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high rated
From Legacy MaGog's logs for 15 March:

---------------------------

Games included in this batch:

· Democracy 3
· Ghost of a Tale
· Planet Nomads [In Dev]
· Realpolitiks
· Realpolitiks - New Power [DLC]
· Slime Rancher

---------------------------

A game has been added: Realpolitiks - New Power [DLC]

---------------------------

Democracy 3 has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Notice: the Mac & Linux versions of Democracy are English only, Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

---------------------------

Ghost of a Tale has changed


[FILE UPDATES]

* File removed: Patch 4.90 [Windows]

* File added: Patch 633 [Windows] --- Size: 308.0 MB --- Version: 19306 -> 19310

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 6.29 *TO* 633

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.0 GB *TO* 3.0 GB (+6.0 MB) --- Version *FROM* 6.29 *TO* 633


[CHANGELOG UPDATED]
Patch 633 (15 March 2018)

Fixed:
- Silas refuses to talk to you when you meet him in the jail's cell.
- Clicking on Continue in the main menu while a dialog is ongoing loses focus of the mouse cursor.
- Handkerchiefs achievement exploit.
- The Red Mist skill does not work when using mouse/keyboard, even when it's remapped.
- Some yellow warnings can appear over Rolo's dialog.
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[CHANGELOG UPDATED]
Patch 0.8.10.0 (15 March 2018)

New blocks:
- ceiling/floor block with conveyor port
- interior wall with conveyor port
- six way conveyor

New features:
- ten "pages" in building hotbar, use shift+0..9 to switch them
- shift+click in block catalog equips block without using hotbar
- filter by name in the block catalog
- weather in advanced survival settings

Bugfixes:
- not unloading big bridges while walking away from its origin
- physics freeze of distant vehicles to overcome some bugs on unloading
- saving vehicle movement speed
- saving unfinished work of printers
- fixed ghostblock jitter
- fixed occasional missing drop pod and other wreckage
- fixed randomly vanishing electricity connections
- fixed center of mass indicator misbehavior
- fixed jetpack hover mode (didn't descend at max height)
- item dispenser disables on entering vehicle
(Full changelog)

---------------------------

Realpolitiks has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File added: DLC: New Power: Linux installer, English --- Size: 42.0 MB --- Version: 1.6.0

* File added: DLC: New Power: Mac OS X installer, English --- Size: 42.0 MB --- Version: 1.6.0

* File added: DLC: New Power: Windows installer, English --- Size: 46.0 MB --- Version: 1.6.1

* File changed: Linux installer, English --- Size has not changed (242.0 MB) --- Version *FROM* 1.5.0.1 *TO* 1.6.0

* File changed: Mac OS X installer, English --- Size has not changed (256.0 MB) --- Version *FROM* 1.5.0.1 *TO* 1.6.0

* File changed: Windows installer, English --- Size *FROM* 237.0 MB *TO* 257.0 MB --- Version *FROM* 1.5.0.1 *TO* 1.6.1


[NO CHANGELOG]

---------------------------

Slime Rancher has changed


[FILE UPDATES]

* File removed: Patch 1.1.2 [Windows]

* File removed: Slime Rancher (32-bit)

* File added: Patch 1.2.0b [Windows] --- Size: 33.0 MB --- Version: 19269 -> 19294

* File changed: Linux installer, English --- Size has not changed (496.0 MB) --- Version *FROM* 1.2.0 *TO* 1.2.0b

* File changed: Mac OS X installer, English --- Size has not changed (494.0 MB) --- Version *FROM* 1.2.0 *TO* 1.2.0b

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 486.0 MB *TO* 489.0 MB --- Version *FROM* 1.2.0 *TO* 1.2.0b

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 488.0 MB *TO* 491.0 MB --- Version *FROM* 1.2.0 *TO* 1.2.0b


[CHANGELOG UPDATED]
Patch 1.2.0b (15 March 2018)

- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.
(Full changelog)
high rated
Heroes of Hammerwatch

#### Patch 65 (15 March 2018)

* Fixed bug where general store would be empty sometimes when it shouldn't be
* Fixed imp/shrine/well/elevator exploit where they could be used multiple times
* Fixed several achievements being awarded when joining other peoples' games
* Added button for selling 10 ore at a time to the ore trader
* Liches should no longer be able to teleport through walls and get stuck
The Coma: Recut

#### Patch 2.53 (15 march 2018)

* 1. STUCK BUGFIX: Thank the efforts of our colleagues at Stage Clear, we swatted an annoying bug which causes Youngho to get stuck right after trying to hold your breath.
* 1. SPANISH EDITION: Yes! Players can finally dive into the Coma and enjoy the horror in Español. We’re able to bring you this amazing translation thanks to the efforts of Miguel Avila.
The offline installers of the following games have also been updated:
-> Cook, Serve, Delicious! 2!! to version 1.6 (Linux installer)
-> Tooth and Tail to version 1.1.3.3
-> Antihero to version 1.0.21
Post edited March 15, 2018 by WinterSnowfall
I think the Windows installer for Sphinx is borked, old version was about 700mb while the new one is 3.2GB.

EDIT: Just downloaded and unzipped the whole thing, the archive is full of junk and the actual game files are nowhere to be seen, you guys might want to skip this for the time being :-)
Post edited March 15, 2018 by Ganni1987
high rated
avatar
Ganni1987: I think the Windows installer for Sphinx is borked, old version was about 700mb while the new one is 3.2GB.

EDIT: Just downloaded and unzipped the whole thing, the archive is full of junk and the actual game files are nowhere to be seen, you guys might want to skip this for the time being :-)
These things are happening too often lately imo.

Edit: I just tested it myself. Actually the installer is working fine and the game also starts fine. But the game is now about 7GB (!) installed and I don't see any reason for this.
Post edited March 15, 2018 by MarkoH01
high rated
First Friday Fupdates!

---------------------------

Games included in this batch:

· Ghost of a Tale
· Realpolitiks
· Thimbleweed Park

---------------------------

Ghost of a Tale has changed


[FILE UPDATES]

* File added: Patch 629 to 632 [Windows] --- Size: 316.0 MB --- Version: 19262 -> 19306


[NO CHANGELOG]

---------------------------

Realpolitiks has changed


[FILE UPDATES]

* File changed: DLC: New Power: Linux installer, English --- Version *FROM* 1.6.0 *TO* 1.6.1

* File changed: DLC: New Power: Mac OS X installer, English --- Version *FROM* 1.6.0 *TO* 1.6.1

* File changed: Linux installer, English --- Version *FROM* 1.6.0 *TO* 1.6.1

* File changed: Mac OS X installer, English --- Version *FROM* 1.6.0 *TO* 1.6.1


[NO CHANGELOG]

---------------------------

Thimbleweed Park has changed


[FILE UPDATES]

* File removed: Patch 1.0.955 [Windows]

* File added: Patch 1.0.958 [Windows] --- Size: 7.0 MB --- Version: 18809 -> 19287

* File changed: DLC: Ransome Unbeeped: Windows installer, English --- Size *FROM* 71.0 MB *TO* 72.0 MB --- Version *FROM* 1.0.957 *TO* 1.0.958

* File changed: Linux installer, English --- Size has not changed (915.0 MB) --- Version *FROM* 1.0.957 *TO* 1.0.958

* File changed: Windows installer, English --- Size *FROM* 946.0 MB *TO* 940.0 MB --- Version *FROM* 1.0.957 *TO* 1.0.958


[NO CHANGELOG]
high rated
Crossing Souls has been updated.

Changelog for Patch 1.2.3 (16 March 2018)

Fixed some bugs involving player collisions
Fixed some languages issues
Fixed some sound volumes
Fixed a bug regarding player death
avatar
Ganni1987: I think the Windows installer for Sphinx is borked, old version was about 700mb while the new one is 3.2GB.
I just got the information that this is looked into atm.

Edit: And here is the explanation (I quote Judas' reply here):

"Also for Sphinx, it's as designed since they stuffed the Mod Kit in there
if you take a look around in the directories you will notice the Mod Kit on its own weighs in at approximately 7 GB"
Post edited March 16, 2018 by MarkoH01
high rated
Sudden Strike 4

Patch 1.07.23633 (16 March 2018)

At the start of the mission, the crew of the strongest medium or heavy tank unit is promoted to elite status.
Updated skirmish AI:
Skirmish AI has been enhanced in Domination mode:
Adaptive unit purchase management. The AI's unit choice now better reflects its current standing and strategical needs. -- Extended use of air support against other human or AI opponents. -- Better use of transport vehicles which now engage in combat, if necessary.
Updated multiplayer service: -- Multiplayer connectivity has been improved to reduce latency and increase stability.
Revamped Quick Match: -- Minimum player count has been reduced to 1 vs 1. -- Quick Matches start once another player joins the session.
Doctrine skill balance changes: -- Reworked functionality for the "Survive" and "Tough Guy" doctrine skills.

Battlezone: Combat Commander

Update 2.0.133 (16 March 2018)

Game Changes
Gameplay

Fixed multiple aiming issues with AI.
Fixed huge AI slowdown when line of sight to target is blocked.
Arc Cannon: fixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
Fixed a problem with the font size on the main menu button.

Missions

Escort: Fixed Rebel Scion team colour.
Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
The Dark Planet: Fixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has been set.
The AAN: Fixed facing direction of the ISDF Factory.
A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.
This is Not a Drill: Fixed distance for reaching Manson.
We Have Hostiles: Fixed a small typo.
Too Hot: Fixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
The Wormhole: Fixed final Scavenger not deploying on pool.
Through the Looking Glass: Fixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
Core: Tweaked ambient lighting.
Core: Fixed Core Power Relay being able to be nudged out of place by explosions.
Core: Room entry has been made tighter.
Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.

Crashes

Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer games.

Other

Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during attacks have now been fixed

Modding and Mapmaking

User Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString, nullcheck first.

User Generated Content – Workshop Uploader Tool

Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
high rated
The 25th Ward: The Silver Case

#### Update 1.02 (16 March 2018)

* Assorted text improvements
* OS X Retina display support improvements
Where The Water Tastes Like Wine

#### Patch 1.0.5 (16 March 2018)

* fixed a number of minor/major bugs, including the problems with camera control, some missing voice lines, and similar things.
* improved performance across the board, fixed a number of reported bugs, and improves the game end experience.
* fixed some minor issues like typos, localization fixes, problems with train travel, and not being able to launch the Credits from the main menu.
* recategorized some stories that were confusing folks, and added extra keybinds to make playing with mouse/keyboard easier.
* zoom is now controlled by the mouse wheel instead of mouse movement.
* added sliders to control UI SFX, Music, and Voice separately

##### New features:

* The items in your inventory that you collect as mementos of talking to characters can now be used to return to the place that you first met those characters. For instance, Ray's rib-bone flute will transport you to near Denver, Quinn's bandana to outside Boston.

* Secondly, once you're past halfway in the game (once you've either finished half the characters or gotten halfway through all the characters) the fast travel options in the cities will travel substantially farther distances, and hopefully enable you to reach far-flung places more easily than in the past.

* There is a Next Track control now - press right on the d-pad (or N on keyboard) to start the next regional music track playing.
Hellmut: The Badass from Hell

#### Patch 1.0.3 (16 March 2018)

* Fixed Achievements which were impossible to complete
* Improve loading screens
* Minor UI fixes
* Fix for bug where transformation dies and is returned into challenge pool and after secondary win in challenge the transformation has 0HP;
* Fixed bug where player remains locked after interaction with eye of Ka-Ra when not all ordinary forms are unlocked;
* Fixed bug to restore unforms.dat file with default forms when user accidentally deletes unforms.dat file;
* Fixed bug in GamestateManager to correctly Set GameState when player is in Final Boss Arena;
* Fixed too long pause between ability uses when Messenger ability is used;
* Changed projectile speed for Uncertain ability;
* Fixed wrong initial weapon use when modular boss is allowed to attackWhileMoving;
* Changed Knight and Goblin Gamer speed;
* Fixed Carpet Eater being shot out of the room during transformation to and from Saw mode;
* Added Player debuff effects
* Minor weapon changes (shotguns, rubbergun, grenade launcher damage)
* Fixed map icons not switching
* Changed final boss nukeLauncher ability
* Fixed bug when player become invincible and monsters are not attacking him after Hellmut base form is destroyed but player manages to transform into different form;
Post edited March 16, 2018 by WinterSnowfall
high rated
And these are probably the last updates of the week:

---------------------------

Games included in this batch:

· Ghost of a Tale
· Planet Nomads [In Dev]
· Thimbleweed Park

---------------------------

Ghost of a Tale has changed


[FILE UPDATES]

* File removed: Patch 633 [Windows]

* File added: Patch 632 to 633 [Windows] --- Size: 308.0 MB --- Version: 19306 -> 19310

* File added: Patch 633 to 634 [Windows] --- Size: 7.0 MB --- Version: 19310 -> 19329

* File changed: Patch 629 to 632 [Windows] --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 2) --- Version *FROM* 633 *TO* 634

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.0 GB *TO* 3.0 GB (+1.0 MB) --- Version *FROM* 633 *TO* 634


[CHANGELOG UPDATED]
Patch 634 (16 March 2018)

Fixed:
- After reloading a save, Tilo doesn't always wear the proper costume items.
- In some cases the chest from Duinlan doesn't break when Ravik lands.
- Cases where picking up the chest bundle (after Ravik landed) and bringing it back to Silas does not further the quest.
- Cases where you need to wait for Silas to wake up in his cot but the task doesn't complete.
- The catacombs map does not show where Tilo actually is.
- The wrong map is shown when getting back to the courtyard via the elevator.
- The wrong map is shown when getting into the harbour via the catacombs.
- The inventory icon for the ring you get from the gambler is missing.
- The Italian dialog of the mice on the boat is actually in French.
- It is possible to jump on the heads of guards sitting in the commissary.
- It is possible to talk to the guards in the commissary without wearing an armor.

Changed:
- Removed the chapel fresco quest for now from the total tally of quests (until it's fixed).
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Windows installer, English --- Size: 1.6 GB --- Version: 0.8.10.1

* File changed: Linux installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 0.8.9.1 *TO* 0.8.10.1

* File changed: Mac OS X installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 0.8.9.1 *TO* 0.8.10.1


[CHANGELOG UPDATED]
Patch 0.8.10.1 (16 March 2018)

- fixed some issues with vehicle physics.
(Full changelog)

---------------------------

Thimbleweed Park has changed


[FILE UPDATES]

* File changed: DLC: Ransome Unbeeped: Mac OS X installer, English --- Version *FROM* 1.0.957 *TO* 1.0.958

* File changed: Mac OS X installer, English --- Version *FROM* 1.0.957 *TO* 1.0.958


[NO CHANGELOG]
high rated
avatar
MarkoH01: I just got the information that this is looked into atm.

Edit: And here is the explanation (I quote Judas' reply here):

"Also for Sphinx, it's as designed since they stuffed the Mod Kit in there
if you take a look around in the directories you will notice the Mod Kit on its own weighs in at approximately 7 GB"
Details from the devs.
avatar
MarkoH01: I just got the information that this is looked into atm.

Edit: And here is the explanation (I quote Judas' reply here):

"Also for Sphinx, it's as designed since they stuffed the Mod Kit in there
if you take a look around in the directories you will notice the Mod Kit on its own weighs in at approximately 7 GB"
avatar
HypersomniacLive: Details from the devs.
Thank you. I knew the devs are posting here on GOG so I looked at the changelog thread. This one I totally missed. Hopefully the devs or GOG will change the way the toolkit is added to make it optional for people who don't have any interest in it (like me ;)).
avatar
MarkoH01: Thank you. I knew the devs are posting here on GOG so I looked at the changelog thread. This one I totally missed. Hopefully the devs or GOG will change the way the toolkit is added to make it optional for people who don't have any interest in it (like me ;)).
Truth be told, I'd have expected the modding tookit to be added to the game's extras, and not bundled into the installer. Odd way to go about it.
avatar
MarkoH01: Thank you. I knew the devs are posting here on GOG so I looked at the changelog thread. This one I totally missed. Hopefully the devs or GOG will change the way the toolkit is added to make it optional for people who don't have any interest in it (like me ;)).
avatar
HypersomniacLive: Truth be told, I'd have expected the modding tookit to be added to the game's extras, and not bundled into the installer. Odd way to go about it.
That is what I suggested to Judas and the devs. Let's see if they will change it.

Edit: It seems as if the devs also wanted the devkit to be added as bonus and it all was a misunderstanding. Read their reply here.
Post edited March 17, 2018 by MarkoH01
high rated
No new updates since yesterday, so this means there's a new post in The "what did just update?" Weekly Digest thread. :)