rjbuffchix: It seemed to me that, when the FCKDRM campaign was active, its respective site had a list of criteria comparting/contrasting DRM-free to DRM and Galaxy requirements would have fit solely on the "DRM" side of things. I am aware games are created this way now and I say it is bad design. Fortunately, there are many games that don't have this bad design, so my question is why are we wasting time trying to shoehorn these ones here where the gamepages advertise "DRM FREE. No activation or online connection required to play." And may I ask why Cyberpunk 2077 singleplayer ("My Rewards") content necessitates client log-in access?
KetobaK: For you a mod launcher is a DRM? Not every third party software is a DRM, in the case of Galaxy, it's just a tool the manage the connection with the server. I repeat, is just a tool, not a DRM, it's not the same as Steam that contains some specific.dlls that lock the access to tje game, or you want to play a multiplayer game without internet connection at all? It's the new way to manage Multiplayer online that devs implement, it's simpler and more effective, it's not my preferential type, but I'm not just a contrarian, your case is like hate WASD Keys combination because you prefer the old Arrow Keys combination.
No, you are comparing apples and oranges. I would argue that clients are far worse than drm. Drm can be cracked and bypassed. Client software however is a mentality. How many users here now know about offline installers or their purpose? How many know of open source multiplayer, local multiplayer, how to manage saves, how to fix things if the play button does t work? Sure for the moment offline installers are here, but as you say, why would companies want to have lots of different builds for different purposes, eventually it is plain to see that an offline installer used by very few people is not worth the effort. A lot of steam games are also “drm free” as are epic games, so what makes GOG stand out?
Eventually what will happen is one day you will look for offline installers and they will not be there, or they will be out of date, it is inevitable. Client software is designed to get people connected to the web all the time, dependant on the web. Simplicity, ease of use and functionality to lure them in. Why do all companies want their own client (even with steam and such like)? Simple, online dependancies, monopolise your clientele, data mine your customer base. It’s what it’s all about. Pah, drm, such a small part of the whole, mostly removed after a few months anyways as it always gets cracked. But people who need online for multiplayer, or achievements, or their saves, they are keepers forever. Try moving to Linux with your client/online setup!
So yes, a client, like say a gun, is just a tool, but it’s true purpose is not for your benefit.