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karnak1: My bad. Thanks for the info.
Please no, it wasn't meant like that; just saying that we have no clue what today's update is about (since we had already gotten the 1.6.0.0 one a while back).

And you're welcome.
high rated
Dwarrows
Update v1.1 & v1.2 (21 March 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated 23 March 2020:
- Windows: W64_v1.0.3.0_GoGRC1 ⇒ Win64_v1.2;
- Linux: L64_v1.0.3.0_GoGRC1 ⇒ L64_v1.2;
- Mac: M64_v1.0.3.0_GoGRC1 ⇒ macOS64_v1.2.

***

Ostriv [InDev]
Alpha 3 Hotfix 1 (21 March 2020)

Added/changed
- Increased the font size in help windows

Fixed
- Crash when a wagon returns to the shed (in some cases)
- Key bindings didn't work correctly
- Crash when clicking the town hall button before the camp started
- Crash when clicking "Save" the second time before there's any autosaves
- Crash when emptying some buildings
- Crash when using an eyedropper tool
- Crash after demolishing a bridge
- Stone stack on construction site didn't show properly
- Crash after bridge (and possibly some other buildings) construction finished
- Lime kiln could stuck on gathering
Standalone installer updated (0.3.0.0 ⇒ 0.3.0.1): 23 March 2020.

***

Thea 2: The Shattering
Patch 2.0318.0657 (19 March 2020)

Additions and changes:
- Villages and Camps have a new ability to increase their hiding over time, reducing the frequency of enemy attacks (this is a difficulty setting),
- Bows have acquired the ability to increase Delay of enemies hit and are faster to use,
- Clubs an mallets got a secondary attack that can target single enemy,
- Wand deal damage in all 3 forms of challenges and deal double damage to summons,
- Added a quest for goblins to be able to advance into chieftains,
- Added ice biome ruins,
- Added new characters to trait cards,
- Added a handful of ridiculously challenging end-game events for all of you OP players,
- Added chosen advancement option for sniezynka and rusalka and befuddler (VOLH DLC; Chosen Advancement; nodes 49,50,52),
- Added pet training for crab and parrot at spirit talkers (event id 73; nodes 35-42 and Woodlandkin; event 54; nodes 39- 46),
- Reduced equipment crating time for items using Tier 1 (takes about 30% of time) and Tier 2 (takes about 75% of time). Tiers 3+ are unaffected,
- Added Shift + Click functionality on event trade screen,
- Gahering screen now sorts items placing terrain artefacts and food at the beginning of the list, and resources from rariest to the least rare later. Additionally resources are next to each other if they are the same type,
- T2 resources craft from T1 no longer use coal,
- Resources can be downgraded from higher resources using 1 ingredient resource + 1 coal to produce 3 lower tier resources if the ingredient is NOT researched, or 4 if the ingredient is researched,
- Added turn notification when there are not enough resources for a task,
- AI improvements to better estimate skill tactical value,
- Increased the frequency of updates sent to all players in coop to ensure more up-to-date information is available about groups of other players,
- Added function to heal mental and spirit wounds when a chosen is resurrected,
- Sea ruins loot/reward tweaks and chance added so that you cannot choose the path available to explore.

Fixes:
- Fixed a bug where sometimes the guardian demon could leave the village,
- Fixed difficulty now displays 100% at easy, 150% in medium and 200% on hard difficulty,
- Text added to make it clear a weapon needs to be sacrificed and it may be an equipped weapon (Awakening; Id 34; node 3),
- Switched/changed descriptions of boatswain and pirate, to reflect that boatswain is the superior. Also changed the growing up event accordingly (Generic; id 38 +47; nodes 23,24, 5, 38),
- Fixed description for SUBSKILL-STRONG_INSPIRE_STANCE,
- Fixed description for SUBSKILL_BLOODY_INSPIRE_STANCE,
- Fixed a softlock when selecting a ranged target,
- Fixed overlapping icons on crafting screen on certain resolutions where there were 5 job slots available,
- Fixed target scripts to allow targeting hand if battlefield is empty, also added hand targetting option for a number of skills
- Fixed incorrect algorithm for calculation of conquered settlements,
- Fixed character's list on HUD not scrolling correctly,
- Fixed a bug in main quest Mroki event, where not having an item to trade could cause a softlock,
- Fixed secondary targets when a target is selected manually.
Standalone installer updated ahead of available changelog (2.0220.0651 ⇒ 2.0320.0658): 23 March 2020.

***

Standalone installers updated 23 March 2020 with no changelog:
- Airships: Conquer the Skies: 1.0.14.6 ⇒ 1.0.15.1.
- Legend of Keepers: Prologue - Linux: 0.7.0 ⇒ 0.7.0.1.
- The Longing: 1.0.0 ⇒ 1.0.4.
- Monolith, and its DLC: 1.0.0 ⇒ 1.1.0.
- Vampire: The Masquerade - Coteries of New York: Mac version added.
- WORLD OF HORROR [InDev]: 0.9.11shf ⇒ 0.9.12h1.

Also, from updates/changelogs posted earlier:
- Alder's Blood Prologue: 1.0.12 ⇒ 1.0.13.
- The Coma: Recut - Windows: 2.53 ⇒ 1.2.0_hotfix; Mac: 2.53 ⇒ 1.2.0; Linux not updated yet.
- Terminator Resistance: 1.028b ⇒ 1.030 (changelog's also available on GOG now with a claimed date of 13 March 2020).
- Tooth and Tail: 1.6.0.0 ⇒ 1.6.1.0.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.24.1 (Offline installers now updated)

No changelog
high rated
Train Valley has an update flag. I wonder if it's connected to the update for 4K which is mentioned on steam

Beholder has an update flag.
high rated
Darksiders Genesis

Updated to 1.04 (Galaxy & Offline Installer)

Changelog from Steam
Map: Added a ping and location marker to show the area the player is in.

- Map will now recenter back to the player location when opened.
- More fixes to items not showing on the map and not getting crossed off the map when collected.
- Fixed location names showing on an empty map (before you had collected the map).

HUB: Leviathan’s Landing:

- Collision is more consistent across all sections.
- Timing and platforming elements have been adjusted to make jumps more reliable.
- Temporary shortcuts added when completing parts of section 3.
- Spacing and timing made more forgiving on the final sequence of section 3.

General Fixes:

- Options: Added an option to set the right and left stick deadzones.
- Missing Trickster Keys that have previously been collected will be restored on reloading a save. This fixes the issue of not being able to open the final door even though you collected all the Trickster Keys.
- MP: If a client disconnected or closed their game during a loading screen the host would hang indefinitely at the loading screen. Fixed!
- MP: Fixed an issue with ledge spikes not working properly or syncing correctly for the client.
- MP: Issues with camera becoming detached from player have been fixed.
- MP: Fixed issues with Aether Spark traveling through void portals when controlled by client player.
- Splitscreen: Player/enemy silhouettes when occluded by environment are now also shown in split screen.
- HUB: Fixed missing collision behind the trickster door that could cause the player to get stuck.
- HUB: Fixed an issue where it shows War’s portrait during Strife’s dialogue when talking to Dis.
- HUB: Fixed a spot around the Void Well where the player could get stuck.
- Strife: Static shot now correctly chains between yellow grubs.
- Strife: Activating Shadow Clone on top of caltops no longer detonates the caltrops.
- Wingclip & Deathtouch VFX now displays properly on Tidehunters, the Grinner Boss, Skeletal soldiers/archers, Infernal Angels, and Fallen Hounds.
- Fixed some spelling and grammar errors across the game.
- Fixed various issues with localization (bad tags, translation errors, etc).
- Updated the Health Core description in the creature core guide with the appropriate Health Core description.

Level Fixes:

- Level 01: Splitscreen: Added split screen camera volumes in areas that had geo blocking the players view making it easier to see.
- Level 01: MP: Players no longer spawn behind the fog door if they die.
- Level 01: Hollow Fiend now takes damage from Strife’s standard shot during his attacks.
- Level 01: Hollow Fiend can now hit the player when standing in specific spots.
- Level 01: Fixed enemies not spawning when loading a save on the bridge.
- Level 01: Fixed a spot on the wall near the first ballista that would cause the player to respawn as if they had fallen off the map.
- Level 01: Bridge to the trickster door now requires both crystals be hit to activate.
- Level 02: Legion Champion can now jump across platforms properly.
- Level 03: Fixed an issue where the forge in the Trickster room couldn’t be used if the ingots were collected in a certain order.
- Level 04: MP: Fixed an issue where the client’s camera could become disconnected from the character.
- Level 04: Legion Champion at the Southern Beacon is no longer stuck in the terrain.
- Level 04: Enemies no longer attack the player during a cutscene.
- Level 04: Fixed collision near the south-eastern beacon.
- Level 04: Frozen Fleamags now have collision.
- Level 04: Fixed an issue where quitting the game after the Molten Hound fight would block further progress.
- Level 05: MP: Dying during the final fight no longer respawns players behind the barrier.
- Level 05: Splitscreen: Dying to the Houndmaster no longer teleports the player outside the arena.
- Level 05: “Respect for animals” quest now tracks properly.
- Level 05: It now requires all 4 torches be lit in the Trickster room to open the gate.
- Level 07: Splitscreen: Players no longer get stuck if one player triggers a cut-scene.
- Level 07: Why’d it have to be snakes side quest now tracks properly, and all the snakes are more accessible.
- Level 07: Fixed an issues where the Borrower could teleport out of range, locking the Epic chest.
- Level 07: Removed extra collision on a platform in the first puzzle area.
- Level 09: Fixed Belial’s ground attack VFX not always displaying.
- Level 10: Astarte’s lap counter no longer breaks and stops at lap 10.
- Level 14: Caltrops no longer fall through the floor in the Houndmaster arena.
- Level 15: Camera no longer clips into the environment near the first soul chest.
- Level 16: Moloch’s arena now shows on the map.
- Audio: Fixed some sounds that were unaffected by the volume sliders.
- Fixed Mammon’s icon showing up when Tidecaller taunted.
- Grubs will no longer get knocked out of their burrow animations when taking damage.
- Quests: Fixed an issue with previously completed levels on Mayhem not awarding credit for beating the level on Hard.
- Quests: Health and Wrath cores purchased from Vulgrim now count properly towards the quest progression.
- Quests: Complete all levels on certain a certain difficulty quest no longer requires Wicked K to be defeated(16 total instead of 17).
high rated
Just got an update flag for Beholder - no idea what changed though.
high rated
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MarkoH01: Just got an update flag for Beholder - no idea what changed though.
See here: https://www.gog.com/forum/general/we_say_goodbye_to_gog_downloader/post545
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MarkoH01: Just got an update flag for Beholder - no idea what changed though.
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mrkgnao: See here: https://www.gog.com/forum/general/we_say_goodbye_to_gog_downloader/post545
Funny. As a fan of the Downloader I am constantly browsing through those threads and I almost arrived at this post when I got your notification :) Thank you - and now post your complete list in this thread and with a little bit of luck GOG will have them all updated since next week. :D
high rated
Neverwinter Nights: Enhanced Edition & DLCs

Patch 1.80 Stable 8193.9

Message from Steam (17 March 2020):

https://steamcommunity.com/games/704450/announcements/detail/3218324721301663178
high rated
Starpoint Gemini 3

Update 0.600.0 (23 March 2020)

Changelog posted by the devs in the game's forum.
high rated
Stellar Tactics offline installers updated to 0.492b.

No patch, full reinstall. Patch notes here...

https://www.gog.com/forum/stellar_tactics/patch_notes

edit: Downloaded and installed on top of existing install. No problems, no effect on saves (still there), runs fine. (Offline installers, not tried with Galaxy).
Post edited March 25, 2020 by bonzer
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surfer1260: Neverwinter Nights: Enhanced Edition & DLCs

Patch 1.80 Stable 8193.9

Message from Steam (17 March 2020):

https://steamcommunity.com/games/704450/announcements/detail/3218324721301663178
There are suddenly two download links for the German localization pack. The two files aren't identical and each has approximately the same size as the pack for the previous version.
high rated
Chasm has been updated to version 1.076a. No changelog here, or on any other place as of yet.
high rated
RimWorld updated to 1.1.2581 rev614 (Steams latest still showing 1.1.2579)

RimWorld has just received an update on GoG, which is newer than the one on Steam. There was no changelog posted for the GoG update, and there was not one for Steam either, so I can to post them here, yet.
high rated
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Trooper1270: RimWorld has just received an update on GoG, which is newer than the one on Steam.
Whow ! That's something new. =)

Stellaris

Stellaris Hotfix 2.6.2 (24 March 2020)
Fixes:

Fixed strike craft damage modifiers not being applied.
Fixed so a designable starbase updates correctly on upgrading. This fixes the issue with juggernauts that have been upgraded, disappearing.
Fixed the sectors trying to clear blockers they can't.