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Some mushrooms are deadlier than others.

ATOM RPG: Post-apocalyptic indie game, a love letter to the classic Fallouts, is now available DRM-free.

After nearly wiping each other out with nuclear bombs in 1986, the Soviet Union and the Western Bloc are scraping by in the wasteland. Now someone is out to finish the job. While scrounging up a living for yourself, engaging in turn-based combat and stat-based gameplay, you will make fateful choices and explore the Soviet wasteland for answers.
Nice!
Yay!

I'm happy to see this arrive. First, because it's a game I want to play. Second... because all the threads complaining about this not being released here yet will FINALLY be over! :P
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dtgreene: Since this is an RPG (or is at least labeled as one), three questions:
* How is the character growth system? Are experience levels used, does the game use skill points, and is there a way to improve your characters?
* How is the magic system? Are the mechanics interesting, and is there a good selection of spells?
* How is healing handled? Are there interesting healing options? Are healing spells and items strong enough to be worth using during combat, or are they so poor that they're impractical for even out-of-combat healing? Does resting heal you fully, or just partially? (Also, can you rest anywhere, or just in certain places, or everywhere but certain places?)
Character growth is a point based system that you gain as you level up allowing you to invest in skill(s) up to max of 199 your stats are set when you create your character from 1 to 11, obviously the higher a stat the better it will effect skills or other atributes such as action points(combat uses action points, your turn ends when action points hit zero)

there is no magic system

Healing is handled through "stim packs" or food, out of combat, the thing I like about the game, that can be anoying is you need to eat to keep your skills at peek, I played the game through with no resting, just eating when hunger became an issue.
I'm not sold on the graphics, but it's the story and game play that matters most in this "Let's not call it Fallout or we might get into legal trouble" game. Wishlisted for now until more reviews appear of the actual release.
Post edited January 22, 2019 by jorlin
Looks pretty good. Soviet Russia meets Fallout sounds interesting. Wishlisted!
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samuraigaiden: 3rd RPG best of 2018 according to the Codex. And those guys don't like anything!
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HereForTheBeer: Of all the RPG turds of 2018, Codex says this is the 3rd least stinky? ; )

Will give this one some serious consideration.
Actually fourth. After Pathfinder: Kingmaker, Kingdom Come: Deliverance and Pillars of Eternity II: Deadfire.

Good to see ATOM here. Will give it a try some day.
ATOM RPG: Post-apocalyptic indie game ... And the award for the most generic game title goes to... =P Aside from that, I'm definitely interested.
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Tarhiel: Fallout inspiration is obvious in this one :)
That extremely similar UI seems to be more than just inspiration, which may be to its own detriment seeing how small those inventory windows are. So much empty space that could've alleviated a lot of scrolling, and boy do I remember a ludicrous amount of inventory scrolling in FO1&2. *shudder*
Discount Wasteland 2? Yes please!!!!
EDIT: Aaaaaand Bought
Post edited January 22, 2019 by paladin181
low rated
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Dejavous: Character growth is a point based system that you gain as you level up allowing you to invest in skill(s) up to max of 199 your stats are set when you create your character from 1 to 11, obviously the higher a stat the better it will effect skills or other atributes such as action points(combat uses action points, your turn ends when action points hit zero)

there is no magic system

Healing is handled through "stim packs" or food, out of combat, the thing I like about the game, that can be anoying is you need to eat to keep your skills at peek, I played the game through with no resting, just eating when hunger became an issue.
Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)

How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?

How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
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dtgreene: Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)

How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?

How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
So would you say Daggerfall was your ideal leveling system??
How is the English translation of this? Is it like say, Space Rangers - understandable yet unnatural?
Niiice!
low rated
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dtgreene: Those first two points are enough to make me not interested in the game. (One thing I liked about Wasteland, which does not seem to be present in any of the post-apocalyptic RPGs that followed, was that you could increase your skills by use rather than having to wait until you gain a level; also, I happen to not like skill points, and I don't generally like having stats not increase over the course of the game (Final Fantasy 5 being an exception, but that's different).)

How much of your health is restored at a time with stim packs or food? Are stim packs strong enough to be a viable option during combat?

How much work is it to eat? Is it as bad as in Ultima 7, where you need to navigate a horrible inventory system in order to feed your characters?
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paladin181: So would you say Daggerfall was your ideal leveling system??
No, because it has different issues:
* Your level cap is affected by your starting skills in a very counter-intuitive manner. (For example, high elves, who are supposed to be good with magic, can't level up as high in magic-oriented classes.)
* The amount of skill experience required to raise a skill increases at higher skill levels, but the amount of skill XP gained per action does not increase with the action difficulty, or with the difficulty of the challenges you face.
* Stat gains are limited (because level ups are limited) and random. (With that said, Morrowind got rid of the randomness, but the replacement system is just as bad and still suffers from the missable stats problem.)

I would say that my ideal leveling system would be something like Final Fantas 2 (not 4!), except actually balanced. The leveling in the SaGa 3 DS remake (sadly JP only) is close to ideal, I think, even if the game has other issues (like having visible enemies moving in real time, which late game is far worse than the way original SaGa 3 handled it), and it still suffers from the second problem above when it comes to weapon, magic, and monster skill levels. (Monster skill levels are a hidden mechanic.)
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Mr.Mumbles: ATOM RPG: Post-apocalyptic indie game ... And the award for the most generic game title goes to...
Fallout: A Post Nuclear Role Playing Game! Did I guessed right?
high rated
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dtgreene: Since this is an RPG (or is at least labeled as one)
Since this is a game which is labeled as a "love letter to classic Fallout", and that you don't like the kind of games Fallout 1 & 2 are (not that I actually think you played them), why do you care what this game is like? It's pretty clear you'll hate it, if nothing else then due to the combat system and emphasis on non-combat activities. Your implied "if it's even an RPG" says enough. Your second and third questions also make no sense with respect to this game (and I'm pretty sure you were aware of that when you typed them); the closest thing these kinds of games have to magic is drugs, and this game tries to be more "realistic" so its drugs are even less magic-like than Fallout's. Are you going to visit the ATOM RPG subforum and ask why some 8th level perk doesn't work the way you want it as well, with the caveat that even if it did, you'd still hate the game so much that you wouldn't even give it a try?