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I don't know... I mean I sometimes have Steam and Gog Galaxy open at the same time... so I don't really use it for the purpose it is for.
put it this way. I use to have most of my games running on it when i needed updating and for some infrequent multiplay 'tests'.
Use to have it up quite frequently; but last year or 2 I've maybe had it signed in once or twice, because it has become just that shit.
One can only wish that someday we will see a native Linux version...
It is more or less watching some grand theatre strategical game develop over its life course. Sooner or later, you are only left with freaks and oldsters that slowly press their autograph on the environment.

Take, for example, how some games now have offline time tracking enabled but, fail in the achievements department. Weird or what?
Galaxy has one big advantage that most of the other clients don't have: integration with other platforms. That's the reason why I switched from offline installers to using the client. I occasionally buy things on other platforms, so a client that unifies them all is very useful. I also didn't have too much problems with technical aspects of Galaxy. I sometimes read that people have some problems (especially with particular integrations), but luckily most of these issues completely avoided me. The client meets my requirements and I'll continue using it for sure.
Post edited February 09, 2022 by Sarafan
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Sarafan: Galaxy has one big advantage that most of the other clients don't have: integration with other platforms. That's the reason why I switched from offline installers to using the client. I occasionally buy things on other platforms, so a client that unifies them all is very useful.
Buying DRMed Epic Fail games through GOG, which apparently includes GOG (the company most well-known for DRM-free gaming) providing support/refunds for the DRMed Epic Fail games = ultimate conveeenience :)

I do get your point of it being useful; but why is it being done here? If say, Ubisoft had a client the way that Galaxy works, I don't think anyone would really be complaining.
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Sarafan: Galaxy has one big advantage that most of the other clients don't have: integration with other platforms. That's the reason why I switched from offline installers to using the client. I occasionally buy things on other platforms, so a client that unifies them all is very useful.
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rjbuffchix: Buying DRMed Epic Fail games through GOG, which apparently includes GOG (the company most well-known for DRM-free gaming) providing support/refunds for the DRMed Epic Fail games = ultimate conveeenience :)

I do get your point of it being useful; but why is it being done here? If say, Ubisoft had a client the way that Galaxy works, I don't think anyone would really be complaining.
Fake outrage is fake.
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Sarafan: Galaxy has one big advantage that most of the other clients don't have: integration with other platforms. That's the reason why I switched from offline installers to using the client. I occasionally buy things on other platforms, so a client that unifies them all is very useful. I also didn't have too much problems with technical aspects of Galaxy. I sometimes read that people have some problems (especially with particular integrations), but luckily most of these issues completely avoided me. The client meets my requirements and I'll continue using it for sure.
Playnite has integrations and is open source, you could do integrations for any store without store dependency. Just saying, I don’t. Cloud saves you can do yourself and manage fully.
Most of my experience with Galaxy is using it to download offline installers, but for that purpose I think it works quite well, it's more reliable and efficient than downloading 60 gigs through a browser at least.
The only thing Gog Galaxy has been successful in is avoiding a trademark infringement lawsuit from Samsung.
Im actually curious what % of existing customer base actually picked up Galaxy and actually used it? What features do people mostly use?. I mean all the opinions in here are just a drop in the ocean compared to how many customers GOG actually has (of course).
I would say it has worked out OK. Doesnt seem the abomination end worlding phenomenon some seem to make it out to be, but at the same time ive never used 1.2 nor 2.0 so i cant tell you my own experiences with it. I supposed what we see as a "success" might be different from what GOG management/owners actually want for it -- i mean they arent going to tell us are they?. They need to balance practical usage vs making UI appealing
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Niggles: Im actually curious what % of existing customer base actually picked up Galaxy and actually used it? What features do people mostly use?. I mean all the opinions in here are just a drop in the ocean compared to how many customers GOG actually has (of course).
I would say it has worked out OK. Doesnt seem the abomination end worlding phenomenon some seem to make it out to be, but at the same time ive never used 1.2 nor 2.0 so i cant tell you my own experiences with it. I supposed what we see as a "success" might be different from what GOG management/owners actually want for it -- i mean they arent going to tell us are they?. They need to balance practical usage vs making UI appealing
GOG certainly knows the exact answers to your curious questions considering the Telemetry in Galaxy 2.0

gog.com/forum/general/telemetry_in_gog_galaxy_20/post1

Are they willing to make public that info? I say no, never.
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rjbuffchix: I do get your point of it being useful; but why is it being done here? If say, Ubisoft had a client the way that Galaxy works, I don't think anyone would really be complaining.
Maybe because only GOG has the courage to try to unify all clients. Having a client that allows integration with other launchers is an advertisement of other platforms. Indirect, but still advertisement. I'm having a hard time trying to imagine Ubisoft Connect with Galaxy functionalities. Big companies simply don't care about other launchers.
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nightcraw1er.488: Playnite has integrations and is open source, you could do integrations for any store without store dependency. Just saying, I don’t. Cloud saves you can do yourself and manage fully.
I'm not saying that there are no alternatives for Galaxy. But since GOG is my main platform, why search other launchers with similar functions?
Post edited February 10, 2022 by Sarafan
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rjbuffchix: I do get your point of it being useful; but why is it being done here? If say, Ubisoft had a client the way that Galaxy works, I don't think anyone would really be complaining.
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Sarafan: Maybe because only GOG has the courage to try to unify all clients. Having a client that allows integration with other launchers is an advertisement of other platforms. Indirect, but still advertisement. I'm having a hard time trying to imagine Ubisoft Connect with Galaxy functionalities. Big companies simply don't care about other launchers.
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nightcraw1er.488: Playnite has integrations and is open source, you could do integrations for any store without store dependency. Just saying, I don’t. Cloud saves you can do yourself and manage fully.
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Sarafan: I'm not saying that there are no alternatives for Galaxy. But since GOG is my main platform, why search other launchers with similar functions?
Open source, plugins, cross platform, non-platform lock in, better interface, not financing CDPROnline. Its really hard to think of any reasons not too (or better yet, avoid them entirely...).