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PaterAlf: Both are here for a very long time...
Not World Of Goo. It has only been available here since February 5th, 2015.

http://www.gog.com/news/release_world_of_goo

In the indie section VVVVVV is #116 and World Of Goo is #198. If those games cost more money to release than they brought in I'll eat my hat.
Post edited July 23, 2015 by Barry_Woodward
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Barry_Woodward: It's not ideal. There is a sense among too many indie devs that GOG rejects games arbitrarily and it may be more trouble than its worth to even bother submitting games here. Now whether or not that's fair or accurate is immaterial. Perception is reality.
Allow me to post another developer quote I recently stumbled on.
They say that the genre is not popular enough.
It seems like GOG is very picky now, too bad, being present on GOG would have spoken for our game's quality.
But my personal disappointment aside, maybe it's a good idea to distinguish themselves from the other online stores.
Emphasis mine.
So, while getting on Steam is seen as a way to financial success, getting on GOG is seen as a seal of quality. Which one is better for the developer?
Quality like Daikatana?
So Braid, Limbo and Super Meat Boy don't get GOG's seal of quality? :p
Post edited July 23, 2015 by Barry_Woodward
Don't you know Daikatana is so much much better than Braid, Limbo and Super Meat Boy combined!
The thing is, if anyone at all (gamer or developer) does not get their game on GOG for any reason and are upset about it and know why it was rejected, they can simply spin a bottle and point at some other random game they consider doesn't meet the same (or some other standard) as if to say "justify why game XYZ is there then?".

The fact is, each game is selected by GOG for the catalogue based on multiple points of criterion and not one single point, and a game may be accepted because it meets other points and is deemed will sell well. It's easy to try to reduce it down to one selling or blocking point but it's not a one point pony to get a game on GOG. Each game has to justify itself on it's own merits and not based on whether some other game got accepted or not for $whatever reasons.

There is no step by step methodical checklist to go by to independently determine if a game will get accepted or rejected and there never will be. Nobody outside of GOG will ever be able to determine with absolute accuracy whether a game will make the grade or not. Furthermore GOG is an evolving company and even if they had a checklist or flowchart to determine if a game may make it into the store at a given instant in time, they criterion may very well change over time based on how their business grows and their ability to handle more content and support it expands. Additionally they are humans trying to make business decisions they believe are good for their business and good for their customer base and they don't always get it right in every single instance. There are cases where they've rejected a game and then re-evaluated it later based on new information and increased demand showing up.

The truth though, is that unless they just open the floodgates wide open like Steam does, then there will always be games that are rejected, always be developers that feel disenfranchised and always be gamers that are upset their crappy game is not available here. The only thing that changes is where the line in the sand is drawn and that line isn't static either. :) But the beautiful part is that if they did greatly expand what they allow in the store, then there will be a whole bucketload of existing customers pissed off at them for allowing more "crap" into the store.

It's an absolute rock solid sign of success because you're only really successful when you reach enough customers that no matter what you do on any given decision you will end up pissing off at least 25-50% of everyone no matter what you choose. Just about every GOG decision ends up making a huge number of people happy and a huge number of people pissed off. Success!!!!

On the upside though, at least they never hired Donald Trump to act as their public relations spokesperson yet. :)
GOG used to be the DRM-Free Revolution where they had a dream to make all games accessible without the stipulations of other companies. Now it's just "maybe we want this, maybe we don't, and lets get all of those shitty college/indie documentaries on here".

Then you have the dummies who try to rationalize everything as if GOG is their religion that can do no wrong. "If they rejected it then it was bad. If they accepted it then it was good. How dare you speak against the great invisible decision makers!" They're just as out of tune with the community as GOG staff has become. Either they lost too much staff or they did such a drastic reallocation of priorities that it left the good parts empty.
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Barry_Woodward: "Before we released HP I reached out to GOG but unfortunately we were turned down because they have (or had) a general policy against carrying visual novels, which is totally understandable. I tried explaining that HP isn’t a visual novel but I never got a response back. No big.

A fan recently pointed out to us that there is a community wishlist where fans can vote for games to appear on GOG. If you’d like to see HuniePop avaliable on that service please consider voting for us: http://www.gog.com/wishlist/games/huniepop

If there is enough interest I’m sure the GOG folks might re-consider. Especially since I’ve seen some other games pop up recently that I would certainly consider more of a VN than HuniePop is. Thanks!"

http://www.huniepop.com/post/120780638558/hp-on-gog
You keep pushing for people to vote for this game. I won't vote for it because I don't want it here. I wouldn't storm off vowing never to buy another game here if it showed up, but I personally am happy with GOG's decision on this one. The very name of this game makes me want to pop the developer upside the head. Sorry, but I've got to voice the opposing opinion on this one and let you know that not everyone agrees that this game is a good idea.

I'm okay with Thomas Was Alone not being here if the dev and GOG couldn't come to a financial agreement. It happens; why assume that it was anything except that both parties were acting in their own best interests, and they didn't coincide?
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Trilarion: There is a flaw. Some people might not use the wishlist but might buy. So the threshold could even be as low as 600 votes.
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Gnostic: You mean there are much more people that does not bother to vote on the wishlist will actually buy the game?

Sure, some of them will, but going down from 6000 to 600 is too much of a stretch. That is easily offset by people who does not honor their wishlist.
I am convinced that the GOG users that go to the Wishlist and vote there (or regularly post in the forums) are an absolute minority of all GOG users.
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Wishbone: Yeah, in some cases it may be convenient to say "GOG rejected the game", when what actually happened was "I rejected GOGs terms".
I agree. If you are a dev, have a game on Steam and it is selling well, or if your game already sold well through a lot of other sources, your treshold might be higher on what terms you are willing to accept from GOG. If you are a dev who did not make it to Steam, or if your game did not sell that good there or in other places, your treshold will probably be lower regarding GOG’s terms, although it will of course be very likely that your game will get rejected here because it does not meet the quality standards.

------------------

On Antharion:

Although I prefer to have my games all in one place (like GOG or IGS), in the case of Antharion (and many other games) you can still buy the game from the developer directly. For Antharion, this will get you a DRM-free download and a Steam-Key, which is not bad I guess. It does have it’s drawbacks of course, like you need to check with the developer site to see if there’s and update, and stuff like that. But that can be viewed as some kind of a test of faith, if you really, really want to have this game. (Looking at my library, I often find myself asking, why the heck did I buy this?)

Antharion’s site: http://orphicsoftware.com/
Post edited July 23, 2015 by Falkenherz
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Barry_Woodward: So Braid, Limbo and Super Meat Boy don't get GOG's seal of quality? :p
No idea. Have they been rejected, or is their release(s) postponed until the developer releases their new game, so they will get more sales due to the extra game?
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Kristian: Quality like Daikatana?
Yes. Daikatana is an important game, even if just for the historical reasons. It's similar to why some very old games (pong etc) are included with some versions of Linux. Purely for historical reasons (and they are fun to play as well).
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MaximumBunny: GOG used to be the DRM-Free Revolution where they had a dream to make all games accessible without the stipulations of other companies.
You are right. So if a game is DRM-Free elsewhere, they shouldn't spend their time trying to get it, but should go for the DRM'd ones. Better to have 2 DRM-Free games available in 1 shop each, than 1 DRM-Free game in 2 different shops. That's how the DRM-Free Revolution grows.

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MaximumBunny: If they accepted it then they thought it was good.
FTFY
Post edited July 23, 2015 by JMich
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JMich: So, while getting on Steam is seen as a way to financial success, getting on GOG is seen as a seal of quality. Which one is better for the developer?
Financial success first, seal of quality second, I would guess.
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Falkenherz: Financial success first, seal of quality second, I would guess.
Not necessarily. GOG offers a longer tail due a more strictly curated market. The oversaturation on Steam and the less discerning customer base mean that really, anything that happens on Steam after the first month of release is insignificant. The problem is that once that long tail is dead, the chances that GOG can revive it are nil, because everyone will have bought the game on Steam in a sale or bundle.

The flame that burns twice as bright burns half as long.

All these people implying that GOG should open the floodgates have very short memories about Steam.
Post edited July 23, 2015 by jamyskis
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blotunga: I for myself like GOG's curated aproach. There is too much shovelware on Steam.
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Crosmando: Do you think these games are "shovelware":

http://store.steampowered.com/app/310970/
http://store.steampowered.com/app/246760/
http://store.steampowered.com/app/293160/

Because GOG rejected all those games.
I would say two of those look like mobile ports. As much as I would love to see Eisenwald here, on release, it was notoriously buggy and unfinished. Subsequent patches have made it better, but I've held off on buying it until it becomes more stable.
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Pheace: GOG is a small company, I have no doubt this 'boutique approach' they like to claim is not so much a choice as it is a necessity, GOG is only able to release so many titles a year.
Bingo. This naive and blind fanboyism people spew over GOG catalogue being nothing but ""quality curration"" is absurd."The unholy" steam has almost every single game GOG has to offer+about 5000 more.Games like Slender or Master of Orion 3 did not came here before 5000 other ones because GOG "is all about dat quality maaaaan!" It's because beggars can't be choosers.
Post edited July 23, 2015 by Mr.Caine
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Falkenherz: Financial success first, seal of quality second, I would guess.
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jamyskis: Not necessarily. GOG offers a longer tail due a more strictly curated market.
So, seal of quality to gain financial success. In this case, financial success would still be the governing goal. And even with a long tail on GOG, my assumption is that being on Steam nets more profit than being on GOG, even if you have most sales in the first month of release on Steam, while the sales on GOG might be more even over a longer span of time.

I think, that the greatest advantage of a seal of quality is to get some people hooked to you as a developer, looking forward to your next game (which you can only develop and release if your first game sold enough copies).
Post edited July 23, 2015 by Falkenherz