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Fenimore Fillmore: 3 Skulls of the Toltecs is now available DRM-free. You can get it 50% off until July 9, 1 PM UTC.

3 Skulls of the Toltecs was one of the last classic point & click adventure release in 1996, now you can play it again in this wonderful remastered version with enhanced graphics up to 4k.
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MarkoH01: But according to Gualbert this should not even be the case

"Is HD using the original drawings,"

So if I understood correctly the upscaling filter is an addition that can be turned off and it still wil be HD. As I said, a demo would make this much more easy.
In that case I take it back... What I saw in the screenshots certainly looked like a simple upscaling filter, but perhaps my impression is wrong.
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Gualbert: This version is much better in many things, but is up to you, right now is 50% off so is not expensive :)
Playable on a 600MHz OpenPandora under x86-on-ARM emulation running Wine (a Win32-to-POSIX translation layer) not being one of them.

Is there any chance we could get a Zip full of ScummVM-compatible resources as an extra?
Post edited June 25, 2019 by ssokolow
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MarkoH01: But according to Gualbert this should not even be the case

"Is HD using the original drawings,"

So if I understood correctly the upscaling filter is an addition that can be turned off and it still wil be HD. As I said, a demo would make this much more easy.
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SirPrimalform: In that case I take it back... What I saw in the screenshots certainly looked like a simple upscaling filter, but perhaps my impression is wrong.
If you go to www.fenimorefillmore.com and then to 3 skulls and look at the screenshots in the saloon one is with the graphis in remastered high res and the other is the normal one, the diference is big, and if you can do it with a filter tell me which one. :)
Ok, I noticed something pretty weird in the trailer. At the roughly 12 second mark where it's saying you can switch between the original and remastered graphics, it shows the game looking all pixelated. The weird bit is that the "Classic" mode seems to be a lot lower resolution than the game was originally.

Am I missing something?

I'm also seeing some things that seem obviously stretched to fit 16:9 which is a pet hate of mine.
Post edited June 25, 2019 by SirPrimalform
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Gualbert: Thanks, I am only trying to clarify that we only use the filter in the 10% of the source painting missing, most of the arts are really well made remasterized (90%)
And also the sound and more and more was improved.

Thank you all for the good reception and support of the game.
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MarkoH01: I just installed my original release (which is only working with scummvm on my Win7).
I noticed the voice over seems to be badly mixed when there is music as well but I tried the German release. I wonder if the sound improvements you mentioned are for all languages or only the English version. I also noticed that the game originally is 4:3 aspect ratio so I was wondering what you did to get proper widescreen support. Did you crop parts of the screen or is it true 16:9 with added visibility and added material in the cutscenes? Taking another look at the pics on your page and comparing them with what I just saw ... yes, that's quite a difference. I guess I should really buy this but I would still be interested in the answer to my questions above before doing so.
All the voices was remasterized even German and the rest of the languages, and you can choose on the resolution 4:3 on or 16:9 but we dont added the black borders in this case. :)
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Gualbert: This version is much better in many things, but is up to you, right now is 50% off so is not expensive :)
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ssokolow: Playable on a 600MHz OpenPandora under x86-on-ARM emulation running Wine (a Win32-to-POSIX translation layer) not being one of them.

Is there any chance we could get a Zip full of ScummVM-compatible resources as an extra?
Sorry I have no idea what is this :(
Post edited June 25, 2019 by Gualbert
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Gualbert: If you go to www.fenimorefillmore.com and then to 3 skulls and look at the screenshots in the saloon one is with the graphis in remastered high res and the other is the normal one, the diference is big, and if you can do it with a filter tell me which one. :)
I think it's just the chunky style of the re-painting that reminded me of filters like AdvMAME3×. I did already take back what I said before.
The thing in the trailer that I mention above is pretty odd though.
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Gualbert: All the voices was remasterized even German and the rest of the languages, and you can choose on the resolution 4:3 on or 16:9 but we dont added the black borders in this case. :)
Phew, I'm glad to hear the original aspect ratio is available.
Post edited June 25, 2019 by SirPrimalform
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SirPrimalform: Ok, I noticed something pretty weird in the trailer. At the roughly 12 second mark where it's saying you can switch between the original and remastered graphics, it shows the game looking all pixelated. The weird bit is that the "Classic" mode seems to be a lot lower resolution than the game was originally.

Am I missing something?

I'm also seeing some things that seem obviously stretched to fit 16:9 which is a pet hate of mine.
The pixelate in the video is because with the compresion is difficult to see the different, as I told you go to www.fenimorefillmore.com and check the imagenes.

16:9 is more close to the original painting size but for technical reasons we stretch the original game to 4:3 so right now you can decide what prefer to play in 4:3 or 16:9.

Thanks :D
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Gualbert: All the voices was remasterized even German and the rest of the languages,
Sounds good.

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Gualbert: and you can choose on the resolution 4:3 on or 16:9 but we dont added the black borders in this case. :)
But since the original cutscenes were 4:3 it would mean that the 16:9 cutscenes are cropped if there was no additional material in 16:9 available.

Thank you for pointing to the saloon pic. Did not notice that there are two of it classic and remastered. Boy, look at the lost outlines in the classic release which are all back in the remastered. So yes. I'll buy it :)
Post edited June 25, 2019 by MarkoH01
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Gualbert: The pixelate in the video is because with the compresion is difficult to see the different, as I told you go to www.fenimorefillmore.com and check the imagenes.
I had a look at the images on the site and I see more like what I expected. There's no way that the pixelation in the attached screenshot is due to compression though...
Attachments:
3skulls.jpg (120 Kb)
Comparative between high res and normal
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Gualbert: The pixelate in the video is because with the compresion is difficult to see the different, as I told you go to www.fenimorefillmore.com and check the imagenes.
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SirPrimalform: I had a look at the images on the site and I see more like what I expected. There's no way that the pixelation in the attached screenshot is due to compression though...
Is there any limitation to upload a image i cannot upload my image to show you the difference
Post edited June 25, 2019 by Gualbert
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MarkoH01: But since the original cutscenes were 4:3 it would mean that the 16:9 cutscenes are cropped if there was no additional material in 16:9 available.
That might be the cause of the stretching I perceive in the attached shot.
Attachments:
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Gualbert: Comparative between high res and normal
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SirPrimalform: I had a look at the images on the site and I see more like what I expected. There's no way that the pixelation in the attached screenshot is due to compression though...
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Gualbert: There is a limitation to upload a image i cannot upload my image to show you the diference
Use an imagehoster instead and post the link if you want.
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Gualbert: Comparative between high res and normal
There is a limitation to upload a image i cannot upload my image to show you the diference
As I said, I saw the actual images on the site. I'm just not sure why the trailer has "fake" low resolution.

By the way, if you get in touch with GOG they'll give you special orange text to show you represent the developer. I think getting the orange text might also lift the restriction stopping you posting images. But as I said, I did see the comparison on the site.
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MarkoH01: But since the original cutscenes were 4:3 it would mean that the 16:9 cutscenes are cropped if there was no additional material in 16:9 available.
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SirPrimalform: That might be the cause of the stretching I perceive in the attached shot.
Ah - so they did not crop but stretch the 4:3 cutscenes. But since it is switcheable it's not an issue for me. The missing outlines in the classic release which are back in the remastered release, improved walking speed and the improved sound (which I could not hear yet but the originals is really badly mixed) are enough for me. :)
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Gualbert: Comparative between high res and normal

There is a limitation to upload a image i cannot upload my image to show you the diference
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MarkoH01: Use an imagehoster instead and post the link if you want.
here you have half of the screen is normal res and another half high res
https://www.directupload.net/file/d/5494/cmullslx_jpg.htm