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alexandros050: 69 - Rudy - Human Ranger Will open the trapdoor and check for any traps and will open the next door (I don't know how many doors are inside that room) and check what is behind carefully.
You're in the main tunnel now, yes? In that case you see four doors around the trapdoor, and possibly other people in it.
Post edited October 08, 2019 by Green_Hilltop
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01kipper: 22 - Kip - Halfling Brigand - Southern side tunnel

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gogtrial34987: "We're quite a ways past the side tunnel now . . . Also, the side tunnel is only 1 person wide. That one person might count double with the element of surprise, but it all seems rather iffy to me."
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01kipper: Based on my interpretation of Doc's post, we're currently at the side-tunnel on our right (west) with the dead orc nearby. But your point about the size of the side tunnel is well taken.
The "side tunnel" designation is compared to the "main tunnel".
The (1-person wide) connecting corridor was where Rudy was hiding, from which he shot the orc as he passed by (the orc ran down the side tunnel). Rudy took the connecting corridor to the main tunnel, while Triock and Cervello are currently in that connecting corridor. Our party of five is very much still in the 2-person wide tunnel, moving south, away from the central chamber.

edit, a day late: oh, that's not what you meant. I read "at the side tunnel" as "in the side tunnel", but you meant that we're not far beyond the side corridor. Distances are iffy here, so could've been, but as we're "mov[ing] down the tunnel", and the door to the side tunnel was right next to the door to the room we looted, I believe we must've made some progress beyond that.
Post edited October 10, 2019 by gogtrial34987
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alexandros050: 69 - Rudy - Human Ranger Will open the trapdoor and check for any traps and will open the next door (I don't know how many doors are inside that room) and check what is behind carefully.
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Green_Hilltop: You're in the main tunnel now, yes? In that case you see four doors around the trapdoor, and possibly other people in it.
Thank you :)
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gogtrial34987: Og'rialt keeps his chain in hand, but the axe slung in such a way through his belt that he can swap weapons at a moment's notice.

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Doc0075: The group picks up the scent of decaying flesh approaching ahead. There is also the faint sound of cackling laughter way off in the distance.
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gogtrial34987: "Bother, my friends! We heard that sound of cackling before, when the chains were pulled, but then it distinctly sounded as if it came from the main corridor. I'm guessing these two corridors stay connected, and will arrive at the same destination. I don't like these signs of what's ahead one bit, but I like the idea of going back even less."

"I propose we look around for any potential ambush spots, but if we don't find any, we practice a maneuver to be executed if we spot enemies approaching down the corridor, whereby Beldarion swiftly moves a step ahead and kneels down, Aslain moves aside to stand behind Beldarion so he is sheltered by him and can attack over Beldarion's head with his longbow, me and Kip stand behind the two of them (ready to rush forward), and leave the other side of the corridor free of barriers, so that Dunward can lob one (or if necessary, more!) fireballs down the corridor without any risk. (Even if they explode nearby, Beldarion's immunity should shelter Aslain from the worst of it.) Once Dunward has fired off all the fireballs he deems wise, he can call out for me and Kip to swiftly move forward along the free side of the corridor to stand alongside Beldarion, maybe bolstered by a Magic Shield from Dunward if the approaching enemy seems to warrant it?"

"If you agree with this approach, let's practice the movements a few times so we can execute them flawlessly when we really need them, and otherwise keep moving forward as we are!"

Og'rialt then launches into a tale of a very similar maneuver which earned him great glory during the Troubles, in a corridor nearly as narrow which connected the Delver's armory with the Great Hall.
Dunward Human Mage:
“I also do not like this laugh. It clearly does not belong to sane creature. I have a bit reservation against casting fireball blindly. I used quarter of my spell limit already, furthermore in such a narrow corridor, the fireball could hit stalactite or stalagmite and hurt us. I could use my wand to fire several silver darts in front of us - this could be safer.”
Post edited October 08, 2019 by Sulibor
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Sulibor: I have a bit reservation against casting fireball blindly. I used quarter of my spell limit already, furthermore in such a narrow corridor, the fireball could hit stalactite or stalagmite and hurt us. I could use my wand to fire several silver darts in front of us - this could be safer.”
"Don't worry, Dunward, I'm not proposing that you cast a fireball blindly. For now, we should just march ahead, and practice a maneuver for the rest of us to get out the way swiftly, so that when the time comes when we see the enemy, you can cast the fireball swiftly, safe in the knowledge that we'll be out of the way!"

"Your mention of your wand is useful, though! When we spot an enemy, you should follow up the fireball with those silver darts. Between that, Kip's slingstones, and Aslain's longbow arrows, all fired near simultaneously, it'll be a tough enemy indeed that'll withstand it all!"
Post edited October 08, 2019 by gogtrial34987
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Sulibor: I have a bit reservation against casting fireball blindly. I used quarter of my spell limit already, furthermore in such a narrow corridor, the fireball could hit stalactite or stalagmite and hurt us. I could use my wand to fire several silver darts in front of us - this could be safer.”
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gogtrial34987: "Don't worry, Dunward, I'm not proposing that you cast a fireball blindly. For now, we should just march ahead, and practice a maneuver for the rest of us to get out the way swiftly, so that when the time comes when we see the enemy, you can cast the fireball swiftly, safe in the knowledge that we'll be out of the way!"
"Let it be then Og'rialt, I will prepare my spell and cast it if we will see enemy and none of you is in the way of it. For now let’s march and examine the environment as we go on."
Triock Ulagolor, Elven Paladin, draws again his faithful flamesword Riarwirn and with his shield still in the other hand enters the dark corridor. He boldly walks towards a door at the end, but before reaching it, he stops. "Something's not right" he says for himself and returns back to the main southern tunnel. "Checking those sarcophaguses might be a better idea, even if I have to "cooperate" with others".
Test

Ok, couldn't post earlier for some reason.

Chat history seems to have wiped, but I think I have Turn undead x1 and protection from evil x1 left if memory serves.

Since one of the other paladine is checking out the shield already, I'll stand guard near one of the sarcophagi while we sort out what we're doing, taking care not to leave my back exposed to the other.

Just thinking about strategy, the idol thing may trigger the sarcophagi, but it wouldn't hurt to check them for traps, and if clear try to open those first with prot from evil or some other defense spell up, though...most likely this is an opportune time for evil protection, assuming there aren't sharks in there.
Post edited October 09, 2019 by bler144
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bler144:
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triock:
The Thief of Fulvus already tried checking for traps, and although he sensed none, he felt something wrong about the altar.
This is why I'm suggesting that to either of you, while you are here next to the sarcophagi, under my Globe of Protection (along with the Thief of Fulvus), that if either of you would be willing to open either sarcophagus, and I would immediately cast my Holy Water spell on it.

After we make sure that the sarcophagi are not a danger, we can investigate further.
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triock:
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babark: The Thief of Fulvus already tried checking for traps, and although he sensed none, he felt something wrong about the altar.
This is why I'm suggesting that to either of you, while you are here next to the sarcophagi, under my Globe of Protection (along with the Thief of Fulvus), that if either of you would be willing to open either sarcophagus, and I would immediately cast my Holy Water spell on it.

After we make sure that the sarcophagi are not a danger, we can investigate further.
I missed that, thanks- working on a small device this week. Assuming Triock wants to stand guard at the other one, and we have a small group in agreement and ready to respond, I'll open one if that is the plan.
78 - Cervello - Drow Battlemage

Enter the room and cast Detect Secrets.
I wasn't lucky to dices, so maybe I should reexaminate the room a second time more closely concerning specific places (stone altar, goblet, candles...) before to decide what to do. But we can place a minimum of 2 people around each sarcophagus, ready to react if necessary.
** TURN 5 **

Southern main tunnel:

30 - Kyp - Dwarf Ranger takes a potion and the glowing mace. As he picks up the mace, he can feel the holy power of the weapon surging through him. He sniffs the potion, coming to the conclusion that it is a healing potion.

70 - Thras - Dwarven Mage also explores the formerly warded room, looking for loot. In the center of the room is a stone altar with two candles, one on either end, and a goblet sitting in the middle.
As you walk in the room you can see a sarcophagus to your left and another to your right.
The room smells of Bugbear flatulence.

72 - Darrim - Dwarf Warrior opens the first door on the left. It opens into a dark corridor with another door at the end.

41 - Zayd ibn Yasin - Human Ranger asks if anyone needs ranged backup?

9 - Max, son of Fulvus - Dwarven Thief warns everyone to not touch anything in the formerly warded room, especially the altar.

48 - Babargh - Dwarven Cleric feels an unnatural presence in the sarcophagi. they also appear to be sealed shut.

80 - Eranear - Elf Paladin looks for loot in the skeleton room. Kyp has grabbed a healing potion and the mace, which you recognise as a holy relic. There is a large shield which appears to have magical properties and four more potions on top of the table.
He asks if anyone is in need of healing.

43 - Svartalf - Dwarven Battlemage moves to the altar to check the goblet, being careful not to touch anything. There is a strange, glowing blue liquid in the goblet. The smell is very enticing.

52 - Roark - Elven Druid grabs the remaining four potions, quickly examining them. He judges them to be 2 x healing potion, 1 x cure poison potion and 1 x cure disease potion.
He starts to move further down the corridor, past the room with the altar. He can see ahead a large portcullis blocking the tunnel with a rope to the left of it and a rope to the right. There is a large stone sticking out of the walls on either side of the tunnel, near the ropes.
You hear faint cackling laughter coming from further down the tunnel.

69 - Rudy - Human Ranger sees the trapdoor is wide open. There are old bones there but nothing of interest. He notices people he saw in the central chamber in the rooms around the trapdoor. There are no traps nearby.

28 - Triock Ulagolor - Elven Paladin, Riarwirn, his flamesword, in hand walks up the corridor towards the far door. He stops and decides that he may be needed in the room with the sarcophagi in it.
Triock enters the formerly warded room.

2 - SmartyFartBlart - Human Paladin stands guard near one of the sarcophagi, which one I am not sure. He can sense an unnatural presence in it.

78 - Cervello - Drow Battlemage casts a spell under his breath.

9 - Max, son of Fulvus - Dwarven Thief examines the room a second time, paying particular attention around the altar.
*rolls dice* The goblet and two candles appear to be attached to the altar by embedded hooks. Moving these items will also moves the hooks and whatever mechanism they are part of.

No-one has specifically said that they will take the shield yet, which is why I have left it where it is.
Post edited October 09, 2019 by Doc0075
I take the shield, and equip it for now if it's medium sized and better than mine. Smarty, if it's an upgrade for you and you want it, I can give it to you since you called dibs on it first. Also to speed things up so that you don't have to come back for it now to this room.

I move to the room with sarcophagi and suggest that whoever wants could try drinking the drink from teh goblet using a makeshift straw, or just slurping from it, without touching it. I can assist with opening the sarcophagi now.

EDIT: I messaged you Doc!

Kyp, are you going to be using that mace a lot, if you can use maces (not sure if can since you're a ranger, so I'm asking)? If not, it might be better to give it to someone who could use it as his primary weapon, like the the cleric - Babark is the one who was currently using a mace, right?

Edit: I just had a thought - do the shield and mace come as a set, providing additional bonuses when wielded together?

Doc, can you enter the trapdoor? Is there a corridor or something it leads to? How many people can fit through side by side?

The blocks of stones Roark sees, are they in front or after the ropes? How big are they? In terms of people or meters?
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CervelloYM: 78 - Cervello - Drow Battlemage

Enter the room and cast Detect Secrets.
Which room did you decide to enter?
Post edited October 11, 2019 by Green_Hilltop
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Lifthrasil: I have a look around in the room beyond the former ward that my Bugbear just scouted and see whether there is anything lootable.
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Doc0075:
Doc, you missed Thras' turn. I I edited my post above and added some questions to it for you, by the way.
Post edited October 09, 2019 by Green_Hilltop