It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Cusith: Neverwinter Nights Enhanced Edition for Linux got updated to the same as Mac/Windows though there is apparently some issue with switching languages so it may only be English for now.
avatar
Ganni1987: There is apparently a labeling issue as well, the installer is oddly named:

"neverwinter_nights_enhanced_edition_jenkins_neverwinter_nights_gog_build_and_upload_to_nightly_98 _34746.sh "
Interesting hadn't noticed I recall someone mentioning jenkins before wonder if this is a new system they are using.
As a side note the windows installers contain all the platforms data so if there is a delay for linux you can just unpack that.
high rated
Trine 4: The Nightmare Prince

Updated to 1.0.0.8236

Changelog posted by the developer here.
A new patch is now live! We identified and fixed a major issue related to connections between users. We would very much appreciate any feedback from users who had issues before the patch and if this fix has worked for you.

Changelog:
- Fixed a bug that caused major connection issues between users.
- Optimized dynamic objects in online multiplayer.
- Fixed water puzzles to correctly sync between players.
- Fixed a crash related to the FPS limit option.
- Added a message to users who were removed from a game by the host.

If you have any questions or bug reports you can either email us at support[at]frozenbyte[dot]com or post your message here on GOG forums.
Post edited January 10, 2020 by Hustlefan
high rated
Deus Ex was updated without a changelog. Specifically, it's about the the ReVision mod, which is now V 1.5.0.0.
Post edited January 10, 2020 by Nergal01
high rated
avatar
Nergal01: Deus Ex was updated without a changelog. Specifically, it's about the the ReVision mod, which is now V 1.5.0.0.
The official changelog of version 1.5 can be read here.
high rated
avatar
HypersomniacLive: - We Happy Few, and all its DLC - Linux version (88970) added (which, going by the game page, you can't tell).
That was true yesterday. Today they removed the game's Linux installer. However, the DLC Linux installers are still there.
high rated
Mutazione
Update 1.4 (22 October 2019) (nope, it's no typo)

Changelog posted in the game forum by the publisher here.
Standalone installers updated (1.03 ⇒ 1.4): 10 January 2020.

***

Streets of Rogue
Version 87 (9 January 2020)

Level Editor
- Level Editor and Workshop Support are now accessible to all players
- Custom characters can be added to Chunks
- Fix for cases where user-created campaigns and chunkpacks would not work in online games if they were in the Downloads folders
- Fix for an Error item appearing if player assigns an NPC’s item slot to “None”
- Direction can be set for Conveyor Belts
- Fix for the game assigning “Important” objects for quests that would be impossible, i.e. a - Retrieve Item quest for a Generator
- Fix for cases where walls that the player placed into a chunk would not be saved properly
- Levels will still load if player chooses 'Exclude Standard Chunks' when using chunk packs, but there isn't enough variety

Graphics
- Fix for Robot sometimes appearing with incorrect head color in online multiplayer games
- Fix for objects continuing to glow after being de-powered

UI / Controls
- Fix for secondary target that appears when using the gamepad moving around while the game is paused
- Fix for rare cases where Missions screen would stop taking input if entered while the screen was splitting in local coop mode

Playfield Objects
- Fix for Ammo Dispenser not playing animation if player only partially refills a gun

Items
- Player can no longer attempt to give Cyanide to their followers

Status Effects / Traits / Special Abilities
- Fix for Power Sap not taking into account when player has turned the Damage Other Players setting off
- Fix for certain objects not reacting properly when hit by Power Sap as multiplayer client
- Fix for Error trait appearing on character sheet when possessing Goon
- Fix for Cops not being able arrest other Cops properly when they are Guilty
- Fix for Electronic players not being able to use Camouflage
- Fix for "No Effect" sometimes appearing when hitting Electronic NPCs with Power Sap

Combat
- Water sprays do not continue to damage players who have Electronic after death

Stats / Unlocks
- Fix for “Death By” reading incorrectly when Electronic player is killed by a water spray

Big Quests
- Big Quests can no longer require the player to Cannibalize/Enslave/etc. Assassins

Mutators
- Fix for final level getting stuck at 87% sometimes when Mixed-Up Environments mutator is turned on

Artificial Intelligence
- Fix for Cops not becoming Hostile if Robot attacks NPCs with melee weapons
- NPCs conducting an investigation (such as Supercops spawned by Alarm Buttons) will not pay attention to irrelevant noises until the investigation is complete
- Fix for NPCs not becoming Hostile if you pour oil in front of them in their owned property
- Fix for NPCs sometimes not reacting to Boo-Urn and Gas if they are on the opposite side of a building where it is used

Saved Games
- Fix for saved games from previous versions not loading into the next level

~~~ ~~~ ~~~

Version 87b
- Fix for not being able to place custom characters in preexisting chunks in the level editor
- Player can give their followers Cyanide Pills again
- Aligned NPCs falling into ponds that you have poisoned will not cause them to become Hostile
- Random Reverence will not trigger for NPCs who are hidden in bushes or manholes
Standalone installers updated (v86e ⇒ v87b): 10 January 2020.

***

Sunless Skies
Patch 1.3.7.0835313a (09 January 2020)

Patch notes posted in the game forum here.
Windows & Mac standalone installers updated 1.3.6.3bef75f8 ⇒ 1.3.7.0835313a): 10 January 2020.
Linux not updated yet.

***

Standalone installers updated 10 January 2020 with no changelog:
- Apsulov: End of Gods: 1.1.6 x64 ⇒ 1.1.7 x64 (not-officially-on-GOG changelog here).
- Cooking Simulator, and its DLc: 2.4.5 ⇒ 2.5.0.
- Dawn of Man: 1.4.0 ⇒ 1.4.2.
- Fictorum: 2.0.5 ⇒ 2.0.6.
- Need to Know: 1.30.2 ⇒ 1.31.0.
- Sin Slayers, and both its DLC: 1.2.03 ⇒ 1.2.03.1.
- Sally Face - Linux: 1.5.04 ⇒ 1.5.07.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC: 1.04.05.00 ⇒ 1.04.05.01.

Also, from updates/changelogs posted earlier:
- Deus Ex™ GOTY Edition, and its DLC/mod: 1.112fm (Revision 1.4.0.2) nGlide fix ⇒ 1.112fm(Revision 1.5.0.0).
high rated
Tales of Maj'Eyal

Patch 1.6.6 "Vaulted!" (13 January 2020)
Tales of Maj'Eyal

Madness mode starts with more gold and HP. But don't worry you'll die anyway
Fixed (perhaps) some perma-ressource loss due to sustained talents
Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name
Right click on the inventory icon on the toolbar will bring up the ingredients list
Reduce Blink Rune cooldown
Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds
Ranged Arcane Vortex proc scales with material level
Increase base damage on Shadow Combat but reduced high end damage
Reduce scaling on Total Thuggery
Feed no longer prevents entering the world map
Fix Tentacle Totem always adding to player party
Reduce duration of Primal Infusion by 1
Clarify Gloom tooltip
Fix weapon damage display on Actor tooltips
Fixed a few bugs with Cursed Sentry
Any error now dumps a copy of the log into TENGINEHOME/4.0/tome/error-logs/'date'.txt
Reduce AI chase accuracy during Burrow and Movement Infusion
Daikara meteors do not remove special features (like weird pedestals) anymore
Reduce Howl rank on Gorbat
Fixed Mitosis not worked with negative life
Prevent Shriek and Howl from scaling with difficulty
Coup de Grace correctly restricted in range
Crystaline Half of Stone Wardens will only cast Rain of Spikes when a target is available
Spacial Tether correctly works with duration increase/reduction of the effect
Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installed
NPCs don't pass target if they haven't seen it for 7 turns (down from 10)
NPCs only pass aggro if they have had their target in their actual FOV at least once
Improve drops from pride uniques
Buff Summoner's Pheromones to increase damage received from their summons
Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type
Tinker switching is now correctly affected by Switf Hands prodigy
Added vauls contest submissions! Several new and redesigned funky vaults for you to find and die in! Thanks to Helminthauge, Nsrr, Orange, Razakai, Recaiden and Starsapphire!
Add failsafe for if one of the Pride's orbs of command somehow didn't spawn
New artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foe
Brawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type; to prevent problems arising on some npcs taht have very strong base melee
Banned Predator talents from random NPCs
Disruption Shield correctly explodes once your mana dips below 50%, for whatever reason
Teleport and Phase Door now become less accurate with distance to target when used by the AI
Slightly increase numbers for Combat Accuracy
Target passing between NPCs is now based on rank, the lower the rank the less likely to alert
Savefiles now contain a "last_log.txt" which contains the last 2000 lines of well .. log. This is the actual game log, not the ingame message log.
Resistance penetration is capped at 70%
Halved the experience penalty on all races
Nerfed Freeze a little to prevent high level oneshoots
Trying to put a tinker in an object that refuses it will not add a few stats anyway (fixing Galvanic Retributor for example)
Spells cast by items (like on spell effects) will not trigger Aether Avatar penalty
Increase save rewards from escorts
Updates to visuals and sounds of some talents
Remove linear scaling from Spell Shield
Combat:attackTarget() returns total damage done
New hook "Actor:tooltip"
Add an ActorTalent.deactivate_on property for things that disable at various events
Add Actor:getCombatStats to get weapon properties for a given object
New method game.state:dynamicZoneEntry() to easily make new dynamic zones in events, vaults, ...
Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists
In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!
Developer mode: ctrl+shift+alt+right click on an NPC to move it around

Embers of Rage

Add Steampower to Actor tooltips
Change Automated Defenses Boltgun/Flamethrower to be PBAOEs instead of asking for targets
Fix Shockstaff object cloning
Heavy Weapons deactivate when leaving combat, running, or resting
Link turret weapon mastery to the summon talent level
Increase steam cost of all turrets
Remove armor penetration from Incendiary Rounds
Cap and reduce fear chance on Incendiary Powder
Increase Rocket Pod steam drain
Reduce armor penetration on steamguns
Limit Rocket Pod to 2 missiles
Ban Heavy Weapons and Artillery from NPCs
Fixed an error in a lore note of the pocket of time
Remove Weapon Automaton tinker (pending its upgrade to be actually working, likely in next update)
Change turrets to hardcode their physical power, accuracy, and steampower to the casters at time of summon
Turrets die when their summoner dies
Reduce the base life and life rating of turrets
Add icon overlay display for Stormstrike
Increase Grenade Launcher cooldown from 6 to 9
Add Magical to Boltgun Safety Overload effects
Fix Safety Override doing friendly fire
Change Weapon Expertise Boltgun to fire 4 attacks and disarm
Fix some no_energy tags
Fix Automated Defenses Shockstaff occuring at the start of next turn
Fix Shockstaff automated defense counting more than the weapon damage dealt
Allow Shockstaff Automated Defense to work at melee range
Schematics will not transmog anymore
Buffed Flashpoint
Halved the experience penalty on all races
Update the steamgun ego pool to load the base ranged pool and add a few new egos on top of it
Gauss Cannon always targets the farthest enemy
Fix Mecharachnid remembering the wrong weapon type to reequip on chassis change
Fix Mecharachnid not always teleporting when its summoner leaves combat
Mecharachnid will almost never use basic attacks
Mecharachnid will only escape via talents
Mecharachnid targets enemies that damage its summoner if it has no target
Remove the Mecharachnid on unlearn
Heavy Weapons now attack as part of their activation
Boltgun now generates steam on hit instead of reducing saves
Remove steam cost from Heavy Weapon basic attacks
Remove Taunt from Flame Turrets
Fix AED tooltip
Demolition nerfs

Forbidden Cults

Writhing One's Worm that Walks can now be renamed (use the orders menu)
Shoes of Moving Slowly correctly combine with Shoes of Moving Quickly even with curses (requires a new pair of both after the patch)
Light of Revelation only works on foes
Somewhat reduced the rarity of most Forbidden Tomes
Halved the experience penalty on all races

Ashes of Urh'Rok

Halved the experience penalty on all races
Jut got an update flag for Pyre - no changelog so no idea what or if something has changed at all.
high rated
avatar
MarkoH01: Jut got an update flag for Pyre - no changelog so no idea what or if something has changed at all.
Windows installer (both 32 and 64 bits) version change from 1.50470.16704 to 1.50476.2019-06-10-14:18:54.
high rated
avatar
MarkoH01: Jut got an update flag for Pyre - no changelog so no idea what or if something has changed at all.
avatar
mrkgnao: Windows installer (both 32 and 64 bits) version change from 1.50470.16704 to 1.50476.2019-06-10-14:18:54.
So at least SOMETHING changed. Will probably go to that bad place ;) and look for a changelog. Thank you.

Edit: Wow - as suspected it was from 06/2019:

"Patch Notes for v1.50476
Greetings from the Downside! This small patch solves a couple of issues we became aware of:

Fixed rare startup crash affecting specific audio drivers
Fixed a French-language crash when viewing the Book of Rites

Thank you for playing Pyre. "
Post edited January 13, 2020 by MarkoH01
Just got an update flag for Sins of a Solar Empire®: Rebellion Ultimate Edition, but I don't see any changelog, and don't know if something has been changed (maybe the hotfix of 1.94 ?).
Post edited January 13, 2020 by Splatsch
high rated
avatar
Splatsch: Just got an update flag for Sins of a Solar Empire®: Rebellion Ultimate Edition, but I don't see any changelog, and don't know if something has been changed (maybe the hotfix of 1.94 ?).
Windows installer version change from 1.94 to 1.94 hotfix.
avatar
mrkgnao: Windows installer version change from 1.94 to 1.94 hotfix.
Okay, thanks !
high rated
Note about the recent "Pyre" and "Sins of a Solar Empire" updates. These updates simply bring the offline installers in line with the Galaxy ones.

Pyre has been on version 1.50476 on Galaxy since 10 June 2019. During these seven months, the offline installer has been on version 1.50470.

Sins of a Solar Empire has been on version 1.94 hotfix since 27 September 2019. During these three and a half months, the offline installer has been on version 1.94.

These are not isolated examples. Perhaps it's time for someone to start a "Games that treat non-Galaxy users as second class citizens" thread. Let me know if you need my help. I have tried to raise this issue in this thread in the past, but got the impression that there was not much interest.
avatar
mrkgnao: Note about the recent "Pyre" and "Sins of a Solar Empire" updates. These updates simply bring the offline installers in line with the Galaxy ones.

Pyre has been on version 1.50476 on Galaxy since 10 June 2019. During these seven months, the offline installer has been on version 1.50470.

Sins of a Solar Empire has been on version 1.94 hotfix since 27 September 2019. During these three and a half months, the offline installer has been on version 1.94.

These are not isolated examples. Perhaps it's time for someone to start a "Games that treat non-Galaxy users as second class citizens" thread. Let me know if you need my help. I have tried to raise this issue in this thread in the past, but got the impression that there was not much interest.
Thank you once again for the information.
(No I am not volunteering to do such a list ... I already have another list I need to care about and remembering your little lists in the past this will be an enormous list in the end)
Post edited January 13, 2020 by MarkoH01