Maxximus_Payne: Just wanted to get other's opinion on wheter GOG Galaxy has been a success of an idea for a gaming client up to this point? How would you compare it to other gaming clients outside of Steam in terms of features?
1) It depends on what you mean by "success." And
2) It also depends on
which version of Galaxy you are talking about.
If by "success," you mean: it's a useful program that gives GOG customers the features they want and need, and without any of the crap bloating it that they
don't want or need: then Galaxy 1.2 and earlier was an amazing success and a brilliant, wonderful program.
In contrast, Galaxy 2.0 is the antithesis of a good program: it's an abomination. It's uncomfortable & needlessly tedious to navigate, uncomfortable to look at, and bloated with all kinds of unnecessary, aggravating crap (like seeing what DRM-infested games from DRM stores that other people have played...why do I need that garbage cluttering up my Galaxy screen for?!).
On the other hand, if by "success" you mean financial success that brought in lots of new customers to GOG: neither Galaxy 1.2 or earlier, nor Galaxy 2.0 have accomplished that.
But Galaxy 1.2 was
never designed or expected to do that, as far as I can tell.
In contrast, Galaxy 2.0 was given gigantic (at least, "gigantic" relative to GOG's relatively small amount of income) investments of time & money by GOG, and a huge marketing push, which was
specifically intended & expected to lure in all the customers from every DRM client/store under the sun, and convert them into new GOG customers, on the basis that they crave to have all their DRM-infested games from other stores in one place that
isn't Steam, and therefore they will buy from GOG since GOG will provide that.
That idea turned out to be the antithesis of a "success:" it was an
epic failure to the maximum degree possible!
And a lot of people, including myself,
correctly told GOG that that idea was going to be an epic failure as soon as it first emerged and it was clear that GOG was going all-in with that very horrible strategy.
But as usual, GOG didn't listen, ignored the feedback from customers that they were pursuing an extremely terrible idea, and so they continued down that path, and then it flopped colossally, just as we rightly predicted it would.
I'm sure Galaxy 2.0 being a major flop is one of the main reasons (but not the only one) for why GOG is currently in dire financial straits.