Tallima: Mount and Blade is definitely in the second part.
The elves act differently when they can see Santa. You have to figure out how to get Santa out of the interdimensional zone that he's trapped in.
Heroes of might and magic is in the first part, but my lips are sealed. It's hidden too well to reveal.
Onsdag: Thanks for the clarification/correction, as earlier you
listed it as being in the first part.
I know the elves 'act' or respond differently when you have Santa in your party, but blue-haired elf responds the same as all others. When I do get Santa out of the interdimensional zone then it activates the blue crystal in front of the stairs in the castle, making it impossible to advance.
I don't mind hard puzzles, but when they become nigh impossible/improbable of discovering/solving then it becomes problematic. e.g. there are some codes that are hidden in an object but can only be found by activating the object from one specific direction. I have spent hours literally combing everywhere in the first part and activating all objects from all directions. I think I found two codes like this. Then there are the codes/items that are discovered by walking on a certain tile. I've probably spent several more hours walking on every single tile in each zone but am considering giving up as I've only found one code and one item doing this. Then there are the random encounter events (Winter Wolf) that I accidentally stumbled on because I was walking over every tile and checking every object/wall I could. If it weren't for spending so much time in that one area trying to find hidden codes I wouldn't have been able to stumble on that one. And then there are the numerous red herrings designed purposefully to get people to waste countless time and energy on the wrong trail. A couple rooms in the Snow Queen's castle, the Piano man's request for bread in his jar, and Santa's reindeer whip item description and the reindeer in the inn are prime examples of this. This game is truly a completionists nightmare, and sheer torture for normal folk. :P
I'll still keep on playing and searching, but I don't know how much more time and energy I'm willing to devote to this treasure hunt.
I try to make most make sense, but put a puzzle together. A few random ones. A handful of items in bookshelves and boxes. Some game-winning ones. And some off-the-beaten-path ones.
The crystal you're referring to should ring a bell for you if you've gone through most of the first part. Be sure you update your game to the most recent, though. The crystal is unpassable due to a bug in the first couple releases. You can install the update right into your game.
Also, the game isn't supposed to be completed by a single person, but by the community. You really don't have to go through everything and try to find them -- of course, you're welcome to. :)
The Piano Man's words are supposed to be a joke. Billy Joel's Piano Man has a verse that goes:
It's a pretty good crowd for a Saturday
And the manager gives me a smile
'Cause he knows that it's me they've been comin' to see
To forget about life for a while
And the piano, it sounds like a carnival
And the microphone smells like a beer
And they sit at the bar and put bread in my jar
And say, "Man, what are you doin' here?"
The whip was simply intended to mention why Santa has a whip for a weapon. No red herring intended. :) Speaking of which, the reindeer boy was also not supposed to be a red herring. Just a Christmas enthusiast.
The white wolf encounter was crafted to affect almost nobody. You should be able to get through the game without encountering him. But for some people, the roll of the dice would put him in their sights. And when that happens, they get a shot to win the game.
I can't think of too many objects where you have to be facing a specific direction. There's on where a code is written on the back of something, there's the pile of poo where you have to face the poo look at it. Besides that, I can't think of any others. There may be more, though. Those ones were built to be pleasant surprises for someone thinking "I wonder if something could be here."
And then there are the malicious ones. Just terrible, terrible ones. Reaching the moon took me almost 2 hours during testing. It's very hard. And the thief. Oh, he's just straight up mean. And the enchanted forest was really frustrating. I almost quit and I know how to get through it.
The idea of the enchanted forest was to create a time-sucker as a save-load break from the first part to the second part. Players who came well-prepared for the future would be able to trudge ahead of other players. They would save, combat enemies, but the new equipment, and move through. Those who weren't as well-prepared (likely b/c the first part of the game wasn't well-discovered) would have to struggle to get back to the good stuff located after the forest when they load up in the beginning.
I was aiming to release this Dec 29, but with the sale going on and family obligations, this last weekend looked like the perfect time. So I pushed through development just a hair too fast and missed too many bugs. For the I apologize.
Each time I build one of these, I learn something. It's very difficult to make a game fun, difficult, rewarding, and hold many secrets. I am to do even better next time. Spending more time balancing enemies would have been time well-spent (and I spent a LOT of time on it as it was).
But I'll admit that etched codes on the back of a stone and reassembling a pickaxe to dig a hole and activated and deactivating magical devices to open and close paths and secret hidden characters that change the meaning and concept of everything you do and allowing players to declare they beat the game with a victory dance in the first 45 minutes are things I'll probably do again. Those were some great moments as people figured out the real game. It was amazing to get some PMs from folks who were clearly way ahead of the pack and I could tell there was an underground mad dash for the finish as they found the game's true paths.
It was a heck of a treasure hunt! I hope a few more folks find some more codes soon! There's still a few secrets mostly still secret (I've had a few send me notes saying they found HoMM3, but nobody has picked it up yet!).