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Freeman: Guerrilla Warfare is now available DRM-free. Get it 20% off until April 4th, 1pm UTC.

Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.

The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Post edited April 04, 2019 by Litek
Looks good, once out of in-dev will pop the dosh down.
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Volatyle27: Absolutely love the idea, as a fan of flashpoint from 2001 to the ArmA series! Hope it is dynamic as you say it is with the AI and how a battle unfolds as I need something to replace my SLX mod haha.

Anyway, bought the early access and will play around with it, does anyone know how moddable it is?
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Evamelamori: thank you! So far we are working on modding now and later will post more news about it
Hey I just want to say this I hope you never introduce multiplayer into this video game.

I love the video games like the ArmA video games having multiplayer, but I also want video games like this to be 100% singleplayer only and to have a singleplayer campaign to play with really good developed Artificial Intelligence (A.I.) and support for modding.
high rated
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Evamelamori: thank you! So far we are working on modding now and later will post more news about it
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Johnathanamz: Hey I just want to say this I hope you never introduce multiplayer into this video game.

I love the video games like the ArmA video games having multiplayer, but I also want video games like this to be 100% singleplayer only and to have a singleplayer campaign to play with really good developed Artificial Intelligence (A.I.) and support for modding.
well, even if we consider to have multiplayer you can choose between different modes and we will keep singleplayer ;)
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i_hope_you_rot: Speaking about modding : Will you host the files on your own server or will it use the shitty Steam Workshop feature?
most likely own server
Post edited April 03, 2019 by Evamelamori
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Johnathanamz: Hey I just want to say this I hope you never introduce multiplayer into this video game.

I love the video games like the ArmA video games having multiplayer, but I also want video games like this to be 100% singleplayer only and to have a singleplayer campaign to play with really good developed Artificial Intelligence (A.I.) and support for modding.
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Evamelamori: well, even if we consider to have multiplayer you can choose between different modes and we will keep singleplayer ;)
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i_hope_you_rot: Speaking about modding : Will you host the files on your own server or will it use the shitty Steam Workshop feature?
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Evamelamori: most likely own server
Ok if you ever do add multiplayer will you add A Server Browser List? Because I cannot stand video games that have multiplayer on PC that have no Server Browser List and instead use matchmaking or Peer to Peer (P2P).

Any PC versions of video games that have multiplayer must have A Server Browser List.
Almost skipped it; looks like much more than just an FPS. Features sounds very interesting. Love the skill list on the character sheet/inventory screenshot. Is an TPP option like with Elder Scrolls / Fallout 3/ NV planned?
Looks interesting: yes

Pay to beta test: no
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Evamelamori: well, even if we consider to have multiplayer you can choose between different modes and we will keep singleplayer ;)
most likely own server
Glad to hear it .

I hope you will not abandon the Gog version like other devs did .
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Evamelamori: snip
Hi! I've tried to find some info about KK Game Studio and, since you seem to be part of it: Could you make some introduction and tell us about your team? How many members are there? Where are you from? China, Hong Kong, Ukraine...?
high rated
So no work today and I really didn't have anything else going on this afternoon... and I decided to fire this up. Some quick and dirty early impressions...

Performance - turn on VSync and at least on my computer (i5, Win 7, 1060 playing at 1080p) I don't even get my GPU humming on the early maps. So far it's only like 15 - 20 guys involved but it runs nice and smooth. It's pretty too. I've fought on mostly open hill lands and your little guys look neat moving about.

It's actually kinda unnerving (in a good way) when you engage in first contact. All of a sudden you hear a few rifle cracks and you're not sure where it's coming from. Sort of survey the grounds and (you're moving with your guys, right?) watch which way your dudes are engaging and you can start to get a bead on advancing troops. It's kind of cool to watch your little guys move along the terrain as well - they'll crouch and move up hills and sort of stick to cover. It looks "realistic" without requiring a ton of micromanagement.

The game definately tosses you in the deep end. You sort of don't have anything to go by except the keystrokes menu. If you've played Mount and Blade you sort of get the idea of what to do first and what NOT to do (DON'T attack 25 guys with your 6, idiot!).

Some nice stats to dump points into off the bat, again reminiscent of Mount and Blade. Core stats that give you a boost and that allow you to advance secondary stats beyond "walls" of weak core stats. Stuff that lets you heal your guys quicker, have more guys, loot more gear, move along the map faster, etc.

Cons are 1) you sort of don't get any direction at the start. Again, if you've played Mount and Blade you "get" this, but if you haven't it might be frustrating.

2) You can't really pan around the map. You might get a quest to deliver something to X, but not have an idea where X is. So maybe you're meant to sort of find your footing first and get an idea of where stuff is, but I wouldn't mind being able to move that main world map around a bit more.

Also, looks like Save Anywhere. INCLUDING "in mission." I haven't used the "In realtime shooting mission" save yet so I can't speak to whether or not it saves RIGHT THEN AND THERE or just at a beginning of mission checkpoint, but you can absolutely do some sort of save in combat.

And devs - pet peeve of mine - let me name my saves! I'd love this as a feature if you can swing it. Anyway, looking forward to putting in a solid night of this one later today.
high rated
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Evamelamori: snip
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Lone_Scout: Hi! I've tried to find some info about KK Game Studio and, since you seem to be part of it: Could you make some introduction and tell us about your team? How many members are there? Where are you from? China, Hong Kong, Ukraine...?
we are international team, firstly there were three developers programer, artist and community manager, and recently we extended our team and hired 3 more programers
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robertgg: [...]

Pay to beta test: no
that's good, as no one is asking you to do so. beta tester is something completely different from buying games in development, which is closer to patronage then a very tedious minimum wage job.
Very happy to see this game here! I'm a big fan of Arma, Mount & Blade and Jagged Alliance. This seems like the unholy union between all of those. Even if I prefer to play the games in their finished form, I purchased it just to support the fact that it was released on GOG. Thanks.
It definitely looks and sounds like a fun concept to me though I'm going to wait to buy either until it comes out or I have more extra money available.
The game is quite reasonably priced, but what doesn't impel me to buy it is that it looks like there are very few tactics or in depth mechanics. You hold the highest point on the map while you try and spot the approaching enemies. There is no weapon degradation and the ammo seems plentiful. So you can just shoot into the distance with little to no consequence. The sieges show how the informal structure of the game doesn't work to its benefit, because the city layouts aren't particularly intriguing.

These are all things that can be improved or added, but as other people have said GOG doesn't always get as regular of updates as Steam versions of games.
Post edited April 04, 2019 by Elefuntitus
Cats detected. Instabought.