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yay another mouse
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The-Business: Furthermore:
Economy sims (no politics, war etc.): E.g. Industry Giant
Political sims: E.g. Hidden Agenda, Balance of Power, Floor 13
Economic sims used to be huge in Germany, but not really anywhere else, and since the PC has been in terminal decline as a gaming platform here, so too has the viability of economic sims. There's a reason that there were very belated re-releases of Constructor and Industry Giant for the PS4.
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mechmouse: yay another mouse
It takes a mouse, to kill a mouse.

Or a cat.
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mechmouse: yay another mouse
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timppu: It takes a mouse, to kill a mouse.
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Post edited August 08, 2017 by tinyE
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timppu: It takes a mouse, to kill a mouse.
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tinyE:
Its not what it looks like.

I said grab the cheese and I'll pull you before the arm gets you.
Point and clicks aren't dead at all, e.g. look up the stuff by Wadjeteye Games here on Gog (Blackwell series, Technobabylon, Gemini Rue, Primordia, Shardlight, Resonance; or that recent Thimbleweed game). They're just not as popular as they were in the early 1990s, more of a niche product for fans of the genre.
Post edited August 08, 2017 by morolf
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groze: [...]

UK-based Screen 7 also have some point & click adventures under their belt,
[...]
Completely forgot about Screen7. Some Amazing games they have published. Check their Heroine's Quest too, which is a great free game. Also the original version of Downfall is avilable for free on their website (the "redux" version is paid).
I got one.

Inventory based adventure games where death is a worry.

Even by LSL6, Sierra had wised up to the fact that while falling off a cliff or getting mauled by a bear might be hilarious to watch, loading up your save from 15 screen/an hour ago really cuts into the humor.

Not that I'm sad that this sort of thing is gone.
Text adventures.
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groze: I don't know much about strategy games, but the point & click adventure is far from being dead. They definitely don't sell as much or are as popular as they used to be in the 1990's, but they do still exist, and there are still a few studios that excel at developing and/or publishing them.

For more "traditional" point & clickers, I can't recommend Wadjet Eye enough. They made the Blackwell series and published such modern "classics" as , [url=https://www.gog.com/game/gemini_rue]Gemini Rue, , [url=https://www.gog.com/game/primordia]Primordia and many others.

Then there's Daedalic, who made a name for themselves with the games and the [url=https://www.gog.com/game/edna_harvey_the_breakout]Edna & Harvey titles. There's also The Dark Eye (Das Schwarze Auge) point & click games Chains of Satinav and , plus a whole lot more well-known or obscure titles, like [url=https://www.gog.com/game/the_whispered_world_special_edition]The Whispered World, , [url=https://www.gog.com/game/candle]Candle, or [url=https://www.gog.com/game/the_night_of_the_rabbit]The Night of The Rabbit, to name a few.

Double Fine gets a lot of hate for some questionable financial and business decisions, but we can't argue that their Kickstarter adventure game (the one which will eventually become Broken Age) is responsible for putting point & click adventures back on the map again, paving the way for titles like this year's Thimbleweed Park -- which you should definitely check out, if you loved classics like Monkey Island or Maniac Mansion, considering they're all designed by Ron Gilbert. Double Fine also remastered and published Grim Fandango, Day of the Tentacle and Full Throttle, all classic adventure games by their own Tim Schafer.

A few years ago, Killmonday managed to successfully fund their amazing point & click game, Fran Bow, which I highly recommend, and in the same year Fran Bow came out, The Brotherhood released the superb -- an isometric point & click very reminiscent of the cult classic [url=https://www.gog.com/game/sanitarium]Sanitarium (in presentation, not in terms of setting or themes). The Brotherhood would eventually release the spin-off/prequel CAYNE for free, as well.

Revolution returned to form with Broken Sword 5: The Serpent's Curse back in 2013, after a successful Kickstarter.

Raw Fury, publishers of indie darling (not a point & click adventure, mind you) also published [url=https://www.gog.com/game/kathy_rain]Kathy Rain, by Clifftop Games, who worked closely with Dave Gilbert of Wadjet Eye -- noticeably using most of the awesome voice cast Dave employs on all Wadjet-published games, and being made with the Adventure Game Studio (AGS) engine, like all Wadjet Eye games tend to be.

UK-based Screen 7 also have some point & click adventures under their belt, namely The Samaritan Paradox and Harvester Games' own and [url=https://www.gog.com/game/the_cat_lady]The Cat Lady (these last two don't play like your traditional point & click adventures, but I still think of them as a variation of the genre).

A somewhat successful point & click series I'd like to mention, as well, are the charmingly low-res The Last Door games (Season One and Season Two), by Spanish developers The Game Kitchen. They did an amazing job at conveying horror and dread even when using such low-res pixel art design. They're some of the best horror games I've ever played, period.

Speaking of The Last Door, a more minimal point & click was just released using a somewhat similar aesthetic, albeit decidedly more humorous in tone, The Darkside Detective, even though I personally haven't tried this one yet. I've read some good stuff about it, though.

And, mind you, these are just *a few* of the loads of contemporary point & click adventures available right now -- plus, I've only listed some of the many games that are available on GOG, don't forget that there are even more if you go to Steam and itch.io or if you just do a google search for these kinds of games. There's also TellTale, of course, and I know they get a lot of flack for the "decline" they brought on point & click adventures, by turning them into "interactive novels with QTEs". But, like with Double Fine's Broken Age, we can't deny the importance of TellTale's Walking Dead, which almost single-handedly breathed life into a genre that was slowly being forgotten and presented adventure games to a whole new generation of gamers. Whether you dislike the simplistic nature of their recent games, or the fact they're episodic, or that they're "basically cash-grab" adaptations of copyrighted media owned by someone else, their importance in the renaissance of the adventure game can't be denied. Plus, as proven by the titles and companies mentioned throughout this post, you can still get traditional point & clicks -- lots of them! -- if you hate TellTale that much (a reminder, though, that TellTale *did* use to make more traditional adventure games, with titles such as the post-Hit the Road Sam & Max seasonal games, the great Back to the Future game, Tales of Monkey Island or the Puzzle Agent games).

I hope this helped you with discovering some of the great point & click adventures that are still being made today. There are a lot more. In fact, as I'm writing this, a few more are coming into mind, so I'll just leave it at this.

Happy gaming! :D
Although it is not Point and Click, LA Noir was a huge hit a couple of years ago, and is a ciassic adventure game except in the Interface.
There are so many games being released that it's hard to say that a genre has ever truly died, but there are certainly games in genres that have fallen enough out of the mainstream that they receive considerably less attention and require effort to dig out. That said, I haven't been able to find anything like the PS1 Deception series. It's probably out there, though, struggling under the weight of a genre name like "3D trap-based real-time strategy" or "demonic run-and-trap action."
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dtgreene: One other game type I haven't seen much of lately are puzzle games, specifically pure puzzle games. We could use more of those, as we have a game type that does not need violence or realism to be effective; they just need consistent rules. In particular, I could note that action puzzlers (the genre that includes games like Tetris) seem to be particularly scarce.
A lot of them are designed for phones nowadays (at least initially—many also end up releasing on Steam to little fanfare). , [url=https://play.google.com/store/apps/details?id=com.hamsteroncoke.zenge&hl=en]Zenge, , [url=https://itunes.apple.com/us/app/art-of-gravity/id1229489918?mt=8]Art of Gravity, Link Twin, Infinity Loop, Monument Valley, and a whole bunch of others. Same for the action puzzlers, with games like Birzzle.
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ScouseMouse180: Can you think of any other game types that just seem to have been left for dead? Has gaming really changed that much that they just don't wanna make them at all?
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dtgreene: Turn-based non-tactical RPGs feel like they're getting rather scarce, though they are at least not as scarce as they were about a decade or so ago. Furthermore, if you exclude games that have large amounts of non-interactive cutscenes, it becomes very hard to find a suitable game to play.

At one point, 2D platformers were severely endangered (I think around the N64/Gamecube era), as 3D platformers, which are a completely different type of game, seemed to replace them, with the only hold-outs for a while being on handhelds (which couldn't handle 3D platformers until the Nintendo DS). They've come back, but mostly in the indie scene.

One other game type I haven't seen much of lately are puzzle games, specifically pure puzzle games. We could use more of those, as we have a game type that does not need violence or realism to be effective; they just need consistent rules. In particular, I could note that action puzzlers (the genre that includes games like Tetris) seem to be particularly scarce.
1.Good news is Dragon Quest 11 was just released in Japan and will be coming our way. But I think it is going to miss this Christmas though.

2. 2D platformers died during the N64/PS1/Saturn era because the three companies all instituted a "No 2D rule" so they could push 3D and their tech. And they did have some great showcases: Mario 64, Zelda, Crash, Banjo, Virtua Fighter, Nights into Dreams being 2.5. Castlevania Symphony of the Night showed that 2D could still be great and Abe's Oddworld came out early in the PS1 life before the edict came down.

Thankfully, that changed in the following generation, indie devs helped, but big companies came back to the genre too, and still are releasing new 2D platformers: New SMB Wii, New SMB Wii U, Rayman series, Little Big Planet series, Mega Man 9 and 10, Donkey Kong Country series, Kirby, Yoshi among others.
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ScouseMouse180: Unless I'm just unaware of new games being released in these genres it's seems like a load of very good types of games have just totally died.
Yes, you are unaware. And that's completely understandable, considering how many games being released today (hundreds per month if not thousands). Basically games, you know are just the tip of the iceberg - those that advertised the most (like AAA releases) and games that made some sort of news (like Flappy Bird).

As for specific genres, there are a lot point-and-click games made with Adventure Game Studio engine (Blackwell, Gemini Rue). There is also Daedalic company with Deponia and Night of the Rabbit.

Classic rts on the other hand are indeed on decline. Modern players are generally too bored with standard base building and resource gathering. However, today there are a lot of rts with gameplay not involving those things.
'Real-time tactics' games in the vein of and [url=https://www.gog.com/game/desperados_wanted_dead_or_alive]Desperados seemed to have died out for a while, but recently there have been a couple of new releases such as and [url=https://www.gog.com/game/shadow_tactics_blades_of_the_shogun_soundtrack]Shadow Tactics. I love this type of game, so hopefully this might be the start of a renaissance.
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groze: [...]

UK-based Screen 7 also have some point & click adventures under their belt,
[...]
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bhrigu: Completely forgot about Screen7. Some Amazing games they have published. Check their Heroine's Quest too, which is a great free game. Also the original version of Downfall is avilable for free on their website (the "redux" version is paid).
Yup, Heroine's Quest is awesome, as is the original -- now free -- version of Downfall (which is also a "pure" traditional point & click game, unlike the Redux version).

I purposely left out *a lot* of games and stuck to ones sold here on GOG because I knew in advance my post would be big enough even with "just" those, let alone if I mentioned some great contemporary games that aren't even sold on GOG.