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Killer on the road.

Carmageddon: Max Damage and Carmageddon TDR 2000 are now available, DRM-free on GOG.com. With them comes a pileup of high-octane offers so let's get right on them.

48h GIVEAWAY: Get Carmageddon TDR 2000 completely FREE until January 20, 2PM UTC. Claim it through the front page banner. No catch, no clutch!
NOTE: Giveaway has now ended.

Discounts: Max Damage 50% off until January 25, 2PM when bought individually or 75% off when you complete your Carmageddon bundle including all four games in the series. Once the giveaway expires, TDR 2000 will also be 50% off.

Drive straight into the ultimate road carnage! Race the time as you turn pedestrians and drivers into gooey roadkill with your highly customizable vehicle and use all manner of silly power-ups to unleash mayhem in the most creative way possible. Make up your own brutal style as every game mode, car, environment, pedestrian type or enemy driver adds their own flavor into this bubbling cauldron of human members, bent metal, and unapologetic fun.
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MIK0: When you create a crowdfunding campaign you have a duty to fullfill rewards, rewards that exist to make people fund your project. It's not optional. You also have to properly communicate with your backer.
Unfortunately all we got was an half backed game and a bad example of game developement and unethical behavior. Issue on a project happens but that's not an excuse to neglect your backers.

Now, on the specific issue, a drm-free version of a game shouldn't be something that take so much time to produce and deliver. They got the money to do that.
Keeping the backers informed is not something optional and clearly cannot take too much time. Backers were left without proper response for years.
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Epitaph666: First thing first. What do you mean by "all we got was a half backed game"? Wasn't this game backed successfully on Kickstarter and then it got some additional funding from Paypal? So it was fully backed. Even if you go now at the KS page you'll see it was fully backed.
Secondly, "Bad example of game development"? Where does that derive from? Maybe you wanted to say "Badly executed Kickstarter"? Cause i don't see how bad was the game's development? I mean did you notice any weird crashes? Cause at my Low-Mid end PC it plays just fine.

A DRM-Free version of the game does not necessarily take too much time to produce, but each update (and C:R / M:D got loads of updates, especially C:R). Stainless is not a big developer and not even a rich one at that. So everyone has to allocate their resources so they won't fallout financially.

As for the Kickstarter promises, you might remember that this game was planned for February 2013, for a reason. The reason was that the whole game would have much uglier graphics (shaders) and they had a plan that was "release one map and car, test, fix, iterate, release more". That plan changed initially and it was "release a big chunk of maps and cars and test, iterate etc". They also got another 3million backing from Les Edgars to develop the game for consoles.

So in short : the game got 625.000$ from KS and it's what showed the publishers that people want this game and gave the devs money to start creating it. Then then it also got a 3.000.000$ backing so they could bring it to consoles? They took that money from Les Edgars, polished the game, made it more beautiful and added a few maps.
We first got the game on PC (C:R) and then it was released on consoles (C:MD) and a few months later on Steam. Do you think it should have been released in Feb 2013 as a game with very bad graphics?
Compared to some other Kickstarter projects, game is inefficient.
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MIK0: That's bad developement and bad crowdfunding behavior. This is an example of a kickstarter gone wrong.
I would say it's mediocre Kickstarter, rather than bad. Behavior is definitively more than little crappy though.
Post edited January 20, 2018 by Mafwek
Love it thanks, bought all my favorites, what a great games.
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Mafwek: I would say it's mediocre Kickstarter, rather than bad. Behavior is definitively more than little crappy though.
I agree, there are indeed worse cases. Game wise it's mediocre but at least got released. Communication wise and dealing with backers is definitely something that could have been done a lot better and I blame them for purposely ignore their duty and the people that raised the money for them, while it would have cost them nothing to be more upfront.
Rebuilding their own tech from scratch for vehicular combat game instead of using existing engine more fitted for it was the biggest issue and problem, not the communication with backers (which I am one of these) since community behind these games is still alive and rather friendly, also devs are less formal than other teams and more open up, responsive to community. Of course it's very specific community that is, almost like subculture in an existing genre.
Post edited January 20, 2018 by HenitoKisou
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Fonzer: Since Carmageddon tdr 2000 has nosebleed pack i was interested in playing it.
But i only have an integrated 6150 nvidia card and can't get into the game do i need to tinker with some files?
Does it even work on windows xp?
Errors i am getting
1)failed finddephtbufferformat
2) Rendering failed to initialize

Edit: found the solution the advanced settings are in the start menu shortcut and gog games just set the options to render device :
Microsoft direct3d hardware acceleration through direct 3d HAL
It does work on my windows xp now.
Though i haven't raced yet,now did race and it crashed at first then tried high res version and it didn't crash.
I have Windows 7 Pro. And I'm sorry, I guess I'm not computer literate, when I say, I have no idea, of what your saying..." advanced settings are in the start menu shortcut "? (Where's the start menu in the game??) And " Microsoft direct3d hardware acceleration through direct 3d HAL"??
I'm still lost...I understand that your workaround worked for YOUR errors...but I don't even know if they'd work for my problems, even I knew what you were saying...
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Fonzer: Since Carmageddon tdr 2000 has nosebleed pack i was interested in playing it.
But i only have an integrated 6150 nvidia card and can't get into the game do i need to tinker with some files?
Does it even work on windows xp?
Errors i am getting
1)failed finddephtbufferformat
2) Rendering failed to initialize

Edit: found the solution the advanced settings are in the start menu shortcut and gog games just set the options to render device :
Microsoft direct3d hardware acceleration through direct 3d HAL
It does work on my windows xp now.
Though i haven't raced yet,now did race and it crashed at first then tried high res version and it didn't crash.
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joanofark06: I have Windows 7 Pro. And I'm sorry, I guess I'm not computer literate, when I say, I have no idea, of what your saying..." advanced settings are in the start menu shortcut "? (Where's the start menu in the game??) And " Microsoft direct3d hardware acceleration through direct 3d HAL"??
I'm still lost...I understand that your workaround worked for YOUR errors...but I don't even know if they'd work for my problems, even I knew what you were saying...
You have to set these things out of the game in windows 7, think it should be similar like win xp, i only had xp and win 10 anyway. Now click the start in the bottom left corner with your mouse, go to all programs, gog.com, carmageddon tdr 2000, then choose tools and there are the advance settings for this game. Just try folowing the instructions i posted on both posts.
Post edited January 20, 2018 by Fonzer
Two options that has to be disabled are mip filter (disabled by default as none in GOG version) and pixel fog. Once you do that that mission and all following events are playable, no crashes so far for me on Win7 64bit. ;p
Carmageddon: Max Damage
Is the " Freeplay mode" available instantly or you have to unlock it during the career mode ?
Post edited January 21, 2018 by i_hope_you_rot
It's available instantly, but there is a lot of content (cars etc) which you need to unlcok in Career Mode first.
Post edited January 21, 2018 by MartiusR
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i_hope_you_rot: Carmageddon: Max Damage
Is the " Freeplay mode" available instantly or you have to unlock it during the career mode ?
Freeplay is unlocked once you've done the tutorial... 1st time you race (is there a skip tutorial? Can't remember)
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i_hope_you_rot: Carmageddon: Max Damage
Is the " Freeplay mode" available instantly or you have to unlock it during the career mode ?
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Bigs: Freeplay is unlocked once you've done the tutorial... 1st time you race (is there a skip tutorial? Can't remember)
yeah there is, and you don't even have to play through. Just start the game, quit tutorial, abort race, and everything should be open.

Also, unrelated, I just noticed something REALLY cool. In previous Carma games, regardless if you were Max or Anna, whoever's car you were using graphically had the owner of that car driving. They finally fixed that, so now if you are Anna, and you choose ED's car, you actually see Anna driving it. Very nice touch,
Post edited January 21, 2018 by tinyE
Thanks for the answers .
The "Get it Free" email link is broken. I tried a dozen times over the giveaway, the store homepage had no "get it free banner", and the game page had no "Free" button.
Post edited January 21, 2018 by SWM753
high rated
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MIK0: I understand that Kickstarter has no power over authors after they completed their campaign. [...]
That's not what I meant; it's better business to turn off/away a few dissatisfied backers than a campaign creator who'll bring a few hundred/thousand backers, a move that in turn is quite likely to have a broader negative impact - Kickstarter gets a 10% cut from every successful campaign, so the happier campaign creators are the more their business blooms.


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MIK0: [...] Me too but still is really low from them to release the game with a discount, making the ks reward even less relevant. For instance I could have bought the game for 5$.
I feel for you, but the discount is to get new sales; they got (and spent) the backers' money years ago, and skimming through their updates, those wanting a DRM-free, Linux and MacOS build seem to never matter much to Stainless Games, let alone be a priority of any sort. And going over the timeline of how things developed, they changed priorities not long after getting funded. Did they ever commit to a date for the DRM-free, Linux and MacOS releases after they decided to expand the scope of the game?



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Epitaph666: [...] Stainless is not a big developer and not even a rich one at that. So everyone has to allocate their resources so they won't fallout financially. [...]
They also got another 3million backing from Les Edgars to develop the game for consoles. [...]
We first got the game on PC (C:R) and then it was released on consoles (C:MD) and a few months later on Steam. [...]
The announcement of Les Edgar funding a console release was in late March 2013, which means that they were in talks quite some time before that date, which in turn at least indicates that the late December 2012 announcement of the game's scope being expanded is related to the deal with Les Edgar. Les Edgar who's an investor, i.e. Stainless Games had contractual obligations and deadlines to meet, unlike backers who have little legal standing while still waiting for a DRM-free, Linux and MacOS release after Carmaggedon: Reincarnation was released on Steam in late May 2015.

So, Carmaggedon: Max Damage was released on consoles in early July 2016 (one update in late July), and on Steam in late October 2016 where it seems to have received its last update in late Nov 2016.
One would assume that if the idea was to wait until the game's finished and stable, that they'd work on the promised DRM-free, Linux and MacOS releases (it'd appear to get additional funds on Kickstarter). Yet, DRM-free was finally released in early 2018, while there's still no word on the other two, and physical goods to backers are still pending. So what happened from the end of 2016 onwards? Carmageddon Crashers is what happened instead, which is a FTP mobile game with in-app purchases, of course, and was released in early Aug 2017.

I understand that their resources may be limited and that they have to plan accordingly. But crowdfunding is not some form of carte blanche charity; people are supposed to receive rewards based on the amount they pledge, and the campaign creator's (only) obligation to their backers is fulfilled when they deliver said rewards.
I also understand that you're a (passionate?) fan of the series and a happy backer since, unlike others, you already received what you pledged for.
So, I can understand that it may be a little hard to empathise with those that were, and a number of them still are, left hanging. But you seem to excuse and condone the fact that Stainless Games showed little to no respect and consideration to their backers that pledged for a DRM-free, Linux and MacOS release, or those still waiting for their physical rewards. And while they apologised for the delay of the latter (while still not committing to an ETA), no word was said about the pending Linux and MacOS releases; I can't help but wonder if you'd be equally understanding and supportive of Stainless Games if you were in the shoes of those backers.

And speaking of the pending releases, it never made sense to me that most times campaign creators describe rewards as "Windows or Linux or MacOS" when self-publishing and handing out Steam keys, since it's my understanding that one gets access on all three once they redeem the key. Or is there a way for devs/pubs on Steam to restrict access based to a single OS even when a title is available on all three?
Post edited January 22, 2018 by HypersomniacLive
Haven't played yet myself. Looks like some of you have been spending time with the game, so: Does the GOG version include the Kickstarter/preorder cars - Tez Eagle and Iron Hawk - or did DRM-free backers get screwed out of them?