Posted July 03, 2014
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Enebias
Analogic pirate
Registered: Aug 2013
From Italy
Posted July 03, 2014
The PC version of Fez is famous for being a messy port: just look at the minimum requirements and compare them to other similar (or even better) looking titles! I think that in this case your PC might not be the one to blame! :)
Definitely agree on that!
Definitely agree on that!
Post edited July 03, 2014 by Enebias
Daliz
DÖNER KEBAB
Registered: Nov 2008
From Finland
Posted July 03, 2014
I also quit Braid. But I'm sorry this is not the thread for that as it was in 2013 ;)
I would have liked to see the story but the gameplay was outright boring.
I would have liked to see the story but the gameplay was outright boring.
Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted July 03, 2014
I really adored Braid, the game kept me going further all the time and I loved the ending.
BadDecissions
¯_(ツ)_/¯
Registered: Jun 2012
From United States
Posted July 03, 2014
I quit Harvest Moon: Back to Nature on the PSNetwork (Playstation originally).
It's a life-management/farm simulator thing--a well-regarded entry in a well-regarded franchise. The problem is, that anything close to optimal play basically breaks it. It's supposed to last for three in-game years, but at the end of the first year, I fully upgraded my farm, married, and had so much money that I couldn't do anything with it. Online walkthroughs suggested that I'd basically seen what there was to see, so I bailed.
Maybe rather then saying I "quit" it, I should say I won early.
It's a life-management/farm simulator thing--a well-regarded entry in a well-regarded franchise. The problem is, that anything close to optimal play basically breaks it. It's supposed to last for three in-game years, but at the end of the first year, I fully upgraded my farm, married, and had so much money that I couldn't do anything with it. Online walkthroughs suggested that I'd basically seen what there was to see, so I bailed.
Maybe rather then saying I "quit" it, I should say I won early.
user deleted
New User
Registered: Nov 2012
From Chile
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
popperik
Exception
Registered: Feb 2014
From Other
Posted July 03, 2014
Spacechem. Screenshots had me pumped. Then I started the game.
Post edited July 03, 2014 by popperik
ruusakraj
NeedTitle
Registered: Aug 2012
From United States
Posted July 03, 2014
Morrowind- I was 77 hours into the game. I did too many side quests and got sidetracked away from the main quest so I forgot all about how the main story went. It felt too much like playing an mmo except without the people.
Gothic 3- The story didn't pull me in as much as part 1 and 2.
Might and Magic 7- I got tired of how often my weapons and armor broke.
System Shock 2- played for 3 hours, bought King's Bounty games, forgot all about this game.
Gothic 3- The story didn't pull me in as much as part 1 and 2.
Might and Magic 7- I got tired of how often my weapons and armor broke.
System Shock 2- played for 3 hours, bought King's Bounty games, forgot all about this game.
GreenDigitalWolf
:D
Registered: Dec 2013
From Mexico
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted July 03, 2014
Hmm there's a few...
Hitman - Controls feel odd, WASD is odd, unrebindable, invisible walls, lots of little things that just quickly got annoying to me.
AquaNox - Although looks and feels a little fun, quickly gets annoying trying to just survive a mission.
Nox - Melee is crap, and is annoying.
Bloodnet - Got tired through the intro. No Subtitles so the highly compressed crappy audio was hard to follow.
BloodRayne 2 - Highly repetative puzzles involving throwing bodies to unreasonable objectives
American Mcgee's Grim - Walk around the area and make it 'stinky'.... the butt-stomp it... yeah lost interest.
Alien/zombie shooter - quickly gets boring since you're just shotting a nearly endless onslaught of stupid undead... or zombies...
DaiKatana - horrible graphics and first 'puzzle' i got lost and couldn't complete. Lost interest
Influx - Roll around as a ball..... yeah....
Rouge Trooper - got killed by a 'screw you' spot and wasn't interested in the game enough to retry or continue
Smugglers V - way too much micro management and turn based. Maybe 10 years ago, but not today
Aqua Kitty (Milk miner defender) - looks fun but didn't hold my interest long.
Incredipede - Fun but quickly gets boring
Luftausers - Fun fighting and flying, using the keyboard to get response, want to use the gamepad, can't really progress unless i do a lot of repeats for XP and unlock parts. Just don't feel like it.
Fractured Soul - Nice concept, but feels like a slow platformer...
Redshirt - large confusing GUI of where to do things, lots of learning overhead. Mostly don't know what i'm doing.
Element 41 - looks fun but is a little boring...
TypeRider - Same thing
Bridge builder - same thing
edit:
Anomoly - Reverse of TD but seems stupid, the changing of pathways is either instant success or failure. Having a hero on the scene just feels... stupid...
Bittrip Runner - Good music, but instant failure and restart gets annoying fast.
Clarc - Puzzle game... Except at some point in the game it mixes puzzle and live time limits which leads to instant failure states if you don't do it perfectly. If i could see the puzzle/path and plan beforehand then maybe i wouldn't have quit, or if i could turn it turn based...
NWN2 - Bad voice acting. Last i played it i got annoyed that 3 bandits were kicking my ass at like 8th level...
Space Chem - Apparently you can create and save rooms that make your various chemical combination rooms... Except unless you use the exact same spot for input/output (unless you are OCD) you will fail this. Decent game otherwise.
Stealth Bastard Deluxe - Fun for what i played, but i don't have the energy to try and figure everything out...
edit2:
FF13-3 Lightning Returns - I hoped to complete this one, but it's in the quit instead... lots of things... a rant by itself.
edit3:
Uncharted Series - I wanted to give this game a try, but i can tell it quickly rubs me the wrong way. Not only that it's so on rails and so herded and so much unnecessary platforming intermixed with cutscenes and uncontrolled story telling that... i lost interest; Mind you i wasn't that big on the series to begin with.
FF-12 - I've beaten the game years ago, but i can't quite seem to fully get into the groove of playing. Even using an editor to effectively give me a weak NewGame+, I'm not sure. How many dozens of hours am i willing to put towards this game?
Hitman - Controls feel odd, WASD is odd, unrebindable, invisible walls, lots of little things that just quickly got annoying to me.
AquaNox - Although looks and feels a little fun, quickly gets annoying trying to just survive a mission.
Nox - Melee is crap, and is annoying.
Bloodnet - Got tired through the intro. No Subtitles so the highly compressed crappy audio was hard to follow.
BloodRayne 2 - Highly repetative puzzles involving throwing bodies to unreasonable objectives
American Mcgee's Grim - Walk around the area and make it 'stinky'.... the butt-stomp it... yeah lost interest.
Alien/zombie shooter - quickly gets boring since you're just shotting a nearly endless onslaught of stupid undead... or zombies...
DaiKatana - horrible graphics and first 'puzzle' i got lost and couldn't complete. Lost interest
Influx - Roll around as a ball..... yeah....
Rouge Trooper - got killed by a 'screw you' spot and wasn't interested in the game enough to retry or continue
Smugglers V - way too much micro management and turn based. Maybe 10 years ago, but not today
Aqua Kitty (Milk miner defender) - looks fun but didn't hold my interest long.
Incredipede - Fun but quickly gets boring
Luftausers - Fun fighting and flying, using the keyboard to get response, want to use the gamepad, can't really progress unless i do a lot of repeats for XP and unlock parts. Just don't feel like it.
Fractured Soul - Nice concept, but feels like a slow platformer...
Redshirt - large confusing GUI of where to do things, lots of learning overhead. Mostly don't know what i'm doing.
Element 41 - looks fun but is a little boring...
TypeRider - Same thing
Bridge builder - same thing
edit:
Anomoly - Reverse of TD but seems stupid, the changing of pathways is either instant success or failure. Having a hero on the scene just feels... stupid...
Bittrip Runner - Good music, but instant failure and restart gets annoying fast.
Clarc - Puzzle game... Except at some point in the game it mixes puzzle and live time limits which leads to instant failure states if you don't do it perfectly. If i could see the puzzle/path and plan beforehand then maybe i wouldn't have quit, or if i could turn it turn based...
NWN2 - Bad voice acting. Last i played it i got annoyed that 3 bandits were kicking my ass at like 8th level...
Space Chem - Apparently you can create and save rooms that make your various chemical combination rooms... Except unless you use the exact same spot for input/output (unless you are OCD) you will fail this. Decent game otherwise.
Stealth Bastard Deluxe - Fun for what i played, but i don't have the energy to try and figure everything out...
edit2:
FF13-3 Lightning Returns - I hoped to complete this one, but it's in the quit instead... lots of things... a rant by itself.
edit3:
Uncharted Series - I wanted to give this game a try, but i can tell it quickly rubs me the wrong way. Not only that it's so on rails and so herded and so much unnecessary platforming intermixed with cutscenes and uncontrolled story telling that... i lost interest; Mind you i wasn't that big on the series to begin with.
FF-12 - I've beaten the game years ago, but i can't quite seem to fully get into the groove of playing. Even using an editor to effectively give me a weak NewGame+, I'm not sure. How many dozens of hours am i willing to put towards this game?
Post edited December 22, 2014 by rtcvb32
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted July 04, 2014
Damnation is one example... it is a game that got poor reviews but the trailer was appealing to me and I wanted to try it myself. I got it and have had some fun with it and made it almost all of the way through the game. I could understand why it got bad reviews due to bad AI and other factors but the game premise and mechanics I found fun anyway even if the AI and other factors kind of sucked. After many days playing it though I needed a diversion and moved on to some other games and never ended up going back and finishing Damnation off yet. I should get around to that some day soon so I can cross it off my list though. :)
Hehe, that sounds like something Yogi Berra might say... "Nobody wants to play that game for very long because it is too short." ;oP
NoNewTaleToTell
Deathrocker
Registered: May 2009
From United States
popperik
Exception
Registered: Feb 2014
From Other
Posted July 04, 2014
Most of the screenshots were about those tubes where you put in the different modules. But having completed the first ~10 levels they all took place within the reactor (see the last two screenshots), which I found dead boring with awkward controls.
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted July 04, 2014
That sounds more or less like my own approach. With those I just test for a short while, it's no problem to get back to them later and maybe start over, it's rather those that I initially intended to play through but then get too bored, annoyed, frustrated or actually stuck (or all of the above, at the same time). And I guess it happens the most with RPGs and adventure games, which are incidentally the worst games to abandon half-way through and also sadly the games I'm most attracted to, despite the great risks they pose to my playstyle (getting stuck on puzzles, getting bored with repetitive trash mob combat or tedious city exploration and item management) ...