Posted April 24, 2015
WesleyB: On one hand, people who can't exactly work in the game industry are able to make profit off their modding hobby
TDP: Why should people make profit from their hobby? Why does everything need to be about making profit? Lots of people engage in hobbies, whether it be bowling, skydiving, gardening, or the obligatory playing games, without making a profit from it. People mod games in their spare time because modding is fun (for a whole bunch of reasons). People still create levels for the original Doom on a regular basis, because it's an enjoyable outlet of creativity. Modding on-and-off has been a hobby of mine since the early 90's, but if making mods was my "job" (as opposed to just being a "hobby"), my decisions regarding what to make would completely change (and for the worse... zombie skins anyone? I hear that's a seller). Profit motive fundamentally changes the nature of an activity.
It's also amazing how some people instantly react and don't read anything because 'STEAM BAD'. Modders have the choice to not charge anything and they have the choice to just set a donation. They also have the choice to allocate some of the 75% (valve's cut) somewhere else, like Nexus. They also have the choice to not make a set price and let the buyer choose what to pay. Third, if a modder truly wants his mod for free and doesn't want to deal with the workshop (hint: many already don't put their mods on Steam), they can use Nexus or ModDB or any other place that hosts mods.
Post edited April 24, 2015 by synfresh