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Post edited October 29, 2017 by Fairfox
avatar
Fairfox: ...an' also! started updatin' lotsa Linux (?) builds so I was gettin' consta-frenetic updates,
Both macOS and Linux, these last few weeks. And I'm sorry but I hope you'll continue to be bugged, if that means the addition of more missing Linux and Mac versions. :P
Post edited October 29, 2017 by muntdefems
avatar
fronzelneekburm: Gabriel Knight - Sins Of The Fathers 20th Anniversary Edition ought to receive an update here soon. I just got a link to an updated build via a KS backer email, so a gog update should not be far off.

I have to say, I'm positively surprised this game is still being worked on, considering Jane Jensen's company Pinkerton Road closed shop about a year ago.
I guess this is all Phoenix Online Studios now.
avatar
drmike: Strange. The little blue dot thingie just showed up like 2 days ago.
avatar
muntdefems: Strange indeed, because I remembered a blue dot appearing last week (a day or two later, granted, but still last week), and I didn't get one this week. Guess the ways of GOG's blue dots are inscrutable. :P

PS: Nothing to be sorry about as I said. Please keep reporting any blue dot you spot!
Yesterday I accidentally hit my head against the wall and I saw some blue spots I'd like to report ;)
Post edited October 29, 2017 by MarkoH01
high rated
Jade Empire: Special Edition got an update!

Changelog for Update (added 30 October 2017):

⦁ added stutter fix based on fk.'s code
⦁ separated language builds
⦁ removed shortcut to Config Tool, due to application instability (all settings are accessible via in-game menu)
Post edited October 30, 2017 by T_a_J
high rated
First updates of the week!

---------------------------

Games included in this batch:

· Asura
· Cossacks 3
· Jade Empire: Special Edition
· Ruin of the Reckless

---------------------------

[Part 1 of 2]

---------------------------

Asura has changed


[FILE UPDATES]

* File removed: Patch 28989 (Venge HP) [Windows]

* File added: Patch 29000 (Live) [Windows] --- Size: 8.0 MB --- Version: 15709 -> 15953

* File changed: Linux installer, English --- Size has not changed (554.0 MB) --- Version *FROM* 28989 *TO* 29000

* File changed: Windows installer, English --- Size *FROM* 614.0 MB *TO* 615.0 MB --- Version *FROM* 28989 (Venge HP) *TO* 29000 (Live)


[NO CHANGELOG]

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File removed: Patch 1.9.5.83.5749 [Windows]

* File added: Patch 1.9.6.84.5754 [Windows] --- Size: 8.0 MB --- Version: 15925 -> 15975

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size has not changed (38.0 MB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: Early Bird: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size *FROM* 22.0 MB *TO* 21.0 MB --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size *FROM* 40.0 MB *TO* 41.0 MB --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: Rise to Glory: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: Soundtrack: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: DLC: The Golden Age: Windows installer, English --- Size *FROM* 67.0 MB *TO* 66.0 MB --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.2 GB) --- Version *FROM* 1.9.5.83.5749 *TO* 1.9.6.84.5754


[CHANGELOG UPDATED]
Patch 1.9.6.84.5754 (27 October 2017)

- Spooky count Cossackula at main menu art, Halloween-themed map changes, dark water and horrifying transformations of some units would allow you to enjoy the Halloween spirit at its fullest.
- During holidays there'd be some main menu arts: Halloween, Halloween 18+ and, of course, default one. You'd be able to switch art using "Change art" button in upper left corner of the screen.
- Don't miss your chance to enjoy the changes! New art and models would be active during Halloween only! At 20:00 by Kiev (19:00 CET) on the 1st of November pumpkins would dissappear, and everything would came back to its normal form.
We thank you for being with us and wish you a great and trully spooky Halloween!
- PS: We're thanking Mark Kandaurov for dark water =)
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Jade Empire: Special Edition has changed


[FILE UPDATES]

* Files removed: Windows installer, English+Czech+German+Hungarian+Italian+Polish+Russian+Spanish (parts 1-6)

* Files added: Windows installer, English+Czech+German+Hungarian+Italian+Polish+Russian+Spanish (part 1 of 3) --- Name: setup_jade_empire_1.00_(15538).exe --- Size: 3.4 MB --- Date: Mon 09 Oct 2017 --- Version: 1.00

* Files added: Windows installer, English+Czech+German+Hungarian+Italian+Polish+Russian+Spanish (part 2 of 3) --- Name: setup_jade_empire_1.00_(15538)-1.bin --- Size: 4.0 GB --- Date: Mon 09 Oct 2017 --- Version: 1.00

* Files added: Windows installer, English+Czech+German+Hungarian+Italian+Polish+Russian+Spanish (part 3 of 3) --- Name: setup_jade_empire_1.00_(15538)-2.bin --- Size: 2.2 GB --- Date: Mon 09 Oct 2017 --- Version: 1.00

* File changed: Windows installer, French (part 1 of 3) --- Name *FROM* setup_jade_empire_french_2.1.0.8.exe *TO* setup_jade_empire_french_1.00_(15538).exe --- Size *FROM* 33.3 MB *TO* 3.5 MB --- Date *FROM* Wed 05 Nov 2014 15:02:58 GMT *TO* Mon 09 Oct 2017 11:33:46 GMT --- Version *FROM* [empty] *TO* 1.00

* File changed: Windows installer, French (part 2 of 3) --- Name *FROM* setup_jade_empire_french_2.1.0.8-1.bin *TO* setup_jade_empire_french_1.00_(15538)-1.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Wed 05 Nov 2014 15:26:11 GMT *TO* Mon 09 Oct 2017 11:28:14 GMT --- Version *FROM* [empty] *TO* 1.00

* File changed: Windows installer, French (part 3 of 3) --- Name *FROM* setup_jade_empire_french_2.1.0.8-2.bin *TO* setup_jade_empire_french_1.00_(15538)-2.bin --- Size *FROM* 2.1 GB *TO* 2.3 GB --- Date *FROM* Wed 05 Nov 2014 15:15:51 GMT *TO* Mon 09 Oct 2017 11:33:21 GMT --- Version *FROM* [empty] *TO* 1.00


NOTE: The download links for the multilanguage installers above correspond to the English version. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'cz1' (Czech), 'de1' (German), 'hu1' (Hungarian), 'it1' (Italian), 'pl1' (Polish), 'ru1' (Russian), or 'es1' (Spanish).


[CHANGELOG ADDED]
Update (30 October 2017)

- added stutter fix based on fk.'s code
- separated language builds
- removed shortcut to Config Tool, due to application instability (all settings are accessible via in-game menu)
(Full changelog)

---------------------------

Ruin of the Reckless has changed


[FILE UPDATES]

* File removed: Patch 1.03A [Windows]

* File added: Patch 1.1.0A [Windows] --- Size: 22.0 MB --- Version: 12919 -> 15703

* File changed: Windows installer, English --- Size has not changed (364.0 MB) --- Version *FROM* 1.03A *TO* 1.1.0A


[CHANGELOG UPDATED]
Update 1.1.0A (30th October 2017)

- There are three new ‘hero’ type monsters. These are more powerful golden versions of some of the early game monsters, to add a bit more variety to the early game.
- Skullslimes have been studying, and have learned how to retreat! This has granted them the ability to attack Stargrove while he’s standing perfectly still, and thanks to their new ‘Advanced Skullslime Targeting System™’ they just might hit him too! Beware the might of the Skullslime, bolstered by their new golden cousins… they align against you.
- Two new Chaos cards have been added, both dealing with the new hero monsters.
- Various fixes and optimizations across the code. Various graphical and visual fixes across the code.
- Tweaks to difficulty and spawning across the entire game (in general, floors have become more consistent in challenge across playthroughts and a bit easier – and the variety of enemy types has been increased just a bit as well.)
(Full changelog)
high rated
I like this one-week period in which we Europeans have already switched to winter time and North Americans won't do it until next Sunday, since some things happen one hour earlier for me. Such things as e.g. MaGog's database refreshes. :)

---------------------------

Games included in this batch:

· 8-bit Armies
· 8-bit Hordes
· 8-bit Invaders
· Lords of the Realm 3
· Obduction®
· Trine 2: Complete Story

---------------------------

8-bit Armies has changed


[FILE UPDATES]

* File removed: Patch 0.93.649721 [Windows]

* File added: Patch 0.93.652295 [Windows] --- Size: 14.0 MB --- Version: [empty]

* File changed: DLC: Guardians Campaign: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 0.93.649721 *TO* 0.93.652295

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.93.649721 *TO* 0.93.652295

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.649721 *TO* 0.93.652295


[CHANGELOG UPDATED]
Patch 0.93.652295 (30 October 2017)

GENERAL BALANCE CHANGES
- MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
- MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
- MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
- GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
- DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
- CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
- RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)
(Full changelog)

---------------------------

8-bit Hordes has changed


[FILE UPDATES]

* File removed: Patch 0.93.649721 [Windows]

* File added: Patch 0.93.652295 [Windows] --- Size: 14.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.93.649721 *TO* 0.93.652295

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.649721 *TO* 0.93.652295


[CHANGELOG UPDATED]

(Same as for 8-bit Armies)

(Full changelog)

---------------------------

8-bit Invaders has changed


[FILE UPDATES]

* File removed: Patch 0.93.649721 [Windows]

* File added: Patch 0.93.652295 [Windows] --- Size: 14.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.93.649721 *TO* 0.93.652295

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 1.4 GB *TO* 1.5 GB --- Version *FROM* 0.93.649721 *TO* 0.93.652295


[CHANGELOG UPDATED]

(Same as for 8-bit Armies and 8-bit Hordes)

(Full changelog)

---------------------------

Lords of the Realm 3 has changed

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later.Processor: 2 Ghz Intel Core 2 Duo or faster Memory: 2 GB Graphics: 256 MB of video RAM Hard drive space: 1.5 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.0 or later.Processor: 2 Ghz Intel Core 2 Duo or faster Memory: 2 GB Graphics: 256 MB of video RAM Hard drive space: 1.5 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Please note: This game currently does not support macOS 10.13 High Sierra

---------------------------

Obduction® has changed


[CHANGELOG UPDATED]
Patch 1.6.4 (30 October 2017)

General fixes:
- The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
- The resolution scale will now stay put when playing in VR
- Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
- Player shadow should no longer appear when driving the Minecart
- Fix for Mouse Cursor Locked Toggle
- Will only use the VR audio device for media player if force VR is used.
- Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
- Free roam should now work when you disable the Vive wands.
- Fix for missing loading screen on vive while in Minecart
- Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
- View distance options are no longer offset by one position.
(Full changelog)

---------------------------

Trine 2: Complete Story has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Controller support *TO* Single-player, Multi-player, Co-op, Controller support, Cloud saves


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 3)

* File removed: Windows installer, English (part 2 of 3)

* File removed: Windows installer, English (part 3 of 3)

* File added: Windows installer, English (part 1 of 2) --- Name: setup_trine_2_-_complete_story_2.01_build_447_(15973).exe --- Size: 723.5 KB --- Date: Fri 27 Oct 2017 13:24:34 GMT --- Version: 2.01 build 447

* File added: Windows installer, English (part 2 of 2) --- Name: setup_trine_2_-_complete_story_2.01_build_447_(15973)-1.bin --- Size: 3.7 GB --- Date: Fri 27 Oct 2017 13:24:20 GMT --- Version: 2.01 build 447


[NO CHANGELOG]
high rated
Absolver

#### Update 1.08 (30th October 2017)

##### NEW CONTENT

* Prestige levels unlocked after level 60
* Rift Coins replace random loot drops in Combat Trials
* Rift Disks allow to get rarer equipments and weapons
* Win Crystals at each Prestige level
* Spend Crystals to reset attribute points
* Spend Crystals to acquire Rift Disks
* Inventory management: Sort by, Salvage and Repair.
* New equipment:
* 4 new sets
* 3 new Absolver Cloaks
* 9 new masks, including 6 Halloween masks dropped by Marked Ones
* 1v1 maps are now in night mode (temporary)
* New “Bald” haircut available at character creation!

##### DESIGN UPDATES

##### Parry :

* Almost all attacks, including thrust attacks, now require a specific parry direction to be countered (exceptions: Hadrunken, Obvious Slash and bare-hands Rush Attack for Stagger style)

##### Rush :

* Decrease rush acceleration
* Closer rush camera
* Rush attacks: increase stun duration
* Rush attacks: decrease knockback

##### Note: These are first steps to address fleeing behaviour.

* Rush attacks were intended to counter players fleeing, but until now the player hit by a rush attack had the time to rush again directly after. With a longer stun and shorter knockback for the rush attacks, and a slower acceleration for the rush, the issue should be less present.
* Also the new rush camera is closer to the character, so the player has not the whole vision of their surroundings, and it feedbacks more clearly when the character is rushing.

##### Camera :

* The camera position is now lower when close to walls.

##### Shockwave :

* Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range)

##### Items :

* Added rarity levels to all equipments
* Updated drop rates (Rift Coins and Rift Disks)

##### BUG FIXES

* [GAMEPLAY] 1v1 rematch : clear shards
* [GAMEPLAY] Shards cannot be filled in practice anymore
* [GAMEPLAY] Charging attacks now lose their property when parried
* [GAMEPLAY] Silence power cannot be used without a target
* [GAMEPLAY] Parrying a double hit attack doesn’t result in being hit by second hit anymore
* [GAMEPLAY] Fixed issue in which character finished in the wrong ending stance when being hit while changing stance
* [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation
* [NETWORK] Fixed dodge position replication
* [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed
* [AI] Fixed a bug when AI would get stuck after a player’s successful dodge
* [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights.
* [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants
Tangledeep

#### b085g (30 October 2017)

##### HALLOWEEN IN TANGLEDEEP!

* For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
* All changes subject to further change!

##### ART/VISUALS

* New top/side attack animations for Spellshaper, Paladin, Gambler, Budoka, and Hunter
* New visual tileset for Nightmares
* New animation for Fan of Knives and Kunai Toss
* New animation for Relentless Current and Water Cross
* New animation for Smite Evil
* New “spike” animation for Shadowstep and shadow traps
* The hero character will now attack in the direction that you use targeted abilities, instead of the last direction you moved
* Monster death fade is now red again!
* Baller new laser FX
* New “Grand Recovery” FX
* New mini-explosion FX for some enemy attacks (i.e. 3rd boss)
* Much flashier Pandora Box animation and SFX

##### BALANCE

* Quick Step cooldown reduced from 14 turns to 7 turns
* Boosted Halloween item drop rates
* Summoned and monster pets will now dis-engage enemies that are 8+ tiles away from them for any reason. They will re-engage as needed.
* Effects that increase the player’s max health will no longer heal your corral pet. Only healing effects that alter current health are shared to your pet.
* Soldier, Warrior, Gladiator, and Warlord’s mods are much stronger now (2-3x)
* You no longer lose stamina for moving or attacking in water. Thank me later
* Bosses (and big bosses) should generally drop more loot now
* Nightmare Princes should drop more/better loot, particularly equipment
* Increased drop rate of staves
* You should no longer get ‘step limited’ quests for areas 2 floors away or more
* Pandora’s Boxes no longer appear on floors 1 and 2
* Pandora’s Boxes now have a chance to drop legendary items… heh heh….

##### BUGS

* Bows should no longer allow ANY offhand to be used with them, except quivers, under any circumstances
* Fixed Wardrobe bug that would sometimes prevent you from switching to Brigand
* Thick Tomes should no longer drop.
* Fixed bug where the Runic Boost status from being near your Runic Crystal would sometimes not wear off, even if the crystal was moved or destroyed
* Disabled the big boss health bar in situations where it was not supposed to be visible
* Added extra checks to ensure monster/player sprites are always drawn at the correct position after a Vanishing effect occurs
* It should no longer be possible to hit friendly monsters with Divine Fury’s defense debuff
* Fixed a number of monster abilities not triggering as intended
* Fixed game load/data corruption issue related to how tutorial data is stored
* Fixed some bugs with Nightmare Princes / Memory Kings
* Fixed bug with Roll the Bones skill orb mod
* Fixed game error related to bad summon data
* Fixed bug where certain loot drop modifiers were being added multiple times
* Fixed bug related to modified abilities sometimes never going on cooldown
* It should no longer be possible to capture or breed monsters if you have 11 monsters in the corral AND an active corral pet
* Additional fix for Mac resolution errors
* Attempted fix at missing music on Mac / Linux
* Fixed some inaccurate estimated item heal values if you had the Food Lover feat
* Fixed monster visual desync bug between sprite position and actual position
* It is no longer possible to have both a regular Floraconda and Bull Floraconda active simultaneously
* Fixed bugs with popup/conversation queueing, which previously was preventing some conversations or dialogs from appearing.
* Crystal Bulwark’s effect should no longer happen unless you block (as intended)
* Fixed bug that could cause billions of gold to be dropped in a Nightmare Prince’s lair

##### CONTENT/GAMEPLAY

* Once you have retrieved three Red Orb Shards, take them to Riverstone Grove to receive a NIGHTMARE ORB. This unlocks a powerful new type of Item Dream - an Item Nightmare! This is a very different dungeon type full of danger, new frogs, a deadly new boss (the Nightmare Queen, and new rewards!
* Three new legendary armor pieces can now be found throughout the world!
* New player stats have been added! Gold find, loot find, magic find, shop bonus, corral pet bonus. These stats can be changed through certain magic mods…
* New magic mods (all equipment slots): Greedy (+15% gold dropped), Companions (+10% corral pet effectiveness), Treasures (+5% magic item chance)
* Eighteen (18!!!) new magic mods added, exclusive to Item Nightmares!
* Coolfrogs will now appear once in awhile, carrying extra loot with them.

##### ENGINE

* Straight up engine optimization - better, smoother performance!
* Refactored / cleaned up more code, especially for items
* Added new types of animations (stretchable lasers/projectiles, originating position FX)

##### QUALITY OF LIFE

* Gambler’s “Hot Streak” now creates blue flames, differentiating them from enemy flames
* Removed a handful of extraneous tutorial popups
* The game now shows handy tips during loading screens

##### WRITING

* Ruby Moon is now Ruby Crescent.
* Ocean’s Gem is now Deep Lake’s Gem
* Lots of improved item/legendary flavor text
P.S. The offline installers for ELEX have also arrived.
Post edited October 30, 2017 by WinterSnowfall
high rated
Hollow Knight also got another update (ver 1.2.1.4. on 10/30/2017).
No changelog but maybe it fixes the achievements that were missing after the update?
high rated
From Legacy MaGog's Halloween logs:

---------------------------

Games included in this batch:

· Army Men RTS
· Divinity: Original Sin 2
· Hollow Knight
· Obduction®
· TerraTech [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

Army Men RTS has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 281.0 MB *TO* 288.0 MB --- Version *FROM* 1.0 (gog-2) *TO* 1.0 hotfix


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File removed: Patch 3.0.150.188 [Windows]

* File added: Patch 3.0.150.760 [Windows] --- Size: 20.0 MB --- Version: 15911 -> 15976

* File changed: Windows installer, English (part 1 of 7) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 2 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 3 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 4 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 5 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 6 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760

* File changed: Windows installer, English (part 7 of 7) --- Size has not changed (3.3 GB) --- Version *FROM* 3.0.150.188 *TO* 3.0.150.760


[CHANGELOG UPDATED]
Patch 3.0.150.760 (31 October 2017)

Hi everybody!

We’ve seen the community feedback to yesterday’s patch and have a hotfix ready for you with the following changes:
- Fixed additional cases where Tarquin would not return to the Lady Vengeance.
- Fixed crash related to loading savegames with mods enabled.
- Fixed incorrect installation path for updating workshop mods.
- Fixed a crash related to loading a game with items without rune stats.
- Fixed a looping sound in inventory in certain scenarios.
- Fixed pickpocketed gold stacks always pickpocketing for max value.
- Fixed talent ‘The Pawn’ sometimes not triggering in the first turn of combat.
- GM mode - Fixed missing context menu in Overview Map after deleting a folder in some cases.
- GM mode - Fixed monsters not being able to attack when player gives them any weapon in weapon slot.
- GM mode - Tooltips are now displayed correctly for inventory when possessing a creature.
- GM mode - Fixed crash caused when an addon introducing statuses is removed/turned off.
(Full changelog)

---------------------------

Hollow Knight has changed


[FILE UPDATES]

* File removed: Patch 1.2.1.0 [Windows]

* File added: Patch 1.2.1.4 [Windows] --- Size: 30.0 MB --- Version: 15953 -> 16038

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.1.0 *TO* 1.2.1.4

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 1.2.1.0 *TO* 1.2.1.4


[NO CHANGELOG]

---------------------------

Obduction® has changed


[FILE UPDATES]

* File removed: Patch 1.6.1 (Part 1 of 2) [Windows]

* File removed: Patch 1.6.1 (Part 2 of 2) [Windows]

* File added: Patch 1.6.4 [Windows] --- Size: 163.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.6.1 *TO* 1.6.4

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.3 GB *TO* 3.2 GB --- Version *FROM* 1.6.1 *TO* 1.6.4


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

TerraTech [In Dev] has changed


[FILE UPDATES]

* File changed: DLC: R&D Pack: Mac OS X installer, English --- Size *FROM* 3.0 MB *TO* 4.0 MB --- Version *FROM* 0.7.7 *TO* 0.7.8

* File changed: DLC: R&D Pack: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 0.7.7 *TO* 0.7.8

* File changed: Mac OS X installer, English --- Size *FROM* 272.0 MB *TO* 290.0 MB --- Version *FROM* 0.7.7 *TO* 0.7.8

* File changed: Windows installer, English --- Size *FROM* 240.0 MB *TO* 261.0 MB --- Version *FROM* 0.7.7 *TO* 0.7.8


[CHANGELOG UPDATED]
Patch 0.7.8 (31 October 2017)

New Blocks:
- Added GSO Techa Track to Grade 4.
- Added GeoCorp Anchored Mass SCU to Grade 3.
- Added Venture Bub Spoiler to Grade 1.
- Added 5 Venture streamlined blocks:
- Added Venture Hooked Beak Block to Grade 1.
- Added Venture Small Dino Block to Grade 1.
- Added Venture Medium Dino Block to Grade 2.
- Added Venture Large Dino Block to Grade 3.
- Added Venture Duck Bill Block to Grade 3.
- Added Venture Zero Propeller to Grade 3.
- Added Hawkeye Anchored Maze SCU to Grade 3.
- Added Venture Pinwheel Propeller to Grade 1.
- Added Venture Rudder Tip Wings (both left and right) to Grade 3.
- Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
- Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
- Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
- GeoCorp Half Block.
- GeoCorp Half Corner Block.
- GeoCorp Long Half Block.
- GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
- GeoCorp Anchored Delivery Cannon Block.
- EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
- Added the Hawkeye Anchored Delivery Cannon to Grade 2.
- Graduated the Pacemaker Block from EXP to GSO Grade 3.
- Graduated the Dropper Block from EXP to GSO Grade 3.
- Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
- Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
- Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
- Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
- EXP Small Axle - an axle with built in caps, to be used with the small bearing.
- EXP Small Bearing - to be used with the axle block above.
- EXP Small Inverted Axle - a variant type of axle that requires its own caps.
- EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
- EXP Small Ball - the ball for a ball and socket joint.
- EXP Small Socket - the socket for a ball and socket joint.
- EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
- EXP Medium Axle - a larger axle.
- EXP Medium Pole - a longer pole
- EXP Medium Bearing - a larger bearing.
- EXP Medium Ball - a larger ball.
- EXP Medium Socket - a larger socket.
- EXP Medium Pole - a longer pole

Big Pete:
- Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
- Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.

Manual Game Saving:
- Can now save games to a new game save slot or overwrite an existing game save slot.
- Can also rename and delete existing game save slots.

Build Mode Camera enhancements:
- Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
- This only works while in Build Mode.
- Improved the zoom range on large Techs to allow zooming in further.

Audio:
- New physics sounds for blocks, Tech collision and resource chunks.
- Weapons balanced and lowered in the mix
- Manufacturing resource calling beep reduced.
- General mix tweaks and bug fixes.
- Sound added when anchoring/unanchoring Techs.
- Sound added to deploying Techs from Inventory.

Game Design Tweaks:
Block Tweaks:
- Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
- Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
- Decreased the weight of the GSO SCU.
- Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
- Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

Bug Fixes:
- Fixed issue where starting the Crafty Mike IV mission could crash the game.
- Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
- Fixed bug that could cause scenery in damaged state to float above the terrain.
- Fixed issue where trees would regrow through a player’s base.

Known Major Issues:
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
(Full changelog)
GOG downloader links for Hollow Knight and Dead Space seem to be broken for me. Anybody else?
avatar
MarkoH01: GOG downloader links for Hollow Knight and Dead Space seem to be broken for me. Anybody else?
Don't know about 'Hollow Knight', but 'Dead Space' link is worked just fine.
avatar
MarkoH01: GOG downloader links for Hollow Knight and Dead Space seem to be broken for me. Anybody else?
avatar
Edward_Carnby: Don't know about 'Hollow Knight', but 'Dead Space' link is worked just fine.
Thanks for the testing. I just tried both again and now they are working for me as well. :)
high rated
Songbringer

#### Update 1.0.3 (31 October 2017)

This minor update is full of slight improvements, bug fixes and other stuff
that helps to prepare for an upcoming major update. The major update that is
coming soon will feature a charged sword attack ability, a sword parry
ability, shirt armor, a new boss and more.

With this update you can maintain your blink momentum after transitioning to a
new area. Also the Top Hat bounces more accurately, which really helps for
combat in close quarters. Roq also is smart enough to keep his sword
unsheathed across some transitions to add a little more speed to runs.

Here's a list of what else is new, improved and fixed in the latest version:

-=: Version 1.0.3 :=-

* [NEW] Roq can keep his sword unsheathed while celebrating a new item
* [NEW] After using stairs, Roq will unsheath the Nanosword automatically if it was previously unsheathed

* [+++] The Top Hat bounces more accurately, allowing more precise combat in cramped quarters
* [+++] Roq is only damaged by his own bombs if standing too close to them
* [+++] Blink combo momentum is able to be kept through the transition to a new area
* [+++] The art for all dead enemies has less contrast to keep the screen from getting busy
* [+++] Blood and burn marks fade out completely after awhile to keep the screen from getting too crowded
* [+++] There are less hopping insects on the overworld to make the art less busy
* [+++] The map colors have been adjusted for a little more contrast
* [+++] The Survivor achievement now triggers the instant a boss dies so that it is obtained more often
* [+++] The Wizard achievement is double-checked whenever viewing the Achievements menu
* [+++] The DroidBat is no longer able to fly off the edge of the current area very far
* [+++] Expanded the hit box of Zurrubs (burrowing overworld enemy) to be more accurate
* [+++] Refined the mixing and mastering of the theme song

* [FIX] Fixed a startup crash on Linux due to missing libcurl-gnutls
* [FIX] Fixed a situation where controllers would not be recognized
* [FIX] Fixed Jib getting stuck looking to the left or right forever
* [FIX] Fixed not being able to re-enter the first swordless dungeon after completing it or teleporting away
* [FIX] Fixed battle zoom hiding the action on the east and west edges of the current area
* [FIX] Fixed a situation where swinging the sword during a Tower boss battle would trigger the elevator
* [FIX] Fixed a one-frame glitch in Roq's artwork walking downstairs
* [FIX] Fixed a visual glitch in Roq's artwork for picking up the sword
* [FIX] Fixed leaderboard entries sometimes being in the wrong ranking order
* [FIX] Fixed glitch in cave door light animation on Windows

That's all for now,

Nathanael
The Legend of Heroes: Trails of Cold Steel

#### Patch 1.0.6442.33141 (Patch 1.4) (31 October 2017)

I'm happy to announce the release of version 1.4 of ToCS!
It primarily contains texture fixes for many translated signs and other text
in the English version of the game, as well as a sompletely reworked HBAO
integration.
Note that this update is slightly larger than usual due to the texture fixes.

The full changelog from version 1.3.5 follows:

##### Bug fixes

* Fix persistent xaudio dll error popup message on some systems.

##### Graphics improvements:

* Complete re-write of ambient occlusion (HBAO+) integration.( [(\\http://screenshotcomparison.com/comparison/120153]http://screenshotcomparison.com/comparison/120153](\\http://screenshotcomparison.com/comparison/120153\\) )
* Improves HBAO interaction with character skin in closeups.
* Fades out AO effect based on current area fog level.
* Fixes AO artifacts (e.g. on skyboxes).

##### Assets:

* Fix various English text errors in textures.