Just as a bit of general info: The Through The Woods dev team got in touch with me and they explained that there were apparently some issues with the latest build on Steam and they wanted to iron those out before launching it on gog. Anyway, I let them know that said build was already put on gog on Monday.
Which brings me to a general issue: A lot of devs seem to be going for the following approach: Push lots of updates on Steam, even if they're buggy, and bring out a gog update once they have a more "stable" build. Personally, I disagree with that approach, since it garantuees that gog builds will be out of date quickly or even forgotten about eventually. So I propose that gog should encourage devs to update more often - especially if you're using Galaxy, even if that means we get buggy builds more frequently. After all, if there should be an update that breaks something, we still have that cool rollback feature! So giving devs/publishers the chance to update builds directly via Galaxy would be even less risky because of rollback than it is on Steam.
fronzelneekburm: Besides, I'm very curious about their statement that patching games here is a "costly process". I'd like to hear some indie devs chime in on that. Is this true? It certainly would explain why some games here are flat-out abandoned.
Point_Man: Yes i would like to know if this is true or not as well. RWS has been saying similar stuff for almost 3 years now with regards to Postal 2. It's very hard to believe it's anything but bullshit when other indie devs manage to put updates here just fine. Also, why won't any of the ones that claim updating games here is so hard that it takes months/years elaborate on why that is the case. I don't understand why it would be so hard that it would take months/years. Surely there isn't THAT much to change compared to the Steam patches. It's more likely that they don't prioritize the GOG version too much considering it probably makes them a lot less money then from Steam & consoles.
Edit: And ya, maybe in the grand scheme of things
if they are being honest about what is missing, it's not that big of a deal if it takes a while for the update to hit GOG.
The Postal people are just huge assholes: "It takes time for us to provide a DRM-free version for gog. In the meantime, buy our game on Steam! It's DRM-free!" I don't think I have to explain to anyone how this is absolute bollocks.
Also, the whole "getting updates on gog is costly and time consuming" seems kind of bogus. Take Darkwood for example: Launched last month, since then they have put out 6 patches and 9 different setup versions. Within a month. If that's so costly, how come a 3-man team be able to afford that?