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Unless I'm just unaware of new games being released in these genres it's seems like a load of very good types of games have just totally died.

'Point and clicks' for example, Beneath a Steel Sky, Monkey Island, Day of the Tentacle, Simon the Sorcerer, tons of great titles, It's a really simple format that will always work if the story and everything is good.

Dunno if I'm right about this one but those kind of overhead strategy/battle games like Command & Conquer, Starcraft etc seem to have stopped. Last major one I can remember was the sequel to Starcraft.

Can you think of any other game types that just seem to have been left for dead? Has gaming really changed that much that they just don't wanna make them at all?

There's a very good chance I'm totally wrong and these games are still being released and I just haven't heard about it... If so then plz correct me (and point me in the direction of some good modern ones)
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ScouseMouse180: Unless I'm just unaware of new games being released in these genres it's seems like a load of very good types of games have just totally died.

'Point and clicks' for example, Beneath a Steel Sky, Monkey Island, Day of the Tentacle, Simon the Sorcerer, tons of great titles, It's a really simple format that will always work if the story and everything is good.

Dunno if I'm right about this one but those kind of overhead strategy/battle games like Command & Conquer, Starcraft etc seem to have stopped. Last major one I can remember was the sequel to Starcraft.

Can you think of any other game types that just seem to have been left for dead? Has gaming really changed that much that they just don't wanna make them at all?

There's a very good chance I'm totally wrong and these games are still being released and I just haven't heard about it... If so then plz correct me (and point me in the direction of some good modern ones)
The good news is you are totally wrong. The even better news is that some helpful forum members are going to come along to point you to all sorts of new games that will make you happy again.

Cheers!
There have been a few point an click adventures released. Life is strange is a Point and Click like game because it replaces the clunky point and click mechanic with direct interaction, but the style of the game is the same. The same with Dream Fall Chapters and others. While they may not technically be point and click (no big mouse cursor on the screen) they are the spiritual successors to the genre and I would argue fall into the same category.
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ScouseMouse180: Can you think of any other game types that just seem to have been left for dead? Has gaming really changed that much that they just don't wanna make them at all?
Turn-based non-tactical RPGs feel like they're getting rather scarce, though they are at least not as scarce as they were about a decade or so ago. Furthermore, if you exclude games that have large amounts of non-interactive cutscenes, it becomes very hard to find a suitable game to play.

At one point, 2D platformers were severely endangered (I think around the N64/Gamecube era), as 3D platformers, which are a completely different type of game, seemed to replace them, with the only hold-outs for a while being on handhelds (which couldn't handle 3D platformers until the Nintendo DS). They've come back, but mostly in the indie scene.

One other game type I haven't seen much of lately are puzzle games, specifically pure puzzle games. We could use more of those, as we have a game type that does not need violence or realism to be effective; they just need consistent rules. In particular, I could note that action puzzlers (the genre that includes games like Tetris) seem to be particularly scarce.
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ScouseMouse180: There's a very good chance I'm totally wrong and these games are still being released and I just haven't heard about it... If so then plz correct me (and point me in the direction of some good modern ones)
https://www.gog.com/games/adventure?sort=date&page=1
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ScouseMouse180: [...]
'Point and clicks'
[...]
Gemini Rue
Journey of a Roach

I have a lot of newer point and clicks sitting in my library, but 'cause of the lack of time not been able to play them.

You can check games from Wadjet Eye Games and Daedalic Entertainment.
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ScouseMouse180: There's a very good chance I'm totally wrong and these games are still being released and I just haven't heard about it... If so then plz correct me (and point me in the direction of some good modern ones)
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Starmaker: https://www.gog.com/games/adventure?sort=date&page=1
Better search for point-and-click rather than the too generic adventure genre/tag...
https://www.gog.com/games?sort=date&search=point-and-click&page=1
high rated
I don't know much about strategy games, but the point & click adventure is far from being dead. They definitely don't sell as much or are as popular as they used to be in the 1990's, but they do still exist, and there are still a few studios that excel at developing and/or publishing them.

For more "traditional" point & clickers, I can't recommend Wadjet Eye enough. They made the Blackwell series and published such modern "classics" as , [url=https://www.gog.com/game/gemini_rue]Gemini Rue, , [url=https://www.gog.com/game/primordia]Primordia and many others.

Then there's Daedalic, who made a name for themselves with the games and the [url=https://www.gog.com/game/edna_harvey_the_breakout]Edna & Harvey titles. There's also The Dark Eye (Das Schwarze Auge) point & click games Chains of Satinav and , plus a whole lot more well-known or obscure titles, like [url=https://www.gog.com/game/the_whispered_world_special_edition]The Whispered World, , [url=https://www.gog.com/game/candle]Candle, or [url=https://www.gog.com/game/the_night_of_the_rabbit]The Night of The Rabbit, to name a few.

Double Fine gets a lot of hate for some questionable financial and business decisions, but we can't argue that their Kickstarter adventure game (the one which will eventually become Broken Age) is responsible for putting point & click adventures back on the map again, paving the way for titles like this year's Thimbleweed Park -- which you should definitely check out, if you loved classics like Monkey Island or Maniac Mansion, considering they're all designed by Ron Gilbert. Double Fine also remastered and published Grim Fandango, Day of the Tentacle and Full Throttle, all classic adventure games by their own Tim Schafer.

A few years ago, Killmonday managed to successfully fund their amazing point & click game, Fran Bow, which I highly recommend, and in the same year Fran Bow came out, The Brotherhood released the superb -- an isometric point & click very reminiscent of the cult classic [url=https://www.gog.com/game/sanitarium]Sanitarium (in presentation, not in terms of setting or themes). The Brotherhood would eventually release the spin-off/prequel CAYNE for free, as well.

Revolution returned to form with Broken Sword 5: The Serpent's Curse back in 2013, after a successful Kickstarter.

Raw Fury, publishers of indie darling (not a point & click adventure, mind you) also published [url=https://www.gog.com/game/kathy_rain]Kathy Rain, by Clifftop Games, who worked closely with Dave Gilbert of Wadjet Eye -- noticeably using most of the awesome voice cast Dave employs on all Wadjet-published games, and being made with the Adventure Game Studio (AGS) engine, like all Wadjet Eye games tend to be.

UK-based Screen 7 also have some point & click adventures under their belt, namely The Samaritan Paradox and Harvester Games' own and [url=https://www.gog.com/game/the_cat_lady]The Cat Lady (these last two don't play like your traditional point & click adventures, but I still think of them as a variation of the genre).

A somewhat successful point & click series I'd like to mention, as well, are the charmingly low-res The Last Door games (Season One and Season Two), by Spanish developers The Game Kitchen. They did an amazing job at conveying horror and dread even when using such low-res pixel art design. They're some of the best horror games I've ever played, period.

Speaking of The Last Door, a more minimal point & click was just released using a somewhat similar aesthetic, albeit decidedly more humorous in tone, The Darkside Detective, even though I personally haven't tried this one yet. I've read some good stuff about it, though.

And, mind you, these are just *a few* of the loads of contemporary point & click adventures available right now -- plus, I've only listed some of the many games that are available on GOG, don't forget that there are even more if you go to Steam and itch.io or if you just do a google search for these kinds of games. There's also TellTale, of course, and I know they get a lot of flack for the "decline" they brought on point & click adventures, by turning them into "interactive novels with QTEs". But, like with Double Fine's Broken Age, we can't deny the importance of TellTale's Walking Dead, which almost single-handedly breathed life into a genre that was slowly being forgotten and presented adventure games to a whole new generation of gamers. Whether you dislike the simplistic nature of their recent games, or the fact they're episodic, or that they're "basically cash-grab" adaptations of copyrighted media owned by someone else, their importance in the renaissance of the adventure game can't be denied. Plus, as proven by the titles and companies mentioned throughout this post, you can still get traditional point & clicks -- lots of them! -- if you hate TellTale that much (a reminder, though, that TellTale *did* use to make more traditional adventure games, with titles such as the post-Hit the Road Sam & Max seasonal games, the great Back to the Future game, Tales of Monkey Island or the Puzzle Agent games).

I hope this helped you with discovering some of the great point & click adventures that are still being made today. There are a lot more. In fact, as I'm writing this, a few more are coming into mind, so I'll just leave it at this.

Happy gaming! :D
Furthermore:
Economy sims (no politics, war etc.): E.g. Industry Giant
Political sims: E.g. Hidden Agenda, Balance of Power, Floor 13
Maybe also tactical shooters where you don't have advanced tech but are in a nightmarish situation (e.g. Far Cry 1)
They don't use FMV in games like they did in the mid 1990s anymore.
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The-Business: Furthermore:
Economy sims (no politics, war etc.): E.g. Industry Giant
To me, it seems that the idle clicker genre might be sort of taking the role. Yes, I know they're not the same (the one that I am familiar doesn't have any way to lose significant progress while idle, and the numbers keep increasing to the point of getting ridiculous), but at least Cookie Clicker has the whole idea of spending money (cookies) to buy buildings that make you more money (cookies).
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Bouchart: They don't use FMV in games like they did in the mid 1990s anymore.
They're trying to have an FMV resurgence, as well.

Of sorts...
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ScouseMouse180: Dunno if I'm right about this one but those kind of overhead strategy/battle games like Command & Conquer, Starcraft etc seem to have stopped. Last major one I can remember was the sequel to Starcraft.
There's quite a few overhead battle games out there released fairly recently.

Ashes of the Singularity: Escalation
Meridian: Squad 22
Homeworld: Deserts of Kharak

Just to name a few.
Post edited August 08, 2017 by tremere110
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Bouchart: They don't use FMV in games like they did in the mid 1990s anymore.
While I enjoyed some of that cheesy FMV stuff, I'm kind of glad this happened. Most of the FMV games were relying on this specific gimmick. "Look at these lovely videos! ... No! Don't look at the shoddy gameplay, community theater performances, or our atrocious scripts!"
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Bouchart: They don't use FMV in games like they did in the mid 1990s anymore.
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mistermumbles: While I enjoyed some of that cheesy FMV stuff, I'm kind of glad this happened. Most of the FMV games were relying on this specific gimmick. "Look at these lovely videos! ... No! Don't look at the shoddy gameplay, community theater performances, or our atrocious scripts!"
That being said, a lot of modern FMV titles deliberately exploit the historically glorious cheesiness of live action video. Red Alert 3 embraced it fully, as did Tesla Effect & Roundabout. On the other hand, Her Story took itself a little too seriously and suffered.