Posted April 27, 2015
Cyraxpt: "The long and the short of it is that Inafune thinks that things are improving in Japan, but not by much. “I hope Japanese game developers are breaking through the stagnation,” he told IGN. “However, the reality isn’t as good as I want it to be. I see they’re starting to be aware of the problem and that they have to do something. They know they have to learn more from western games and create games that’ll sell more in the western market. However, they don’t know what to do or how to do it.”
Inafune continued, stating that “Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global.”
Inafune admits that the western media asking the same question over and over again can actually be an important tool in fixing whatever’s wrong in the Japanese gaming industry, as every time the question is asked, it’s clear that things haven’t improved much. “Overseas media have been asking the same question for a long time; is Japan’s game industry okay? Are Japanese brand games dead? The fact they’ve been asking these questions for a while is because they care and they’re worried about it,” Inafune admits.
“So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it. Some developers are saying [the] Japanese game industry is still doing fine, but that’s wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it.”
http://www.ign.com/articles/2013/04/03/is-the-japanese-gaming-industry-recovering
---
Personally i think that between PS3 being hard to develop and the big mobile boom that happened in Japan is what made the current state of japanese games.
Oh, and that moe/lolitas oversexualized they got going over there doesn't help...
I wonder what would happen if they decided to focus hard on the PC market. But I suspect that they see the PCs as a sort of weird contraption, mostly used for work and for visual novels. And as Inafune remarked, the japanese culture is very conservative by nature. They are very curious and love every new thing that comes from abroad. But they get every inovation and they adapt and trasnform it so as to suit their "national" taste. Inafune continued, stating that “Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global.”
Inafune admits that the western media asking the same question over and over again can actually be an important tool in fixing whatever’s wrong in the Japanese gaming industry, as every time the question is asked, it’s clear that things haven’t improved much. “Overseas media have been asking the same question for a long time; is Japan’s game industry okay? Are Japanese brand games dead? The fact they’ve been asking these questions for a while is because they care and they’re worried about it,” Inafune admits.
“So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it. Some developers are saying [the] Japanese game industry is still doing fine, but that’s wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it.”
http://www.ign.com/articles/2013/04/03/is-the-japanese-gaming-industry-recovering
---
Personally i think that between PS3 being hard to develop and the big mobile boom that happened in Japan is what made the current state of japanese games.
Oh, and that moe/lolitas oversexualized they got going over there doesn't help...
As for the lolitas, I'm the same opinion as you. Even though they seem to have a really huge fanbase. Most of the guys I know who like Manga/Anime seem to have a strage fixation on these half-child/half-woman voluptuous creatures. Brrrrr