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Cavalary: ...
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mrkgnao: ...
(33 - pkk234 - Cornholio - Goblin Berserker requested too.
And 32 - KiNgBrAdLeY7 - Ioanna - Elf Paladin told of his Elf's end by beheading, I believe.)
Post edited November 19, 2019 by FlockeSchnee
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mrkgnao: ...
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FlockeSchnee: (33 - pkk234 - Cornholio - Goblin Berserker requested too. And 32 - KiNgBrAdLeY7 - Ioanna - Elf Paladin told of his Elf's end by beheading, I believe.)
Great. Thanks.
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Celton88: I'm out. I got some stuff in RL going on. This was way fun though!
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Cavalary: Aw, hope your RL stuff will get worked out.
As for the game, with the Ogre Mage's attention on you, at least I guess it won't be hard for Doc to find a way to kill you off if you really want that :/

Anybody having any stats of the players who died on request vs. those killed and not resurrected?
Maybe I should charge the ogre while casting spells. Yeah.
.. Go out in a blaze of glory. I hope my corpse is reanimated to fight for the party!
Just a reminder, in case there's confusion: Fognino and Godbran are going to explore through the double wooden door near the Ogre camp, with maximum stealth - of course.
Current Situation:

Area around the open metal door:
Most of the adventurers are here fighting a big battle. There are 2 Trolls and 2 Ogres. One Troll currently is incapacitated with "Ray of Stupidity" spell, the other lunges past the Ogre Mage, bearing the Holy Guardian to the ground while trying to keep away from the Acid Arrows from above. The Ogre Mage has cast a Lightning Bolt toward Krss Krss but didn't manage to hit anyone. The other Ogre, Burgut DwarfMuncher, is engaged fighting Pater Alf. Misery has died horribly.

In the small tunnel away from battle:
Tridris and Gold hides from the action.

Further down the tunnel where the Ogres emerged from:
Fognino, Godbran Helloburger, and Cardan avoid battle and loot the room for treasures. There is a large Double Wooden Door up ahead.

Current Actions Summary

23 - BranjoHello - Godbran Helloburger - Halfling Thief
1.Godbran Helloburger the Halfling Thief addresses his companions Fognino and Cardan:
"We did it, we finally found some nice stuff and everyone got a special trinket!"
I toss away my old (and unused xD) blackjack in a theatrical manner with a smile on my face: "I won't be needing this anymore after this obvious upgrade". :)
Then I start looking around if there is a new direction we can head to, other than where we came from.
2.But if that double wooden door is a new way you can bet we're opening it and passing through. In a cautious sneaky manner of course. ;)

17 - Trid - Tridris - Drow Necromancer
I recast Death Armour if the previous one ended.
I'm saying to Gold: "Listen Gold, I have feeling that the time of the choice is coming, I hope that in the right moment you will make right choice, the choice that will let you survive"
Sad that Cleric is still not split in half I'm coming back to the room, after making sure that every enemy is engaged in battle and that I will not get hit be friendly fire (I'm looking at you cleric!) I'm slowly approaching the dead troll with the red thing and taking it out, if someone getting in may way I either cast Bitter Chill/Gaze of Contempt on it (or Wail of the Banshee in worst case) or I bash it with my very magic mace. I'm still making Silver Sword to stay in a place unless there is some danger for me, then obviously I will order it to protect me.

11 - Enebias - Fognino - Goblin Shaman
1. "Yess, I will search as wells for new wayss. Better finds an exits before others arrives. This dungeons can't goings on forevers"!
With the innate Goblin ability to sneak around, Fognino strats exploring like Godbran. Eyes peeled for an exit first, and who knows, maybe something else interesting will turn up.
2.Just a reminder, in case there's confusion: Fognino and Godbran are going to explore through the double wooden door near the Ogre camp, with maximum stealth - of course.

12 - te_lanus - Garethianopolisian - Half Orc Ranger
Me moves into the room that the orges came form. Me looks around to see if there is anything of use

46 - PMPMGamer - Gold - Goblin Ranger
I'm coming back carefully to the room with my crossbow and shield.
I try discreetly to go to the room where the ogres came for find a possible way out.

6 - PaterAlf - Pater Alf - Half Orc Warrior -- INJURED
Me tries to stay alive and avoid all attacks from Burgut DwarfMuncher. If it's possible without seriously damaging my defense, me tries to attack his kneecaps to bring him down (hope his body won't smash me). If I can't do that without endangering meself, me tries to get away from him.
When me is safe, me uses my health potion.

18 - Cavalary - Calad - Elf Mage -- ( Reflect Spells, Levitate )
Assuming it's possible (Doc?) and he's also willing (PaterAlf?), Calad does his best to ignore the Lightning Bolt that just missed him and casts Levitate on Pater Alf, lifting him out of harm's way. Then, if there's still time in the turn, he uses his Wand of Acid Arrows on the highest priority target that can be aimed at without risking companions.
Target priority order:
1. Burgut
2. Standing Troll
3. Ogre Mage
4. Troll slapping himself.

31 - blastradius - Valius - Elven Battlemage
Angered at the sight of his fallen fighting companion, Valius decides it's time to go in for a kill and take out the weakened ogre mage to stop it from doing anymore damage. With a gleam in his eye, he roars out "I cast Magic Missile!" and guides it right at the ogre mage.

8 - cardangrille - Cardan - Half Orc Berserker
Cardan keep following friends and keep guard, happy with new shiny, but want more!

53 - Celton88 - Krssl Kssk - Drow Necromancer -- ( Death Armour ) -- RETIRED FROM GAME
1. Hi Doc,
I'm out. I got some stuff in RL going on. This was way fun though! Thank you and BenKi for all your work!
2. Maybe I should charge the ogre while casting spells. Yeah.
.. Go out in a blaze of glory. I hope my corpse is reanimated to fight for the party!

47 - dmg1975 - Raybur Wolfsktaa - Dwarven Cleric -- ( Globe of Protection )
without hesitation he runs near the half orc to cast a healing spell on him while protecting him with his globe.

62 - ariaspi - Thelis - Human Ranger
62 - Thelis - Human Ranger, once again, starts firing his bow at the Ogre Mage, this time aiming for its heart.

44 - Zadalon - Franziskan - Human Cleric -- ( Divine Retaliation, Summoned Holy Guardian )
PaterAlf is in trouble and even if he starts levitating it may be slow and he may be an easy target so I must do everything possible to draw the attention of Burgut away from PaterAlf. I throw my shield to Burgut's head shouting "EARTHQUAKE!!!" and I charge him and hit him with my mace. The Holy Guardian tries to attack the troll that made him fall to the ground.
Divine Retaliation on me cast turn 13 expires at the end of turn 17
Holy Guardian cast turn 12 expiires at the end of turn 16

Haven't taken turn yet:

7 - Ilan14 - Daniel - Human Thief
27 - Maxvorstadt - Balbok - Half-Orc Shaman
60 - Gekko_Dekko - Daddy Burrson - Dwarf Warrior
79 - v1989 - Vertel - Human - Thief
Post edited November 21, 2019 by BenKii
[47 Raybur Wolfsktaa - Male Dwarven Cleric]

Spells casted: 6/24
Active spells:
Globe of Protection casted on turn 11.

Raybur's globe of protection flickers briefly as the lighting bolt is harmlessy deflected towards the ceiling, his relief quickly disappears as he sees a wounded Peter Half valiantly fending off Burgut DwarfMuncher all by himself, without hesitation he runs near the half orc to cast a healing spell on him while protecting him with his globe.
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dmg1975: [47 Raybur Wolfsktaa - Male Dwarven Cleric]
Actions added to Summary
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Cavalary: Assuming it's possible (Doc?) and he's also willing (PaterAlf?), Calad does his best to ignore the Lightning Bolt that just missed him and casts Levitate on Pater Alf, lifting him out of harm's way. Then, if there's still time in the turn, he uses his Wand of Acid Arrows on the highest priority target that can be aimed at without risking companions.
Target priority order:
1. Burgut
2. Standing Troll
3. Ogre Mage
4. Troll slapping himself.

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18 - Cavalary - Calad - Elf Mage
Spells cast: 5/24:
Active spells:
- Reflect Spells - Cast: Turn 13; Expires: End of Turn 17
- Levitate - Cast: Turn 13; Expires: End of Turn 17
Currently (possibly?) casting: Levitate on Pater Alf
Items: None gained, none lost, no consumables used
I looked into the Levitate spell as I want to cast is in the northern tunnels thread. If Doc uses the dnd rules, casting Levitate on PaterAlf will break concentration on your Levitate spell (Levitate needs concentration to be maintained) and if you are high you will "gently float to the ground" so keep it in mind.
Post edited November 20, 2019 by greeklover
62 - Thelis - Human Ranger, once again, starts firing his bow at the Ogre Mage, this time aiming for its heart.
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greeklover: I looked into the Levitate spell as I want to cast is in the northern tunnels thread. If Doc uses the dnd rules, casting Levitate on PaterAlf will break concentration on your Levitate spell (Levitate needs concentration to be maintained) and if you are high you will "gently float to the ground" so keep it in mind.
I'm still outside the room, in the tunnel, was shooting through the door, so if I'll gently float to the ground and not just fall, PaterAlf needs the lift more than I do at the moment. In case a meleeing enemy will move towards me, I can recast next round, and maybe PaterAlf will be in a better condition by then.
PaterAlf is in trouble and even if he starts levitating it may be slow and he may be an easy target so I must do everything possible to draw the attention of Burgut away from PaterAlf. I throw my shield to Burgut's head shouting "EARTHQUAKE!!!" and I charge him and hit him with my mace. The Holy Guardian tries to attack the troll that made him fall to the ground.

Franziskan Human Cleric
Divine Retaliation on me cast turn 13 expires at the end of turn 17
Holy Guardian cast turn 12 expiires at the end of turn 16
I have tomorrow of work so all tunnels will be updated then.
Action Summary Updated
You have 5 turns to escape.

** TURN 15 **

Eastern tunnel:

23 - Godbran Helloburger - Halfling Thief *rolls dice* finding no traps on the wooden doors you cautiously open them and move beyond. You are in a large, poorly lit hallway. Some 30 feet ahead of you there is what looks like a huge, slug-like creature that spreads out across the hall. Other smaller creatures tend to the 'slugs' every need. *rolls dice* You briefly see what appears to be a large mirror further back in the hall that is showing trees rather than any reflections.
*The description of the large creature ahead may not be accurate due to distance away.*

17 - Tridris - Drow Necromancer you cast Death Armour. You make it clear to Gold to choose wisely in his future actions.
*rolls dice* You slowly walk towards the Ogres and the dead troll with the red object in its chest.

11 - Fognino - Goblin Shaman *rolls dice* as you approach the wooden doors with Godbran a helmet on the ground grabs your attention. You pick it up and examine it - the helmet would completely cover your head and the front part has carving that resemble the face of a grinning goblin. It doesn't appear to be magical but you keep it anyway.
You pass through the wooden doors and see what Godbran above sees.

12 - Garethianopolisian - Half Orc Ranger *rolls dice* ignoring the fight raging around you, you calmly walk between a troll and the Ogre mage *rolls dice* into the room beyond. You look around for loot *rolls dice* but find nothing of note.
You see there is still some caveslug stew left in the upturned pot. Other adventurers are entering another room further ahead.

12 - Garethianopolisian - Half Orc Ranger earns the achievement *Cool As A Cucumber*

46 - Gold - Goblin Ranger you discretely move into the room where the Ogres came from. You see adventurers ahead opening wooden doors and passing through them and move to follow *rolls dice* you stub your toe against a sturdy black crossbow. You pick it up and examine it - the crossbow fires bolts of killing. There is a 75% chance that any living creature shot by this crossbow will die in one hit.

6 - Pater Alf - Half Orc Warrior *rolls dice* you back away from Burgut *rolls dice* but he is enraged and presses his attack. *rolls dice* Burgut swings for your head *rolls dice* you throw yourself to the ground just in time and try to scrabble away.

18 - Calad - Elf Mage you go to cast levitate on Pater Alf *rolls dice* but decide against it. You use your Wand of Acid Arrows on *rolls dice* Burgut *rolls dice* hitting him in the eyes. Burgut roars and drops his axe as he puts his hands to his damaged eyes.

18 - Calad - Elf Mage earns the achievement *You Chose Wisely*

31 - Valius - Elven Battlemage with anger you cast Magic Missile at the Ogre Mage *rolls dice* three magic missiles slam into the Mages midriff and stagger him.

8 - Cardan - Half Orc Berserker you follow your companions through the wooden doors and see what Godbran does above.

53 - Krssl Kssk - Drow Necromancer you prepare to unleash all your magic on the Ogre Mage but before you can act, the Mage twists the top of a sapphire ring on his left hand and a giant boulder appears above your head before falling and squashing you as flat as a pancake.

53 - Krssl Kssk - Drow Necromancer is dead.

47 - Raybur Wolfsktaa - Dwarven Cleric you run to Pater's side sheltering him with your Globe of Protection and cast Heal *rolls dice* success.

6 - Pater Alf - Half Orc Warrior is healed.

62 - Thelis - Human Ranger fires at the Ogre Mage *rolls dice* striking him twice in the chest. The Ogre Mage drops to his knees.

44 - Franziskan - Human Cleric seeing Pater Alf in trouble you throw your shield at Burguts head *rolls dice* it clunks of the back of his helmet. You charge *rolls dice* and smack his left knee with your mace causing it to buckle.

17 - Tridris - Drow Necromancer calmly steps between the injured Ogres *rolls dice* and you take the red object from the Trolls chest.
You laugh triumphantly as your illusion fades away showing yourself not to be a beautiful, cold Drow, instead in her place stands a Lich in tattered robes. You place the red object into your own chest and feel power surge through your body. The red dots that are your eyes look around you in challenge to all who have witnessed your transformation.

17 - Tridris - Drow Necromancer earns achievement *Artifact Three*
17 - Tridris - Drow Necromancer earns the achievement *Mission Accomplished*
Well that is a coincidence. A few days ago I read a post reddit about a DM that had a party with someone who managed to become a lich after a great effort from all the characters