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Some mushrooms are deadlier than others.

ATOM RPG: Post-apocalyptic indie game, a love letter to the classic Fallouts, is now available DRM-free.

After nearly wiping each other out with nuclear bombs in 1986, the Soviet Union and the Western Bloc are scraping by in the wasteland. Now someone is out to finish the job. While scrounging up a living for yourself, engaging in turn-based combat and stat-based gameplay, you will make fateful choices and explore the Soviet wasteland for answers.
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dtgreene: No, because it has different issues:
* Your level cap is affected by your starting skills in a very counter-intuitive manner. (For example, high elves, who are supposed to be good with magic, can't level up as high in magic-oriented classes.)
* The amount of skill experience required to raise a skill increases at higher skill levels, but the amount of skill XP gained per action does not increase with the action difficulty, or with the difficulty of the challenges you face.
* Stat gains are limited (because level ups are limited) and random. (With that said, Morrowind got rid of the randomness, but the replacement system is just as bad and still suffers from the missable stats problem.)

I would say that my ideal leveling system would be something like Final Fantas 2 (not 4!), except actually balanced. The leveling in the SaGa 3 DS remake (sadly JP only) is close to ideal, I think, even if the game has other issues (like having visible enemies moving in real time, which late game is far worse than the way original SaGa 3 handled it), and it still suffers from the second problem above when it comes to weapon, magic, and monster skill levels. (Monster skill levels are a hidden mechanic.)
Have you tried Galsiah's Character development in Morrowind? That revamps the vanilla leveling system so you lose the leveling screen altogether. Skills level up with use, and stats level as skills tied to them level. It's all very background. That's the leveling system I love in ES games. Much like NGCD in Oblivion, which gives a very similar leveling system to Oblivion with no level up screens. I haven't found a comparable one for Skyrim because there are no stats.
Nice, this has 750+ combined votes. I'm looking forward to when the wishlist is fixed and things can be completed again. :p
low rated
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dtgreene: Since this is an RPG (or is at least labeled as one)
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darktjm: Since this is a game which is labeled as a "love letter to classic Fallout", and that you don't like the kind of games Fallout 1 & 2 are (not that I actually think you played them), why do you care what this game is like? It's pretty clear you'll hate it, if nothing else then due to the combat system and emphasis on non-combat activities. Your implied "if it's even an RPG" says enough. Your second and third questions also make no sense with respect to this game (and I'm pretty sure you were aware of that when you typed them); the closest thing these kinds of games have to magic is drugs, and this game tries to be more "realistic" so its drugs are even less magic-like than Fallout's. Are you going to visit the ATOM RPG subforum and ask why some 8th level perk doesn't work the way you want it as well, with the caveat that even if it did, you'd still hate the game so much that you wouldn't even give it a try?
I haven't played any Fallout games, but I *have* played Wasteland, which predates those games, is in a similar setting, and is very clearly the inspiration behind Fallout.

Healing is relevant to any system that has health. In many classic RPGs (Wizardry, Ultima 3, Pool of Radiance, and to some degree the original Dragon Quest and Final Fantasy), healing is a real pain, even outside of battle. In some cases (Wizardry), there isn't even any place to get characters quickly back to full health until later, and in Pool of Radiance, there isn't ever such a way. (It tells you something that, in PoR, the fastest (real-time) way to bring your party to full health is to rest for weeks at a time.) Wasteland also had an issue like this; there are no abilities or items that restore HP, and there's no way to rest, so you have to wait around in order to recover your HP (which is called CON in that game).

With regards to magic, I don't automatically know that the game diverges from most RPGs by lacking that element. Also, there are things that can be put in a game that behave like magic, but fit in a non-magical setting; even if going for realism, perhaps some skills take some resource (like stamina) to use, and when it runs out, the character is too tired to continue using that skill. (Also, Wasteland did have grenades and semi-automatic weapons, which are a lot like AoE spells, except that they consume items or ammunition instead of an MP-like resource.)

The reason I likely won't give the game a try is that it doesn't fit what I am looking for in a game. (This *might* change, if I learn that there are LGBTQ characters in the game (are there any?), or something along those lines, but no guarantee.) In a sense, I am not saying that I *hate* the game; I am saying that it just isn't what I'm looking for.
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dtgreene: Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)

How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?

How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
stim packs 20-30 HP
super stim packs 40-50 hp
average combat damage 1-20 depending on weapon used, your armor, and your agility.

eating you can open inventory and use a food item or you can camp and cook which greatly increases healing, reducing hunger not as bad as U7 but still tedious if you take the Glutony trait.

Overall I'd say you won't find the game to your likeing
high rated
Hey guys! Dev here. If any of you will have any game related questions, bugs to report, or suggestions you would really like us to hear, from now on, please feel free to contact me. It's my first time posting on GOG in this role, so I'm not yet familiar with how the forum works. Hopefully there's a way to address me by name so a notification comes up. If not, no sweat, I'll monitor this comment section as much as I can.

A huge thanks to GOG for inviting us on this amazing platform, basically filled with amazing games that inspired us to work in the industry in the first place!

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tremere110: How is the English translation of this? Is it like say, Space Rangers - understandable yet unnatural?
We heard a lot of stuff about the current translation status - from very good, to so poor you want to poke your eyes out with screwdrivers (not joking, this is an actual Steam review) so I guess it's very personal. One might like it, one might hate it. Some of the game matches your Space Rangers prediction, some of the game is much better.
low rated
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paladin181: Have you tried Galsiah's Character development in Morrowind? That revamps the vanilla leveling system so you lose the leveling screen altogether. Skills level up with use, and stats level as skills tied to them level. It's all very background. That's the leveling system I love in ES games. Much like NGCD in Oblivion, which gives a very similar leveling system to Oblivion with no level up screens. I haven't found a comparable one for Skyrim because there are no stats.
I haven't tried any major leveling mods for either game. (Incidentally, while I haven't played Skyrim, and I don't like the lack of spellmaking in that game, that game's leveling system doesn't have the issues I mention.)

One question about them: Does the order in which you raise your skills matter long-term? (I prefer that it doesn't.)

Of course, that brings up one more question (or, rather, question pair) about ATOM RPG:
* Is there a stat that affects HP gains? If so, and the stat is somehow increased during the course of the game, is the effect retroactive, or do you need to get the boost early to get the full benefit? (This is a concern because classic Fallout, as well as the Elder Scrolls series (but not modern Fallout from what I can tell, oddly enough), have non-retroactive HP gains, which I feel is rather silly and discourages builds that focus on other things before boosting HP.)

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dtgreene: Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)

How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?

How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
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Dejavous: stim packs 20-30 HP
super stim packs 40-50 hp
average combat damage 1-20 depending on weapon used, your armor, and your agility.

eating you can open inventory and use a food item or you can camp and cook which greatly increases healing, reducing hunger not as bad as U7 but still tedious if you take the Glutony trait.

Overall I'd say you won't find the game to your likeing
How many HP do your characters typically have once you get to the later part of the game? If you are in a safe place with a character who only has one hit point remaining, how much of a pain is it to bring that character back to full health?

Even if the game isn't to my liking, I am still curious about the game mechanics and about how they play out.

Edit: Assume that the safe place is one where one can camp, and that the player has plenty of food available.
Post edited January 22, 2019 by dtgreene
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dtgreene: I haven't tried any major leveling mods for either game. (Incidentally, while I haven't played Skyrim, and I don't like the lack of spellmaking in that game, that game's leveling system doesn't have the issues I mention.)

One question about them: Does the order in which you raise your skills matter long-term? (I prefer that it doesn't.)
No, the order isn't important.
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gamesfreak64: you never seen this game ?
Nah, I've been keeping out of the loop, too many games to play already. With lots of good series to watch on the side.

I still check out whatever is released here and sometimes I take a peek at other stores' front page, but basically I've been trying to play more and spend less time scouring the internet for new stuff.
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paladin181: Have you tried Galsiah's Character development in Morrowind? That revamps the vanilla leveling system so you lose the leveling screen altogether. Skills level up with use, and stats level as skills tied to them level. It's all very background. That's the leveling system I love in ES games. Much like NGCD in Oblivion, which gives a very similar leveling system to Oblivion with no level up screens. I haven't found a comparable one for Skyrim because there are no stats.
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dtgreene: I haven't tried any major leveling mods for either game. (Incidentally, while I haven't played Skyrim, and I don't like the lack of spellmaking in that game, that game's leveling system doesn't have the issues I mention.)

One question about them: Does the order in which you raise your skills matter long-term? (I prefer that it doesn't.)

Of course, that brings up one more question (or, rather, question pair) about ATOM RPG:
* Is there a stat that affects HP gains? If so, and the stat is somehow increased during the course of the game, is the effect retroactive, or do you need to get the boost early to get the full benefit? (This is a concern because classic Fallout, as well as the Elder Scrolls series (but not modern Fallout from what I can tell, oddly enough), have non-retroactive HP gains, which I feel is rather silly and discourages builds that focus on other things before boosting HP.)

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Dejavous: stim packs 20-30 HP
super stim packs 40-50 hp
average combat damage 1-20 depending on weapon used, your armor, and your agility.

eating you can open inventory and use a food item or you can camp and cook which greatly increases healing, reducing hunger not as bad as U7 but still tedious if you take the Glutony trait.

Overall I'd say you won't find the game to your likeing
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dtgreene: How many HP do your characters typically have once you get to the later part of the game? If you are in a safe place with a character who only has one hit point remaining, how much of a pain is it to bring that character back to full health?

Even if the game isn't to my liking, I am still curious about the game mechanics and about how they play out.

Edit: Assume that the safe place is one where one can camp, and that the player has plenty of food available.
mid game, level 15, you'll have about 100 health points. more or less. depending on your build.

you simply give them pills or medkits via conversation. or simply place some kind of food in your hands and slap them with it. it will heal them depending on the food you slap them with. lol
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dtgreene: *snip*

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Dejavous: stim packs 20-30 HP
super stim packs 40-50 hp
average combat damage 1-20 depending on weapon used, your armor, and your agility.

eating you can open inventory and use a food item or you can camp and cook which greatly increases healing, reducing hunger not as bad as U7 but still tedious if you take the Glutony trait.

Overall I'd say you won't find the game to your likeing
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dtgreene: How many HP do your characters typically have once you get to the later part of the game? If you are in a safe place with a character who only has one hit point remaining, how much of a pain is it to bring that character back to full health?

Even if the game isn't to my liking, I am still curious about the game mechanics and about how they play out.

Edit: Assume that the safe place is one where one can camp, and that the player has plenty of food available.
Strength: ++ (Carry weight, Intimidate, Bonus melee damage)
Endurance: ++ (Starting health, Health per level)
Dexterity: +++ (Action points, Sequence, Dodge)
Intellect: +++ (Skill points per level)
Attention: ++ (Unlocks some conversation options, Ranged accuracy, Sequence)
Personality: ++ (Unlocks many conversation options)
Luck: + (Critical hit chance does not increase much with higher luck)

Martial arts: + (High ap cost and no special abilities)
Melee Weapons: ++ (Kill enemies without using ammunition)
Pistols & SMG: ++ (Many different weapons and low ap cost)
Rifles & Shotguns: ++ (Many different weapons)
Automatic firearms: ++ (High damage, but high ammunition consumption)
Throwing weapons: ++ (Kill different enemies at the same time, Requires a lot ressources)
Speechcraft: +++ (Required for many conversations, Gives a lot of experience points)
Barter: ++ (Get better equipment faster)
Gambling: + (Rarely useful)
Survival: + (You can complete most tasks (getting meat, cooking, ...) without the skill)
First aid: ++ (Useful later in the game when you have more health and enough money)
Sneak: + (Rarely useful)
Lock Picking: ++ (Get more euipment and experience points)
Pickpocket: +++ (With a high skill you can get better equipment much faster)
Technology: ++ (Useful later in the game when you see more advanced devices)
Tinkering: + (Nice at the start, but the items you find outclass the crafted items quickly)

Skill Tree

Beginers Guide
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SoMuchATOM: Hey guys! Dev here. If any of you will have any game related questions, bugs to report, or suggestions you would really like us to hear, from now on, please feel free to contact me.
Hello there and welcome!
Unfortunately, no one can contact you as by default the privacy settings here are set in a way that no one can initiate chat (or only "friends" can, I have forgotten. The point is, common folk is forbidden from sending PMs).

And, how about keys for Kickstarter backers (the ones who prefer DRM-free, obviously) and… a Kickstarter update, maybe?

EDIT: Ninja'd. :)
Post edited January 22, 2019 by Alm888
I'm all RPGed out for the foreseeable future (really need to finish some of my current endeavors where I've been stuck at various points because I hate backtracking), and the post-apocalyptic setting is my least favorite of those I will play - but Linux support out of the box does deserve to be supported, and I see a lot that I approve of.
Hrm...
Okay, onto the wishlist it goes.
Yay! I wishlisted this game on Steam with the sole reason to remind myself I'd buy it if and when it appears on GOG. Maybe not exactly when, but when it gets on sale for the first time here. I'll can wishlist it here now and delete the wishlist entry on Steam.
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SoMuchATOM: A huge thanks to GOG for inviting us on this amazing platform, basically filled with amazing games that inspired us to work in the industry in the first place!
And huge thanks to you for accepting the invite! Game looks great, can't wait to try it out! :)
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SoMuchATOM: Hey guys! Dev here. If any of you will have any game related questions, bugs to report, or suggestions you would really like us to hear, from now on, please feel free to contact me. It's my first time posting on GOG in this role, so I'm not yet familiar with how the forum works. Hopefully there's a way to address me by name so a notification comes up. If not, no sweat, I'll monitor this comment section as much as I can.

A huge thanks to GOG for inviting us on this amazing platform, basically filled with amazing games that inspired us to work in the industry in the first place!

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tremere110: How is the English translation of this? Is it like say, Space Rangers - understandable yet unnatural?
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SoMuchATOM: We heard a lot of stuff about the current translation status - from very good, to so poor you want to poke your eyes out with screwdrivers (not joking, this is an actual Steam review) so I guess it's very personal. One might like it, one might hate it. Some of the game matches your Space Rangers prediction, some of the game is much better.
Thanks for releasing the game on GOG and integrating it with the Galaxy features!

The game has its own official sub-forum, so you can open one or more threads called "Bug reports" or as you prefer to more easily monitor user feedback: https://www.gog.com/forum/atom_rpg_postapocalyptic_indie_game#1548177426

You can also ask the GOG staff to give you developer status, so that your posts are more highlighted.