dtgreene: Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)
How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?
How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
paladin181: So would you say Daggerfall was your ideal leveling system??
No, because it has different issues:
* Your level cap is affected by your starting skills in a very counter-intuitive manner. (For example, high elves, who are supposed to be good with magic, can't level up as high in magic-oriented classes.)
* The amount of skill experience required to raise a skill increases at higher skill levels, but the amount of skill XP gained per action does not increase with the action difficulty, or with the difficulty of the challenges you face.
* Stat gains are limited (because level ups are limited) and random. (With that said, Morrowind got rid of the randomness, but the replacement system is just as bad and still suffers from the missable stats problem.)
I would say that my ideal leveling system would be something like Final Fantas 2 (not 4!), except actually balanced. The leveling in the SaGa 3 DS remake (sadly JP only) is close to ideal, I think, even if the game has other issues (like having visible enemies moving in real time, which late game is far worse than the way original SaGa 3 handled it), and it still suffers from the second problem above when it comes to weapon, magic, and monster skill levels. (Monster skill levels are a hidden mechanic.)