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I have sent Vohaul a friend request on Steam, but haven't received a reply yet. If someone else knows a way to contact him, please tell, since time is starting to run out.

Suggestion for next season: Could we perhaps, in the list of participants in the first post, add a column "preferred way of contact", where coaches can give information about the best way to contact them? It's a good thing that there are several different contact methods available (as coaches differ in how active and present they are on the various channels), but it's making first contact a bit difficult if you have no idea where the respective coach _is_ active and listening.
Just finished my game with CSPVG. I was really lucky at the start with two of his secret weapons getting injured. In the end even his last secret weapon and the pogoer got injured. So he got really hard in his specialist players.
The game ended 2-1.

For a replay: https://www.dropbox.com/s/k6zs19r8w3378ju/Weekly_S3_D2_R12_CSPVG-Arnob8911.db
OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
Post edited January 26, 2014 by JudasIscariot
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JudasIscariot: OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
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JudasIscariot: OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
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iippo: blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
It's boring though :/ but I see it's purpose :)

I keep playing but I feel like I have no idea what I am doing as no matter the caging tactics I try they just get broken open :/
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JudasIscariot: OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
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iippo: blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
Served with a generous ration of mutations after that, of course...
Being more serious, you need to create a ball carrier,who should be a pestigor with sure hands, aditional arms and perhaps big hand ans two heads.
After that, use mutations and str to build specialist players in the middle. Nurgle warriors with mighty blow/claws, piling on..., and others with defense.
After that, is pretty much your choice. Remember that it's a str team, so you should evade fancy and/or useless skills.
Post edited January 26, 2014 by mefet
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iippo: blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
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mefet: Served with a generous ration of mutations after that, of course...
See I tried some mutations but I must be picking the wrong ones :) Feels more like I should have Guard, Block, and Dodge on everyone because if I try anything else I get smashed :/
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mefet: Served with a generous ration of mutations after that, of course...
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JudasIscariot: See I tried some mutations but I must be picking the wrong ones :) Feels more like I should have Guard, Block, and Dodge on everyone because if I try anything else I get smashed :/
The mutations can help you make a good ball carrier, and one or two killer warriors to break other str teams.
I edited with some suggestions.
The beast should be a roadblock. Give it Tentacles, Prehensile tail, Tackle if you can & Guard.
Ideally, you should never have to activate it & risk Really Stupid, but it will tie up players better than almost anything else.

Pestigor should be your ball carriers & Blitzers.
Give a couple of them block, sure hands & Ball carrying mutations.
The others should go Block, Tackle, Frenzy, Stand Firm etc.

Warriors are your killers.
Claw, Mighty Blow, etc.
Try to take advantage of the opporunity for a free rotter, but this is more of a bonus than something you can plan for....

Rotters are your linemen.
Kick, Wrestle, Dirty player etc...
TEENAGE MUTANT NINJA NURGLES!
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Piranjade: TEENAGE MUTANT NINJA NURGLES!
Won't fit in the name field :P
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Piranjade: TEENAGE MUTANT NINJA NURGLES!
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JudasIscariot: Won't fit in the name field :P
NOOOOO!
Vamps vs Chaos about to start
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Rodzaju: The beast should be a roadblock. Give it Tentacles, Prehensile tail, Tackle if you can & Guard.
Ideally, you should never have to activate it & risk Really Stupid, but it will tie up players better than almost anything else.

Pestigor should be your ball carriers & Blitzers.
Give a couple of them block, sure hands & Ball carrying mutations.
The others should go Block, Tackle, Frenzy, Stand Firm etc.

Warriors are your killers.
Claw, Mighty Blow, etc.
Try to take advantage of the opporunity for a free rotter, but this is more of a bonus than something you can plan for....

Rotters are your linemen.
Kick, Wrestle, Dirty player etc...
For me, it's not the skills that are the problem it's actually levelling the players as I noticed that mine tend to get injured quickly on every fresh match.

Looks like I'll just stick with trying to injure as many players as possible instead of trying to win at this game since that won't raise my blood pressure too much :D
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Piranjade: TEENAGE MUTANT NINJA NURGLES!
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JudasIscariot: Won't fit in the name field :P
T.M.N.N