I don't know much about strategy games, but the point & click adventure is far from being dead. They definitely don't sell as much or are as popular as they used to be in the 1990's, but they do still exist, and there are still a few studios that excel at developing and/or publishing them.
For more "traditional" point & clickers, I can't recommend Wadjet Eye enough. They made the
Blackwell series and published such modern "classics" as
, [url=https://www.gog.com/game/gemini_rue]Gemini Rue,
, [url=https://www.gog.com/game/primordia]Primordia and many others.
Then there's Daedalic, who made a name for themselves with the
games and the [url=https://www.gog.com/game/edna_harvey_the_breakout]Edna & Harvey titles. There's also The Dark Eye (Das Schwarze Auge) point & click games
Chains of Satinav and
, plus a whole lot more well-known or obscure titles, like [url=https://www.gog.com/game/the_whispered_world_special_edition]The Whispered World,
, [url=https://www.gog.com/game/candle]Candle,
or [url=https://www.gog.com/game/the_night_of_the_rabbit]The Night of The Rabbit, to name a few.
Double Fine gets a lot of hate for some questionable financial and business decisions, but we can't argue that their Kickstarter adventure game (the one which will eventually become
Broken Age) is responsible for putting point & click adventures back on the map again, paving the way for titles like this year's
Thimbleweed Park -- which you should definitely check out, if you loved classics like
Monkey Island or Maniac Mansion, considering they're all designed by Ron Gilbert. Double Fine also remastered and published
Grim Fandango,
Day of the Tentacle and
Full Throttle, all classic adventure games by their own Tim Schafer.
A few years ago, Killmonday managed to successfully fund their amazing point & click game,
Fran Bow, which I highly recommend, and in the same year Fran Bow came out, The Brotherhood released the superb
-- an isometric point & click very reminiscent of the cult classic [url=https://www.gog.com/game/sanitarium]Sanitarium (in presentation, not in terms of setting or themes). The Brotherhood would eventually release the spin-off/prequel
CAYNE for free, as well.
Revolution returned to form with
Broken Sword 5: The Serpent's Curse back in 2013, after a successful Kickstarter.
Raw Fury, publishers of indie darling
(not a point & click adventure, mind you) also published [url=https://www.gog.com/game/kathy_rain]Kathy Rain, by Clifftop Games, who worked closely with Dave Gilbert of Wadjet Eye -- noticeably using most of the awesome voice cast Dave employs on all Wadjet-published games, and being made with the Adventure Game Studio (AGS) engine, like all Wadjet Eye games tend to be.
UK-based Screen 7 also have some point & click adventures under their belt, namely
The Samaritan Paradox and Harvester Games' own
and [url=https://www.gog.com/game/the_cat_lady]The Cat Lady (these last two don't play like your traditional point & click adventures, but I still think of them as a variation of the genre).
A somewhat successful point & click series I'd like to mention, as well, are the charmingly low-res The Last Door games (
Season One and
Season Two), by Spanish developers The Game Kitchen. They did an amazing job at conveying horror and dread even when using such low-res pixel art design. They're some of the best horror games I've ever played, period.
Speaking of The Last Door, a more minimal point & click was just released using a somewhat similar aesthetic, albeit decidedly more humorous in tone,
The Darkside Detective, even though I personally haven't tried this one yet. I've read some good stuff about it, though.
And, mind you, these are just *a few* of the loads of contemporary point & click adventures available right now -- plus, I've only listed some of the
many games that are available on GOG, don't forget that there are even more if you go to Steam and itch.io or if you just do a google search for these kinds of games. There's also TellTale, of course, and I know they get a lot of flack for the "decline" they brought on point & click adventures, by turning them into "interactive novels with QTEs". But, like with Double Fine's Broken Age, we can't deny the importance of TellTale's
Walking Dead, which almost single-handedly breathed life into a genre that was slowly being forgotten and presented adventure games to a whole new generation of gamers. Whether you dislike the simplistic nature of their recent games, or the fact they're episodic, or that they're "basically cash-grab" adaptations of copyrighted media owned by someone else, their importance in the renaissance of the adventure game can't be denied. Plus, as proven by the titles and companies mentioned throughout this post, you can still get traditional point & clicks -- lots of them! -- if you hate TellTale that much (a reminder, though, that TellTale *did* use to make more traditional adventure games, with titles such as the post-
Hit the Road Sam & Max seasonal games, the great
Back to the Future game,
Tales of Monkey Island or the
Puzzle Agent games).
I hope this helped you with discovering some of the great point & click adventures that are still being made today. There are a lot more. In fact, as I'm writing this, a few more are coming into mind, so I'll just leave it at this.
Happy gaming! :D