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Trooper1270: RimWorld has just received an update on GoG, which is newer than the one on Steam.
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Edward_Carnby: Whow ! That's something new. =)

Stellaris

Stellaris Hotfix 2.6.2 (24 March 2020)
Fixes:

Fixed strike craft damage modifiers not being applied.
Fixed so a designable starbase updates correctly on upgrading. This fixes the issue with juggernauts that have been upgraded, disappearing.
Fixed the sectors trying to clear blockers they can't.
Yeah!, that's something nice to see. :) I guess there's a first for everything...
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.24.2 (Offline installers updated)

No changelog

-----------
The library page for the offline installer still records the latest update as 0.91.24.1 but the download is actually 0.91.24.2
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S_H_O_D_A_N: There are suddenly two download links for the German localization pack. The two files aren't identical and each has approximately the same size as the pack for the previous version.
I have checked both files and they are in fact not identical. Some images in the tmp folder (which is used during installation only) and the webcache.zip are different. So, the essential game files are the same in both containers.
high rated
AMID EVIL
Build 2055a (25 March 2020)

Changelog posted in the game forum by the dev here.
Standalone installer updated: GOG Build 2012 ⇒ GOG Build 2055a.

***

Deep Sky Derelicts
Update 1.5.0

- controller support
- additional customization options such as meta-unlocks (e.g. trophy helmets and alternate starting gear for consecutive playthroughs)
- improved combat feedback (e.g. win celebration sequences)
- reworked and polished UI
- expanded tutorial tips
- all-round balance overhaul
- multiple AI tweaks
- revisited and enhanced Arena mode (for DLC owners only)
- numerous bug fixes
- miscellaneous performance tweaks, e.g. reduced disk space consumption
Windows & Linux standalone installers, and those of its DLC, updated (1.3.3 ⇒ 1.5.0): 24 & 25 March 2020.
Mac not updated yet.

***

The Legend of Heroes: Trails of Cold Steel III
Patches 1.04 & 1.05 (24 March 2020)

Changelogs posted in the game forum by user Hikage1983 (two concecutive posts).
Note that there's no official changelog for Patch 1.04 (is there such a thing as Galaxy-exclusive?).

Standalone installer, and those of all its DLC that weren't just added, updated (1.03 ⇒ 1.04 ⇒ 1.05): 24 & 25 March 2020.

***

Noita [InDev]
HOTFIXES (Mar 20, 2020)

- BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
- BUGFIX: Some haunting files were saved if mods were enabled
- BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled
- BUGFIX: Autosave was broken in nightmare game mode
- BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
- BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates
- BUGFIX: Tentacles shot near 0,0 always shot towards 0,0
- BUGFIX: Enemy laser sights were sometimes left visible longer than they should
- BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
- BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks
- BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game
- BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled
- BUGFIX: Enemy radar did not detect bosses or Lukkis
- BUGFIX: Alchemist kept on throwing the same potion if it stood still
- BUGFIX: Improved stability of ceiling chain torches

- MODDING: Breaking - moved collapse masks under "data/procedural_gfx"
- MODDING: Lua - added RaytraceSurfaces()
- MODDING: Lua - added RaytraceSurfacesAndLiquiform()
- MODDING: Lua - added RaytracePlatforms()
Standalone installer updated (20200303-1535 ⇒ 20200320-1630): 24 March 2020.

***

Yes, Your Grace
[SPOILERS] Patch V1.0.11 (25 March 2020)

- Fixed resolution problems. The game will now display all GUI's correctly on all aspect ratios.
- King Varid's Army icon won't overlap the number in Allies Panel
- Fixed Map GUI for different ratios
- You won't be able to use needles on the crack in the pavement if it's after Royal Trial
Standalone installer updated: V1.0.10 ⇒ V1.0.11.

***

Standalone installers updated 24-25 March 2020 with no changelog:
- Airships: Conquer the Skies: 1.0.15.1 ⇒ 1.0.15.2.
- Genesis Alpha One Deluxe Edition: 105.7664 ⇒ 116.7688.
- Nova Drift [InDev] - Windows: 0.27.1 ⇒ 0.27.12 (Mac oddly enough at 0.27.13 since release).
- SimplePlanes: 1.9.100 ⇒ 1.9.205.
- Thea 2: The Shattering: 2.0320.0658 ⇒ 2.0324.0659.
- Train Valley, and its DLC - Windows & Mac: 1.2 ⇒ 1.2.2; Linux: 1.3 ⇒ 1.2.2 (not-officially-on-GOG changelog here).
- Urtuk: The Desolation [InDev]:
--> Windows: 0.85.20+28/2 ⇒ 0.85.24+18;
--> Linux: 0.85.20+28 ⇒ 0.85.24+18;
--> Mac: 0.85.20+28/5 ⇒ 0.85.24+18.
- Vampire: The Masquerade - Coteries of New York - Windows & Linux: 1.0.05 ⇒ 1.0.6; Mac: 1.0.5 ⇒ 1.0.6.

Also, from updates/changelogs posted earlier:
- Beholder - Windows: 1.5.0.12682 ⇒ 1.6.0.12741; Linux & Mac not updated yet.
- Chasm: 1.076 ⇒ 1.076a.
- Darksiders Genesis: 1.03 ⇒ 1.04.
- Neverwinter Nights: Enhanced Edition, and all its DLC - Windows & Linux: 79.8193.5 ⇒ 80.8193.9 (this applies only to the English versions).
- RimWorld, and its DLC: 1.1.2575 rev307 ⇒ 1.1.2581 rev614.
- Starpoint Gemini 3: 0.551.5 ⇒ 0.600.0 (poor devs, never got their dev badges and orange text).
- Stellar Tactics: 0.485(A) ⇒ 0.492b.
- Stellaris, and its gazillion DLC - Windows: 2.6.1.1 ⇒ 2.6.2; Linux & Mac not updated yet (of note, the Mac installer of the Stellaris: Apocalypse DLC is still at v.2.6.0.4).
high rated
Chernobylite (In Development)

Chernobylite - Major Patch - Game Quality Improvement Pass 3 Rev 25360 (24 March 2020)

(Galaxy & Offline Installer)
Improvements/Additions:

- Level in virtual reality that appears after collecting the appropriate amount of evidence has been redone and pre-designated. This is our new, more narrative way.
- We introduced the first iteration of the gib system. Works only with soldiers. Combat should become a bit more spectacular.
- We've added new variants of soldiers that appear in later days and at higher difficulty levels. They are stronger and shoot more accurately.
- We've added a new, improved and faster revolver reload animation
- We have added a new, much nicer effect of going through portals.
- We've added map support for Red Forest.

General:

- English VOs should now work correctly. They can be selected again in the main menu
- It should be possible to map arrows as movement keys. Greetings left-handed!
- Problem with the portal generator disappearing from the inventory should be finally solved.
- We've fixed a bug that caused enemies to shoot through trees and landscapes.
- Shouts of soldiers should not overlap so often anymore.
- Fixed bug where storages shared space between each other, thanks to @G4rr3tt and @Vostrikov from Steam forums.
- Fixed some minor bugs with weapon usage and Quick menu. Thanks to @Benbebop from steam forums for pointing them out.

Localization:

- We've added translations to Czech, Polish, German, Russian and Hungarian in all recently added features and content updates
high rated
Bright Memory was updated to version 1.0.0.0. Here's what's new:
Bright Memory 26/03 Update Details

Added:Main menu update
Added:New Skin(O.L. Shelia)
Added:Sound effect when damaging enemies.
Added:NVIDIA-Ansel photo mode support(Press「Alt+F2」in game)
Added:German, Russian, Portuguese (Brazil), French, Spanish (Latin America) language support.
Added:Motion blur during gameplay (Was only applied during cutscenes previously)

Fixed:Position of Shelia’s chest.
Fixed:When restarting from a checkpoint, the weapon UI is shown.
Fixed:When using the grapple you hit dead SAI soldiers.
Fixed:Control inputs not recognized after cutscenes.
Fixed:The position of the crane, bridge and wooden door differ from their original positions.

Optimized:If started up in DX12 mode, NVIDIA-DLSSis on by default DLSS Ver.2.0).
Optimized:If 21:9 is selected, FOV will automatically be set to 110.
Optimized:Submachinegun holding position. Previously the right index finger interfered with the weapon model.
Optimized:Shotgun holding position. Previously the left palm did not make contact with the weapon model.
Post edited March 26, 2020 by Berzerk2002
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Berzerk2002: Bright Memory was updated to version 1.0.0.0. Here's what's new:

Bright Memory 26/03 Update Details

Added:Main menu update
Added:New Skin(O.L. Shelia)
Added:Sound effect when damaging enemies.
Added:NVIDIA-Ansel photo mode support(Press「Alt+F2」in game)
Added:German, Russian, Portuguese (Brazil), French, Spanish (Latin America) language support.
Added:Motion blur during gameplay (Was only applied during cutscenes previously)

Fixed:Position of Shelia’s chest.
Fixed:When restarting from a checkpoint, the weapon UI is shown.
Fixed:When using the grapple you hit dead SAI soldiers.
Fixed:Control inputs not recognized after cutscenes.
Fixed:The position of the crane, bridge and wooden door differ from their original positions.

Optimized:If started up in DX12 mode, NVIDIA-DLSSis on by default DLSS Ver.2.0).
Optimized:If 21:9 is selected, FOV will automatically be set to 110.
Optimized:Submachinegun holding position. Previously the right index finger interfered with the weapon model.
Optimized:Shotgun holding position. Previously the left palm did not make contact with the weapon model.
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Berzerk2002:
Also no longer "InDev" and therefore officially released(?), from the looks of it.
high rated
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Swedrami: Also no longer "InDev" and therefore officially released(?), from the looks of it.
Yes and no. This version is now complete (small fixes maybe happening) but it's not the REAL full game. That one will be Bright Memory: Infinite and people who have bought the current version will get the full one for free later when it's done.

The current version can be seen as some kind of preview campaign imo equal to Ion Fury where the preview campaign was its own thing too. If the content of the current version of Bright Memory will be 1:1 in the full game will be seen.
high rated
Cultist Simulator seems to have been updated to version 2020.3.b.1
high rated
AI War 2
Version 2.012 Populous (March 26th, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then add ?title=AI_War_2:_Building_Multiplayer#Version_2.012_Populous (requires way too much reformatting to post here, sorry)
Standalone installers, and those of its DLC, updated (2.009 ⇒ 2.012): 27 March 2020.


***

Godhood [InDev]
Update 0.17.2: Righteous Rituals (24 March 2020)

NEW FEATURES
- Ritual Customization: Help developing the rituals your Disciples choose to bring you glory, and them strength!
- Fervor: Disciple use Fervor to do missions. Carry-over HP is removed
- Martyrs: You can make your Disciples suffer for extra converts in Sacrament!
- All New Passives: A serious rehaul of the passives of ALL classes. More than 30 new passives, and countless new strategic options arise!
- Blessings: Gain one-time powers to trigger an event to change your Disciples with small stories
- Flow Improvements: We improved the way some UI changes were handled
- Assignment Faith Bonus: Every time you're in your Holy City, three random disciples will gain faith bonuses if assigned. They need to feel special!

MINOR
- Miracle buildings now scale in cost and required followers to unlock. Choose wisely!
- It's now easier to train disciples in stats for which they have talent.. and harder for those who are challenged
- You can now send old Disciples to their last pilgrimage, giving you more control over how aging affects you
- All versions of the first two islands have received a good amount of love
- Nice little connecting lines have been added to the Island Map
- Executioner now scales on Health instead of Cunning
- Cultist now scales on Might instead of Cunning
- The Patron Saint Development's options are now more expensive
- Updated the Tutorial a bit
- Special battles trigger special music!
- Disciples' clothes are now colored by their elemental attunement
- You can now inspect disciples during stories where you need to choose among them
- UI in the Sacrament was changed to make it easier to read important information

FIXED
- Altruism giving the Temple of Peace
- Cook's Nurse ability is now actually Divine
- Fixed the naming of some abilities
- Probably fixed a bug where miracles were not upgraded properly
- Fixed "Fasting" description
- Fixed issue where you couldn't pick an upgrade even when you had the resources for it
- Fixed some Passives and Totems
- Fixed many more UI issues
- You can delete incompatible Save Games again.

~~~~ ~~~~ ~~~~

Update 0.17.5 (25 March 2020)

- Fixed crash after Sacraments where the Guardian performed his Great Guardian passive (follower conversion through intercept)
- Fixed save game compatibility crashes for saves from version 16.
- Fixed issue where a disciple would leave your religion twice at the same time, once for being angry, and once for being dead.
- Fixed crash when closing the Sacrament tutorial after starting Sacrament preparation from the world map.
Standalone installers updated (0.16.9 ⇒ 0.17.5): 26 March 2020.

***

Nova Drift [InDev]
GENESIS UPDATE (24 March 2020)

New Features:
- Weapon gear: Thermal Lance
- Shield gear: Shockwave
- Body gear: Carrier
- Added a new super mod: Mortar
- Added a new super mod: Charged Mines
- The mine tree has been reworked and mines have been adjusted
- Auto Mines has been replaced by a new mod: Minefield
- Loaded Mines and Retribution have switched places
- Two new BGM tracks have been added to the game: Superlumen (and its Wild Metamorphosis remix, Superlumen (Warped)), and Infinitum
- Large or dangerous enemies are now announced with a HUD warning, similar to what comets use. This feature will be further iterated on in the future as enemies 2.0 progresses
- Allies that can fire your weapon can now utilize innately charging weapons (Vortex and Thermal Lance)
- Mines that can fire your weapon can now utilize innately charging weapons (Vortex and Thermal Lance) while deployed

Mechanical Changes:
- Vortex uses new, more sensible logic to calculate its damage and charge rate
- Vortex charge rate now additionally scales with weapon blast radius mods
- Power Reserves now reduces the malus from turn rate penalties (presently only Thermal Lance while firing)
- Rancor now works differently. Instead of the increased charge level gained being permanent, it now falls off over time. The charge level gained is ~5x greater than before
- Retribution now has a 0.5-second internal cooldown
- Mines now have a shorter fuse, which no longer resets when you upgrade
- Mines check their proximity detonation more often
- Architect now detonates all constructs if there are more than one when you switch to it
- Blades not produced by the player no longer screen-wrap Firefly + Rampage now combos as you'd expect
- Mayhem and Danger Zone have been adjusted, along with small aspects of the difficulty curve. The first 20 waves grant additional, but decrementing, bonus time per wave instead of only the first 10 waves. Danger Zone now affects wave speed by a factor of 0.65 again, down from 0.70. As a result, Mayhem is fast and more hardcore again, but the very early waves are a little less overwhelming

Balance Adjustments:
- Drones in Predator formation move 33.33% faster than they previously did -5% -> -7% recovery and shield cooldown on Twin Strike +70% -> +80% regeneration rate on Rapid Reconstruction +30 -> +35 base hull on Rapid Reconstruction +15% -> +10% hull damage resistance on Shielded Constructs
- Galvanic Outburst does considerably less damage
- Pulsar's blast attack now has far less knockback
- Temporal Shield's effect has been made ~11% stronger

Bug Fixes and Optimizations:
- Fixed a case where Gemini + Absorption actually creates lethal damage with shields up by splitting a damage value less than 0 and then increasing it to 1
- Made many major improvements to game terminology and text descriptions
- Streamlined the player upgrade script and removed a lot of redundancies
- Blades now use "dynamic trails" which is far more performant, especially in extreme cases
- Medicharge takes Hypermetabolism-reserved shield and hull into account
- Fixed a crash with Priority Zero
- Vortex + Gemini now properly soft-triggers shield cooldown
- Having no weapon now prevents any mobility-reducing effects from your weaponry
- Fixed a problem where shielded constructs would be counted at the wrong moment
- Temporal shield now properly slows Pulsar enemy dashes
- Fixed many instances of things apply Corrosion but shouldn't. Player constructs, their abilities, and even some enemies self-inflicting
- Fixed some cases where Corrosion would last forever
- Fixed a mistake with how mine projectiles / Thermal Lance mines are calculated.
- You should see a smooth progression of projectiles, thermal lances, or pulses as your rate of fire and mine effect increases
Standalone installers updated 25, 26 & 27 March 2020:
- Windows: 0.27.1 ⇒ 0.27.12;
- Mac: 0.27.13 ⇒ 0.27.14 ⇒ 0.27.15.
high rated
Ostriv [InDev]
Alpha 3 Hotfix 2 (26 March 2020)

Added:
- Help text for water platform
- Now showing path to save folder in Save/Load screens

Fixed:
- Chicken relocation getting stuck when chickens died
- Tannery stopped working when gathered 4999 units of water
- Could build a farm filed partially on water
- Couldn't demolish an empty lime kiln
- Chapel was a requirement even if there's a church
- Crash when trying to put down a building
- Wagons could deliver more resources than available (also created a lot of mess with numbers)
- Limestone mining could stop if stone deposits are inaccessible
- Crash when gathering harvest from demolished fields
- Crash when a wagon returns to the shed (another one)
- Scrolling issue in saves list
- Could add duplicates in granary
- Panning didn't work correctly if set to RMB or MMB
Standalone installer updated: 0.3.0.1 ⇒ 0.3.0.2.

***

Stellar Tactics [InDev]
Version 0.493a (3/26/2020)

Patch Notes posted in the game forum by the devs here.
Standalone installer updated (0.492b ⇒ 0.493a): 27 March 2020.

***

Standalone installers updated 26-27 March 2020 with no changelog:
- A Legionary's Life: 1.3.2 ⇒ 1.3.5.
- Crossroads Inn, and its DLC - Windows: 2.22 ⇒ 2.24; Mac not updated yet.
- Dead Cells, and its DLC - Windows & Linux: 1.7.6 ⇒ 1.7.8; Mac: 1.7.6 ⇒ 1.7.7 ⇒ 1.7.8.
- Deep Sky Derelicts, and its DLC - Mac: 1.3.3 MAC ⇒ 1.5.0.
- Fields of Glory: Mac added.
- Hero-U: Rogue to Redemption - Windows & Linux: 20190222 ⇒ 20200320; Mac not updated yet (not-on-GOG possible changelog).
- Interrogation: You Will Be Deceived - Windows & Linux: 1.1.2.aae78efb ⇒ 1.1.4.d3f6e3db; Mac not updated yet.
- KUNAI: 0.42a ⇒ 1.0.3.5b.
- Overland: 770 ⇒ 772.
- Project Hospital, and its DLC - Mac: 1.1.18580 ⇒ 1.1.18580g4.
- SYNTHETIK: Legion Rising, and its DLC: 26 ⇒ 27.
- Vambrace: Cold Soul - Linux & Mac: 1.10 ⇒ 1.10.B.

Also, from updates/changelogs posted earlier:
- Bright Memory: 0.9.4.1 ⇒ 1.0.0.0.
- Chernobylite [InDev]: 24890 ⇒ 25360.
- Cultist Simulator, and its DLC - Windows & Linux: 2019.11.a.1 ⇒ 2020.3.b.1; Mac: 2019.3.a.3 ⇒ 2020.3.b.1.
high rated
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S_H_O_D_A_N: There are suddenly two download links for the German localization pack. The two files aren't identical and each has approximately the same size as the pack for the previous version.
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surfer1260: I have checked both files and they are in fact not identical. Some images in the tmp folder (which is used during installation only) and the webcache.zip are different. So, the essential game files are the same in both containers.
Thank you very much for the informations. I already created a support ticket.
high rated
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surfer1260: I have checked both files and they are in fact not identical. Some images in the tmp folder (which is used during installation only) and the webcache.zip are different. So, the essential game files are the same in both containers.
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S_H_O_D_A_N: Thank you very much for the informations. I already created a support ticket.
You might want to mention that the same applies also to the Italian, Polish and Spanish extras.
high rated
Reventure

Patch 1.6.9 (30 March 2020)
Fixes:

Gameplay: Fixed camera room gap on kingdom sewers
Gameplay: Fixed floor trigger when try to execute ending 49
high rated
RimWorld

Update 1.1.2587 (28 March 2020)
Improvements

Add ship landing beacon, which can be used to create landing pad for shuttles. Shuttles will land there if possible for dropoff and pickup of characters during quests.
Historical quests can now be deleted.
We now calculate the best UI scale when the game is first started.
Reworked royal title inheritance rules so they will avoid designating unknown pawns as heirs.
Add creepy sound to psychic droner and make it a bit quieter.
Optimized research tab.
We no longer show mood thought bubbles for unimportant pawn (e.g. spamming them on raiders during battles).
FireFoam graphic improved.
Hostility mode dropdown now displays icon.
Add custom art and name for the light charge blaster used by mech turrets.
"Select monument marker" now only selects the monument instead of moving the camera.
Implemented QuestNode_AddRangeToList.
Improve debug output for future incidents.
Updated player-created names and backstories from those who bought Name in Game access.

Text

Change label for downgrade psychic amplifier to extract psychic amplifier and clarify the description.
Added decree expiry info to quest tab.
Prisoner ITab displays prison break interval as "Never" if incapable of breaking out.
Add a paragraph to pain focus tooltip, showing relation between pain level and current entropy recovery bonus.
Mining yield difficulty factor factored into the readable stat. Added difficulty calculation explanation for stat description in info cars on mining and crop yield.
Royal Title info tab now shows the list of title privileges.
Fix: Miscapitalized symbol BodyPart in grammar system.
Fix: Bad 'worldtribal' symbol in tribal faction name generator.
Fix: Bio mentions "Squirrel Boy" even if the pawn is female.
Improve debug and player-visible output when grammar system can't resolve something.
Added some missing translation symbols to BattleLogEntry_MeleeCombat.
Misc other text fixes.

Tuning

Monument quests now let the player choose which material to use for building the structures (Note: floor materials are still fixed).
Adjusted the frequency of various misc incidents. Easy on the cargo pods.
Make extracting psychic amplifiers more difficult.
Increase chance random mech clusters a bit and reduce the min points.
Inferno turret fires slower and costs more for the storyteller to use.
Significantly reduce health of large mech turrets.
Remove minRefireDays from ManhunterPack incident.
Reduce explosive mortar radius from 3.5 to 2.9.
Royal ascent quest now is sent after 35 days instead of 18, at the earliest.
Royal aid soldiers now arrive with biocoded armor.
Quest giving factions get annoyed if you destroy their monument within 15 days after building it.
Build monument decree quest now causes a minor negative mood if the player if the monument is destroyed within 15 days.
Reduce crop and mining yields on savage and merciless difficulty.
Increase health of mech problem causers.
Firefoam filth cleaningWorkToReduceThickness increased to 100.

Fixes

Fix: Steles generate over ancient danger walls, opening up the ancient danger.
Fix: Allies punch through roof unnecessarily when arriving in drop pods.
Fix: Decree unmet thought not disappearing after a monument was built.
Fix: Dragging while scrolling doesn't work in the mod menu. Remove remaining performance bottlenecks, should be substantially faster on large mod counts.
Fix: Rat attacking door by biting fails resolving grammar.
Fix: Scars getting a random painCategory on loading save if their existing value matched the random defaultValue.
Fix: Pain focus/psychic entropy limit tooltips appearing above main entropy tracker tooltip.
Fix: Mech clusters not waking up from grenades/melee in some cases.
Fix: Erroneous warning on downgrading royal implants.
Fix: Food poisoning ignoring pawn hediffs that modify food poisoning chance.
Fix: Language worker not being passed correct gender information for _titleDef and _titleIndef pawn rules.
Fix: Assemblies loading in reverse order, which makes dependency management awkward.
Fix: Missing cataphract armor graphic.
Fix: Mech clusters don't attack wild men.
Fix: Blocky shadow on countdown activator.
Fix: WorkGiver_Merge not using CanStackWith, which makes pawns not merge some stacks of modded items.
Fix: Bugs caused if a pawn's apparel wore out to nothing.
Fix: Alert_CannotBeUsedRoofed checking non-player buildings.
Fix: Death letters are sent by change heir quest when title holder or heir died even after monument constructed.
Fix: Pawn flee and attack motes showing in the corner of the map instead of on the pawn.
Fix: Can place monument blueprints outside buildable area.
Fix: Royal ascent quest did not fail when Empire became hostile and could actually be accepted in this state.
Fix: Missing ambient sound from fallen psychic drone ship part.
Fix: Fog is generated incorrectly on maps with condition causers
Fix: Can't use the Esc key to leave the mod screen.
Fix: Pawns inheriting title having their heir sometimes set to a pawn that will die in the same tick.
Fix: Incorrect description on foor poisoning chance factor for artificial stomachs.
Fix: Recruitment chance shows values beyond 100%.
Fix: Combat suppliers don't buy or sell certain kinds of armor.
Fix: Temporary faction members can't equip their biocoded weapons if they have a weapon equipped.
Fix: DrawMouseAttachments corrupts things of def list.
Fix: Some quests can't generate because of an error in QuestNode_GetFaction.
Fix: Trade request quest is not ended when the faction becomes hostile.
Fix: Title inheritance letter paragraphs not correctly capitalized.
Fix: Psychic harmonizer doesn't work in caravans.
Fix: Able to load quest helpers onto drop pods.
Fix: Downed refugee and prisoner willing to join quests don't add description constants
Fix: Sites with no map generated not included into ThoughtWorker_PsychicDrone check.
Fix: Game is stuttering heavily with psychic ship event.
Fix: Psychic droner ship part not affecting caravans nearby the player map.
Fix: Factionless quest shuttles don't show gizmos.
Fix: Redressed pawns arrive starving or exhausted.
Fix: Incorrect rounding when purchasing royal favor from tribute collector.
Fix: 'Could not find player faction' random error.
Fix: UI root exception on using rotate gesture on Mac touchpad.
Fix: Downed pawns can start mental breaks initiated by traits.
Fix: Factionless pawns with a harmonizer causes an error.
Fix: One internal variable name in QuestNode_GetRandomPawnKindForFaction marked for translation.
Fix: CameraJumper.TrySelect always moves the camera because TryHideWorld returns incorrect values.
Fix: Colonist left unburied thought appears for quest lodgers and helpers.
Fix: Mech cluster can wake up undiscovered hive.
Fix: Monument quest description sometimes needlessly splits stuff into two entries, even though they're the same but in a different order.
Fix: Comms console keeps saying 'already in progress' forever when trying to change heir for pawn that already had its heir changed once.
Fix: Change heir quest part not saving some data.
Fix: Factionless leaving lodgers can be assigned hostile factions and they'll fight each other
Fix: Misalignment in recon armor north/south views.
Fix: Quest helpers can make decrees.
Fix: Female Imperial traders show up with wrongly gendered headgear.


Disco Elysium

Update a28efdcb (27March 2020)

DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)

Removed plaza fog post tribunal. Air should be much clearer now.
Fixed issue after certain dream wake up animation triggering.
Missing localized name in announcements when changing language fix - No more nameless characters in game.
Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
XML Cash Update - We fixed something money related!
Missing localization on substance tooltip in Main Character’s portrait
Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
Fixed flickering trees - they only flickered when you blinked…
Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.