DevTools after newest update still are still included in game directory wasting diskspace and bandwith sadly.
Would be so thankful if whoever is responsible for this (obviously nobody is but I will keep on asking) could change this. Also for those who want to play with kb+m there's still not a trace of keyboard remapping. Since this was one of the most requested things since the first release of the game months ago I am starting to think this will never happen and that's sad too.
I am thankful for the many updates the devs are providing and I am especially thankful for the work and posts Swyter is doing here. But maybe the priotities should be changed. Those two things cannot be that difficult to do. Keyboard rebinding should be quite easyly implemented just by using an additional launcher which does the same as all those free third party tools on the net or serving as an editing tool for the already existing but for regular users quite cryptic config file. Uploading the game in a different way should not even be a problem at all. If the devs don't know how to do this just contact your publisher or GOG directly. You all have a mouth use it to talk, ask and make this better ;)
Yeah... I still have the DevTools -- which I don't use and have no plans on ever using -- included with my GOG installation of the game. Plus, the latest two updates made the game very sluggish for me, I'm assuming it's because of the HD textures that were added (I have a very old laptop, and it can't handle most graphic-intensive games, even those from 7 or 8 years ago). It would be nice if some sort of option was given to players, and those of us with crap machines could choose whether we want the original SD stuff, instead of all the new graphical improvements that make the game unplayable for us. The sad thing is that, while the game had other issues in previous builds (like sound bugs and important NPCs being affected by draw distance clipping), at least it looked and played good. To be completely honest, I already loved the way the game originally looked, so I would be fine with it looking like it did on my Gamecube, plus a robust keyboard & mouse support like the one in Psychonauts. That's all I wanted, really, I had no need for all of these technical improvements.
I think Swyter is doing an incredible job, to the extent of his abilities, especially considering he's doing all of this practically on his own. But I would strongly suggest hanging around the less tech savvy fans of the game, because he's doing this for us, too, not just the speedrunners and the modders and the tech über nerds he currently surrounds himself of. That's great, supporting that particular group of people, it really is, but they're not the only fans of the game, and definitely not the only ones who bought it.
We've been told time and time again that proper keyboard & mouse support is high on Swyter's to-do list. I don't pretend to know how hard it is to implement that, as I know nothing about coding or programming or porting a game that was probably written in a very cryptic language, but almost a year after release there are still no signs of this feature. That doesn't seem very high priority, to me, in all honesty, especially as the game keeps getting graphically bloated with each update. Now, I do believe proper kb+m support will eventually be released, I'm just not sure my PC will be able to run the game anymore, when that happens.
My three suggestions for things to prioritize, right now: PLEASE, proper keyboard & mouse fully remap customization, an option to downgrade graphics so older PCs can run the game and -- GOG only -- please remove the DevTools bloatware from the current standard GOG installation (make it an extra goodie). As for the graphics downgrade, I know that, fortunately, GOG Galaxy has a rollback feature that lets me go back to a version that works better for me but, like I previously said, earlier builds were not without their fair share of issues.