It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
BreOl72: So I guess, they finally fixed that feature?
They're still catching up on old updates. All the tens of flags I got so far in the last couple of days were for past updates. I expect by next week we'll begin getting current update flags.
high rated
Foundation (In Development)

Updated to alpha 1.9.0.37.1117 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Hi GOG players!

Patch 1.9.0.37 is now available. Here’s what’s included:

QOL/Tweaks

- Builders will be more efficient
- Cloister improvements:
--Added new Entrance & Hall descriptions to parts
--Moved the Rustic Cloister wall to the Decorative category
--Updated Decorative category and description
- Destroying a sub-building no longer closes the building window, instead going back to the parent building window
- Updated Help topics and tooltips for Influence, Splendor & Splendor Rating
- Minor music improvements

Bug fixes

- Debuff timer for the Monastery Trade Favour was set to 0
- Construction requirements were displaying wrong font colors and a double space
- The Traders panel was displaying wrong colors for both Wants to buy and Wants to sell categories

Crash Fixes

- Crash related to Trade Routes when clicking on a Courier in your village

Modding

- Exposed Agent need and building function for the Monastic Cloister
- Exposed the Behavior Transporter function
- Exposed the Behavior Tax Collection function
- Exposed sitting animations
high rated
Dusk

Standalone installer updated: [Windows] 1.8.1 ⇒ 1.8.21.
https://steamcommunity.com/app/519860/discussions/0/5533260453838669869/
It was a new Duskworld map made for a tournament
(The latest update does not seem to be on gog yet?!)

✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


Space Accident

Standalone installer updated: [Windows] 1.0 ⇒ 1.1.

No Changelog

(They have added more languages.)
high rated
Terraria seems to be updated again to 1.4.4.9 v4

I don't understand some devs :D why v4 for 1.4.4.9 ? just go 1.4.4.13 !?


---

I also keep getting an update flag for Prison Architect every few hours, but it is always the same version: 10459
So a false flag it seems.
Post edited November 18, 2022 by iBeeze
high rated
Solasta: Crown of the Magister updated from 1.4.26b_Final to 1.4.28_Final

No changelog.
high rated
Lunistice was updated to 1.03

Changes (From Steam post)
Changes
* Made timings for jumping at the end of grind rails in 6-2 a bit more lenient
* Rebalanced rail segment in 3-1 level secret
* Rebalanced final rail segment in 3-2 to be a bit more forgiving
* Rebalanced "blind drop" in 6-1
* Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.
* Removed Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-
* You can now actually use the down button in the act selection for stage 7

Fixes
* Fixed camera recentering not working properly on grind rails
* Fixed invisible collider in spiral bridge section of stage T
* Fixed glitching into file select from results menu by spamming ESC
* Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble
* Fixed grind rail overlay vanishing when switching to hi-res mode while on a rail
* Fixed Stage 5-2 music
Post edited November 19, 2022 by DrakeFox
I keep getting 9-10 false positive update flags every day

Please fix it GOG, it's even worse than before. (at least it was missing a few previously, now it's false updates every few hours)

Sorry for posting this here guys, I initially posted Disco Elysium update, but then saw it on previous pages and couldn't delete.
Post edited November 19, 2022 by iBeeze
high rated
avatar
iBeeze: I keep getting 9-10 false positive update flags every day
These are not false positive flags, they are delayed flags to updates that have not been flagged for over a month, and are finally coming through, as GoG has fixed the non-flagged new game problem, to a degree...
avatar
iBeeze: I keep getting 9-10 false positive update flags every day
avatar
Trooper1270: These are not false positive flags, they are delayed flags to updates that have not been flagged for over a month, and are finally coming through, as GoG has fixed the non-flagged new game problem, to a degree...
Well, sort of. I've had a few games throw me update flags for the same update revision multiple times even though I cleared them. I think it's definitely going to take some time for the update circulatory system to settle down.
avatar
LiqMat: I've had a few games throw me update flags for the same update revision multiple times even though I cleared them.
Yes, no doubt 1 update flag per game, for every update that said game/s have received since the notifications had stopped working, even though the actual game files show the most recent version numbers. Hence, the delayed notifications... :)
Cheers for info guys. Was sitting at 25 updates for so long and now its jumped to 45..well for me..was wondering what happened lol
high rated
Death Road to Canda was apparently updated 1 month ago. Not that we'd know of it thanks to the lack of notifications:
MANDIBLE Update (26 October 2022)

Major System Changes
You can now counter the universally hated "Merciless Bandits" Event by simply eating the bandits.
You can now assign buttons to quickly swap to the previous/next character in your group, without having to pause the game! This is a big change, that should hopefully add some extra flexibility to your zombie plans
Duffle Bag added. This will show up in Trader Camps where you don't have a car, or in new indoor-only trader camps where you don't have access to your car. Interacting with this will let you access your "Trunk"!
Cleaned up the Zombie Head code, and added 12 new zombie heads
Zombotown's Info Shack now includes a section to give credit to Death Road to Canada mod makers that contribute to the game (More to come!)
New hairstyles for random and custom characters!

New Locations
Rare Trading Camp: Final Hospital Added
Cleaning Lady rare special character was moved here, with buffs!
Multiple +vitality, all-u-can eat
Cheap group healing
Source of medical training until you run out of food
The Golden Scalpel, and more
Rare Trading Camp: Mechanical Fortress
Tool Shop where you can buy gas powered or electric tools, including the new jackhammers!
Special feature for Electric Tool Shop where the first purchase gets DOUBLE CHARGED
Used Car Lot, pick from 3 random cars. This includes cars you usually can't just find when on foot.
Expert Garage, where you could get full repairs or even get ALL CAR MODS at once!
Tool School for as much mechanical training as your food supply can handle
ROBO SHACK with two new and powerful robot special characters, designed by Professor Sycamore!
Graveyard
Has two variations! One has a recruit, and the other has a guarantee of a random but nice ranged weapon
Public Park
Has multiple variations and random bits!
You can find things like a recruit, new car, magazine, gas, and tools at random

New Characters and Weapons
Jack Hamm added to the trader camp recruit pool. He's a construction worker with an electric jackhammer that recharges over time.
Punch Bot, from the Mechanical Fortress rare trading camp. A robot carefully designed for the perfect punching experience. Has a general strong uppercut, then two charge-based punching moves that hit in a big AOE. One of these moves also has a button-hold charging up component to it!
Speed Bot, also from the Mechanical Fortress. A robot designed for the perfect speedy experience. Has a charge-based move that makes it speed forward quickly, a recharging nailgun that fires faster the longer you continuously shoot it, and a slot open for equipped weapon use.
Obama added, probably
New Fireworks vendor added to the general trader rotation! She sells 4 new fireworks weapon types, all great for distracting zombies
Jackhammers added, in both electric and gas variants. A slower but stronger chainsaw, with a lot of knockback
Firecrackers added, they distract zombies as they pop and the final explosion will do damage and knockdown
Mount Dingus added, "the crappiest firework". Emits colored smoke that distracts zombies for a good amount of time, but doesn't do anything COOL
Roman Candle added, shoots multiple fireworks that knocks zombies down and distracts
KO BOOMER added, an overstuffed Roman Candle. Banned in most countries pre-apocalypse. You should probably drop it and run after awhile

Previous Location Tweaks
Starting Location "Quiet Factory Tweaks"
Two guaranteed drops of 20-30 gas
The worst Executive Office loot drops for the "execweapon" roll have been combined into one, reducing the possible options from 4 to 3. This means instead of getting "an extra golf club", you'll get that plus a grenade and medical
Same as above, but for the "execsupply" roll. This means you'l never get 5-20 bullets alone, instead you'll get that in addition to a grenade and a 50% chance for 20-30 extra gas

General Tweaks
Factories will usually contain 6 different gas cans, with 15-25 gas each (90-150 gas total), hopefully making them a strong pick for refueling your car/chainsaw
Factories also get the execweapon and execsupply changes that the Quiet Factory got, except the "chance of extra golf club" now has a 50% chance of being replaced by an Uzi with 30-50 bullets. This was formerly a 10% chance
All standalone house and apartment locations, including the starting options for looting a House or Apartment, now give one extra commonranged drop. This means a guaranteed pistol, shotgun, or cowboy rifle with ammo, with a tiny chance of Uzi or AK47

Weapon Tweaks
Ultramop power nerf, 1.2 -> 0.8
Ultramop knockback buff, 1.5 -> 2
Ultramop Cleave buff, 1 -> 4 extra hits
Debutante Umbrella power buff, 0.8 -> 1
The best weapon, the Tire Iron, changed so that the AI don't favor it as much

Other Fixes/Minor Tweaks
Fixed the Grain, Scratch, etc effects
Fixed an error with Broomy spawning, and it starts lying down
Changed traderarcade-fire's exit message if you avoided fire damage
Fixed incorrect numbering for the survival preptrader
Fixed camera not properly following new leader in a different map when switching characters
Magazine chance removed from farm locations, as this just bugged out if you got a rescue event on top of this.
Farm tractors can now be looted for gas
Weapondef conflict fix
Mysterious Past + Martial Artist no longer gives points in shooting

Modder Notes/Under the Hood Stuff
Added warning case for accessing a NULL thing
Added pwn sound effect
MANDIBLE.df added to decks.df
Changed tnomey-spawn to support indoor and outdoor spawning
Removed cleaning lady's cleaner-test event from recruitdecks
CAR_BUS added as a stub
New word for generating a parked car but without the usual extra gas or tire iron, see the Park locations for implementation of this

Nerve Update (26 October 2022)

Major System Changes
Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing. Let me know if you'd like any changes here in future updates
Characters will vastly prefer higher tier weapons to lower tier weapons
If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons)
Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff
Halloween Event extended! It used to be just on Halloween Day itself. Now it will run from October 25 to November 1
Tnomey can now be bought from up to 3 times per game, instead of a strict "1 Tnomey purchase per game" limit. This requires a Zombo Point unlock
Unomey is selling more stuff! There's the above upgrades for Tnomey, and now upgrades to get your Max ZP up to 75, then 99
Character customization choices greatly expanded, all around!

New Character Customization Details
New cosmetic choices for custom characters! New hats, tops, and bottoms
New beards/facial hair!
Adjustments to the male head with the really long chin, RIP
New glasses, including a heart shaped pair of glasses
New Unlockable Hats
Level 2 Hat Unlock now also unlocks new glasses!

Other Fixes/Minor Tweaks
Bugfix for a very long standing mystery bug that made weapons on the ground more valuable than weapons in your hand! This could lead to bugs where you'd get stuck picking up a weapon forever
News shut off for now to give that a break for a little bit
"firecrackers" capitalized to make it like all the other weapons
Updated hats/shade texts for the unlock statues
Swapping should now skip dead buddies in more cases
Preventing a crash if swapping buddies when they're all dead
New characters added to OPP mode!

Modder Notes/Under the Hood Stuff
Modders: Added .wielded_score so you can check how much a character values their current weapon
Under the Hood: Further iOS version work
Post edited November 20, 2022 by Grargar
high rated
dV: Rings of Saturn

Updated from 0.571.4 to 0.574.3 on Mac and Linux. Windows presumably to follow shortly.
Same for the demo.

Changelog posted in the forum by the developer:
0.574.3 - Human Reaction

- NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you.
- Additional “dirty lens on recoinessanse drone” visual effect.
- Screen-reading shaders, like the visual cue for hearing impaired, damaged computer, colourblind correction or gamma correction, will now be completely disabled automatically when not in use, improving performance on low-end and integrated GPU cards.
- Turning off the Postprocessing in settings will now disable more post-processing effects further improving performance on low-end and integrated GPU cards.
- Direct and Smoothed camera modes will not zoom in or out automatically based on relative motion of things around your ship anymore.
- Additional in-universe advertisements display at the Enceladus station billboard.
- Mood change indicators after visits in morale-boosting services on the Enceladus station will now really update immediately after a visit.
- Fixed a bug that caused Steam Leaderboard high score upload to be delayed and sometimes aborted.
- Translation update - complete Hungarian translation, start of the Greek translation.
high rated
AI War 2 has just received another update, taking it from 5.524 to 5.525 for Mac and Linux. Windows still at 5.524, for now.

5.525 Faster Multiplayer
(Released November 19th, 2022)

* The planets the AI Reserves are angry at you about are now listed in the AI Reserves Notification
** This is for host only. MP clients will not see this additional information

* GameCommands are now pooled per GameCommandType, rather than globally, which means that those that frequently use large lists will overlap more, and there will in general be less memory inflation (and the time required to do said inflation) in games with a lot of commands happening.
** This may not have much impact, it's hard to be sure, or it might be a minor to notable performance boost in both single player and multiplayer. It won't hurt anything, so it's neutral at worst.

Multiplayer

* Fix a memory leak on MP clients related to Fireteam Histories

* Ultra frequent sync data now correctly sends other faction's Core data instead of only the human player.

* There is a new way that waves are handled for interface purposes under the hood, and this allows us to solve the memory leak related to them on MP clients, as well as avoid the flicker that was causing.

Performance improvements

* Ultra frequent sync data now correctly sends other faction's Core data instead of only the human players.

* Hunter, Warden and AI data pertaining to budgets is no longer serialized over the network, since that is only used on the host

* We now send much less data when serializing a Fireteam over the network
** A lot of Fireteam data is used by the Host to make decisions; since the client never looks at this data, there was no need to send it.

* Omit a few fields when sync'ing Ships to MP clients, since those fields are not used on the client

* I've seen as high as 15% improvement in terms of network traffic depending on the scenario (generally more complex scenarios with lots of fireteams see the most improvement)
high rated
ΔV: Rings of Saturn updated from 0.574.3 to 0.576.2 for Windows, Linux and Mac.

Changelog:

0.576.2 - Xenogeology

- Your geologist can now filter the mineral markers displayed on your HUD, making hunting for a specific ore type easier.
- Adjusted ship shape of Eagle Prospector and it’s variants, so bullets stuck in it’s hull won’t prevent you from astrogating anymore.
- The middlemost setting of the gamma slider had a slightly different brightness than the neighbouring settings.
- Fixed a bug that caused the EIME HUD to always look like your computer was damaged.
- Updated translations.


Edit: Windows installer is also updated now.
Post edited November 21, 2022 by (ø,ø)