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Both of your plans, Kip and Og'rialt sound fine to me. You can count with my sword.
However, if there are some undead ahead we may regret not having a cleric among us, but the tunnel size will protect us from getting overwhelmed.
Zayd ibn Yasin let out a loud voice "Is there anyone needs a ranged backup?"
* Babargh the Dwarven Cleric waggles his two-handed axe at everyone.

Perhaps the mace and shield belonged to some dead holy warrior, but I cannot be certain the mace's glow is a holy one, and the room doesn't look like a shrine.
If someone can identify it, that information would be useful, but barring that, the Paladin is likely most worthy of wielding them, despite being a human.

Once done with that, perhaps the human and elven paladin can assist in 'consecrating' (open them and I cast Holy Water) the remains in the sarcophagi, after which I will destroy the altar.
Post edited October 08, 2019 by babark
This room is a deathtrap ! Even if there is no visible trap, the stone altar seems suspicious. If we touch something, I bet the things in the sarcophagi will rise up or a deadly magical spell will hit us !

DON'T TOUCH ANYTHING !

We should start to try to speak to the mad Bugbear, maybe he cans help us to understand the meaning of these pagan rituals ! I guess he became mad after triggering something on the stone altar.
I can engage the conversation with him and if he tries to attack me, I will slice him in two !

Also, just to be sure, who is in this room with me ? Svartalf, Babargh, SmartyFartBlart, Roark's Giant Spider...
Post edited October 08, 2019 by MaxFulvus
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bler144: SFP - Human Paladin
Main Hallway
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I assume Babargh should take the shield, or are you using a 2h by some odd chance?

Things to do:
1) Loot skeleton room (which Kyp already started)
2) The warded room has the stone altar with the candles. Seems to be a puzzle, perhaps? Possibly trapped?
3) Sarcophagi
4) Door on left leads to dark hallway and a far door - connects to side corridor/other group it seems?
5) Main hallway

As a paladin, I'm leery of messing with dark altars. More inclined to smite whatever undead foe lies in the sarcophagi. Interested in the shield if Babargh doesn't want it.
I'm betting there will be liches or something in the sarcophagi. Can paladins and clerics use some kind of a holy/undead detect sense on the sarcophagi and altar, or the mace and shield to determine if it's blessed? Maybe if it's blessed it provides extra protection.

There's also 6) a goblet on the altar, I bet you can drink from it if there's something in it.

So first door on the right is skeletons with the shield and mace, second door on the right is ex-warded with altar and sarcophagi, first door on the left is unchecked and the second one has a corridor with another door.
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MaxFulvus: This room is a deathtrap ! Even if there is no visible trap, the stone altar seems suspicious. If we touch something, I bet the things in the sarcophagus will rise up or a deadly magical spell will hit us !

DON'T TOUCH ANYTHING !

We should start to try to speak to the mad Bugbear, maybe he cans help us to understand the meaning of these pagan rituals ! I guess he became mad after triggering something on the stone altar.
I can engage the conversation with him and if he tries to attack me, I will slice him in two !

Also, just to be sure, who is in this room with me ? Svartalf, Babargh, SmartyFartBlart, Roark's Giant Spider...
That seems a bit of an overblown reaction to a bugbear, especially one sent in by the Dwarven Mage! I doubt it is mad, or that it knows anything more than us.

I was planning on consecrating anything in the sarcophagi first (which have no traps or uneasy feeling), then destroying the altar (which I would do without touching it). I don't think drinking from the goblet is advisable.

Do I have someone's assistance for dealing with the sarcophagi?
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babark: * Babargh the Dwarven Cleric waggles his two-handed axe at everyone.

Perhaps the mace and shield belonged to some dead holy warrior, but I cannot be certain the mace's glow is a holy one, and the room doesn't look like a shrine.
If someone can identify it, that information would be useful, but barring that, the Paladin is likely most worthy of wielding them, despite being a human.

Once done with that, perhaps the human and elven paladin can assist in 'consecrating' (open them and I cast Holy Water) the remains in the sarcophagi, after which I will destroy the altar.
Which elven paladin did you mean, me or Triock?

I think it's better if more people help check those sarcophagi, better yet at least 2-4 for each, so that one is opening (or two, depending on how heavy they are) it, and there's at least one is ready if something would jump out. It could be more weights!

I'd say it's good to first finish looting the "safe" rooms though and then do the altar room, in case we need quick healing. Kyp should now have 5 health potions, I have 1, so that's good for starters.

I check what can be looted inside the skeleton room - any blessed weapons or things of interest? And rez who can be rezzed. Since your spell description is unclear and I'm not sure if Thulgrun can be rezzed or not. Don't waste my spell slot if it can't be done though and you won't roll for it, and you'll just automatically fail it.
I check whether any items are holy, like the shield and mace.


Does anyone need healing?
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MaxFulvus:
Are you fully healed or do you need some healing? Last I checked you were "28 - Triock Ulagolor - Elven Paladin casts Cure Disease on 9 - Max, son of Fulvus - Dwarven Thief *rolls dice* it is successful. The colour returns to Max's cheeks though he is still very weak. ".
Post edited October 08, 2019 by Green_Hilltop
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babark: That seems a bit of an overblown reaction to a bugbear, especially one sent in by the Dwarven Mage! I doubt it is mad, or that it knows anything more than us.
Oh, I didn't notice it was a summoned creature. Good to have it (but it is really ugly !).

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Green_Hilltop:
I'm fine, thanks. Doc said it wasn't necessary.
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01kipper: An ambush idea: Everyone except Kip hide in the side tunnel. Kip will launch a slingstone blindly into the tunnel ahead, hoping that the enemies will at least be illuminated by the mini-fireball (ideally damaging them too), also hopefully alerting them to his position. Once he gets their attention, he will slowly retreat backwards (launching fireball slingstones as he goes) and when they pass the side-tunnel the rest of the party can ambush them from the side. What do you all think?
"We're quite a ways past the side tunnel now, so you'd have a long way to retreat, and I don't think your slingstones could hold off enemies for long enough. Also, the side tunnel is only 1 person wide. That one person might count double with the element of surprise, but it all seems rather iffy to me. If, however, we encounter further doors in the next section of this tunnel, before we encounter any enemies, we definitely should see about setting up an ambush there."

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gogtrial34987: me and Kip stand behind the two of them (ready to rush forward), and leave the other side of the corridor free of barriers, so that Dunward can lob one (or if necessary, more!) fireballs down the corridor without any risk. (Even if they explode nearby, Beldarion's immunity should shelter Aslain from the worst of it.) Once Dunward has fired off all the fireballs he deems wise, he can call out for me and Kip to swiftly move forward along the free side of the corridor to stand alongside Beldarion, maybe bolstered by a Magic Shield from Dunward if the approaching enemy seems to warrant it?"
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01kipper: Kip much prefers using his magical sling, he will resort to melee as a last resort. As far as the above plan is concerned, I would prefer Kip to join Dunward in the fireballing, rather than join Og'rialt & Beldarion on the frontline. Kip is short enough that Dunward should be able to cast over his head without problems.
"This sounds like a great addition to my plan! I hadn't thought about the advantages of your small stature, but yes, it does seem likely that Dunward should be able to cast over your head, and with your slingstones added to our barrage, we might vanquish any enemies well before me and Beldarion would be engaging them in melee. Let's go with this!" (@Doc: please let us know if Dunward would have trouble safely casting a fireball over Kip's head?)

Practicing these agreed upon maneuvers, Og'rialt keeps moving forward with his party through the small tunnel.
Post edited October 08, 2019 by gogtrial34987
Interesting. It is a typical layout of a trap. The moment someone picks up/touches the goblet, something is most likely to rise from the sarcophagi. However, it might also trigger if we try to manipulate just the sarcophagi.

I get the feeling it is going to be Wights at best, a Lich or a Death Knight at worst. Whatever we do, we should be on our toes. The best course of action would most likely be to wait and see if the paladins detect something.

So I only go to the altar without touching anything and just close enough to be able to see and check whether the goblet is empty or contains some fluid/anything.
Beldarion taps the hilt of Waihyra, whispering some words to the sword. A moment later, he turns to his companions: -"Right now, I'd rather be plundering some village, but I guess we don't have any choice now. This is an awful place to die, so try not to do so, my friends"- Beldarion gets ready to crouch as agreed to the plan. If some foe comes within melee reach, he will dash and charge against it.
I'm going to take the remaining potions, then start moving further down the tunnel. I'd like to keep my distance from whatever happens in the room with the altar.
Roark, Elven Druid
22 - Kip - Halfling Brigand - Southern side tunnel

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gogtrial34987: "We're quite a ways past the side tunnel now . . . Also, the side tunnel is only 1 person wide. That one person might count double with the element of surprise, but it all seems rather iffy to me."
Based on my interpretation of Doc's post, we're currently at the side-tunnel on our right (west) with the dead orc nearby. But your point about the size of the side tunnel is well taken.

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gogtrial34987: Practicing these agreed upon maneuvers, Og'rialt keeps moving forward with his party through the small tunnel.
Agreed, let us keep moving forward (south). Given the ominous sounds, Kip will still let fly a slingstone to illuminate the tunnel ahead however.
Post edited October 08, 2019 by 01kipper
If no one takes the other potion i will take it, afaik the shield is still available
69 - Rudy - Human Ranger Will open the trapdoor and check for any traps and will open a door that nobody else will go (I don't know how many doors are inside that room) and check what is behind carefully.
Post edited October 08, 2019 by alexandros050