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Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Jul 2020:
Total updates: 65
Games updates: 37 (Some games have multiple updates, daily basis)
Flags I got: 60

92% updates have an official flag. 8% are missing.

[1] Jul 2020 updates: https://pastebin.com/ue98xHdL
[2] Jun 2020 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post24158

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MarkoH01: Since people obviously still do enjoy your statistics each month I have a suggestion: update flagging apparently improved a lot (after the recent 100% miss of course ;)) so what would you think about including which games also received a changelog and which did not since imo ths would be worth to point out as well?
I am lazy to do it. :-/
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Hellpoint

Patch: Rad healing, Ghost bugs fixed(v347)

- Fixed the player not holding heavy weapons on his shoulder
- Fixed the outro cinematic of the hard-mode Sentient
- Fixed the Radiation healing item so it would remove the damage over time effect
- Potential fix for the Ghost that keeps walking back into a wall
- Removed and changed the timing of servers requests
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Northgard

Updated to 2.2.12.18230 (Galaxy & Offline Installer)

Changelog from Discord (Login required)
- Fixed several crashing issues
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surfer1260: The english version contains 10 other languages.
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Geralt_of_Rivia: Thank's for the info. I just checked and the English installer indeed contains all the languages the game supports.

Now GOG just has to remove the old language specific installers so that nobody downloads the deprecated buggy installers any more.
Done.
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Röki

https://www.gog.com/game/roki

Update 1.9 (30 July 2020)

(Galaxy & Offline Installer)
- Fixed an issue where the player could get stuck after rescuing the Mother Tree and viewing the following cutscene
- Fixed an issue inside the Church Interior, in which Tove could get stuck behind the pews, when examining the crypt
- Fixed an issue where the Star Discs sometimes was not recognised as properly removed
- Fixed an issue when picking-up the Book wasn’t properly registered, not allowing the player to skip the Flash Hotspots prompt
- Fixed an issue where the straws sometimes could not stack properly inside the inventory during the Wolf Trial
- Fixed an issue where starting a new game with an existing save could result in a white screen, forcing a game restart
- Fixed a bug where picking up the Ancient Fishing Lure could prevent unlocking the "Raven Botherer" badge
- Fixed an issue where the Sundial puzzle sometimes would result in a freeze
- Fixed an issue where the player could get blocked after opening the gate to the Sundial Courtyard as Tove, and leaving to the Gatehouse from the Prison as Henrik
- Optimised circling Ravens for better framerate in lower end PCs

Next up:

- Improvements to the save system - adding 3 save slots!
- Several minor fixes related to the Inventory and Save files
- Several minor fixes related to the Journal
Post edited August 03, 2020 by Hustlefan
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Liberated

Updated to 1.03 (Galaxy & Offline Installer)

No changelog.
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Hustlefan: Liberated

Updated to 1.03 (Galaxy & Offline Installer)

No changelog.
I've chatted with Konrad and one thing they fixed is that the resolution scrollbar broke for people who had monitors with refresh rates higher 60Hz. Don't know if they fixed other things too.
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X4:Foundations updated 30th of July 2020. Offline installers added 3rd of August 2020 for both Windows and Linux.

From Egosoft's news page:
"As well as plenty of gameplay improvements, we're especially excited to tell you about the new crew transfer system, which has been completely overhauled to give players an easier way to transfer crew between ships.

While X4: Foundations previously required this to be done as an order, with the two ships having to meet first, there are now far fewer restrictions. Crew members can be transferred between ships regardless of their location, with the crew using transport capsules to move to their new assignment. Crew transfers can now be used to move any number of people, from a single crew member to an entire ship‘s crew. You‘ll also find it a lot easier to assign a captain to an unmanned ship!

The user interface for the new crew transfer system can be found under the Empire Overview in X4: Foundations."
...

"Update 3.30 also includes the following changes, among many others:

Improvements to alerts and notifications
More information on the Logical Station Overview
New map filters and key bindings
Enhancements and fixes to trade behaviour
Lots of smaller fixes and quality of life improvements"
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Themken: X4:Foundations updated 30th of July 2020. Offline installers added 3rd of August 2020 for both Windows and Linux.
Full changelog
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Danger Scavenger

Update Notes 1.3.0

Secret Rooms
There are many new surprises waiting for you on the rooftops, but from now on they will also be waiting to be discovered below the surface. Please focus because you may miss the entrance that will give you a full backpack of the precious stuff. This feature is still in Work in Progress but we're sure you'll like it already.

The new look of the generated levels
We have prepared a completely new look for all levels. Of course, we still keep the spirit of the roguelike games, and each level is generated randomly. Only this time, we focused on making more interesting shapes that add variety and smoot gameplay to the game.

Improving look and layout of objects
Along with the new look of the generated levels, we also focused on improving the appearance of the props.

Speed Boost
To speed up the whole game, we have added a unique speed boost when the player eliminates all opponents on each level.

Graphics improvements
Responding to many opinions about the repetitiveness of the levels, we have prepared many new graphic improvements that will allow you to see more differences between each skyscraper. You will find new elements of the environment, a more transparent look of the floor on the Oriental skyscraper, and the variety of the whole Diesel skyscraper.

Other improvements
we've improved the response time attack of the turrets,
when the character has a full life, the first-aid kits remain unused,
in the Hacking Room, enemies appear more often and over a larger area

Bug Fixes
Fixed incorrectly saved/stored items in the equipment,
Barrels don't appear in the walls
Minor HUD improvements
Fixed items cloning bug
Gameplay optimization and fixes (e.g., less frequent physics refreshing, more optimal search in AI)
Balance of difficulty levels and prices in the shops
Smoother movement of selected objects (drones, enemies)
Fixed camera during a player falls off a skyscraper
Godlike achievement fixed and added new achievement unlocked after finding a secret room
Fixed the black screen error caused by pressing the alt + TAB button combination
Post edited August 03, 2020 by Valdasaar
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Valdasaar: Danger Scavenger

Update Notes 1.3.0...
Offline Installer now updated as well.
Post edited August 04, 2020 by Hustlefan
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Fell Seal: Arbiter's Mark & DLC

7/15/2020 - Version 1.4.1


UI:
● Troops Menu: The star that shows a character has learned all the abilities for their current class will now be shown next to the AP Arrow, rather than replace it, so more information is conveyed. Also, it will bounce if the character "has enough AP to master the class but hasn't learned it all yet" versus not bounce if the class is already mastered.

Bug Fixes:
● Victory Dance: Could still apply deep wounds or venom to allies under certain circumstances. Fixed.
● Troops Menu: Fixing some issues where the AP arrow/mastery icon in the main troops menu would disappear after changing class on a unit, until the menu was reopened.
● Deployment: For monsters using "default variant visuals", when changing their class during deployment, their sprite wouldn't update on the map if they were already deployed. Fixed.
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A small excerpt from MaGog's logs:

NOTE! CHANGED 140, languages: Text only: English ***TO*** Audio and text: English, Danish, German, Spanish, French, Italian, Hungarian, Dutch, Norwegian, Polish, Portuguese, Brazilian-Portuguese, Romanian, Finnish, Swedish, Turkish, Czech, Greek, Ukrainian, Bulgarian, Russian, Arabic, Thai, Chinese (Simplified), Chinese (Traditional), Japanese, Korean

This makes 140:
- The first game on GOG to offer Bulgarian audio
- The first game on GOG to offer Greek audio
- The first game on GOG to offer Romanian audio
- The first game on GOG to offer Thai audio

Congratulations!
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AI War 2
Version 2.108 Galactic War Units And The Exostrike (July 28th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.108_Galactic_War_Units_And_ The_Exostrike

~~~~ ~~~~ ~~~~

Version 2.110 AI Exogalactic War Front (July 29th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.110_AI_Exogalactic_War_Fron t

~~~~ ~~~~ ~~~~

Version 2.113 Dyson Growth (August 3rd, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.113_Dyson_Growth

(in between updates seem to be exclusively Steam related, but fell free to read)
Standalone installers, and those of its DLC, updated (31 July & 04 August 2020):
- Windows & Mac: 2.106 ⇒ 2.111 ⇒ 2.113;
- Linux: 2.106 ⇒ 2.110 ⇒ 2.113.

***

Caves of Qud [InDev]
Patch 2.0.200.80 (25 July 2020)

- Swarmers now only contribute their swarmer bonus if they are hostile to the target.
- The swarmer bonuses of swarmers in the same tile no longer stack.
- Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
- Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
- Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
- The Spindle negotiation no longer occasionally produce strange, unusable shields.
- Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
- When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
- When something falls down a shaft, a message is now generated.
- Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
- Fixed a bug that caused Graftek grafts to behave oddly.
- Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
- Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
- Fixed a bug that broke becoming unlost by returning to a familiar area.
- Fixed several issues with input in the overlay UI

~~~~ ~~~~ ~~~~

Patch 2.0.200.81 (31 July 2020)

- Trolls now know how to swim.
- Clicking a tile with a hostile creature now attacks the creature instead of attempting to speak with it.
- Gave rainboweave cloaks lower DV but a chance to refract light-based attacks.
- Added a new status effect, Wakeful, that gets applied for 3-5 rounds after you wake up from involuntary sleep. While wakeful, you can't fall asleep.
- Item naming now allows apostrophes.
- Baetyls no longer request the Billowing Conch of the Aji.
- Long blade stances now respect your restrictions on companion ability use.
- En garde! now takes Lunge and Swipe off cooldown when it activates.
- You no longer have the option to decline being moved by a factory arm into a deep - shaft.
- Penetrating radar now reveals hidden objects that can be discovered by searching.
- Messages for spotting hidden objects now include directional information.
- Missing skill prereqs now cause entries on the Skills screen to be grayed out, like they - are for unmet attribute requirements.
- Pathfinding now goes to much less effort to avoid many types of liquids and some types of gases.
- Skills that require a weapon of a given type to be wielded in the primary hand now accept weapons wielded in the first hand if your primary limb is not a hand, such as for animals whose primary limb is often their face or foot.
- Fixed a bug that caused hyper-elastic ankle tendons' behavior to be excluded from their description.
- Fixed a bug with stacking that resulted in permanent MA / DV loss.
- Fixed a bug that caused suspensors to not work properly on equipped items. Fixed a bug that caused ceremonial vibrokhopeshes to repeatedly reboot while you - travelled on the world map.
- Fixed a bug that sometimes made it impossible to interact with companions. Fixed some bugs that caused various types of cloned creatures to not be hostile when - they should have been. Fixed some bugs that disabled the escape teleportation used by some relics, - extradimensional items, and chaotic cherubim.
- Fixed a bug that caused books to be unreadable from the prerelease equipment - screen.
- Fixed a misattribution in Lase messaging. Fixed a typo in sultan history.
- Fixed a bug that made Saad Amus very lazy.
- [modding] Liquids' ObjectEnteredCell method now receives the relevant ObjectEnteredCellEvent as its second argument. The version that receives the GameObject moving as its second argument is still called for compatibility.
- [modding] WishCommands should now properly be loaded/unloaded with mod changes.

~~~~ ~~~~ ~~~~

Patch 2.0.201.6 - beta (31 July 2020)

- Creatures that try to keep their distance from you now may now decide to take other actions, such as defend themselves directly, when they fall below 50% HP.
- Evil twins now reconsider their equipped items when they spawn.
- Stage layouts wider than 1080p now letterbox correctly.
- The look dialog is now only dismissble via Space or Esc.
- Mouse movement now paths through non-hostiles if necessary to reach your - destination.
- Rhinox charge now respects phase and flight.
- Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
- Fixed a bug that caused books to continue to render in the background even after you exited out of the read book screen.
- Fixed a bug where hitting Esc from the Save Build prompt would save the build with no name rather than backing out of the menu.
- Fixed the "restore defaults" button on the prerelease control mapping screen improperly clearing all keybinds.
- [modding] Added native support for Harmony 2.0.2 patches in mods - (https://github.com/pardeike/Harmony). harmony.PatchAll() is called after mod assembly compilation, applying all mod-defined harmony patches.
- [modding] Upgraded the C# compiler to Roslyn.
- [modding] Errors and warnings generated by the mod compiler now include the associated filename and line number.
- [modding] The "playerwho" wish now properly allows turns to tick.
Standalone installers updated (2.0.200.79 ⇒ 2.0.200.80 ⇒ 2.0.200.81): 31 July & 04 August 2020.

***

Cook, Serve, Delicious! 3?! [InDev]
UPDATE v0.95 NOTES (31 July 2020)

It's hard to believe that the journey is finally over- the Iron Cook Speedway update is now available with 30 levels in this brand new arena built specifically for speed, combat and deliciousness!

The Iron Cook Speedway is an arena where contestants will race around the track, preparing orders for the judges before pulling into the Judges Tents. Along the way players will race in the combat tunnel, where food truck attacks are common and can happen multiple times in a single race! And with the Iron Cook rules prohibiting protective armor, you'll feel every hit come your way.

The game's mechanics have been overhauled specifically for this event- I wanted to create a fast and unique gameplay style that hasn't been done in the game up to this point, which meant changing the way the game's orders come in and limiting the amount of foods per stop. That, in addition to all of the game's new sound effects and music for this event (and the in-game commentary by @NorthernLionLP and @katelovelymomo ) makes this one of the biggest endings to a game I've ever done. I hope y'all enjoy!

We have some smaller updates planned for the game's 1.0 release coming soon, but I just wanted to say thank you to all the fans and those who have supported us through our first Games in Development release. Without y'all none of this would have been possible, and I am eternally grateful for all of your reviews, feedback and encouragement.

Enjoy the finale, and we'll see you later this summer for the 1.0/console release!!

PATCH v0.95f NOTES

NEW ADDITIONS
- Iron Cook Speedway roars into the game with 30 new levels!
- All new commentary by @NorthernlionLP and @katelovelymomo!
- Over 20 additional trinkets!
- Enhanced Rich Presence support for Discord!
- Enhanced subtitle support across all cutscenes!

BUG FIXES & IMPROVEMENTS
- The game now displays a message telling you what kind of attack occurred during food truck battles.
- Adjusted hacked visuals for better performance in streams and to help those with sensitive visual issues.
- Fixed some mislabeled serve buttons for a number of foods.
- Changed "Crazy Customers" text to "Angry Customers"
- Credits updated.
- Minor bugs addressed.
Standalone installer updated (0.90d ⇒ 0.95f h1): 04 August 2020.
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Dead Age 2

Update 7


-fixed a display error in the description of the melee defense skill in several languages
-fixed some smaller possible memory leaks (we have to check if these caused the extreme memory problems occuring over time)
-fixed a crash that could occur during combat when using a PS4 controller to play the game
-added a revert button to the upgrades screen
-fixed some inconsistencies regarding "constitution" and "endurance" in some descriptions for all localizations
-added the possibility to skip through dialogues very quickly by holding the right mouse button on the text area
-fixed that characters where not actually removed from party when assigned to the scout job at comm station
-fixed that the resting camp event in the forest didn't apply any healing
-fixed a bug where the dialogues in the merchant event could display wrong options after haggling leading to a stucked game state
-fixed that survivors who died could arrive again at the camp later on
-disabled Unity's GPU threading feature as it caused massive DirectX 11 error spam in the log file on some devices and might even be the cause of some crashes related to DirectX
-improved the performance in scenarios: bunker, hospital and prison to prevent possible crashes caused by graphic problems
-fixed a crash when pressing the arrow keys of the character list of a room or camp inventory while the list is empty
-fixed that the USArmy armor given by character upgrades would grant access to the Amry HQ right from the start
-fixed that tungsten ore event was showing iron ore dialogues