Chacranajxy: I don't understand why people are acting like this is a binary decision. Either you're like Steam and open the floodgates to an endless mound of garbage, or you take GOG's approach and have next to no relevant indie games.
There is, as it turns out, a middle ground. Remember Steam circa 2010? There were a lot of indie games there, and they'd started getting a bit more choose-y with the games they'd allow onto the platform. Their solution was the problematic Greenlight, but at least there was a steady flow of good content and enough restriction to keep the bottom of the barrel crap out.
Why can't GOG take that sort of approach? ...
There is kind of a trade off. The more games GOG brings here the less coverage they can give each one in the release messages and the higher the chances that many of them do not actually sell well or are buggy and cannot be tested and then the fixed costs and support costs will increase relatively.
What would be a middle ground?
- Different levels of release news maybe. Like they release almost everything but announce only those which they think are worth it for guys like me who don't want to be bothered with every game in the world.
- A cut that is dependent on sales numbers like 50% of the first 100 units, 40% of the next 1000 units, 30% of the next 10000 units, 25% of the all the units beyond - to better map the fixed costs related to a release.
- A game that does sell below a certain amount within a certain time frame (say 500 units in six months or whatever) is delisted again and support is minimized.
- If a publisher repeatedly releases buggy games he is blacklisted to avoid frustrated customers.
Not sure if Indie devs would like this much more. But at least GOG could try it and could see if just accepting more Indies increases their revenue. They should also really think about adjusting their cuts and make them dependent on volume to reflect fixed costs. If they do they could afford to release many more things. However they have to be careful on which products they focus the limited attention of their customers.
amrit9037: ... What if someone from that thread is looking to this thread?
They'll see that GOG customers are kind of fair and want the best for everyone.
For example if GOG thinks they can predict the potential success of a game they are wrong. They can't. Not even the market itself can (Greenlight) unless you really try and sell the product.
So they should change. They should allow many, many more games.
But they should still pick the ones they like and think that they have potential and give them a better treatment so lazy people like me still have an overview and do not get lost in a multitude of bad games because, let's face it, not every Indie game has half a million owners on Steam. The example in the OP of this thread was rather untypical in this regard.
Then everyone should be happy.