI tweaks and the last little feature of it is in.
** Balance feedback always welcomed.
** Thanks to Rocket Assisted Puffin and Dismiss for taking care of the necessary code.

* A more complete changelog is available in the mod's folder. (...Steam\steamapps\common\AI War 2\XMLMods\ExowarVarietyLON)

Leere

* Added The Leere mod
** A number of strange otherworldly entities have been making their way into the galaxy from time to time, stirring up trouble.
** Must be enabled in Game Options, disabled by default.

AI Lieutenants
* Should be working against this update.
* Conquest LTN re-enabled.

Reclaimers
* Should be working against this update.

Points of Interest
* Should be working against this update.
* New phenomena Wormhole Attractor and Wormhole Repeller.
* New capturable derelict Unstable Solar Siphon.
* Three new AI Types, though not thoroughly tested yet.
** Dire: Why bother with strikecraft and guardians, everything is DIRE.
** CPA Master: Spends everything on CPAs, every 10 minutes.
** Diehard: Lots of custom units that just refuse to die easily.
high rated
Pathfinder: Wrath of the Righteous updated from 2.0.4j to 2.0.4k for Windows and Mac.

Changelog from SteamDB:

Update 2.0.4k

Hello, crusaders!

We've noticed a rather nasty bug after the last update: when loading a save from the game, or upon exiting to main menu, a critical error could occur. But now it's fixed, just update to version 2.0.4k.

Happy save scumming!
high rated
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seppelfred: I have two updage flags for Sanitarium and Skyrim.
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MarkoH01: Sanitarium might be a delayed update flag if those actually do work again. It has received an update ... but that was quite some time ago.
Sanitarium received Linux builds last week.
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Keromyaou: I got a update notice for five games too. Three of them were probably delayed updates. But two of them (Terraria, Our Life Begginings and Always) were real updates.
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BreOl72: Terraria was the same file that I had already: setup_terraria_v1.4.4.8.1_(60139)
Terraria had two updates. 1.4.4.8.1 -> 1.4.4.9 -> 1.4.4.9 v2.

Try to refresh your account if they still do not show up for you.
Post edited November 18, 2022 by Geralt_of_Rivia
high rated
Zoria: Age of Shattering Demo

Update to V0.4.6.

No changelog.
high rated
Solasta: Crown of the Magister updated from 1.4.25b_Final to 1.4.26b_Final

No changelog.
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BreOl72: Terraria was the same file that I had already: setup_terraria_v1.4.4.8.1_(60139)
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Geralt_of_Rivia: Terraria had two updates. 1.4.4.8.1 -> 1.4.4.9 -> 1.4.4.9 v2.

Try to refresh your account if they still do not show up for you.
Looks like it had some more updates, since (attachment):

Apart from that: my account shows me 12 updates today.
So I guess, they finally fixed that feature?
Attachments: